The dawnguard questline allows you to become a VL?!

Post » Tue Nov 20, 2012 11:18 am

This thread is kind of a spoiler...

That might be why it's in the spoiler forum.
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Daniel Holgate
 
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Post » Tue Nov 20, 2012 11:33 am

I did note that "If it wasn't for Roleplaying, there would be absolutely NO reason to choose the Vampire side." but I agree. It's not like I WON'T play on the Vampire side...I just think it was poorly executed on Bethesda's part, especially the whole Crossbows being DAWNGUARD ONLY. At the very least, Vamps should be able to make Steel Bolts, or steal schematics to make Steel Bolts, no upgrades...just regular steel bolts.

Everybody on the general forums prior to the beta was under the impression that crossbows and bolts wouldn't be faction exclusive, and that Vampire Lord and blotting out the sun WOULD be faction exclusive....funny how it was the other way around instead.
It's ridiculous, I just couldn't roleplay a vampire in the dawnguard so my vamps will always do the proper questline for them.. This means that using crossbows is impractical.

A poor design choice from Bethesda.

I do have to say, I am thoughly enjoying the DLC, the VL mode is fantastic. Just wish they used their heads when making decisions like this.
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Grace Francis
 
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Post » Tue Nov 20, 2012 7:12 pm

Nah, let's cut back on EVERYONE ELSE'S REALISM to accomidate him instead.

Because everyone knows Werewolves are real right?
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Claire Vaux
 
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Post » Tue Nov 20, 2012 7:22 am

This is to everyone
:violin:
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Misty lt
 
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Post » Tue Nov 20, 2012 7:00 pm

Wow, kinda disapointing to hear that. :confused:
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Rusty Billiot
 
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Post » Tue Nov 20, 2012 9:16 am


More people would complain about lunar transformations than the way the companions have it set up.

I mean seriously.

Lunar transformation: Only being able to transform on the full moon(whenever that happens in game), and/or being forced to transform at random times. Which would be worse if you were in the middle of an important quest.

Verses

Companion Transformation: Being able to transform whenever you want without it being ridiculously inconvenient, or screwing up quests.
:facepalm: I said they should keep the Companions strain, so those players who are babies and complain about forced lunar transformations can stay that strain of Lycanthropy. Then they should add wild werewolves that have the normal strain Sanies Lupinus that has forced lunar transformations and lets the player transform once a day like they had it in Daggerfall.
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Claire Vaux
 
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Post » Tue Nov 20, 2012 5:16 am

It's ridiculous, I just couldn't roleplay a vampire in the dawnguard so my vamps will always do the proper questline for them.. This means that using crossbows is impractical.

A poor design choice from Bethesda.

I do have to say, I am thoughly enjoying the DLC, the VL mode is fantastic. Just wish they used their heads when making decisions like this.

Indeed, I wanted to play a Khajiit Thief/Assasin Vampire that used Crossbows and Daggers mainly. Kind of a huge disappointment when I found out I couldn't do so on the Vampire side.

I hope they don't do this [censored] with Spears too, if they're ever added in the future.
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TOYA toys
 
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Post » Tue Nov 20, 2012 6:24 am

Because everyone knows Werewolves are real right?

Suppose I meant immersion.
Suspension of disbelief is something we're all capable of doing when it comes to werewolves. We can accept them as "real" in this world.
But logical fallacies? No, logic should exist in EVERY world. When there's a serious lack of logic in the game ("Hey let's recruit that nice-looking vampire lord to help us go kill some vampire lords") then that's pretty immersion-breaking, no matter what kind of fantasy setting we're talking about.
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oliver klosoff
 
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Post » Tue Nov 20, 2012 8:20 am

:facepalm: I said they should keep the Companions strain, so those players who are babies and complain about forced lunar transformations can stay that strain of Lycanthropy. Then they should add wild werewolves that have the normal strain Sanies Lupinus that has forced lunar transformations and lets the player transform once a day like they had it in Daggerfall.

It would make sense too...I was under the impression that the only reason the Companions can control when they transform is because it was a "gift" from the Glenmoril Witch Coven, rather than the normal strand. Until I did Hircine's quest, of course. And the DB quests..
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He got the
 
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Post » Tue Nov 20, 2012 6:47 pm

Suppose I meant immersion.
Suspension of disbelief is something we're all capable of doing when it comes to werewolves. We can accept them as "real" in this world.
But logical fallacies? No, logic should exist in EVERY world. When there's a serious lack of logic in the game ("Hey let's recruit that nice-looking vampire lord to help us go kill some vampire lords") then that's pretty immersion-breaking, no matter what kind of fantasy setting we're talking about.

Logic? In elder scrolls?

have you ever read about the "Dragon Break"?

not arguing with you, I kinda agree with what you say, just found what you said amusing.
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Donald Richards
 
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Post » Tue Nov 20, 2012 1:03 pm

More people would complain about lunar transformations than the way the companions have it set up.

I mean seriously.

Lunar transformation: Only being able to transform on the full moon(whenever that happens in game), and/or being forced to transform at random times. Which would be worse if you were in the middle of an important quest.

