The Anti-PC Conspiracy

Post » Fri May 11, 2012 4:00 am

This is just insanity...

I agree with every bullet point you listed there and more. The PC UI is atrocious. There really isn't much else to say about it. Keeping my fingers crossed some wonderful mod'er out there releases us a new UI, ripping out the default and completely overhauling it, it needs nothing less. It is a shame though we have to rely on the user community to get an even half way decent PC UI though, Beth could/should have put some small amount of effort in to it.

It also a shame because aside from that I'm loving the game so far. Only small complaints about textures here and there that will be fixed with a texture pack down the line (again by the user community), but everything else is fantastic. If I didn't feel like I was constantly fighting with the UI every time I wanted to do something I'd be immensely enjoying the game.
User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Fri May 11, 2012 2:06 am

Some people don't understand that sometimes the consoles are not te problem My xbox version sometimes has problems to. Saying that PC's were misstreated is just foolish since of all the extra things you can do, they gave you a creation kit, if you find something you don't like with the game fix it yourself... There should be no reason for you to complain on something you can fix yourself...
User avatar
Maeva
 
Posts: 3349
Joined: Mon Mar 26, 2007 11:27 pm

Post » Fri May 11, 2012 9:22 am

Some people don't understand that sometimes the consoles are not te problem My xbox version sometimes has problems to. Saying that PC's were misstreated is just foolish since of all the extra things you can do, they gave you a creation kit, if you find something you don't like with the game fix it yourself... There should be no reason for you to complain on something you can fix yourself...

A typical console owner is not interested in tweaking. That's why he has a console. They take things as they come. Problem is, PC is really a whole different platform, and as such there are other standards of UI. Releasing a game on that platform without a PC interface is lunacy. At the end of the day, PC owners do not wish to have to tweak a game any more than you do, most PC gamers don't have a clue. But we do expect the game to have a UI that is up to par with the platforms' standard. Bethesda failed miserably. Seriously.
User avatar
Mandy Muir
 
Posts: 3307
Joined: Wed Jan 24, 2007 4:38 pm

Post » Fri May 11, 2012 10:14 am

As a console gamer, I respect what you've written here. The only PC player comments I've read so far are juvenile whinges aimed at the UI.

You do realize the ui is a giant part of the game that you have to use constantly? It would be similar to if there was no way to use the d pad to on your controller to navigate anything and you were forced to use the joystick to drag and drop and stuff..while at the same time there were more binds than available on your controller...

when we pc players have access to a screen thats much closer to us...tons and tons more possible keybinds not including modifiers which could then double that number....much greater range of motion/speed/accuracy of the mouse......and we then have to settle for literally the simplest possible thing they can think of that doesnt take advantage of literally anything the pc has to offer....thats more than a slight annoyance...especially when its something you have to use constantly throughout the game.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Thu May 10, 2012 8:21 pm

The PC UI is unfortunately rather horrible. It was the only fear I had about the game and I said so in posts even back when the first Game Informer article was published, and it turned out to be true. Very disappointing -_-

That said, the rest is awesome and I'm enjoying it greatly. Could very well be the best TES game yet, although I only played the game for ~30 hours now so it's a bit too early to claim that :P
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Thu May 10, 2012 11:46 pm

The people complaining about having to use keyboard shortcuts in menus, have you tried clicking your mouse at all on options or did you see a keyboard shortcut and not bother? Because I bothered o actually use my mouse and found that it works fine.

I think the UI is a lot better because nothing gets in my way. I don't have three clunky bars in the corner or a big clunky compass at the bottom of my screen (it's at the top instead.) It only shows things that are necessary at the time. Much better than the Oblivion and Morrowind UI in my opinion.

The fonts, what a petty complaint. That's all I'm going to say on that.

For those of you who played Oblivion on the PC, you will notice that many of the controls are very similar if not the same. There isn't much difference at all.

I think a lot of these complaints are unfair complaints coming from people who just want to look for problems in a game. The PC version is not just console ported over to PC at all. Effort has been taken to make sure that controls are familiar, which I've found they are.

