PS3 Release for Dawnguard - Thread #12

Post » Sat Nov 17, 2012 5:31 pm

Dude the facts are all there. They're clearly not interested in ps3 or sony. All they want is our money. We're just a cash grab for them. No psn watermark on the forums, selling us a broken, busted unplayable game at launch (they kept us in the dark like rats), they have ignored fallouts many, many problems (though its mysteriously playable and fixed on xbox), they didnt even want to port oblivion, they had another team do it, and I doubt it was because they didnt have the knowledge. They let us actually sit with an unplayable game for months, and lied saying it was fixed, only to actually fix it MONTHS later, and after FINALLY fixing OUR GAME WE PAID FOR WITH OUR HARD EARNED MONEY, the release date for dawnguard was revealed. So you jerks were coding dawnguard instead of taking that time to FIX OUR GAME WE PAID FOR OUT OF OUR POCKETS. REAL CLASSY. I SEE A PATTERN HERE AND IM SORRY IF YOU GUYS DONT. HERE WE ARE TWO MONTHS FROM DAWNGUARD BEING RELEASED, AND THEY'VE ALREADY GOT A SUPER CLOSE RELEASE DATE FOR ANOTHER DLC FOR XBOX (SHOCKER). SUSPICIONS LEAD ME TO BELIEVE, BASED ON A PATTERN THAT HAS EMERGED, THAT INSTEAD OF CODING A DECENT PORT FOR DAWNGUARD, THEY FOCUSED MORE ON HEARTHFIRE AND PUT US ON THE BACKBURNER WHILE THEY WORKED. BASICALLY, IM SURE THAT ONCE HEARTHFIRE COMES OUT, DAWNGUARD MAY MYSTERIOUSLY START COOPERATING THEM SOON.
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Alberto Aguilera
 
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Post » Sat Nov 17, 2012 11:49 pm

Another bad news is, Beth is having problems now with DG for PS3, they may not even bother to touch PS4 at all with it having new set of instructions for future TES installments.

This is unlikely because the PS4 is ditching the hardware design of the PS3. PS4 is going to be nearly identical to the Xbox 720, which both will basically just be 400 dollar low/mid-range computers. So while, yes, Beth is struggling with the PS3, future Beth games for PS4 aren't likely to be affected by this current trouble.
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Monika Krzyzak
 
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Post » Sat Nov 17, 2012 9:56 pm

IIRC, there are 2 split pools of 256mb (one for the system and one for Graphics), for a combined 512mb.

I'm not going to say I am the smartest person when it comes to this issue. but that is where this issue lies.

Lets look at the Xbox. Lets say, Skyrim needs 300MB of video memory to run right, well on the Xbox it can get it because of the 512MB of memory it's shared between system & video. It can pull however much it needs for video because they system may only need 100 MB leaving 400 open for gaming. Or vise versa, it needs 300 system memory, and 200 video memory.

On the PS3 however, it will always be limited to 256MB of video memory & 256 system memory. It can pull from the system memory if needed but this is less effective than video memory.
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Daniel Brown
 
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Post » Sun Nov 18, 2012 1:03 am

This is unlikely because the PS4 is ditching the hardware design of the PS3. PS4 is going to be nearly identical to the Xbox 720, which both will basically just be 400 dollar low/mid-range computers. So while, yes, Beth is struggling with the PS3, future Beth games for PS4 aren't likely to be affected by this current trouble.

God I hope you are correct, Sir. When I saw the in game CG of Unreal for the next gen consoles, I actually thought of Skyrim having that kind of realism and more physics.
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john palmer
 
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Post » Sun Nov 18, 2012 8:22 am

This is unlikely because the PS4 is ditching the hardware design of the PS3. PS4 is going to be nearly identical to the Xbox 720, which both will basically just be 400 dollar low/mid-range computers. So while, yes, Beth is struggling with the PS3, future Beth games for PS4 aren't likely to be affected by this current trouble.
look if beth can't port what does this have to do with the future consoles? if beth makes the xbox 720 the main console then that will run better, if beth makes the ps4 the main console that will run better. the game has a few issues with the pc porting also, so do the other games beth has made, there were mods that came out on release that changed only a hanful of coding and yet on the pc they made the game run 20 frames faster in cities and other areas.
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sara OMAR
 
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Post » Sun Nov 18, 2012 12:34 am

I'm not going to say I am the smartest person when it comes to this issue, but that is where this issue lies.

Lets look at the Xbox. Lets say, Skyrim needs 300MB of video memory to run right, well on the Xbox it can get it because of the 512MB of memory it's shared between system & video. It can pull however much it needs for video because they system may only need 100 MB leaving 400 open for gaming.

