What got gutted? Spears, crossbows, attributes, variable jump heights, spells, spellcrafting, first person horse riding, portable alchemy, skills, Guilds, etc...
We have marriage though!
Why were spears so great? Did they work very differently than swords, axes, etc? Or were they just a different visual model, and it said "spears" on your character sheet instead of "blunt" or "one-handed"?
What was so great about crossbows? Did they work very differently than bows, or were they just a different visual model, and it said "crossbows" on your character sheet instead of "archery"?
Attributes - so then you're pissed there's no way to sit down and do math and game the system. I've never seen so many people crying over the loss of their beloved efficient leveling.
Spells? We don't have spells in Skyrim? Because I was pretty sure we do.
Spellcrafting - okay. I'm not sure it's the huge loss that some portray it to be, but sure, it's removed. Again, I get the impression with some people that they're pissed they've lost a way to break the game.
First person horse riding is the loss of a major mechanic? Really? This is something to cry about?
Portable alchemy - you really miss this? "Boy, it just svcks that I do alchemy at a table instead of lugging around those heavy pieces of alchemy equipment. That was so cool, carrying that stuff around."
Skills? I'm pretty sure we have skills. In fact I'm
really sure we have skills.
Guilds? I'm pretty sure we have guilds. In fact I'm
really sure we have guilds.
You sure you don't want to say we don't have swords or people or buildings in the game? Maybe trees?