Spell Creation is an integral part of TES magic!

Post » Tue Jun 05, 2012 1:53 am

Spell Creation added more to the game, that's a good laugh. The only thing it added was a different effect to a standard spell and a name, otherwise it looks just the same as any regular spell. Only reason people are complaining about it getting removed is for RP reasons and game balance comes before Role Playing any day of the week.
It wasn't removed for balance.

*looks at Skyrim* ... ROFL at balance. Spell Creation made magic, magic. As predicted, its removal has made magic a joke.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Tue Jun 05, 2012 6:06 am

I agree, it is foolish to want less. Especially when spell creation added so much more.
Congratulations on fitting the definition of a fool.

This whole argument is foolish. All of you, from every side of the argument, keep repeating the same things and expecting other people's opinions to just change. When they don't, you just discount them and assume they're imbeciles. Never once did any of you, from any side of the argument, consider that the others had any sort of point, that they have the freedom to prefer one over the other, and instead decide that because you MUST always be right, anyone who disagrees with you is lesser than you. You're all idiots, every last bleedin' one of you.

I have an interesting question: who cares if you want spellmaking? Who cares if you don't? it's all opinion, and the only opinion that matters and ever should matter is the artist, the guy making the game. Because let me tell you something; for every two-bit superfan on the face of the earth, there's ten reasonable people who will simply enjoy what they're given, desiring more but never expecting it. Someone who appreciates something for what it is, instead of what they want it to be. You people? You're just an addled minority, the unpleasable base that has killed every wonderful thing that has ever existed.

So again, this thread is full of fools. Each and every one of you.
User avatar
i grind hard
 
Posts: 3463
Joined: Sat Aug 18, 2007 2:58 am

Post » Tue Jun 05, 2012 5:49 am

It wasn't removed for balance.

*looks at Skyrim* ... ROFL at balance. Spell Creation made magic, magic. As predicted, its removal has made magic a joke.
if you are ROFLing at Skyrim's balance than Oblivion must have killed you and Morrowind was even worse than that
User avatar
Margarita Diaz
 
Posts: 3511
Joined: Sun Aug 12, 2007 2:01 pm

Post » Mon Jun 04, 2012 9:58 pm


if you are ROFLing at Skyrim's balance than Oblivion must have killed you and Morrowind was even worse than that
These games have never been about balance but they are about choice without spell creation we do not have the choices we once had.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Tue Jun 05, 2012 11:09 am

It wasn't removed for balance.

*looks at Skyrim* ... ROFL at balance. Spell Creation made magic, magic. As predicted, its removal has made magic a joke.
Nope, magic now matters more because we have less spells and with no spellmaking we no longer have fire damage 20 paralyze 2 seconds, it's just Firebolt for 25 damage plus perk damage.
User avatar
Keeley Stevens
 
Posts: 3398
Joined: Wed Sep 06, 2006 6:04 pm

Post » Tue Jun 05, 2012 10:08 am


Nope, magic now matters more because we have less spells and with no spellmaking we no longer have fire damage 20 paralyze 2 seconds, it's just Firebolt for 25 damage plus perk damage.
How does that make it matter more, that is a lack of customization.

We could have had the base spells anyways with spell creation.
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Tue Jun 05, 2012 7:45 am