Now, unless I have the only version of the game in the world that was intended or use with the PC and wasn't just the Console version ported over, I think you'll find a lot of your complaints are petty and need to be looked at a bit deeper than just a 2 minute play and them rant session.

The mouse doesn't work anywhere near fine for me.

Quite often when scrolling through lists/menus the highlighted option/item will lag behind where the mouse cursor is. When you click on the item you want to, the game thinks you're clicking on what is highlighted instead.

This issue alone has caused me to:
1) Purchase quite a few items I didn't mean to
2) Dismiss my companion on several occasions. (luckily they don't instantly disappear, so i was able to just talk to them again and tell them to follow me without much hassle)
3) Select the wrong conversation dialogue option multiple times.

Not to mention how sometimes when you loot a container or corpse, you'll push ® to loot all, and instead of looting it will actually put some of your items in the container/corpse.

Not to mention how if you open a shopkeepers dialogue options and he has like 6 or 7 categories of items for sale, clicking on "Misc" (even though it's nowhere near the bottom of the screen) will cause me to back out of the shop UI.

The mouse functionality is severely broken. The UI is severely broken.

Does it make the game unplayable? No
Does it make the game not fun? No
Does it really get on my nerves having to struggle with simply making a selection with the mouse cursor? YES

EDIT: Oh... this isn't 2 minute play and complain. I'm up to 36 hours on my first playthrough and I have been struggling with the UI from the very beginning.
User avatar
Laura-Jayne Lee
 
Posts: 3474
Joined: Sun Jul 02, 2006 4:35 pm

Post » Thu May 10, 2012 7:25 pm

Wow... thanks for bring up the 360 controller thing. I dunno if it'll fix any of the issues i've been having but I hope so.

I will say this though... having the control for PC USERS default to an accessory that MOST PC USERS DON'T HAVE was a pretty idiotic move on Bethesdas part. If that toggle does indeed fix any of these issues, they could have avoided a whole lot of bad press simply by changing the default toggle state of an option...

It's just a sign of the disregard and lack of effort on Bethesda's part toward the pc port
User avatar
Angel Torres
 
Posts: 3553
Joined: Thu Oct 25, 2007 7:08 am

Post » Thu May 10, 2012 9:15 pm

The UI itself isn't that bad, but it's obvious they didn't spend a lot of time streamlining it for a mouse+keyboard.

The two biggest problems for me:

1. Inconsistent keyboard shortcuts. Sometimes I'm supposed to press tab, sometimes Esc, sometimes E or R or maybe Enter or Space to navigate back and fourth in the menus.

2. Sometimes the mouse wheel works, sometimes it doesn't.

Another minor complaint is that you can't seem to sort objects by weight or value like in Oblivion. A big part of the game is about collecting the crap that has the highest value to weight ratio and throwing away everything else.
User avatar
Noraima Vega
 
Posts: 3467
Joined: Wed Jun 06, 2007 7:28 am

Post » Thu May 10, 2012 7:24 pm

It's just a sign of the disregard and lack of effort on Bethesda's part toward the pc port

Basically.

And for the record, I switched that 360 controller toggle off, and it made absolutely zero difference in the issues I'm having.
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Fri May 11, 2012 9:29 am

This thread makes me sad. I played Daggerfall and Morrowind, and never played Oblivion. TES to me is for the PC, and I'm used to a UI that's PC friendly.

If Skyrim is just a console port, I'm seriously considering skipping it when I build my new computer. It's bad enough it requires Steam, but if it requires Steam and no longer resembles the old TES games I love, why would I want to bother with it? If I wanted to play console games I'd go buy myself a console (I do not own an Xbox 360 or a PS3).

Morrowind's UI was a bit clunky but it worked great with keyboard + mouse. I can't imagine trying to use it with a controller, but it's a PC game so it shouldn't.

