Ok I'll say it... Skyrim is not that great of a game...

Post » Thu Jun 07, 2012 1:29 pm

First off Skyrim is ok, is it the greatest thing ever no, have there been better games yes, have there been worse absolutly, but by no means is Skyrim the epic

Now i could go on talking about how over powered or under powered some aspects of the game are but i wont.

For me the big killer in this game which i was hoping they would fix from oblivion is immersion. Now I played this game for 120 hours so I can make the previous statement. Here are few of things that i find to be immersion breaking, i will try to order them from least to most important for me.

- Cave lighting - why is ever cave lit like the sun. it is a cave. i want to walk into one and see only torches lighting it so i can sa to myself "hey there must be something going on in here" or see pitch blackness and say "eh i will come back later" only to find out from an npc in a city far far away that there may be a peice of epic loot down there. also i dont ever remember saying "ah crap i need to go get a torch before i go there". enough with the glowing luminous mushrooms!

-guild master quests - when it takes 4 quests to become a guild master, it makes me want to burn that guild down to the ground. how in the world did a place last that long when im stronger than the current guild master walkign in fresh off the street?

- Dialogue Dialogue and Dialogue. - why when i become the leader of a guild do i have npc disrespecting me by asking me to fetch soul gems that they are alreading selling, npc disrespecting me when i walk by spouting the same line they said to me when i first walked into the guild. and no, nobody stole my sweet roll asshat.

- after saving the world everyone acts like nothing happened.... they see me fighting dragons and are only amazed after the bones laying on the ground never mind that i just absorbed its soul. but in there defense watching a npc bare knuckle fight a dragon or watching a horse take one down is pry far more impressive to them.

i dont know maybe i am expecting way to much out this game type. i think that if they cut the map in half and concentrated on quality over quantity this would have been a much better game.
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Dewayne Quattlebaum
 
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Post » Thu Jun 07, 2012 10:34 pm

I went into a cave the other day and removed all the torches from the Sconces. It got real dark and it was also not fun. These caves are beautiful and I want to see them.

Dialog, that will always be weak as as long as they employ Voice Actors and have a budget for them. One of those two has to go. Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.
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NAtIVe GOddess
 
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Post » Thu Jun 07, 2012 10:14 pm

Don't like it? Don't play it. Don't come and [censored] to us about it.
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Ron
 
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Post » Thu Jun 07, 2012 10:41 am

Dialog, that will always be weak as as long as they employ Voice Actors and have a budget for them. One of those two has to go. Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.

A budget. They are one of the biggest franchises in the gaming industry, and they can't employ more voice actors/write more lines of dialogue? GTA never has this problem, neither should TES. Cut down on the books even to produce more lines of dialogue for charactes we regularly meet, i.e. the city guards. I could write more guard dialogue in half an hour than what is currently in the game. Bethesda simply need to re-evaluate where their focus lies. I'd even take 50 less dungeons if character interactivity was improved.


Don't like it? Don't play it. Don't come and [censored] to us about it.

That is a stupid thing to say. Suggestions should never be treated with 'don't play it then'.
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RAww DInsaww
 
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Post » Thu Jun 07, 2012 3:40 pm

Don't like it? Don't play it. Don't come and [censored] to us about it.
Yup, it's a crime to have an OPINION!

I agree with most of what you say OP, it's general inconsitancy that ruins the depth for me, I cannot knock the art and world, they are superbly done in my opinion, but the story seriously lacks delivery.
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Isaiah Burdeau
 
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Post » Thu Jun 07, 2012 7:52 pm

First off Skyrim is ok, is it the greatest thing ever no, have there been better games yes, have there been worse absolutly, but by no means is Skyrim the epic


This is just your opinion, others think Skyrim is pretty fantastic, myself included.
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butterfly
 
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Post » Thu Jun 07, 2012 5:46 pm

OP, glad to hear you shared your opinion, lucky you don't speak for the rest of the community

