Oh well. Whatever. Bethesda knows their engine and how it works. Sony knows their hardware and how it works. Together they should be able to solve the problem eventually. Anything we say we know on the technical side of things is pretty uninformed, no matter how much we think we know about computers and programming, especially PS3s.
A PS3 is basically a PC... and I'm just telling you how it basically works on a PC. Take for instance on a PC, if you have a dedicated graphics card... it will have (256MB, 512MB, or 1GB+) of dedicated memory. If you play a game that exceeds your amount of dedicated memory or video memory, then it can pull from the system memory or RAM and covert it to video memory. RAM however is much much slower than video memory and doesn't work that good so the game will play worse when this happens.
Similar to how an integrated graphics card converts RAM to video memory, but can't really play games as it's much slower that dedicated memory.
Or visa versa not having enough system memory to properly run the game.
Hopefully you are correct that together they can solve this issue...
IT is on a PC when their isn't enough RAM or VRAM, it will use the page file, which is the HDD, but it causes slow downs, and stuttering due it being slower, but im not sure if the PS3 uses this technology
I'm not sure, it may... but it's slower so it wouldn't really help.
Doesn't matter. You can pretty much unload everything on to the cell processor. Naughty Dog actually renders a lot of Uncharted's graphics on the cell instead of using the GPU...crazy.
A game like Skryim is a completely different beast to Uncharted. Skyrim is heavy on memory because its open world, where as Uncharted does not because it is linear.