I'm a simulator fan too. I love IL2 Sturmovik + expansions. I have a fighter joystick and throttle full of extra buttons plus rudder pedals, and even with all of them + keyboard and all it's combinations (keypress, key+shift, key+ctrl, key+alt, key+ctrl-shift, etc.) it seems there's not enough. I love that. It's 100% impossible to play a true simulator on a console. Morrowind is nowhere near the complexity of a simulator, but the grid inventory requires a mouse (how do people deal with it on Xbox??) and everything else is accomplished with mouse clicks. It's a PC game.

I am disappointed after reading this thread. I deal with the Grand Theft Auto games being console ports, but not TES. Daggerfall was a complex PC RPG for it's time, and Morrowind improved on it in every way. I skipped over Oblivion entirely because it seemed more a console game than PC (among other things), but now Skyrim? Come on.

I'm also not happy after reading this (from http://www.gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php):

One final damning point about Skyrim's PC port - it's horribly, pathetically optimized, and has major compatibility issues. Right from the bat, I knew that something was wrong when my high-end system was getting framerates in the low 20s from time to time, and when performance did not improve upon lowering the graphics options. Things became even more suspicious when I realized that there was no rhyme or reason for any of the framerate drops - whether I was outside in the overworld, the terrain stretching into the distance, or inside a tiny shop the size of a prison cell, the game's framerate fluctuates all over the place. There's no question about this: Skyrim is badly optimized.

A second issue I immediately ran into was an intense audio distortion - crackling, skipping and popping most commonly heard in dialogue, but also in many of the game's environmental sounds. No in-game audio options helped and there seemed to be no relevant settings in the game's INI files to help. On a lark, I went to my Windows Sound Properties page and dropped my sound card's bit rate from 96,000 Hz to 44,100 Hz. Instantly, the problem was gone - and instantly, I was frustrated at the fact that once again, it was clear Bethesda had foregone so much as basic compatibility testing.

Wtf? We might have to lower our settings?

There's also no doubt that piracy has a part to play in all this. But I still find it ridiculous that I'd have to install and deal with Steam to play a poorly optimized port of a console game. I don't care about achievements or anything like that, I don't plan on ever buying anything from Steam (digital-only purchases of games are a serious no-no for me), and they were recently hacked.

Maybe I have to wait months for modders to fix what should have been included in the PC version all along. Or maybe I'm just an old fuddy-duddy that refuses to accept the reality of modern PC gaming (and yes, I do refuse to accept it :))
User avatar
Eileen Collinson
 
Posts: 3208
Joined: Thu Dec 28, 2006 2:42 am

Post » Fri May 11, 2012 9:35 am

This thread makes me sad. I played Daggerfall and Morrowind, and never played Oblivion. TES to me is for the PC, and I'm used to a UI that's PC friendly.

If Skyrim is just a console port, I'm seriously considering skipping it when I build my new computer. It's bad enough it requires Steam, but if it requires Steam and no longer resembles the old TES games I love, why would I want to bother with it? If I wanted to play console games I'd go buy myself a console (I do not own an Xbox 360 or a PS3).

Morrowind's UI was a bit clunky but it worked great with keyboard + mouse. I can't imagine trying to use it with a controller, but it's a PC game so it shouldn't.

I'm a simulator fan too. I love IL2 Sturmovik + expansions. I have a fighter joystick and throttle full of extra buttons plus rudder pedals, and even with all of them + keyboard and all it's combinations (keypress, key+shift, key+ctrl, key+alt, key+ctrl-shift, etc.) it seems there's not enough. I love that. It's 100% impossible to play a true simulator on a console. Morrowind is nowhere near the complexity of a simulator, but the grid inventory requires a mouse (how do people deal with it on Xbox??) and everything else is accomplished with mouse clicks. It's a PC game.

I am disappointed after reading this thread. I deal with the Grand Theft Auto games being console ports, but not TES. Daggerfall was a complex PC RPG for it's time, and Morrowind improved on it in every way. I skipped over Oblivion entirely because it seemed more a console game than PC (among other things), but now Skyrim? Come on.

Don't skip out on it if you're a TES fan.

Great game.
Horrible UI.

Still worth playing though.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Fri May 11, 2012 2:14 am

Don't skip out on it if you're a TES fan.