Congratulations on fitting the definition of a fool. This whole argument is foolish. All of you, from every side of the argument, keep repeating the same things and expecting other people's opinions to just change. When they don't, you just discount them and assume they're imbeciles. Never once did any of you, from any side of the argument, consider that the others had any sort of point, that they have the freedom to prefer one over the other, and instead decide that because you MUST always be right, anyone who disagrees with you is lesser than you. You're all idiots, every last bleedin' one of you. I have an interesting question: who cares if you want spellmaking? Who cares if you don't? it's all opinion, and the only opinion that matters and ever should matter is the artist, the guy making the game. Because let me tell you something; for every two-bit superfan on the face of the earth, there's ten reasonable people who will simply enjoy what they're given, desiring more but never expecting it. Someone who appreciates something for what it is, instead of what they want it to be. You people? You're just an addled minority, the unpleasable base that has killed every wonderful thing that has ever existed. So again, this thread is full of fools. Each and every one of you.
Nope. I'm not here to change peoples opinions. Just voice mine in the effort that Beth hears it. The same arguments have been made ad nauseam since it was announced cut. Now its for rhetoric. So no, nothing foolish. You know what is foolish? Calling people names becasue their opinion differs from yours.
Nope, magic now matters more because we have less spells and with no spellmaking we no longer have fire damage 20 paralyze 2 seconds, it's just Firebolt for 25 damage plus perk damage.
Your logic is flawed.
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Mon Jun 04, 2012 11:14 pm

Congratulations on fitting the definition of a fool.

This whole argument is foolish. All of you, from every side of the argument, keep repeating the same things and expecting other people's opinions to just change. When they don't, you just discount them and assume they're imbeciles. Never once did any of you, from any side of the argument, consider that the others had any sort of point, that they have the freedom to prefer one over the other, and instead decide that because you MUST always be right, anyone who disagrees with you is lesser than you. You're all idiots, every last bleedin' one of you.

I have an interesting question: who cares if you want spellmaking? Who cares if you don't? it's all opinion, and the only opinion that matters and ever should matter is the artist, the guy making the game. Because let me tell you something; for every two-bit superfan on the face of the earth, there's ten reasonable people who will simply enjoy what they're given, desiring more but never expecting it. Someone who appreciates something for what it is, instead of what they want it to be. You people? You're just an addled minority, the unpleasable base that has killed every wonderful thing that has ever existed.

So again, this thread is full of fools. Each and every one of you.

Welcome to the club. :sorcerer:
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Mon Jun 04, 2012 11:52 pm

That's true, but it may have something to do with console players not liking "spreadsheets" and needing a lot of hand holding. Todd Howard said in an interview that he did not like spell creation because the menu screen for it reminded him of a "spreadsheet" and he wanted all of his menus to be pretty and look like they were designed by Apple.

I play on a console myself and I really wish Bethesda would stop "simplifying" the game by reducing the number of skills and taking away options like spell creation. Spell creation worked just fine on the console and as an option, it could be ignored by those who didn't like spreadsheets or simply did not want to take the time to figure out how to craft good spells.
Here's the thing, though: could it really be ignored?

In Oblivion, the stock spells were sub-par, to say the least, especially if you were going up against top-end enemies; if you didn't abuse 'Weakness to X' stacking, you were never going to use Destruction to kill much of anything past about level 30 or so. Skyrim doesn't have that issue, as HP pools are an order of magnitude smaller in almost all cases, however it still has the problem of early spell obsolescence; unless they add damage scaling, which, unfortunately, I don't see happening, Spellmaking would be the only way to keep using those spells at higher levels.

If spellmaking is the only way to keep early spells relevant in the late game (assuming they even should be, which is a whole topic by itself), then it would essentially be mandatory for anyone wishing to keep using those spells. Spellmaking would also be the only way to make most Master-level spells actually worth using, since it could be used to either reduce their ridiculous casting times or amp their output to a point commensurate therewith. Given that the major complaints about Destruction are output and Master cast times, not using spellmaking as a counter would essentially mean rejecting the solution to one's complaints, which would be cause to wonder why it was asked for in the first place.

As such, I don't see how it would ever actually be optional, since I doubt anyone would wish to keep using the base spells given the opportunity to have much better versions. The lack of 'Weakness to X' spells means it couldn't be abused into the ground like it was previously, however it would still essentially reduce the stock spells to sources of effects, much like the stock magic items are for Enchanting (with a few exceptions), which isn't good design. That said, I wouldn't object if it was added, since said stock spells are, admittedly, somewhat lackluster, although I would honestly prefer they dropped the mindset of 'good spells must have crippling magicka costs' and reworked them accordingly.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Mon Jun 04, 2012 9:44 pm

Here's the thing, though: could it really be ignored?

