Skyrim is NOT an RPG.

Post » Fri Jun 01, 2012 8:13 pm

This game lacks character development in a sense that I don't have the feeling that I belong anywhere in Skyrim. I keep starting over when I reach level 20 because I have nothing left to do that can be related to my character and who I want to be. Guilds have always been the answer to this, but in Skyrim, Guild related quests are criminally short and all other none guild related quests are simply not that interesting, mainly because once you finished it, it does not continue it's story, if you catch my drift.

All my characters have felt like mercenaries and errand boys, simply because of the serious lack of story lines with multiple quests. I can't play a pure mage or any other build because this game does not allow me to, it forces me to take quests none related to my character like sabotaging a lighthouse and running errands for people I have no business with. For all the content it offers, it offers almost none for character development.
Except you could always run trough the faction quests, ignoring everything else.


And yes, you can play a pure mage, you're just doing it wrong.
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Claudz
 
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Post » Sat Jun 02, 2012 1:51 am

You play a role of a person, which can fight in an open world.

So it's all three.


Just like how Super Mario Bros. is an RPG because you play the role of Mario.
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Enie van Bied
 
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Post » Sat Jun 02, 2012 5:13 am

It is an RPG. Its way more of an RPG than final fantasy 13 is, that's for damn sure.

Why would you compare a game against a movie? Skyrim doesn't deserve the disrespect as to be compared against a movie :(, as I'm saying, Skyrim is an RPG (tho a relatively lite one), but the game itself does very little in response to actions the player decides to take.

Spoiler
One of the few true choices you get, is to the option to kill off the entire dark brotherhood and all you really hear about it is from a guard every now and then saying "oh you're the one that killed the dark brotherhood". Is that it? That seems to be Bethesda's answer to all major things in this game, oh every so often a guard will mention it. The only true RPG choice in the game is going for Empire or Stormcloaks as the cities are changed and the guards are changed for it, however most people still do not react to these changes :|
.
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ZANEY82
 
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Post » Sat Jun 02, 2012 4:30 am

It has more character possibilities than other TES games, it has less quest choice (but more quests overall) than FO3. Is it an RPG? Yes. Is it a traditional RPG? No.
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Francesca
 
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Post » Sat Jun 02, 2012 12:55 am

Well the Urban dictionary initially defines it as:


1. RPG

Rocket Propelled Grenade, you roleplaying geeks.

If you're in a combat situation and someone yells "RPG!", you're not supposed to take out and roll your dice.

Gold.

...and then secondly defines it as:


2. RPG

Short for "Role-Playing Game"; a game in which the player takes on the persona of a fictional character and has adventures with other characters in a world created by the Game-master, a sort of referee. Can be played with other people ("Face-to-Face" or "table-top"; also called "Pen-and-Paper"), or over the Internet ("Play-by-E-mail" or "Play-by-Post" games; this category also includes games played on IRC or via a chat site)

Not to be confused with computer RPGs, which are a different kettle of fish altogether.


Although the definition is not directed at computer games "a game in which the player takes on the persona of a fictional character and has adventures with other characters in a world" pretty much sums it up for me.

It is a rpg, it's just light on the number crunching and character development.
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mishionary
 
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Post » Sat Jun 02, 2012 4:45 am

By the Words of a wise Khajiit Trader: The More I walk the Roads of Skyrim, the more Empty it feels.
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Emily Graham
 
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Post » Fri Jun 01, 2012 8:34 pm

They should sell with and alert: "Half of your time will be wasted complaining or defending the game on our Forums, enjoy!"
I would buy it. :tongue:

http://i192.photobucket.com/albums/z76/Krensada/Skyrimbox.png
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CHANONE
 
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Post » Fri Jun 01, 2012 10:25 pm

It has more character possibilities than other TES games, it has less quest choice (but more quests overall) than FO3. Is it an RPG? Yes. Is it a traditional RPG? No.
Where are people getting this nonsense from? It's just false.
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Harry Leon
 
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Post » Fri Jun 01, 2012 8:21 pm

Is that supposed to be an argument or a "la, la, la... I can't hear you" attempt at refuting what I've said with absolutely nothing other than an empty and false claim? It is not an opinion, it is a measurable fact of reality which I'm stating objectively. Just because someone thinks the earth is not round doesn't disprove that fact and therefore is not an opinion. One cannot claim anything they refuse to admit they're wrong about is an opinion because they refuse to believe the reality... the bringing up of evolution isn't helping your case. To ignore the validity and evidential factual existence of evolution is just delusional and as a hopeful biology major and person within the modern world with a realistic sense of believing in conclusive evidence and the logical progression of rational thought, that's a very bad example to use if you wish to see me "just shut up". I am not making a fool of myself, I am bringing up evidence and stating factual claims based on reality. I've pinpointed specific examples. It is you trying to ignore those valid points with no evidence of your own... and trying to claim evolution is not backed up (please tell me I'm misinterpreting what I'm seeing there)? :huh:

Uhg, I know a troll when I see one. Now you got me angry on the evolution thing. Nothing about evolution has been proven, nothing! You look in those textbooks and you see no proof. They just have theorys, its all they have. Where as we Christians actully have proof, just look outside! How could that not be made by a creator, it's the biggest proof out there, yet people agnore it because they're used to it. Your telling me that evolution is true when you believe that everything in THIS FLIPPIN WORLD comes from a dot? WTH? Makes sense, really.
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Sarah Bishop
 
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Post » Fri Jun 01, 2012 9:32 pm

Post above- LOL.


Where are people getting this nonsense from? It's just false.


they Think Perks do this :teehee:


quite frank this entire argument is a real farce since RPG has now all of sudden a many terms to many people.
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louise tagg
 
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Post » Sat Jun 02, 2012 1:27 am

It's an RPG. You play a role and it's definitely a game.

Therefore your argument is invalid.
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Emily Jeffs
 
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Post » Fri Jun 01, 2012 6:49 pm

Where are people getting this nonsense from? It's just false.
The perks and perk choices actually limit your character development to the point where you cannot 100% everything like you could in other TES games. you actually have to choose your role. Yes you can be a JoaT but you will be a very limited one whereas in Oblivion I could, nay, I had to level in a way to maximize my gains (x5 multiplier) least I get trapped in the crap level scale, limiting the number of different types of characters I could build.
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Ron
 
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Post » Sat Jun 02, 2012 1:33 am

Role Playing Game. A game in which you assume the role of a character in a fictional setting.

It's an RPG.
Then Halo is an RPG. Or Far Cry 2. You can choose which character you are in the beginning of the game, decide if you prefer to use snipers, demo stuff and how you're going to approach each mission. Buy stuff and take missions. Yet no one would ever call that game an RPG. Skyrim is pretty close to Far Cry 2 in terms of RPG, closer to that game than Daggerfall for sure.

RPG video games started out as tabletop RPG games put into computers in order to allow a different experience. It's not because RPG developers further moved away from the genre, that since they made RPGs in the past and are still labeling the game as such only because it's a catchy term, and don't want to admit to their followers that they barely do the same thing anymore, that they are actually still making RPGs. A shooter is a shooter and a flight simulator is a flight simulator. You "shoot" in a shooter. Guess what, you shoot in Fallout and it's not a shooter.
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Nicholas
 
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Post » Sat Jun 02, 2012 2:32 am

I agree. I don't and never have role played.

Cheers
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Oceavision
 
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Post » Fri Jun 01, 2012 6:18 pm

The perks and perk choices actually limit your character development to the point where you cannot 100% everything like you could in other TES games. you actually have to choose your role. Yes you can be a JoaT but you will be a very limited one whereas in Oblivion I could, nay, I had to level in a way to maximize my gains (x5 multiplier) least I get trapped in the crap level scale, limiting the number of different types of characters I could build.

Isn't that...good? Do you want to become God by the time you're only half way through the entirety of the game?
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Rik Douglas
 
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Post » Fri Jun 01, 2012 8:36 pm

Except you could always run trough the faction quests, ignoring everything else.


And yes, you can play a pure mage, you're just doing it wrong.

Great, thanks for those 2 hours of guild related questing.

Second, you don't hear what I am saying. I can play a pure mage, but I am very limited as to playing a pure mage character After being promoted to arch mage, where am I supposed to go? Or better yet, where do I belong? What is left in Skyrim for me to do as a mage after the college? Becoming Skyrim's first arch mage errand boy?
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Robert Devlin
 
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Post » Fri Jun 01, 2012 1:21 pm

To the OP: to be fair, TES is no longer a "traditional" rpg. Now, having said that, at this "streamlining" pace, TES will certainly be knocking at Tomb Raider doorstep.
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Jynx Anthropic
 
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Post » Sat Jun 02, 2012 12:43 am

Role Playing Game. A game in which you assume the role of a character in a fictional setting.

It's an RPG.
It's an RPG. You play a role and it's definitely a game.

Therefore your argument is invalid.
This is the idiot's definition of an RPG, for people who have no clue whatsoever about video game genres.

