Shouts Are So Boring Because...

Post » Fri Jun 08, 2012 10:32 am

Soul Calibur V is here. Swords and combos and spears and a bunch of button presses and all that. Meanwhile, I like my character to find a wall, learn the shout, then I press one button, because I don't know Draconic, my character does.

And why all this talk of Mortal Kombat? Dig out Virtua Fighter V instead.


SCV has been released? I knew it was this year but its out??
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Conor Byrne
 
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Post » Fri Jun 08, 2012 8:30 pm

Well, you just press a button and there is no learning at all, you just find them. The Greybeards quest is so dull even a 5 year old can do it.

Why not have special key combination to do shouts or joypad combinations? It would make shouts a bit more special as they are supposed to be but one button press makes them effectively glorified spells. You press a button to cast a spell, you press a button to fight, you press a button to shout, were is the skill in that? Console users are used to pulling off combo combinations with games like Mortal Kombat, Street Fighter games(been around since the 80's I know) but it seems Bethesda just lost all of their braincells and thought us gamers did as well.

Anyone can perform a shout, just press that button, ooooh look you're gifted. :tongue:

This is soo full of fail I don't even know where to begin, or maybe its just the usual trolling. You're comparing a game like Skyrim to a specifc one on one fighting game which is all about the fight and nothing else. And whilst key combos work great for a one on one fight game, but not a game where you're being attacked up close and a distance at same time.

I think they're boring, becuse the majority of them aren't practical or useful.

I use the fire one all the time does a nice chunk of damage and also staggers the oponents a bit. Frosty ones good too and that Storm one is just epic outside watching those big bolts of lightning strike everyone around you.
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nath
 
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Post » Fri Jun 08, 2012 10:59 am

No, God NO. I do not want combos in this game.

Please no combos
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Danii Brown
 
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Post » Fri Jun 08, 2012 10:31 am

There will be no combos, not while I yet draw breath. Horrible idea.
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Sebrina Johnstone
 
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Post » Fri Jun 08, 2012 9:48 am

I fail to see what makes shouts different from other spells, except learning them from a wall rather than a book. They don't grant you any majestic or spectacular abilities. Even the Stormcall shout turned out to be quite unimpressive. The shout that lets you fall from great heights was a spell on its own in Morrowind, if I remember correctly.
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Sammygirl500
 
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Post » Fri Jun 08, 2012 9:41 pm

I do feel like a number of shouts are rather bad, if only because they have an overly long recharge time and they don't have much effect. In the end, you just are hardly shouting at all because of the recharge times, which isn't that great.

I sort of wonder if they shouldn't have split things into minor and major shouts, or perhaps minor, intermediate, and major shouts. Each one would have its own recharge timer. The big stuff that is useful now, would still be useful then and would almost all be major shouts. Things like Fire Breath and Frost Breath and others would be minor shouts and probably get shorter cooldowns and be used more often, to less effect. Stuff inbetween, if there was any, would be intermediate shouts (possibly unrelenting force and the like).

I think it would be cool if you could make your own shout by combining words together (in a menu, not by combo-clicking), but that's a lot more work and a lot more trouble to balance.
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Eilidh Brian
 
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Post » Fri Jun 08, 2012 9:57 am

I thought pucking arrows in mid air is somehow exciting.

And again, this solves your problems.

http://www.skyrimnexus.com/downloads/file.php?id=3251
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Kari Depp
 
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Post » Fri Jun 08, 2012 9:37 am

This is soo full of fail I don't even know where to begin, or maybe its just the usual trolling. You're comparing a game like Skyrim to a specifc one on one fighting game which is all about the fight and nothing else. And whilst key combos work great for a one on one fight game, but not a game where you're being attacked up close and a distance at same time.

it was really made to see if anyone can come up with any better ideas or to spark some but I guess that's too much to ask here. :P
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Shelby McDonald
 
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Post » Fri Jun 08, 2012 7:56 pm

Shouts are boring because you don't need them, the game is already simple minded and easy without it.

