Shouts Are So Boring Because...

Post » Fri Jun 08, 2012 6:55 pm

Then maybe those people should continue playing Mortal Kombat, Street Fighter, and Mario Bros 10,000.000

Elder Scrolls is getting that way, just need some platforms to jump around on.
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Harinder Ghag
 
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Post » Fri Jun 08, 2012 12:42 pm

Oh I concur. That's why I said there should be tiers of shouts. Each teir would have its own cooldown.

Minor Tier examples: Frost Breath, Fire Breath. Short cooldowns (15-40 seconds)

Intermediate Tier example: Unrelenting Shout. Moderate cooldown (30 second to a minute or so).

Major Tier examples: Call Storm, Call Dragon (cooldown in several minutes or more).

If you use a shout from one teir, it doesn't affect the cooldowns of the other tiers. I suppose the shout recharge meter could show this by having blue, red, and green cooldowns for the different shouts.

I know it is easy to just run away and wait...but generally that's not very engaging from a gameplay perspective.

Interesting, one can only hope.
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Maria Garcia
 
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Post » Fri Jun 08, 2012 10:49 am

That's exactly WHY it's a bad idea.

You are talking about PLAYER skill.

This game is a role playing game, which is based on CHARACTER skill.

Putting combos in the game force people like me who are uncoordinated to stumble through complicated button mashing just to ROLE PLAY. That defeats the purpose of ROLE PLAYING.

You still need skill to play the game just like any game if you haven't it's your problem not the developers job to dumb down the game because of the lack of skilled players.
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NAkeshIa BENNETT
 
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Post » Fri Jun 08, 2012 4:40 pm

The whole point of being dragonborn is to be able to effortlessly use shouts.
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Makenna Nomad
 
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Post » Fri Jun 08, 2012 6:44 am

You still need skill to play the game just like any game if you haven't it's your problem not the developers job to dumb down the game because of the lack of skilled players.

But the skill is in utilizing strategy and using your BRAIN, not how fast you hit a button. Don't confuse physical ability with mental acuity.
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Susan Elizabeth
 
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Post » Fri Jun 08, 2012 9:12 pm

The whole point of being dragonborn is to be able to effortlessly use shouts.

That's a contradiction because magic requires the same effortless skill as well.
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Skrapp Stephens
 
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Post » Fri Jun 08, 2012 3:26 pm

The whole point of being dragonborn is to be able to effortlessly use shouts.

See, I thought it was about killing Alduin and the ease in acquiring the knowledge to use shouts.

Not necessarily just screaming everywhere you go.

I would think your vocal chords would simply melt.

Consider how quiet the Greybeards are... :cold:
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Siobhan Wallis-McRobert
 
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Post » Fri Jun 08, 2012 9:26 pm

But the skill is in utilizing strategy and using your BRAIN, not how fast you hit a button. Don't confuse physical ability with mental acuity.

Skyrim requires very little metal ability because Bethesda shows you pretty much everything and how to do it. The only thing mentally challenging are the puzzles which require a small bit of brain power to match symbols up.
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K J S
 
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Post » Fri Jun 08, 2012 11:42 am

Skyrim requires very little mental ability because Bethesda shows you pretty much everything and how to do it. The only thing mentally challenging are the puzzles which require a small bit of brain power to match symbols up.

Yes, the game is easy. That does not mean the solution is to turn the series into Mortal Combat. Jesus Christ.
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W E I R D
 
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Post » Fri Jun 08, 2012 8:14 am

Interesting, one can only hope.

Well, maybe I'll make a mod for that when the CK comes out. Can't be that hard (much easier than making a Magicka-like spell combo system that let's you combine two equipped spells to get special effects).
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Celestine Stardust
 
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Post » Fri Jun 08, 2012 3:41 pm

You still need skill to play the game just like any game if you haven't it's your problem not the developers job to dumb down the game because of the lack of skilled players.

At this point, I'm convinced you are just trying to rile people up. You've already been massively shouted down and should probably just call it a day.
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Susan
 
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Post » Fri Jun 08, 2012 5:13 pm

Skyrim requires very little metal ability because Bethesda shows you pretty much everything and how to do it. The only thing mentally challenging are the puzzles which require a small bit of brain power to match symbols up.
Wait, so Mortal Kombat is mentally challenging?
At this point, I'm convinced you are just trying to rile people up. You've already been massively shouted down and should probably just call it a day.
I guess Bethesda should have predicted this might happen after making a game where you defeat things by shouting at them..
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Darren
 
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Post » Fri Jun 08, 2012 5:37 pm

I don't know. I think it's funny when lots of enemies are surrounding and Force shouting or turning on elemental fury. Does it take skill? No. But like I said, it's funny. Good enough.