Great game.
Horrible UI.

Still worth playing though.

Well, as I've got the game I will play it. But I honestly wished I had not put my faith in Bethesda and pre-ordered it. If I had known, what I know now, I would have skipped this one. And the next one, as I do not believe Bethesda is worth my money any longer. I feel tricked with a cheap port and struggle with a disgusting UI. If PC owners value their trade, they should steer clear of the game. Bethesda should no be allowed to get away with this.
User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri May 11, 2012 9:56 am

Is something wrong with me? I feel that i am the only PC gamer who thinks that bad UI doesnt mean that a game is cosnole[censored].
The UI seems reminiscent of the 360's dashboard.
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Fri May 11, 2012 2:05 am

One thing I will say is that when navigating the Perks Menu it has a nasty habit of sending me flying off to another perk tree entirely - when I'm just trying to get to another perk within a particular tree. That could definitely be improved on, and I'm assuming it's not intentional.

There is a weird thing with mouse movement, where there appears to be a slight lag time.

There's also a strange issue with clicking some options in some menus where it either causes you to exit out of the menus entirely or selects an option one or two options above or below where you clicked. It's really quite strange.

Again though, all of this seems unintentional. It's not bad, I just imagine it's stuff we should report and that they'll fix. Every PC game has bugs, and even consoles games these days have bugs and glitches that need patched out.

Clicking the menu choice and having it exit you out is very annoying. I notice the slight mouse lag too, unfortunately I noticed it the first time I booted the game but now I can somewhat compensate for it.

Overall, I think the new UI system is abysmally horrible. Other than the magic system and no spellcrafting, I love the game.
User avatar
W E I R D
 
Posts: 3496
Joined: Tue Mar 20, 2007 10:08 am

Post » Fri May 11, 2012 5:25 am

As a console gamer, I respect what you've written here. The only PC player comments I've read so far are juvenile whinges aimed at the UI.
I have to disagree with you on one point, though. I think that consoles are limiting in their graphics, but that's it. Skyrim was changed to focus more on upgrading weapons and unlocking perks, and acrobatics and athletics were arguably just skills to spam to exploit the levelling system in Oblivion. I can't speak for Morrowind as I never played it, but it was a design choice for the series and not because of the limits of the consoles that these changes were made.

Yet acrobatics and athletics were examples of how much deeper your character could be. These skills allowed you to jump higher, roll away from attacks and just simply run faster. By taking them out of the game, yes it is simplified (which isn't always a bad thing), but elements of role playing are lost, which is what made TES such a great series in the first place.
User avatar
NO suckers In Here
 
Posts: 3449
Joined: Thu Jul 13, 2006 2:05 am

Post » Fri May 11, 2012 6:59 am

This is just insanity...

You removed so much to fit on a console system, but the console-grade GUI you made RUINS EVERYTHING !!!

I paid €50 ($68) for a pc game, You sold me a crap console game, I feel fooled, really, and just because of the interface:

-So bland, ugly depressing black n' gray n' white menus, it ruins the epic dimension, fonts does not reflect ancient epic stories, it just remind me clouds, rain, clouds, depress, a bullet in my head
-Useless (for pc) key shortcuts in menus, better should have worked on the mouse (mouse is great you know, more: every pc have one!)
-In 20 hours of game I spent more time dealing with the menus than playing (almost no game fun at all)
-Navigation is totally absurd: binds different depending on the context, some bind changes not reflected in GUI (E,R,F), in the TAB menu magic is on left & inventory is on right but panels are inverted
-Can't switch between inventory and spells directly so returning even briefly in the game while fighting means a round loss
-Absolutely no kind of global view
-Inconsistent ergonomics (sometimes click, sometimes list, sometimes graphical, sometimes browse with keys, on the left, on the right, schizophrenic navigation)
-Help written in 15 mins (i searched with no luck for magic stones, races, ...)
-Buggy mouse actions on menu items (clics must sometimes be done twice, often no highlighting menus, exits of the shop dialog)
-Menus overlaps each other
-Unending unintuitive lists with no icons, with arbitrary imposed alphabetical order (requires at least 10 seconds to find every item)
-Items lists beginning at the half of the screen requiring constant scrolling, and reading, and more scrolling, and scrolling again, and reading, and even more scrolling
-No item characteristics (1hand, 2hands, stolen or not,...)
- Sicknesses are just hidden to the player, so are the levelups
-The "favorite" bar is just a joke, unreadable, you even have to scroll your entire inventory hoping to find that item you don't want anymore in favs
-No bottom quickbar, no drag n'drop of items on it (could even be hidden to preserve immersion)
-With the 1-8 shorcuts (not even talking about missing 9 and 0), switching between shield(1)+fire(2) and shield(1)+heal(3) must be done with 3-3-1, what a shortcut, yay! and sometimes it even doesn't work
-Switching between spells is such a pain that I almost do not change of spell anymore
-No character sheet (you know, the one sheet that rpg players like when they're doing rpg stuff, and that should make the difference between mario kart and TES)
-Did any of the developers even navigated in the magic section? it drives me nuts, designed to despair
-Redundant spells & skills abilities... Yeaaaah! 5 archery upgrades with no changes but a damage bonus, are you jocking?

I did not deserved this fate I swear!
Do you hate personal computers? Do you hate us? Are we doomed? Cursed? Punished? At war? Invaded by consoles? Under a mass pc genocide planification? Is it HELL?
Or do you need help? Are you kept prisonners by console conspirators? Are you missing money for some decent game rigs? Do you have keyboards? maybe mouses???
Don't let the modders do YOUR work (for which we paid... do you plan to pay them?)

I waited 3 years for this game, the 11-11-11 was a reserved zone, I was quite hugely disappointed.
I will have to wait even more for a mod that makes this game playable on a pc (could I even dream of an official GUI total redesign?)

So, so, so disappointed uh


What a load of drivel!
User avatar
Joanne Crump
 
Posts: 3457
Joined: Sat Jul 22, 2006 9:44 am

Post » Fri May 11, 2012 5:04 am

Don't forget they have an obligation to cater for everyone, including the mentally inept (or as we call them, console gamers) :P
Joking aside, I know how you feel - console ports do tend to ruin games. Anyone whos played both Witcher games will know what I mean :(

I'm sure someone will mod us a decent UI soon enough.

Gameplay is exquistite though imo.
User avatar
SiLa
 
Posts: 3447
Joined: Tue Jun 13, 2006 7:52 am

Post » Fri May 11, 2012 5:02 am

The only thing I have a problem with is the U.I. I like OB better lolol.
But I can get over that, so far Skyrim is a wonderful game.
If you didn't like it, I guess you can return it or wait for mods to fix them up, as they usually do.
But w/e
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Thu May 10, 2012 10:55 pm

What a load of drivel!


Just refrain from posting if you have nothing to say.
User avatar
Mandi Norton
 
Posts: 3451
Joined: Tue Jan 30, 2007 2:43 pm

Post » Fri May 11, 2012 5:54 am

Perhaps a nice read for you. http://www.gamasutra.com/blogs/EricSchwarz/20111111/8866/Skyrim_or_How_Not_to_Make_a_PC_Game.php

Also, there is no harm in what you do, but you could have watched a movie instead if all you care about is graphics and storyline. I care for both of those, but one thing is more important if you actually want to play a game: playability. The UI is an important part of that experience. But you must admit, consoles and their controllers compare not to the level of control PC gamers have. Ergo, games are more arcade and easy to play. All fine when all you care about it graphics and story, I suppose.

The fact that now they're porting to the PC from the console (even though they make the damn game on a pc) instead of the other way around just stinks. I will always, always only play rpgs, fps and mmos on my PC, the only thing I use my 360 for is for sports games and to play dvds. If EA hadn't gotten stupid with Madden and NHL and still made them for the PC I'd still play those there too.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 11, 2012 2:37 am

Just refrain from posting if you have nothing to say.