You may as well just start a poll and ask what everyones favorite color is, :bunny:
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Shiarra Curtis
 
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Post » Thu Jun 07, 2012 12:45 pm

Have to agree with the cave lighting point. Every single cave,ruin is way too bright in my opinion. There is no need for light spells or torches what so ever.
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Sarah Bishop
 
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Post » Thu Jun 07, 2012 12:23 pm

Am I alone? Does anyone else sigh out loud when they read the subject line and think, "here we go again?" :dry:
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Luis Longoria
 
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Post » Thu Jun 07, 2012 1:09 pm

Have to agree with the cave lighting point. Every single cave,ruin is way too bright in my opinion. There is no need for light spells or torches what so ever.

Also agree. Torches were my best friend in Oblivion. Haven't used one in Skyrim. The whole game it too bright, and this point can't be more obvious than when you look at the sky (not even remotely close to the sun) and the game has to adjust to the brightness before you can see anything clearly. Not as bad as Battlefield 3's flashlights of Helios, but pretty annoying.
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Wayland Neace
 
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Post » Thu Jun 07, 2012 9:50 am

Don't like it? Don't play it. Don't come and [censored] to us about it.

This. So very much this.
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Batricia Alele
 
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Post » Thu Jun 07, 2012 12:59 pm

Don't like it? Don't play it. Don't come and [censored] to us about it.

Like it? Play it. Don't come and [censored] to us about it.

You see, that works both ways ;)
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Justin
 
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Post » Thu Jun 07, 2012 8:24 pm

First off Skyrim is ok, is it the greatest thing ever no, have there been better games yes, have there been worse absolutly, but by no means is Skyrim the epic

Now i could go on talking about how over powered or under powered some aspects of the game are but i wont.

For me the big killer in this game which i was hoping they would fix from oblivion is immersion. Now I played this game for 120 hours so I can make the previous statement. Here are few of things that i find to be immersion breaking, i will try to order them from least to most important for me.

- Cave lighting - why is ever cave lit like the sun. it is a cave. i want to walk into one and see only torches lighting it so i can sa to myself "hey there must be something going on in here" or see pitch blackness and say "eh i will come back later" only to find out from an npc in a city far far away that there may be a peice of epic loot down there. also i dont ever remember saying "ah crap i need to go get a torch before i go there". enough with the glowing luminous mushrooms!

-guild master quests - when it takes 4 quests to become a guild master, it makes me want to burn that guild down to the ground. how in the world did a place last that long when im stronger than the current guild master walkign in fresh off the street?

- Dialogue Dialogue and Dialogue. - why when i become the leader of a guild do i have npc disrespecting me by asking me to fetch soul gems that they are alreading selling, npc disrespecting me when i walk by spouting the same line they said to me when i first walked into the guild. and no, nobody stole my sweet roll asshat.

- after saving the world everyone acts like nothing happened.... they see me fighting dragons and are only amazed after the bones laying on the ground never mind that i just absorbed its soul. but in there defense watching a npc bare knuckle fight a dragon or watching a horse take one down is pry far more impressive to them.

i dont know maybe i am expecting way to much out this game type. i think that if they cut the map in half and concentrated on quality over quantity this would have been a much better game.

Hang in their OP. Your opinion is valid and you at least give good reasons other than `This game suxxors`.

It`s easy for the crowd to harass and insult like at a medieval stocks, not so easy for them to have an independent point of view .
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Enny Labinjo
 
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Post » Thu Jun 07, 2012 12:18 pm

Im playing a Two-Handed Female Nord , aside from the finishing moves the combat gameplay for 2 handed is rather Dull and confusing in first person vieuw .

Its defenetly not the best combat mechanics seen in action RPG games it works well in fallout IMO
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Ria dell
 
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Post » Thu Jun 07, 2012 11:03 am

It's a wierd dynamic where people create new threads just to announce their opinion of the game. Just imagine if everyone did that.

