Now i could go on talking about how over powered or under powered some aspects of the game are but i wont.
For me the big killer in this game which i was hoping they would fix from oblivion is immersion. Now I played this game for 120 hours so I can make the previous statement. Here are few of things that i find to be immersion breaking, i will try to order them from least to most important for me.
- Cave lighting - why is ever cave lit like the sun. it is a cave. i want to walk into one and see only torches lighting it so i can sa to myself "hey there must be something going on in here" or see pitch blackness and say "eh i will come back later" only to find out from an npc in a city far far away that there may be a peice of epic loot down there. also i dont ever remember saying "ah crap i need to go get a torch before i go there". enough with the glowing luminous mushrooms!
-guild master quests - when it takes 4 quests to become a guild master, it makes me want to burn that guild down to the ground. how in the world did a place last that long when im stronger than the current guild master walkign in fresh off the street?
- Dialogue Dialogue and Dialogue. - why when i become the leader of a guild do i have npc disrespecting me by asking me to fetch soul gems that they are alreading selling, npc disrespecting me when i walk by spouting the same line they said to me when i first walked into the guild. and no, nobody stole my sweet roll asshat.
- after saving the world everyone acts like nothing happened.... they see me fighting dragons and are only amazed after the bones laying on the ground never mind that i just absorbed its soul. but in there defense watching a npc bare knuckle fight a dragon or watching a horse take one down is pry far more impressive to them.
i dont know maybe i am expecting way to much out this game type. i think that if they cut the map in half and concentrated on quality over quantity this would have been a much better game.