On the PS3 however, it will always be limited to 256MB of video memory. It can pull from the system memory if needed but this is less effective than video memory.
I am also not going to say I am the smartest person when it comes to this issue, but can't they swap it to the HDD that comes with every system?
I am probably wrong, but whatever. It's an idea that popped in my head. Sometimes they're good, sometimes they're bad. :P
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Stephy Beck
 
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Post » Sun Nov 18, 2012 1:43 am

I am also not going to say I am the smartest person when it comes to this issue, but can't they swap it to the HDD that comes with every system?
I am probably wrong, but whatever. It's an idea that popped in my head. Sometimes they're good, sometimes they're bad. :tongue:

No, the HDD has nothing to do with the memory.

I'm not saying I'm 100% correct on this, but I'm pretty sure this is the reason why there is so much issue.
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marie breen
 
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Post » Sat Nov 17, 2012 9:38 pm

No, the HDD has nothing to do with the memory.

I'm not saying I'm 100% correct on this, but I'm pretty sure this is the reason why there is so much issue.
Well, Windows has swap space where it moves things back and forth from memory for extra storage. Figured that might work here too. *shrug*

Oh well. Whatever. Bethesda knows their engine and how it works. Sony knows their hardware and how it works. Together they should be able to solve the problem eventually. Anything we say we know on the technical side of things is pretty uninformed, no matter how much we think we know about computers and programming, especially PS3s.
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N3T4
 
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Post » Sun Nov 18, 2012 12:39 am

Anyone who didn't see it, read my above post. Some of you have had THREE games for PS3 and on all 3, Beth had problems with only the ONE console. Maybe it's not Bethesda that has the problem. Not to argue they prefer 360, I believe so too, but they can bring it out for PC easily enough. It's the PS3 that keeps being useless. Maybe someone should go ask Sony, "Yo, wtf?"
I always feel weird for never having Oblivion, Fallout 3, or Fallout NV problems... I guess I got lucky on those, which made me think Skyrim was going to be better. this was my only Beth game to have problems and it turned out horrible. I really had nothing to base previous experience off of.
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asako
 
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Post » Sun Nov 18, 2012 8:49 am



No, the HDD has nothing to do with the memory.

I'm not saying I'm 100% correct on this, but I'm pretty sure this is the reason why there is so much issue.
Doesn't matter. You can pretty much unload everything on to the cell processor. Naughty Dog actually renders a lot of Uncharted's graphics on the cell instead of using the GPU...crazy.
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Shaylee Shaw
 
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Post » Sun Nov 18, 2012 5:46 am

No, the HDD has nothing to do with the memory.

I'm not saying I'm 100% correct on this, but I'm pretty sure this is the reason why there is so much issue.

IT is on a PC when their isn't enough RAM or VRAM, it will use the page file, which is the HDD, but it causes slow downs, and stuttering due it being slower, but im not sure if the PS3 uses this technology
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Suzy Santana
 
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Post » Sat Nov 17, 2012 6:01 pm

This.

I wonder why they're not outsourcing 4J Studios from the get go. Beth saying they are working with other DLCs as well means that PS3 is not that of a priority.

4J studios has been busy with Minecraft 360 edition I believe.

Bethesda made the choice to release the game on the ps3. If they thought they weren't able to do an effective job and release a decent product then they should have only made it available on 360 and PC.

Remember before release Bethesda was making comments like "THe ps3 is getting a ton of attention" and "The 360 and ps3 edition has reached a good place of parity".
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Rozlyn Robinson
 
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Post » Sun Nov 18, 2012 4:16 am

Remember before release Bethesda was making comments like "THe ps3 is getting a ton of attention" and "The 360 and ps3 edition has reached a good place of parity".
Lol that was a crock of [censored].
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Brad Johnson
 
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Post » Sat Nov 17, 2012 11:18 pm

Oh well. Whatever. Bethesda knows their engine and how it works. Sony knows their hardware and how it works. Together they should be able to solve the problem eventually. Anything we say we know on the technical side of things is pretty uninformed, no matter how much we think we know about computers and programming, especially PS3s.

A PS3 is basically a PC... and I'm just telling you how it basically works on a PC. Take for instance on a PC, if you have a dedicated graphics card... it will have (256MB, 512MB, or 1GB+) of dedicated memory. If you play a game that exceeds your amount of dedicated memory or video memory, then it can pull from the system memory or RAM and covert it to video memory. RAM however is much much slower than video memory and doesn't work that good so the game will play worse when this happens.

Similar to how an integrated graphics card converts RAM to video memory, but can't really play games as it's much slower that dedicated memory.

Or visa versa not having enough system memory to properly run the game.

Hopefully you are correct that together they can solve this issue...

IT is on a PC when their isn't enough RAM or VRAM, it will use the page file, which is the HDD, but it causes slow downs, and stuttering due it being slower, but im not sure if the PS3 uses this technology

I'm not sure, it may... but it's slower so it wouldn't really help.

