Shouts Are So Boring Because...

Post » Fri Jun 08, 2012 6:56 pm

Yeah we would get a plastic guitar and...

No. Combos are bad.
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RaeAnne
 
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Post » Fri Jun 08, 2012 6:51 am

Storm shout as well but the actual lightning strikes hit friendlies as well as enemies, which is stupid.
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SWagg KId
 
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Post » Fri Jun 08, 2012 9:04 pm

Storm shout as well but that actually lightning strikes friendlies as well as enemies, which is stupid.

That's the oppisite of stupid. That's LIFE!
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Laura Shipley
 
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Post » Fri Jun 08, 2012 9:17 am

Clear Skies
Unrelenting force
Become Ethereal
Marked for Death
Ice Form
Dragonrend

Off the top of my head those are the only shouts that have any real value.


"Hey Skeever butt"


it took me 5 minutes to realize what shout I had just gotten on 11/14/11, it took me 2 minutes to laugh and 30 seconds to realize how much I hated getting my rear kicked by a Dragon and a Dragon priest for a easter egg shout, gg Bethesda, successfully trolled me.
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Russell Davies
 
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Post » Fri Jun 08, 2012 10:51 am

Clear Skies
Unrelenting force
Become Ethereal
Marked for Death
Ice Form
Dragonrend

Off the top of my head those are the only shouts that have any real value.

Throw Voice?
Whirlwind Sprint?
Call Storm?
Call Dragon?
Call of Valor?

Let us not forget that Shouts cost no magicka either...especially helpful when you don't want to go through the hassle of unequipping a weapon/spell just to light that oil on fire.
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X(S.a.R.a.H)X
 
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Post » Fri Jun 08, 2012 1:21 pm

That's the oppisite of stupid. That's LIFE!

Well it's a fantasy game but if you want to make it random, why not make the lightning strike you. :D
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Charlotte Lloyd-Jones
 
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Post » Fri Jun 08, 2012 5:36 am

That's what made those games special and why Skyrim isn't in it's play. There is just no innovation at all. You know the innovation actually comes from people like us who find innovative ways to make the game better. Just like shouting in a mic to release the shouts. Bethesda didn't show such a feature at all.

LOL its not a [censored]in' fighting game. its an Rpg/Action-Rpg.

i LOVE mortal kombat but this is like going to mortal kombat ( the new one ) forums and asking " why can't i make my own character and walk around in an sandbox world "
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Janeth Valenzuela Castelo
 
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Post » Fri Jun 08, 2012 7:07 am

Considering that spell and scrolls can do the same thing and cause more damage.

From my count, a total of 3 out of 20 shouts can be accomplished with a scroll/spell, although I may be wrong.




Clear Skies
Unrelenting force
Become Ethereal
Marked for Death
Ice Form
Dragonrend

Off the top of my head those are the only shouts that have any real value.

Call of Valor
Call Dragon
Disarm
Fire/Frost Breath
Storm Call

are not considered valuable?
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Nicole Coucopoulos
 
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Post » Fri Jun 08, 2012 6:28 am

Throw Voice?
Whirlwind Sprint?
Call Storm?
Call Dragon?
Call of Valor?

Let us not forget that Shouts cost no magicka either...especially helpful when you don't want to go through the hassle of unequipping a weapon/spell just to light that oil on fire.

Firing an arrow produces the same effect
Haven't found a need for it outside of one dungeon's puzzle
Kills/damages friendly characters, and has a long reuse so is not really practical
I deal more damage than the dragon
ditto
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Astargoth Rockin' Design
 
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Post » Fri Jun 08, 2012 6:29 am

LOL its not a [censored]in' fighting game. its an Rpg/Action-Rpg.

i LOVE mortal kombat but this is like going to mortal kombat ( the new one ) forums and asking " why can't i make my own character and walk around in an sandbox world "

Well, Skyrim has fatality just without the combo keys needed to do it, Bethesda just copy and pasted it right out of Fallout 3. Again this requires no skill at all on behalf of the player.
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biiibi
 
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Post » Fri Jun 08, 2012 7:38 am

Firing an arrow produces the same effect
Haven't found a need for it outside of one dungeon's puzzle
Kills/damages friendly characters, and has a long reuse so is not really practical
I deal more damage than the dragon
ditto

Well, the majority are far from useless. S'all I'm saying.

Not everyone uses a bow, and not everyone uses followers... but I get what you're saying.

Them being practical as in relying only on Shouts?

Because, duh, that would sort of break the entire skill/spell & perk system in Skyrim.
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Wayne Cole
 
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Post » Fri Jun 08, 2012 6:11 am

Firing an arrow produces the same effect
Haven't found a need for it outside of one dungeon's puzzle
Kills/damages friendly characters, and has a long reuse so is not really practical
I deal more damage than the dragon
ditto

It does? When I'm using my mage/sneak char, firing arrows and missing causes the enemy to investigate the origin of the arrow more often then not.

WW is incredibly useful for running away when one is out of magicka, Saved my hide several times.

Storm Call should be used for bosses, not common mobs. You shouldn't need to use it every 300 seconds, although I will grant you that having a follower makes Storm Call rather frustrating, in not straight up impractical.

The same could also be said of followers. I find it nice to always have some padding.