I don't expect too much skill out of many rpgs, unless they're action rpgs. They've always been character and stat centric, not player centric.
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Samantha Jane Adams
 
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Post » Fri Jun 08, 2012 9:19 pm

Skyrim requires very little metal ability because Bethesda shows you pretty much everything and how to do it. The only thing mentally challenging are the puzzles which require a small bit of brain power to match symbols up.

You meant mental ability.

Skyrim actually needs more mental ability to play, if only because the perk descriptions are terrible and you have to figure out how some perks combo with each other.

Oblivion, with it's supposed "depth" due to having attributes was far simpler to play. Because you end up with 100 in all attributes anyway. There was hardly more planning required than getting +5 to three attributes every level up.

For those who said Skyrim is dumbed down might be correct in some areas such as reduced magic options. But I will say this, Skyrim's leveling and perk system is a step up from Oblivion's leveling and attribute system, in terms of challenging the planning ability of the player.
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Peter P Canning
 
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Post » Fri Jun 08, 2012 9:47 am

No, God NO. I do not want combos in this game.

Now, don't knock combos. They're in Arkham City, and anything Arkham City has is frikkin' amazing. Not that TES is a platformer, but still.

Anyway, a shield bash followed by a weapon strike is a combo of sorts.
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teeny
 
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Post » Fri Jun 08, 2012 6:12 am

Well, you just press a button and there is no learning at all, you just find them. The Greybeards quest is so dull even a 5 year old can do it.

Why not have special key combination to do shouts or joypad combinations? It would make shouts a bit more special as they are supposed to be but one button press makes them effectively glorified spells. You press a button to cast a spell, you press a button to fight, you press a button to shout, were is the skill in that? Console users are used to pulling off combo combinations with games like Mortal Kombat, Street Fighter games(been around since the 80's I know) but it seems Bethesda just lost all of their braincells and thought us gamers did as well.

Anyone can perform a shout, just press that button, ooooh look you're gifted. :tongue:

Then they'd have to make a C-C-C-COMBO BREAKER! shout.
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Juan Suarez
 
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Post » Fri Jun 08, 2012 12:41 pm

Then they'd have to make a C-C-C-COMBO BREAKER! shout.

FUS - RO- TOASTY!
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Claire Lynham
 
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Post » Fri Jun 08, 2012 5:36 am


Anyway, a shield bash followed by a weapon strike is a combo of sorts.

Not really. Shield bash = one button (two if you count the act of raising your shield). Sword strike = one button. You can use these sequentially for a strategy, but they aren't a combo in the traditional sense.

The OP wants "triangle, R2, Circle, Square, Square, L1" kinds of combos in the game, which would be absolutely terrible.
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Alisia Lisha
 
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Post » Fri Jun 08, 2012 2:45 pm

Not really. Shield bash = one button (two if you count the act of raising your shield). Sword strike = one button. You can use these sequentially for a strategy, but they aren't a combo in the traditional sense.

The OP wants "triangle, R2, Circle, Square, Square, L1" kinds of combos in the game, which would be absolutely terrible.

Followed by the Contra Code and a quarter circle.

Dear God, I finally agree with you on something.
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Nadia Nad
 
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Post » Fri Jun 08, 2012 9:01 pm

I'd rather control shields and weapons more fluidly, mixed with thumbstick/mouse countrol and buttons. Not just button combos. This is about the closest we can get as far as simulating the real thing goes, with these type of control devices.

I don't mind how combat is done.. most games don't pull of good shield combat.. but it could be better. Someone has to do it. In real shield combat, there are more sweeps, types of bashes, directions where you swing the sword under or to the side, etc..
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lucile davignon
 
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Post » Fri Jun 08, 2012 5:32 am


Dear God, I finally agree with you on something.

Gooood. Let the hate agreement flow through you. It gives you focus; makes you stronger.
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Wayland Neace
 
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Post » Fri Jun 08, 2012 4:43 pm

No, God NO. I do not want combos in this game.

+1

That what happen when you let console steal "our" game. Next step is life, you got 3 life, and each level you gain one extra life... :down:
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George PUluse
 
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Post » Fri Jun 08, 2012 6:25 am

Well, Skyrim has fatality just without the combo keys needed to do it, Bethesda just copy and pasted it right out of Fallout 3. Again this requires no skill at all on behalf of the player.

Where in Fallout 3 can you decapitate someone with a sword?
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neen
 
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Post » Fri Jun 08, 2012 5:10 pm

+1

That what happen when you let console steal "our" game. Next step is life, you got 3 life, and each level you gain one extra life... :down:

That's actually more of an arcade thing.

I haven't played a console game in years with the "3 life" thing. That's like Pac-Man or something. lol. What are you talking about exactly?
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Emma
 
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Post » Fri Jun 08, 2012 9:03 am

Where in Fallout 3 can you decapitate someone with a sword?

Have you played Fallout 3? The amount of people I've decapitated with Jingwei's sword...
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e.Double
 
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