This. In the new world of achievements, you NEED constant rewards and "x completed" messages. The journal turned into a quest log. Where you could choose the quest without knowing anything about it (there's barely info written anyway), press x to get the location, teleport to the nearest place and walk. Quest completed. You can't choose anymore when to end a quest. You can't sell quest items because you're a bad guy and couldn't care less about doing things for him, because you HAVE to be able to complete regardless of anything. You can't kill "essential NPCs" and not do a bunch of quests, because they want you to be able to do EVERYTHING. Your questlog isn't empty? What are you waiting for?
This reminds me of a
lot of D&D sessions I've been in.
DM: *gives long-winded, in-character request from an NPC to send the PCs to a distant, lore-rich dungeon and recover a very important artifact that has three pages worth of fluff in his notes*
Players: "Okay, so we go to that whatever-the-dungeons name is."
DM: *Cries a bit inside, but keeps a straight face." "Alrighty, *Describes journey*
Players: *Argue pizza Bill*
DM: Alright, *Describes entrance to dungeon in dramatic detail*
Players: "Okay, we do whatever needs to be done to open the door"
DM: "Alright after *dramatic recitation of door-opening sequence* You see inside *Detailed description of hallway*
Players: "Okay, so... what were those dimensions again?"
DM: "Ten-foot wide hallway, extending more than the thirry... er, sixty feet you can see in front of yourself."
*Adventure continues, DM trying to give detailed descriptions, but relents to just spouting dimensions and creature names and grid locations to keep things moving, since players don't care about fluff*
Eventually...
DM: *still clinging to hope of players caring* "At last, from the corpse of the boss, you pull forth the *intricate description of the artifact, and reminder of all lore the players have "gathered" about it on their journeys"
Players: "Okay, we got the doohicky, now lets move onto this next quest*
DM: "Alright, lets just wrap this session up for the night"
*Players leave*
*DM cries himself to sleep that night.*