Artificially gimping yourself and playing on master might help a little in this case.
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Samantha hulme
 
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Post » Fri Jun 08, 2012 11:42 am

I fail to see what makes shouts different from other spells, except learning them from a wall rather than a book. They don't grant you any majestic or spectacular abilities. Even the Stormcall shout turned out to be quite unimpressive. The shout that lets you fall from great heights was a spell on its own in Morrowind, if I remember correctly.


So being able to :
Spoiler

Call a FREAKING HERO from Sovngarde is a spell?
Call a FREAKING DRAGON is a spell?
Create a TMD (Thuderstorm of Mass Destruction) is a spell?
Clearing the weather is a spell?
Dart off like a bullet?
Throw your voice?

Sure, some of the effects can be reached with spells.

But shouts cost no magicka and require no hand to hold them, making them perhaps one of the most versatile abilities in the game.
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Brandon Wilson
 
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Post » Fri Jun 08, 2012 7:17 am

SCV has been released? I knew it was this year but its out??
Sorry, not yet. When I said here, I meant imminent. Apologies.
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Daniel Brown
 
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Post » Fri Jun 08, 2012 2:53 pm

No, God NO. I do not want combos in this game.

Yeah. This.
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Anna Krzyzanowska
 
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Post » Fri Jun 08, 2012 6:16 pm

I do feel like a number of shouts are rather bad, if only because they have an overly long recharge time and they don't have much effect. In the end, you just are hardly shouting at all because of the recharge times, which isn't that great.

I sort of wonder if they shouldn't have split things into minor and major shouts, or perhaps minor, intermediate, and major shouts. Each one would have its own recharge timer. The big stuff that is useful now, would still be useful then and would almost all be major shouts. Things like Fire Breath and Frost Breath and others would be minor shouts and probably get shorter cooldowns and be used more often, to less effect. Stuff inbetween, if there was any, would be intermediate shouts (possibly unrelenting force and the like).

I think it would be cool if you could make your own shout by combining words together (in a menu, not by combo-clicking), but that's a lot more work and a lot more trouble to balance.

There are major and minor versions.

Tap the shout button for a minor version, hold it for a longer version.

The abillity to retreat and wait sort of makes cooldowns a little redundant, but the cooldowns are absolutely needed to put them in perspective as a secondary ability... not a primary ability.

i.e :

There is a reason Ulfric carries a sword, nes pas?
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Benji
 
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Post » Fri Jun 08, 2012 7:25 pm

Sounds like the OP would have more fun playing MK ,
There are enough crap hybrid games out there already , TES is one of the last good rpg series .
I don't want a dumbed down version of an rpg just so I can have some half baked fighter elements in it .
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Ella Loapaga
 
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Post » Fri Jun 08, 2012 7:38 pm

There are major and minor versions.

Tap the shout button for a minor version, hold it for a longer version.

The abillity to retreat and wait sort of makes cooldowns a little redundant, but the cooldowns are absolutely needed to put them in perspective as a secondary ability... not a primary ability.

i.e :

There is a reason Ulfric carries a sword, nes pas?

That's not what I mean at all. Are you being facetious?

One-word, two-word, and three-word shouts of some shouts are just CRAP. Frost Breath and Fire Breath are two great examples of that. The three-word version could be on a 20-30 second timer without a problem. Instead they are on 30-50-100 second timers. It is also, imho, more than a little weird being cut off from minor effect shouts if you use one of the big shouts, and grating to be cut off from the major effects for a couple minutes or more if you use one that is minor.

I'm not talking about using shouts as frequently as a sword. 15-40 second cooldowns for shouts that are weaker than the 3-word unrelenting force seem quite reasonable to me, even for 3-word versions, and they should be able to be mixed in with the big shouts. I think this would lead to richer and more fun gameplay to divide shouts into tiers with seperate cooldowns per tier.
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Dina Boudreau
 
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Post » Fri Jun 08, 2012 8:14 pm

No thank you.
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Taylor Thompson
 
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Post » Fri Jun 08, 2012 7:02 am

Well, you just press a button and there is no learning at all, you just find them. The Greybeards quest is so dull even a 5 year old can do it.