In Oblivion, the stock spells were sub-par, to say the least, especially if you were going up against top-end enemies; if you didn't abuse 'Weakness to X' stacking, you were never going to use Destruction to kill much of anything past about level 30 or so. Skyrim doesn't have that issue, as HP pools are an order of magnitude smaller in almost all cases, however it still has the problem of early spell obsolescence; unless they add damage scaling, which, unfortunately, I don't see happening, Spellmaking would be the only way to keep using those spells at higher levels.

If spellmaking is the only way to keep early spells relevant in the late game (assuming they even should be, which is a whole topic by itself), then it would essentially be mandatory for anyone wishing to keep using those spells. Spellmaking would also be the only way to make most Master-level spells actually worth using, since it could be used to either reduce their ridiculous casting times or amp their output to a point commensurate therewith. Given that the major complaints about Destruction are output and Master cast times, not using spellmaking as a counter would essentially mean rejecting the solution to one's complaints, which would be cause to wonder why it was asked for in the first place.

As such, I don't see how it would ever actually be optional, since I doubt anyone would wish to keep using the base spells given the opportunity to have much better versions. The lack of 'Weakness to X' spells means it couldn't be abused into the ground like it was previously, however it would still essentially reduce the stock spells to sources of effects, much like the stock magic items are for Enchanting (with a few exceptions), which isn't good design. That said, I wouldn't object if it was added, since said stock spells are, admittedly, somewhat lackluster, although I would honestly prefer they dropped the mindset of 'good spells must have crippling magicka costs' and reworked them accordingly.
I disagree with the 1st part of your post, Electrocution would still do a lot of damage to higher level enemies, combine that with Magicka potions and you could beat a majority of the enemies outright.
User avatar
Silvia Gil
 
Posts: 3433
Joined: Mon Nov 20, 2006 9:31 pm

Post » Tue Jun 05, 2012 4:07 am


I disagree with the 1st part of your post, Electrocution would still do a lot of damage to higher level enemies, combine that with Magicka potions and you could beat a majority of the enemies outright.
What if sometimes you failed to cast a spell like in Morrowind depending on your skill and the power of the spell. Also what of certain enemies had resistances to certain spells like electric and paralysis.
User avatar
Brian LeHury
 
Posts: 3416
Joined: Tue May 22, 2007 6:54 am

Post » Tue Jun 05, 2012 12:51 am

Perhaps next game.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Tue Jun 05, 2012 12:19 am

Spell Creation added more to the game, that's a good laugh. The only thing it added was a different effect to a standard spell and a name, otherwise it looks just the same as any regular spell. Only reason people are complaining about it getting removed is for RP reasons and game balance comes before Role Playing any day of the week.

You can't be serious. "Balance comes before role playing any day of the week"?!?! It's a ROLE PLAYING GAME! Obviously the point of a role playing game is to play a role. Why don't you go play an FPS and stop trying to turn TES into the next Call of Duty?
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Mon Jun 04, 2012 11:44 pm

Only reason people are complaining about it getting removed is for RP reasons and game balance comes before Role Playing any day of the week.

BALANCE!?!

That my mage can barely scraqe together a couple 100 damage for a spell, but has a dagger doing 2751 damage with an option for another ~450 with poison.


Balance, lol!!!
User avatar
Nick Swan
 
Posts: 3511
Joined: Sat Dec 01, 2007 1:34 pm

Post » Tue Jun 05, 2012 3:37 am

1. "that they have the freedom to prefer one over the other
2. "the unpleasable base that has killed every wonderful thing that has ever existed."

1. And if Spell Making was still in the game, they'd have the freedom to use it or not. Those of us that don't think it should have been removed, don't have that freedom. Isn't freedom to do something part of a "sand box" game?

2. I'm pretty sure it wasn't the "unpleasable base" that removed key elements of previous TES from Skyrim, which is why we aren't pleased. That "unpleasable base's loyalty gave this series and it's maker life, and has been thrown to the side for the sake of the almighty dollar. I think our displeasure is warranted.