So, you don't think the game is as great as the critical community claims it is? Fascinating.
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Alister Scott
 
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Post » Thu Jun 07, 2012 2:16 pm

Your post is sometimes a bit difficult to follow. You should never write things the way you would say them, and maybe it isn't too much effort looking through the post again for typos?
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Joie Perez
 
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Post » Thu Jun 07, 2012 9:25 pm

YAWN!!!!!!!!

Seriously, yawn
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Thomas LEON
 
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Post » Thu Jun 07, 2012 9:21 am

OP, I particularly agree with your last two points, those are important aspects of any roleplaying game, and I think they are underdeveloped.

The dialogue has two big flaws
- There are issues with dialogue triggering. This includes overused lines in the game (arrow in the knee, etc.) and indtroductury lines repeated ("I work for Belethor in the general goods store.")
- The other big issue for me is with the lack of player interaction in dialogue. Even in Dragon age 2 you have 3 different responses to a question, which, even if they are purely cosmetic, help you play your character accordingly to their personality.
This is almost nonexistent in Skyrim.

There is little feedback in the game (no one cares for what you've done). I don't think I need to explain why this hurts me in an RPG.

I'd like to add the story to my little list of complaints, but frankly BGS never did any good writing, so it was not much of a letdown for me.


I hope the devs are listening to the fans, and try to avoid mistakes like this next time.
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HARDHEAD
 
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Post » Thu Jun 07, 2012 11:09 pm

"Don't like, don't play it"

I love the originality of some posts, I expect folk to get flamed when they post critique on the forum that's dedicated to the game, the OP gave a fairly intelligent critique, the responses however really need some work.
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maya papps
 
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Post » Thu Jun 07, 2012 7:41 pm

I can't find the exact quote, but someone said today that because Skyrim is huge you can find lots of things you don't like.

That's true. The opposite is also true. I think it is a great game. And I don't mind that others don't agree with me. ;)
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Fam Mughal
 
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Post » Thu Jun 07, 2012 10:38 am

Thats just your opinion :)
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Franko AlVarado
 
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Post » Fri Jun 08, 2012 12:45 am

Am I alone? Does anyone else sigh out loud when they read the subject line and think, "here we go again?" :dry:

I do. I wonder what other master storyteller game that these people are comparing skyrim to. Wheres the other rpgs that even come close to skyrim? If theres some out there that have a better story i bet theyre linear as can be.
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LuCY sCoTT
 
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Post » Thu Jun 07, 2012 10:44 am

Don't like it? Don't play it. Don't come and [censored] to us about it.

Are opinions banned now?

Am I alone? Does anyone else sigh out loud when they read the subject line and think, "here we go again?" :dry:

If people complain about the game so much there must actually be something wrong with it, which there is, doesn't mean that the game is crap it just means there are flaws.
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Adrian Powers
 
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Post » Thu Jun 07, 2012 11:59 am

I went into a cave the other day and removed all the torches from the Sconces. It got real dark and it was also not fun. These caves are beautiful and I want to see them.

Dialog, that will always be weak as as long as they employ Voice Actors and have a budget for them. One of those two has to go. Or, they have to move the quest/general dialog to Text and NPCs generic utterances to Voice Acting.
I think some caves should be really dark for some variation. It's a lot scarier when you can't see everything, also it makes it a lot more adventurous. It would truly feel more ancient if it's pitch-black - like you're the first one who's treaded there for a thousand years... sort of like a British explorer back in the day, going into the ancient pyramids.

For me, the ultimate immersion-breaker are all the random NPCs spawning so obviously at my leisure.
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trisha punch
 
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Post » Fri Jun 08, 2012 12:46 am

I just would like someone to explain the point of these posts. Do you expect things to be changed? Because otherwise it just seems like a waste of time when theres 100s of other ones like it. Now a compliment to Bethesda on the other hand are much appreciated and always welcome imo.
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Kat Stewart
 
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