:P

Skyrim has enough RPG elements to be considered an RPG in my opinion. A very dumbed down, incredibly lacking RPG... but an RPG nonetheless. Bethesda are at the point though where if they simplify things any further, they'd be better off calling the next game an open world action-adventure game with RPG elements.
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Jonathan Braz
 
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Post » Sat Jun 02, 2012 5:20 am

Isn't that...good? Do you want to become God by the time you're only half way through the entirety of the game?
Yes it is good, to me at least. I was just clarifying for my opinion for Seti.
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Yvonne Gruening
 
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Post » Fri Jun 01, 2012 3:32 pm

This game lacks character development in a sense that I don't have the feeling that I belong anywhere in Skyrim. I keep starting over when I reach level 20 because I have nothing left to do that can be related to my character and who I want to be. Guilds have always been the answer to this, but in Skyrim, Guild related quests are criminally short and all other none guild related quests are simply not that interesting, mainly because once you finished it, it does not continue it's story, if you catch my drift.

All my characters have felt like mercenaries and errand boys, simply because of the serious lack of story lines with multiple quests. I can't play a pure mage or any other build because this game does not allow me to, it forces me to take quests none related to my character like sabotaging a lighthouse and running errands for people I have no business with. For all the content it offers, it offers almost none for character development.

What i'd say is that the game lacks is narrative not character development, and i disagree that it forces you to do quests, it dosen't force you to do anything really.
But i guess that's all up to personality traits, some need structure to enjoy themselves others want less structure.
I supouse you'd prefer it if you felt there was some arbitrary thing in game that gave your character purpouse which would've been nice.
I did enjoy that in Morrowind that you had acouple of options as a mage with the Mages guild and Telvanni and i would've loved to see that in this game aswell. They hardly had any story worth mentioning but it make my character feel more like a mage.
I would've been fine if the guild quests were as short as they are now, but instead partion it up abit.
Say you need a particular rank to advance in the guild and the next storyline and fill it out with various side missions, there's loads of stuff a mage could do in Skyrim, investigate Dwemer ruins, Falmer, deal with Hagravens and Witches, Necromancers, lore, politics, missions with court wizards etc
You can still do alot of those things tho, you just aren't always given a set reason why by the game itself, other than fun ofcourse.
Tbh i think it was a developer at Blizzard that said something like "sometimes you need to protect a player from themselves beacuse they'll sometimes feel forced to do something you want to be optional" this game just dosen't have those restrictions.
I'm not bothered by this personally, but like i said, i think some people would have more fun if there was more structure and certain restrictions.
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Joey Bel
 
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Post » Fri Jun 01, 2012 9:01 pm

How about we all abandon this beaten to death really never have gotten anywhere more or less opiniated Argument and go do some Skyrim yeah? :celebration: come on lol
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Ashley Clifft
 
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Post » Sat Jun 02, 2012 4:26 am

This is the idiot's definition of an RPG, for people who have no clue whatsoever about video game genres.
I mean, you assume the role, you take on the responsibilities and make the choices.
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rebecca moody
 
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Post » Fri Jun 01, 2012 11:49 pm

How about we all abandon this beaten to death really never have gotten anywhere more or less opiniated Argument and go do some Skyrim yeah? :celebration: come on lol

Of course it's a great game, but nothing is as good as stating your opinions in the Internet. :teehee:

Talking about it... I'm going to play some Skyrim. :tes:
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RaeAnne
 
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Post » Fri Jun 01, 2012 5:22 pm

This discussion is pointless. To make it simple Skyrim is rpg as much as any PC game can. But of course it's not a real rpg. Real rpg's have nothing to do with computers. They are played with dies, pens, papers and Rulebooks.
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Horror- Puppe
 
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Post » Sat Jun 02, 2012 5:31 am

In stark contrast to what many developers these days are apparently thinking, perhaps they need to start looking backwards a little bit. Get over the "It looks pretty; therefore it's great" thing. Don't waste time on useless "immersion techniques" that are a joke (Oh, what fun it is to sit and WATCH my character chop wood! Look at me - I'm collecting butterflies!).

They seem to put a lot of thought and effort into the books, so you'd think the quests and scripts would be more compelling. But they're not, because the emphasis these days seems to be on how things look, and, as someone pointed out somewhere in the forums, games are now geared toward "anybody can get through them no matter your level or build or whatever choices you can or cannot make in a game."

I think that's a big gripe as to why this isn't an RPG. You get a quest from Mr. X who says "Go kill Mr. Y for me." You decide to not kill Mr. Y, and when you inform Mr. X of your decision, he just says "Oh, that's ok, here's a reward anyway." What the H is that? You go directly against what this guy wanted, but in the end it doesn't matter.

Along those same lines is the cop-out "Oh, you don't want to do this for me? Come back when you change your mind." So the only choice is "yes" or "no." There are no grey areas, no real reason for your character to ponder the outcome of possible actions. The only "choice" in the game is "ignore" or "accept", really. Isn't that great?

"The great thing about this game is that you can ignore everything! And then you can just wander around and do... nothing. Isn't that awesome kiddies? Now buy some DLC."
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Rachyroo
 
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