Why not have special key combination to do shouts or joypad combinations? It would make shouts a bit more special as they are supposed to be but one button press makes them effectively glorified spells. You press a button to cast a spell, you press a button to fight, you press a button to shout, were is the skill in that? Console users are used to pulling off combo combinations with games like Mortal Kombat, Street Fighter games(been around since the 80's I know) but it seems Bethesda just lost all of their braincells and thought us gamers did as well.

Anyone can perform a shout, just press that button, ooooh look you're gifted. :tongue:

GOD NO! I don't want to play a f'ing TWITCH game. Just trying to do sprint + power attack is more than I want to do. I wish there was just 1 button I could push to do that. Go find another game. Let us old, uncorridinated farts have fun. The NCR Ranger Takedown move (in New Vegas) was too complicated. I have trouble just hitting mobs with arrows...all that running around. Dragons never land and stay still. Go find a game suited to your "expertise" and let us that have fun with easier stuff...um...have fun. I guess.
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Jamie Moysey
 
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Post » Fri Jun 08, 2012 2:23 pm

"Console users are used to combos..." First of all, as a console player, why would that matter. Combos belong in old-school fighting games, and have no place in any of the prominent modern genres.
modern genres. Secondly, making that statement is like saying that all PC players are used to RTS's, so we should add an RTS element to Skyrim. :facepalm:

Besides, Skyrim is an RPG. Direct combat skill is secondary to leveling a character,
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Aaron Clark
 
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Post » Fri Jun 08, 2012 3:14 pm

Again, I suggest adding whips as a tactical option.
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Schel[Anne]FTL
 
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Post » Fri Jun 08, 2012 2:14 pm

That's not what I mean at all. Are you being facetious?

One-word, two-word, and three-word shouts of some shouts are just CRAP. Frost Breath and Fire Breath are two great examples of that. The three-word version could be on a 20-30 second timer without a problem. Instead they are on 30-50-100 second timers. It is also, imho, more than a little weird being cut off from minor effect shouts if you use one of the big shouts, and grating to be cut off from the major effects for a couple minutes or more if you use one that is minor.

I'm not talking about using shouts as frequently as a sword. 15-40 second cooldowns for shouts that are weaker than the 3-word unrelenting force seem quite reasonable to me, even for 3-word versions, and they should be able to be mixed in with the big shouts. I think this would lead to richer and more fun gameplay to divide shouts into tiers with seperate cooldowns per tier.

I really never had a problem with cooldowns, it is soooooo easy just to run away and wait a few hours.

I guess, in principle, I agree that the cooldowns should be adjusted for some of the weaker shouts.

But definitely not for Call Storm,Dragon, of Valor.

The first two are simply the most OP'd abilities by far in the entire game, and well the last one... they shouldn't be allowed to run around all willy-nilly either.

Yeah, I just said willy-nilly. :P

*Disclaimer*

The above statement is meant to be taken as an opinion, with the bare minimum of sarcasm allowed by Interwebz Forum laws.
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Cat
 
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Post » Fri Jun 08, 2012 7:49 am

Sorry, not yet. When I said here, I meant imminent. Apologies.

:flame:

as for shouts being nothing more than glorified exclusive spells (;p) I want to change that, the grey beards go on to say how each shout makes you a certain way, that using Dragon rend, a shout made out of all the negetive emotions of man and utter hatred of Dragons would be risky to your being, could change you. its supposedly a shout that makes even paarthurnax qiver in his scales but the execution really isnt......isnt


I wanted to make the shouts you equipe effect your breath, like flickers of embers or frost of snowy breath, making the shouts effect the speech craft like boost the intimidation chances or something, SOMETHING that personifies you being Dragon born rather than the very moment you shout/own a Dragon


Sigh...gotta get the ideals out because once your in the gaming business (or any busieness) MONEH SIGNS TAKE OVER.
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Jonathan Windmon
 
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Post » Fri Jun 08, 2012 10:32 am

Well, you just press a button and there is no learning at all, you just find them. The Greybeards quest is so dull even a 5 year old can do it.