Uldred
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm

Post » Tue Jun 05, 2012 8:38 am

Not everyone who plays TES runs like a buck in rut towards every exploit in sight.

None of these games have ever been balanced or exploit free. This one is no different, and the next one will overcompensate for Skyrim's imbalance, and there will be people mourning the loss of smithing and the little love triangle it has with alchemy and enchantment. And the next one will have it's own flaws that the one after that will have to deal with.

And there will always be vultures on the forum circling over the corpse of anyone who happened to have fun with the previous "feature". You can have fun with something without exploiting it.
User avatar
Flutterby
 
Posts: 3379
Joined: Mon Sep 25, 2006 11:28 am

Post » Tue Jun 05, 2012 2:37 am

...There is no variety. We lost way, way more than we gained. Fact.

I hate the fact they took spellmaking out, but if you're going to make patently absurd statements....
User avatar
Auguste Bartholdi
 
Posts: 3521
Joined: Tue Jun 13, 2006 11:20 am

Post » Mon Jun 04, 2012 9:51 pm

I hate the fact they took spellmaking out, but if you're going to make patently absurd statements....
Numbers aren't absurd. We had more effects and variety in previous games. Its a numerical fact.
User avatar
Elle H
 
Posts: 3407
Joined: Sun Aug 06, 2006 3:15 am

Post » Tue Jun 05, 2012 10:40 am

BALANCE!?!

The my mage can barely scraqe together a couple 100 damage for a spell, but has a dagger doing 2751 damage with an option for another ~450 with poison.


Balance, lol!!!

People who abuse game mechanics and/or use exploits have no entitlement at all to discuss "balance".
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Mon Jun 04, 2012 11:57 pm

Numbers aren't absurd. We had more effects and variety in previous games. Its a numerical fact.

Thats not the same as having "no variety". All it does is cheapen any argument you may have by making it appear as though you haven't thought about it. Less <> none.

by the gods I wish people would just think about what they're typing.
User avatar
Heather Dawson
 
Posts: 3348
Joined: Sun Oct 15, 2006 4:14 pm

Post » Tue Jun 05, 2012 10:43 am



Thats not the same as having "no variety". All it does is cheapen any argument you may have by making it appear as though you haven't thought about it. Less <> none.

by the gods I wish people would just think about what they're typing.
Who cares? its been said ad nauseum. Now its just rhetoric. And I stand by it. Compared to previous ES games, there is no variety.
User avatar
Yama Pi
 
Posts: 3384
Joined: Wed Apr 18, 2007 3:51 am

Post » Tue Jun 05, 2012 1:56 am

i agree
User avatar
victoria johnstone
 
Posts: 3424
Joined: Sat Oct 14, 2006 9:56 am

Post » Tue Jun 05, 2012 5:40 am



People who abuse game mechanics and/or use exploits have no entitlement at all to discuss "balance".
Yes they do.
User avatar
Donatus Uwasomba
 
Posts: 3361
Joined: Sun May 27, 2007 7:22 pm

Post » Tue Jun 05, 2012 4:31 am

BALANCE!?!

The my mage can barely scraqe together a couple 100 damage for a spell, but has a dagger doing 2751 damage with an option for another ~450 with poison.


Balance, lol!!!

The whole cry of "Balance" reminds me of Jim Mora's "Playoffs" rant - replacing "Playoffs" with "Balance"
What's that? Ah -- Playoffs? Don't talk about -- playoffs?! You kidding me?! Playoffs?! I just hope we can win a game! Another game!

Uldred
User avatar
Pawel Platek
 
Posts: 3489
Joined: Sat May 26, 2007 2:08 pm

Post » Tue Jun 05, 2012 4:18 am

AN INTERESTING TOPIC
User avatar
NEGRO
 
Posts: 3398
Joined: Sat Sep 01, 2007 12:14 am

PreviousNext

Return to V - Skyrim