Same for CoV.
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Dalia
 
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Post » Fri Jun 08, 2012 11:27 am

No thanks.
Besides, TES should be more about character skill, not the player's.
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WTW
 
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Post » Fri Jun 08, 2012 9:48 am

lol its not fatality, its something that people loved from the Combat Mods in oblivion so they included decapitation and death kills into skyrim...

people have been cutting of heads for years, they didn't call that a fatality..

and it requires you to level up your One handed/Two Handed skill to 50.. like i said, its not a fighting game and pushing more buttons doesn't = more skill.. sorry to burst your bubble.
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Amber Hubbard
 
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Post » Fri Jun 08, 2012 6:15 pm

I think doing a key or joystick combo at the right time requires more skill than pressing a button at the right time
lol its not fatality, its something that people loved from the Combat Mods in oblivion so they included decapitation and death kills into skyrim...

people have been cutting of heads for years, they didn't call that a fatality..

and it requires you to level up your One handed/Two Handed skill to 50.. like i said, its not a fighting game and pushing more buttons doesn't = more skill.. sorry to burst your bubble.

it does actually and for one the game is a "action RPG" game which is getting more like and arcade game with each version. So Elder Scrolls will be like the old game Draken but that had original ideas in like Dragons as well. :P
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Daramis McGee
 
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Post » Fri Jun 08, 2012 7:43 pm

No, God NO. I do not want combos in this game.
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DAVId Bryant
 
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Post » Fri Jun 08, 2012 8:30 pm

it does actually and for one the game is a "action RPG" game which is getting more like and arcade game with each version. So Elder Scrolls will be like the old game Draken but that had original ideas in like Dragons as well. :tongue:

The day TES becomes about player skills and not character skills it will truly cease to be an RPG.

And that day they'll loose their RPG fans, enter the hack 'n slash adventure and arcade combo fans.
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Isabell Hoffmann
 
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Post » Fri Jun 08, 2012 12:20 pm

I think doing a key or joystick combo at the right time requires more skill than pressing a button at the right time

it does actually and for one the game is a "action RPG" game which is getting more like and arcade game with each version. So Elder Scrolls will be like the old game Draken but that had original ideas in like Dragons as well. :tongue:
I think doing a key or joystick combo at the right time requires more skill than pressing a button at the right time

it does actually and for one the game is a "action RPG" game which is getting more like and arcade game with each version. So Elder Scrolls will be like the old game Draken but that had original ideas in like Dragons as well. :tongue:


your LOLable.
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Shiarra Curtis
 
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Post » Fri Jun 08, 2012 5:12 am

No.

Unless, we get whips with this.

Whips would be awesome as an additional weapon type.
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Melly Angelic
 
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Post » Fri Jun 08, 2012 2:52 pm

That's what made those games special and why Skyrim isn't in it's play. There is just no innovation at all. You know the innovation actually comes from people like us who find innovative ways to make the game better. Just like shouting in a mic to release the shouts. Bethesda didn't show such a feature at all.

That's what made those games great. Exactly. They aren't RPGs they're pure fighter games, where punching and kicking is literally the only thing you do. Of course you'd want to deliver punches with more than the push of a button.

As I'm sure you're already aware, Skyrim is an RPG. Story, quests, inventory, and combat.

Comparing Mortal kombat to Skyrim? c'mon man!
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Madison Poo
 
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Post » Fri Jun 08, 2012 9:03 am

I will whip you all into submission and my idea will be king, so someone make a mod, now! :D
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Alex Vincent
 
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Post » Fri Jun 08, 2012 2:14 pm

We could only add combos with whips.
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victoria johnstone
 
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Post » Fri Jun 08, 2012 8:35 am

That's what made those games great. Exactly. They aren't RPGs they're pure fighter games, where punching and kicking is literally the only thing you do. Of course you'd want to deliver punches with more than the push of a button.

As I'm sure you're already aware, Skyrim is an RPG. Story, quests, inventory, and combat.

Comparing Mortal kombat to Skyrim? c'mon man!

Well, if Bethesda remove any more feature it will be roll playing Mortal Kombat were you go find lots of caves and kill lots of things. :P
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latrina
 
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Post » Fri Jun 08, 2012 2:58 pm

I am musing a system where Dragon souls are manually acquired via Dragon....Shout er.....Inhalation? and that they grant a large initial boost that is temporary, and smaller permanent boosts rather than being batteries for shouts. you'd also because you are taking in the very being of a Dragon have a chance to learn shouts or improve/alter existing WORDS (like FUS enhanced 3 times then RO 3 times and DAH same thing). to Improve shouts on you're own, you "meditate" on them, or get better by use.

I want to make the "inhale" shout the first thing you get from bleak falls rather than Fus, which you'd obtain after beating the first Dragon.

this way we can have single words /shouts have multiple effects. it would have been so much more interesting if they left the mix and match your own shouts in Skyrim, I find it tantilizing screaming the very spirit out of and individual. combining etheral and Force.


the whole bit with the grey beards initial meeting feels rushed and sprinted along, wouldn't have mind them talking to you first before telling you to yell at them rofl.
I like the possibility of improving your shouts past learning more words, i feel that you were completeing the shout but not improving it greatly. I also felt that it is odd that dragon's don't use most of their own shouts. Mix/match, while interesting doesn't seem likely due to the huge amounts amounts of options there would be(there are 20 shouts that each have 3 words if combining certain words made new effects then they would have to spend another year just making all the combinations. now if only certain shouts could be combined then that would be more realistic). Self meditation seems interesting but i don't know how it would be done. Great suggestions lets hope Bethesda listens
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Andrew
 
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Post » Fri Jun 08, 2012 12:02 pm

Soul Calibur V is here. Swords and combos and spears and a bunch of button presses and all that. Meanwhile, I like my character to find a wall, learn the shout, then I press one button, because I don't know Draconic, my character does.

And why all this talk of Mortal Kombat? Dig out Virtua Fighter V instead.
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kiss my weasel
 
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