Read the post and that was my something to say......
I am both a PC & console gamer but HATE the arrogance a lot of the PC community brings to these forums!!
I play more now on my consoles, coming from a heavy PC background where I just got fed up of the constant upgrading needed to play the latest games and don't kid yourself guys, MOST PC gamers DON'T have state of the art über ninja gaming PC's so don't keep giving me that crap about it being the ultimate gaming platform!! Yeah IT can be, but for the majority of the gamers who play on PC out there, it ain't, cos most of em are playing on older systems!!
Very small % of players who actually own a system who can deliver all the bells & whistles, and yeah I know cos I was that guy! :)
User avatar
Austin England
 
Posts: 3528
Joined: Thu Oct 11, 2007 7:16 pm

Post » Fri May 11, 2012 10:11 am

The game itself seems to be holding up, so far. Allowing for the CTD issues you get on random treasure chests and hitting R to take all...

The UI has -serious- problems.
What, you say?

1 ) Oversized text fonts. Most PC gamers run 1024x768 minumum, usually close to 1920x1080 (true HD). The fonts could be reduced in size by at least 50%, and still be quite readable.
2 ) WAY oversized object graphics. What is the purpose of taking up 10% of the screen to show a spell icon, hmmm? That's the kind of resource waste you see on Iphone apps, which just have to have an effect take the whole screen. You could reduce the graphics size by at least 50%, lose no detail, and oh look, the UI has shrunk by half, to this point.....making it possible to have a mechanism that opens more than one resource window at a time.
3 ) Serious inconsistencies with the activation 'hot spots' for mouse control. They might be fine for the inaccurate thing called a console controller, but PC mice are far more precise devices in their controlling ability. Some click control areas seem to be tuned for that; others are obviously the 'broadside of the barn' spots for a controller (and yes, if you look before you object, you will find in the technical specs that -no- console controller comes close to the precision of control a $20 logitech throwaway mouse does).
4 ) Basic poor control design. You see this easiest with the equipping hands. They went too complex; there are exclusion rules (have to have a weapon in your right hand, if it be single hand), that if you are in the groove, switch to change things, and muff it, well, you find yourself standing there bare handed, despite the fact that from the equipping UI, it seemed to take.
5 ) More concern over flash than substance. The UI isn't really designed to help you manage you inventory; it is there to let you oooh and aaaaah over the nifty constellation graphic that takes the place of the birthsigns. To ooooh and aaaaah over being able to rotate and spin 3D images of the game resources.....and so far, only the claw key give you any -reason- to need to do this. The rest is useless.
6 ) An utter lack of time considering the PC user's interface. All they have done is take the same limited number of control signals possible to a console controller and jammed it into a buffer than reads a keyboard and mouse. We should be able to completely remap every keystroke. There should be consistent and accurate usage of the scroll wheel, and options to take advantage of all the additional buttons and functions that current day mice have. PC controls haven't changed much in a couple of decades, so there is no reason whatsoever to not have taken advantage of that well known design paradigm. And all the large scale animated graphics, the manipulatable 3D resources, takes processor time and memory space to function. PC's have the room and power to play with such things; current generation consoles simply do not. It was a waste of resources to have some in your face bling, and that is not a sign of good UI design philosophy.

Oh, and the game was a gift, for those who feel tempted to comment on my previous statements about not buying until I've seen some actual PC play. And I won't comment on the gameplay more directly until I've gotten deeper.
User avatar
(G-yen)
 
Posts: 3385
Joined: Thu Oct 11, 2007 11:10 pm

Post » Fri May 11, 2012 2:50 am

This too:

Beyond the UI, some fans have also quickly surmised that many of Skyrim's performance problems stem from memory leaks and the fact that much of the game's rendering is done on the CPU rather than GPU - i.e. shadows, which could be much more efficiently done on the GPU, but on consoles there isn't the same power available there. That sort of optimization may require more work but it again shows a lack of forethought for the PC version of the game than basic hardware, software and driver compatibility.