Doesn't matter. You can pretty much unload everything on to the cell processor. Naughty Dog actually renders a lot of Uncharted's graphics on the cell instead of using the GPU...crazy.

A game like Skryim is a completely different beast to Uncharted. Skyrim is heavy on memory because its open world, where as Uncharted does not because it is linear.
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Verity Hurding
 
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Post » Sun Nov 18, 2012 1:02 am



4J studios has been busy with Minecraft 360 edition I believe.

Bethesda made the choice to release the game on the ps3. If they thought they weren't able to do an effective job and release a decent product then they should have only made it available on 360 and PC.

Remember before release Bethesda was making comments like "THe ps3 is getting a ton of attention" and "The 360 and ps3 edition has reached a good place of parity".


They do know how to code. They just dont care and wanted to make a quick buck before even trying to fix their mess.
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Tammie Flint
 
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Post » Sat Nov 17, 2012 6:15 pm

You know people keep saying Beth has done 3 games on the PS3 before Skyrim so they should know how to code for it... well no they haven't. Beth has only done 1 game before Skyrim on PS3, and that was Fallout 3. The others were done by different developers and published by Beth.
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Michael Russ
 
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Post » Sat Nov 17, 2012 8:59 pm

A game like Skryim is a completely different beast to Uncharted. Skyrim is heavy on memory because its open world, where as Uncharted does not because it is linear.
You missed the point :sick:
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Talitha Kukk
 
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Post » Sat Nov 17, 2012 5:27 pm

I wonder how much trouble would have been saved if Skyrim had been a next-gen launch title as originally planned.
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OTTO
 
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Post » Sat Nov 17, 2012 9:59 pm



You bring up a good point, Frank. Bethesda has already spent a large amount of time and resources on PS3's Dawnguard that it wouldn't make sense for them to just abandon it all together. Now I don't know it this is their thinking but it makes sense to me.

Not exactly. To stick with something that's not working just because you've already put a lot of resources into it is inherently irrational - it's simply a further drain of resources which could be better spent elsewhere (developing more for the PC/Xbox). They may yet realise that, in which case they'll simply cut their losses and we'll just have to svck it up. The “This is not a problem that we’re positive we can solve…” line is the the one that makes me think this will be a depressingly likely outcome. No matter how determined the guys on the ground are to get this working, if that doesn't happen soon, management will cite this line and then simply pull the plug on it.

We can hope that line isn't coded business talk for "It might be too expensive to keep trying" but I think that's a very slender hope indeed...
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Ronald
 
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Post » Sun Nov 18, 2012 6:27 am

well all the situations look bad for beth their PR is taking a serious hit they can do 3 things
  • not release the dlcs on the ps3 enraging ps3 consumers
  • release a buggy dlc that will also enrage ps3 consumers
  • delay the dlc so it will not be buggy (this could possibly take years) enraging ps3 consumers
you know what scares me the most look at bethesda's past ps3 releases, total garbage if that is their idea of a running game then how bad is dawnguard really? it has to be worse than the fallout 3 dlcs. what i think is the reason they are taking so long with the dlcs is that their ps3's keep exploding because they cannot code properly.
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Vivien
 
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Post » Sun Nov 18, 2012 5:51 am

You missed the point :sick:

You can't put everything on the cell. This isn't a graphics issue... I used video memory as an example. It can be vise versa too, not having enough system memory to run properly.

I'm not sure if the issue relies more on system memory or video memory... but the issue remains there isn't enough memory on the PS3.
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trisha punch
 
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Post » Sun Nov 18, 2012 6:37 am



You can't put everything on the cell. This isn't a graphics issue... I used video memory as an example. It can be vise versa too, not having enough system memory to run properly.

I'm not sure if the issue relies more on system memory or video memory... but the issue remains there isn't enough memory on the PS3.
Excuses are for amateurs. Results are for professionals.
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Wayne W
 
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Post » Sun Nov 18, 2012 12:46 am

Excuses are for amateurs. Results are for professionals.
did you come up with that on your own because that was pretty good :thumbsup:
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Dan Stevens
 
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Post » Sun Nov 18, 2012 3:05 am


Excuses are for amateurs. Results are for professionals.

And yet even professionals can only work with the tools they have. Bethesda's failure here was that they marketed the PS3 version as just as good as the Xbox version. They included no caveats regarding it having insufficient memory to handle gameplay or future DLCs. Before release line saying that, due to performance issues, not all DLCs will be available to PS3 users would've have been sufficient. It would have damaged sales to be sure but it would have been honest. Integrity is too expensive in this day and age I guess.
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Kat Ives
 
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Post » Sun Nov 18, 2012 6:13 am

have you guys been reading the articles about the update that say that dawnguard will probably not come to ps3? i swear there's alot of angry people swearing off bethesda games in the comments.
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Philip Lyon
 
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