Skyrim is NOT an RPG.

Post » Sat Jun 02, 2012 1:27 am

I mean, you assume the role, you take on the responsibilities and make the choices.
Except the vast majority of your choices are simply do it or don't. Which isn't really much of a choice.
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Sarah Kim
 
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Post » Sat Jun 02, 2012 5:26 am

How about we all abandon this beaten to death really never have gotten anywhere more or less opiniated Argument and go do some Skyrim yeah? :celebration: come on lol
I'm playing Skyrim as I am reading the argument. I win the argument then, yes? :celebrate:
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Sarah Evason
 
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Post » Sat Jun 02, 2012 2:16 am

Skyrim is an RPG, so shut up >_>
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Skivs
 
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Post » Fri Jun 01, 2012 7:41 pm

Then Halo is an RPG. Or Far Cry 2.

Quite literally, yes they are.

I'd go so far as to say 99% of computer games are RPG's.

That's why the conflict arises between people who use a literal definition and those who have their own personal definition based on computer games.

Skyrim is a RPG by definition, the rest is just personal opinion on what that translates to in the medium of computer games.
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helliehexx
 
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Post » Sat Jun 02, 2012 2:54 am

I concur.

Can't say otherwise around here without being a bashing fan boy troll flamebaiter, though.
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Dezzeh
 
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Post » Fri Jun 01, 2012 10:55 pm

I agree. Skyrim has almost zero character development, it's really disappointing.
What? It has far more character development than Arena, Daggerfall, Morrowind, and Oblivion combined, thanks the the skill-point instead of class-based system it uses.

Skyrim is just as much an RPG as Dungeons and Dragons Tabletop, and more true to the RPG genre than Dark Souls.

What makes it "Not an RPG?"
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A Lo RIkIton'ton
 
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Post » Fri Jun 01, 2012 3:02 pm

To the OP: to be fair, TES is no longer a "traditional" rpg. Now, having said that, at this "streamlining" pace, TES will certainly be knocking at Tomb Raider doorstep.

Ingenious. :icecream:

Agreed. The route TES is taking.
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Steven Hardman
 
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Post » Fri Jun 01, 2012 4:11 pm

The Elder Scrolls can no longer be classified as an RPG. It's an open world action game.

Yeah, sure, great.

When you get mind control powers and are put in charge of defining genres in order to redefine the genre to match your own personal ideal of it I guess I will have to concede that point.

Until then I am going to enjoy RPGing to my hearts content in the great TES RPG Skyrim. Have fun.

Where are people getting this nonsense from? It's just false.


If you say so. I would say my experience doesn't support your position but I'm sure I would just get a "I guess you're a casual gamer with ADHD who has never played a real RPG, what would you know."

Uhg, I know a troll when I see one. Now you got me angry on the evolution thing. Nothing about evolution has been proven, nothing! You look in those textbooks and you see no proof. They just have theorys, its all they have. Where as we Christians actully have proof, just look outside! How could that not be made by a creator, it's the biggest proof out there, yet people agnore it because they're used to it. Your telling me that evolution is true when you believe that everything in THIS FLIPPIN WORLD comes from a dot? WTH? Makes sense, really.

Lol. :rofl: :rofl: :rofl: :rofl:

That's good, I love it. You captured the character of the "ignorant Christian arguing against something they clearly don't understand and have never made an attempt to understand" perfectly. I'm an Atheist but have some pretty good scientifically rational Christian friends who always lament those type of Christians that serve only to make their faith appear ignorant and backwards in the eyes of anyone with half an IQ point.
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Bones47
 
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Post » Sat Jun 02, 2012 2:00 am

With everyone else doing zombie and warfare games, you should be thankful Bethesda is still giving us open world fantasy games.
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Adrian Powers
 
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Post » Sat Jun 02, 2012 2:46 am

Skyrim is an RPG, so shut up >_>
You put up a very good arguement, my good sir. Thank you for contributing. :thumbsup:
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Charlie Ramsden
 
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Post » Fri Jun 01, 2012 1:47 pm

The Elder Scrolls can no longer be classified as an RPG. It's an open world action game.
So why am I supposed to care you said this?
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Daniel Lozano
 
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Post » Fri Jun 01, 2012 7:34 pm

The perks and perk choices actually limit your character development to the point where you cannot 100% everything like you could in other TES games. you actually have to choose your role.
Nonsense. You can STILL get all your skills to 100. The only difference now, is that you have perks and can't max them out. Yet half of them are abilities. Tell me, are you playing a different role when you can chop heads off? Or open master locks simply more easily? Axe versus swords should be skills in the first place.