As for the lack of driver support from AMD in particular, I'm not sure exactly where the blame lies, but in this day and age there is no excuse for developers not doing their best to collaborate with the GPU vendors to get the best possible performance at launch, instead of two weeks after.

Login to Like
Joe Wreschnig

12 Nov 2011 at 4:52 pm PST
profile image
"much of the game's rendering is done on the CPU rather than GPU - i.e. shadows, which could be much more efficiently done on the GPU, but on consoles there isn't the same power available there."

I'm not sure you know what you're talking about. Speaking very generally, console GPUs are much more like PC GPUs than console CPUs are like PC CPUs. If Skyrim is doing "shadowing on the CPU" (not sure what that means in this case, because it's certainly got to do a *lot* of the work on the GPU no matter what shadowing implementation it takes) that's going to hurt consoles much more than it hurts PCs since PCs have faster cores, more cores, and speculative execution.

If on the other hand you mean it's doing techniques that could be done more efficiently taking advantage of the GPU using DX10 or DX11 rather than DX9, I'll buy that. But that would lock them out of a huge portion of the PC market as well.

Login to Like
Aleksander Adamkiewicz

13 Nov 2011 at 2:55 am PST
profile image
@joe

That is exactly the case. Skyrim is relying on CPU to render dynamic shadows instead of using DX hardware acceleration (which imho is laughable and completely asinine).
This is also the reason why people get really bad performance on low-CPU systems (core2 and quad) and no graphics tweaking can make it better.
Additionally the engine is not optimized for more than two threads, meaning if you have a corei7 your performance gain will not come from your additional threads but from the clock.
But this is getting awfully technical.

http://www.tomshardware.com/reviews/skyrim-performance-benchmark,3074 -9.html

It's one thing to not concentrate on PC because of piracy and potential compatibilty problems, it's another to ignore it completely and just release an unoptimized port.

Don't skip out on it if you're a TES fan.

Great game.
Horrible UI.

Still worth playing though.

The thing is I'm not much of an Oblivion fan. Yes I've never played, but there's reasons why, including the fact that it's more console-friendly and a lot more casual (or easy-mode) compared to Morrowind and Daggerfall. I've seen and read enough about the game to make those conclusions without even playing it. There's nothing wrong per se with a game being console-friendly, but if that comes at the expense of it being PC-friendly I have a problem with it. If a game is optimized for a console controller and not keyboard + mouse I have a problem with it (exception being Grand Theft Auto games because I find it easier and more fun to play with a controller, and they're "simple" games anyway, not RPGs).

So you have to take that into consideration with me. I'm a Morrowind/Daggerfall fan but not so much Oblivion.
User avatar
Amber Hubbard
 
Posts: 3537
Joined: Tue Dec 05, 2006 6:59 pm

Post » Thu May 10, 2012 7:18 pm

Wow... thanks for bring up the 360 controller thing. I dunno if it'll fix any of the issues i've been having but I hope so.


Some of the issues that exist with the UI aren't made better by the 360 controller. I'm using it and sure I don't have actual problems with being able to navigate the menus, but they are still badly organized and badly designed. For example, imo, the favorites menu is a terrible invention. I want my hotkeys back. Everytime I have to use a favorite the action is paused. That svcks. And other information/functions that should be easy to use and find just aren't.
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Thu May 10, 2012 9:15 pm

Some of the issues that exist with the UI aren't made better by the 360 controller. I'm using it and sure I don't have actual problems with being able to navigate the menus, but they are still badly organized and badly designed. For example, imo, the favorites menu is a terrible invention. I want my hotkeys back. Everytime I have to use a favorite the action is paused. That svcks. And other information/functions that should be easy to use and find just aren't.

There is an option for using a 360 controller in the gameplay settings. This option is ON by default (seriously Bethesda?). That's what we were talking about, not whether using a 360 controller would make it better =P

If you're playing on the PC you should just scrap the controller. At least you get the 1-8 hotkeys when you're using the keyboard. I can't imagine trying to use ONLY the favorites menu to switch between spells/items in combat.
User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

PreviousNext

Return to V - Skyrim