Why not have special key combination to do shouts or joypad combinations? It would make shouts a bit more special as they are supposed to be but one button press makes them effectively glorified spells. You press a button to cast a spell, you press a button to fight, you press a button to shout, were is the skill in that? Console users are used to pulling off combo combinations with games like Mortal Kombat, Street Fighter games(been around since the 80's I know) but it seems Bethesda just lost all of their braincells and thought us gamers did as well.

Anyone can perform a shout, just press that button, ooooh look you're gifted. :tongue:

Then maybe those people should continue playing Mortal Kombat, Street Fighter, and Mario Bros 10,000.000
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Donatus Uwasomba
 
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Post » Fri Jun 08, 2012 9:03 pm

I really never had a problem with cooldowns, it is soooooo easy just to run away and wait a few hours.

I guess, in principle, I agree that the cooldowns should be adjusted for some of the weaker shouts.

But definitely not for Call Storm,Dragon, of Valor.

The first two are simply the most OP'd abilities by far in the entire game, and well the last one... they shouldn't be allowed to run around all willy-nilly either.

Yeah, I just said willy-nilly. :tongue:

*Disclaimer*

The above statement is meant to be taken as an opinion, with the bare minimum of sarcasm allowed by Interwebz Forum laws.

Oh I concur. That's why I said there should be tiers of shouts. Each teir would have its own cooldown.

Minor Tier examples: Frost Breath, Fire Breath. Short cooldowns (15-40 seconds)

Intermediate Tier example: Unrelenting Shout. Moderate cooldown (30 second to a minute or so).

Major Tier examples: Call Storm, Call Dragon (cooldown in several minutes or more).

If you use a shout from one teir, it doesn't affect the cooldowns of the other tiers. I suppose the shout recharge meter could show this by having blue, red, and green cooldowns for the different shouts.

I know it is easy to just run away and wait...but generally that's not very engaging from a gameplay perspective.
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Sammi Jones
 
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Post » Fri Jun 08, 2012 1:13 pm

:flame:

as for shouts being nothing more than glorified exclusive spells (;p) I want to change that, the grey beards go on to say how each shout makes you a certain way, that using Dragon rend, a shout made out of all the negetive emotions of man and utter hatred of Dragons would be risky to your being, could change you. its supposedly a shout that makes even paarthurnax qiver in his scales but the execution really isnt......isnt


I wanted to make the shouts you equipe effect your breath, like flickers of embers or frost of snowy breath, making the shouts effect the speech craft like boost the intimidation chances or something, SOMETHING that personifies you being Dragon born rather than the very moment you shout/own a Dragon


Sigh...gotta get the ideals out because once your in the gaming business (or any busieness) MONEH SIGNS TAKE OVER.

Would be nice.

Honestly? I'd like to see a sort of disease/whatev's where using your Thu-um to much causes you to lose your voice, or just contracting it via normal means. Skeever,Wolf,Bear...Skooma? :blink:

I'd like the whole 'Meditating' on the Words of Power thing to be expanded upon, that would be nice.
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Misty lt
 
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Post » Fri Jun 08, 2012 8:23 pm

Yes because you have to learn the combination just as you learn what the Greybeards tell you.

That's exactly WHY it's a bad idea.

You are talking about PLAYER skill.

This game is a role playing game, which is based on CHARACTER skill.

Putting combos in the game force people like me who are uncoordinated to stumble through complicated button mashing just to ROLE PLAY. That defeats the purpose of ROLE PLAYING.
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Wayland Neace
 
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