You could max out every skill in Morrowind, but you'd be playing OUTSIDE your role. It's not the developer's fault if you can't follow it, if you decide to spend all your hard earned money on leveling up some skills. Besides, when you choose a class, you make sure every other skills are below an acceptable level. Spear is a minor skill? You'll miss 20 times out of 21, because you're playing outside your role.

Yes you can be a JoaT but you will be a very limited one whereas in Oblivion I could, nay, I had to level in a way to maximize my gains (x5 multiplier) least I get trapped in the crap level scale, limiting the number of different types of characters I could build.
That's because you had to choose which type of character you are at the beginning of the game. Skyrim allows you anything because you haven't chosen it yet. In Oblivion, different classes mean you level up differently, it's a consequence to the class you chose. You're not limited in the different types of character you can build, but your character is mostly built when you chose your class.

In an anologue way, if you wanted to be a Nord warrior who uses claymores, chops-off heads, has is heavy armor not weighting anything or smiths dragon armor, you had to level up in a certain way.
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Christine
 
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Post » Fri Jun 01, 2012 6:28 pm

Um... are you okay? In the head? I roleplay my character just fine, I don't know about you. Perhaps your definition of roleplaying is different than mine? When I roleplay, I can easily step into the shoes of my character and play them as I would think they would act. Other than that... yeah, this is an industry RPG. Shut up, stop whining, go back to your game or don't play it again.

EDIT: Also, please develop an actual imagination before you claim something isn't "RPG".
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SiLa
 
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Post » Fri Jun 01, 2012 7:56 pm

Wikipedia is a reliable source?
In this case, yes. And, Skyrim meets Wikipedia's definition of "RPG".

Also, RPGs have long used Point-build as well as Class-based systems. It's possible to make a Jack of All Trades even in D&D, if you get high enough into the "Epic" levels to get every class up to level 20. But by that point the game's horribly horribly broken.

Skyrim uses a GURPS-style point-build system: You cannot level up a skill without it defining your character's development (EG, contributing to level-up).
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sexy zara
 
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Post » Fri Jun 01, 2012 2:46 pm

So why am I supposed to care you said this?
Because he thinks he is a new Emperor who can bring his imperial thoughts as laws to us. But we say NO to him - Skyrim is RPG and Talos is a divine. :foodndrink:
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Dominic Vaughan
 
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Post » Sat Jun 02, 2012 4:15 am

Role Playing Game. A game in which you assume the role of a character in a fictional setting.

It's an RPG.

By that broad of a definition, pretty much every game on the market is a RPG.
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Emma Copeland
 
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Post » Fri Jun 01, 2012 10:54 pm

You put up a very good arguement, my good sir. Thank you for contributing. :thumbsup:

Anytime :)
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Mistress trades Melissa
 
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Post » Fri Jun 01, 2012 9:19 pm

The perks and perk choices actually limit your character development to the point where you cannot 100% everything like you could in other TES games. you actually have to choose your role. Yes you can be a JoaT but you will be a very limited one whereas in Oblivion I could, nay, I had to level in a way to maximize my gains (x5 multiplier) least I get trapped in the crap level scale, limiting the number of different types of characters I could build.

Skyrim does have more choices, but very static storytelling, while you can do different questlines/storylines at the same time, those story lines do not vary very much other then two I have mentioned earlier in this thread. I think the Dark Brotherhood in Oblivion was more RPG then the two major decisions you get in skyrim, because you often had a special way you could do the quest in to get additional rewards. Do you go for those additional rewards or does your character even care about them? You can also fail and succeed in the attempt, just like an RPG and what you get from the quest depends on how well you did in the quest.

Skyrim in my opinion lacks the low level detail related to it quests that many RPGs actually do have and that's why to me it doesn't feel as much like an RPG as it should do. It feels like it's in the middle of an RPG and something that isn't an RPG but calls itself an RPG (IE Dark Souls). Skyrim is still on the RPG side of the line but it's run the risk of crossing on to the wrong side of that fine line.

This is the idiot's definition of an RPG, for people who have no clue whatsoever about video game genres.

:P

Skyrim has enough RPG elements to be considered an RPG in my opinion. A very dumbed down, incredibly lacking RPG... but an RPG nonetheless. Bethesda are at the point though where if they simplify things any further, they'd be better off calling the next game an open world action-adventure game with RPG elements.

An opinion in this topic that I can actually agree with!
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He got the
 
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Post » Fri Jun 01, 2012 7:27 pm

By that broad of a definition, pretty much every game on the market is a RPG.
... I've already explained this. Twice.

By taking on a role of a character, you are building that character, making choices and taking on it's responsibilities.

In Halo, you don't have the choice to side with the Covenant or Humans. In Call of Duty, you can't choose the Russians or the Americans. You don't build your character from the bottom up, by managing stats and selecting abilities.
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Breautiful
 
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Post » Fri Jun 01, 2012 2:16 pm

What a rude post. Liars in the sub-topic. pfft
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Veronica Flores
 
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Post » Sat Jun 02, 2012 3:48 am

Ingenious. :icecream:

Agreed. The route TES is taking.

Proof?

See we can all make silly comparisons in order to make us feel our arguments have more depth then they do, it is a lot harder to make an actual argument with depth.

But Tomb Raider is new, nice to see we are moving off Duke Nukem, COD and WOW.

Oh wow, now that I type them out together I have to wonder if the people making comparisons have got together and looked at the silly comparisons they are making? Which type of game is it heading towards, because I hate to break it to you, those four - Tomb Raider, Duke Nukem, CoD:MW3 and WOW are pretty fricken different games. Now your whole "dumbing it down to appeal to fans of series X" looks even sillier.

I guess TES is heading toward Action Adventure FPS MMO puzzler RPG comedy simulator territory. Is Doctor Frankenstein in charge?
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Barbequtie
 
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Post » Fri Jun 01, 2012 5:45 pm

Nonsense.

Im confused by your post, on one hand you are agreeing with me and on the other hand you are claiming Im wrong? Im not sure?
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christelle047
 
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Post » Fri Jun 01, 2012 5:52 pm

Quite literally, yes they are.

I'd go so far as to say 99% of computer games are RPG's.

That's why the conflict arises between people who use a literal definition and those who have their own personal definition based on computer games.

Skyrim is a RPG by definition, the rest is just personal opinion on what that translates to in the medium of computer games.
The RPG genre is a well-recognised and long established video game genre. I don't understand why so many people get this confused with the literal definition of roleplaying.

Imagine for a moment that the RPG genre isn't called 'RPG' and is instead called Asdfghjkl. Now, you play the role of a character in an action-adventure game like Red Dead Redemption. Does that make it an Asdfghjkl game? No, because it doesn't meet the definition of an Asdfghjkl game. The genre definition hasn't changed at all... just the name.

People who use the literal definition most probably have no clue whatsoever what makes an RPG video game.
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Sabrina Schwarz
 
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Post » Fri Jun 01, 2012 11:17 pm

For it not being an RPG, I'm having a wonderful time RPing in it.
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Batricia Alele
 
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Post » Fri Jun 01, 2012 5:07 pm

In stark contrast to what many developers these days are apparently thinking, perhaps they need to start looking backwards a little bit. Get over the "It looks pretty; therefore it's great" thing. Don't waste time on useless "immersion techniques" that are a joke (Oh, what fun it is to sit and WATCH my character chop wood! Look at me - I'm collecting butterflies!).

They seem to put a lot of thought and effort into the books, so you'd think the quests and scripts would be more compelling. But they're not, because the emphasis these days seems to be on how things look, and, as someone pointed out somewhere in the forums, games are now geared toward "anybody can get through them no matter your level or build or whatever choices you can or cannot make in a game."

I think that's a big gripe as to why this isn't an RPG. You get a quest from Mr. X who says "Go kill Mr. Y for me." You decide to not kill Mr. Y, and when you inform Mr. X of your decision, he just says "Oh, that's ok, here's a reward anyway." What the H is that? You go directly against what this guy wanted, but in the end it doesn't matter.

Along those same lines is the cop-out "Oh, you don't want to do this for me? Come back when you change your mind." So the only choice is "yes" or "no." There are no grey areas, no real reason for your character to ponder the outcome of possible actions. The only "choice" in the game is "ignore" or "accept", really. Isn't that great?

"The great thing about this game is that you can ignore everything! And then you can just wander around and do... nothing. Isn't that awesome kiddies? Now buy some DLC."

This. In the new world of achievements, you NEED constant rewards and "x completed" messages. The journal turned into a quest log. Where you could choose the quest without knowing anything about it (there's barely info written anyway), press x to get the location, teleport to the nearest place and walk. Quest completed. You can't choose anymore when to end a quest. You can't sell quest items because you're a bad guy and couldn't care less about doing things for him, because you HAVE to be able to complete regardless of anything. You can't kill "essential NPCs" and not do a bunch of quests, because they want you to be able to do EVERYTHING. Your questlog isn't empty? What are you waiting for?
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Naazhe Perezz
 
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