Verses

Companion Transformation: Being able to transform whenever you want without it being ridiculously inconvenient, or screwing up quests.
Now I know very little about TES game lore, but just because the generic werewolf mechanism in films and games is that they transform at every full moon doesn't mean the elder scrolls has to have the same system. Correct me if it's part of the lore, but who's to say that skyrims version of lycanthropy isn't different than the rest?
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kelly thomson
 
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Post » Tue Nov 20, 2012 3:15 pm

It would make sense too...I was under the impression that the only reason the Companions can control when they transform is because it was a "gift" from the Glenmoril Witch Coven, rather than the normal strand. Until I did Hircine's quest, of course. And the DB quests..
That is how it is though, the dude in the DB was once a Companion that is why he has control, and Sinding says he is a werewolf that transforms under the influence of the moons, that is why he wanted the ring.
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BethanyRhain
 
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Post » Tue Nov 20, 2012 6:06 pm

Indeed, I wanted to play a Khajiit Thief/Assasin Vampire that used Crossbows and Daggers mainly. Kind of a huge disappointment when I found out I couldn't do so on the Vampire side.

I hope they don't do this [censored] with Spears too, if they're ever added in the future.

Well this is basically strike 2 of 3 for Bethesda and completely imbalanced war settings, so it's not like this is the first time.
Fallout 3 also had an outrageously bias main quest that practically forced you to side with the Brotherhood of Steel. It didn't, but GOOD LUCK making any sense of siding with the Enclave without the explanation being "my character is bat [censored] insane."

Very disappointing to see it happen a second time, but yeah, that's two instances of a one-sided and bias war, so don't get your hopes up that it won't happen again.


Logic? In elder scrolls?

have you ever read about the "Dragon Break"?

not arguing with you, I kinda agree with what you say, just found what you said amusing.

Oh yes, I know all about Dragonbreaks and the Warp in the West. More than I like to know.

My point is...
A lot of people on this forums have the attitude of "well it's ok because it's the Elder Scrolls."
I'm of the attitude of "so what?" That doesn't give them immunity to logical thinking. If a child is untidy and has a messy room and her mother comes and says "this room is a mess," would you respond with "well yeah it's Susie" or would you say "yeah we should probably punish her until she learns to clean up after herself?"
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Charlotte X
 
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Post » Tue Nov 20, 2012 8:22 am

Indeed, I wanted to play a Khajiit Thief/Assasin Vampire that used Crossbows and Daggers mainly. Kind of a huge disappointment when I found out I couldn't do so on the Vampire side.

I hope they don't do this [censored] with Spears too, if they're ever added in the future.
If they make the spears attack 'slicing' like swords then I'll be a little annoyed, spears are for jabbing, the gamejam spears looked terrible due to the animations they had.
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megan gleeson
 
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Post » Tue Nov 20, 2012 5:48 am

That is how it is though, the dude in the DB was once a Companion that is why he has control, and Sinding says he is a werewolf that transforms under the influence of the moons, that is why he wanted the ring.

You're right about Arnbjorn, so that makes sense. However, Sinding seemed to have control when he left his jail cell...but he did say that he transformed against his will when he attacked the girl, so I don't know.
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GabiiE Liiziiouz
 
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Post » Tue Nov 20, 2012 8:40 am

:facepalm: I said they should keep the Companions strain, so those players who are babies and complain about forced lunar transformations can stay that strain of Lycanthropy. Then they should add wild werewolves that have the normal strain Sanies Lupinus that has forced lunar transformations and lets the player transform once a day like they had it in Daggerfall.
You could always transform yourself whenever there is a fullmoon.
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Andrea Pratt
 
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Post » Tue Nov 20, 2012 4:00 pm

You're right about Arnbjorn, so that makes sense. However, Sinding seemed to have control when he left his jail cell...but he did say that he transformed against his will when he attacked the girl, so I don't know.
Normal werewolves can transform at will once a day, and they have control, it is just on full moons when they have no control. So he transformed so he could get out of jail.

Lord Vukodlak: Or or Bethesda could not be lazy and add those werewolves in rather than try to appease the people who want games to be as easy as possible. Besides doing that still doesn't have any drawbacks, like a normal werewolf would.
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Stephanie I
 
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Post » Tue Nov 20, 2012 2:42 pm

Indeed, I wanted to play a Khajiit Thief/Assasin Vampire that used Crossbows and Daggers mainly. Kind of a huge disappointment when I found out I couldn't do so on the Vampire side.

I hope they don't do this [censored] with Spears too, if they're ever added in the future.
My biggest disappointment was the fact that I won't be able to change my appearance because I'm a vampire. I was looking forward to that feature :swear: . Oh well.
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His Bella
 
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Post » Tue Nov 20, 2012 1:16 pm

My biggest disappointment was the fact that I won't be able to change my appearance because I'm a vampire. I was looking forward to that feature :swear: . Oh well.

What's her reasoning for refusing service?

Can't you like sue her in the Jarl's court for blatant racism?
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Irmacuba
 
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Post » Tue Nov 20, 2012 8:31 am

:facepalm: I said they should keep the Companions strain, so those players who are babies and complain about forced lunar transformations can stay that strain of Lycanthropy. Then they should add wild werewolves that have the normal strain Sanies Lupinus that has forced lunar transformations and lets the player transform once a day like they had it in Daggerfall.

So.. What? Bethesda gives you the option to play a OP superior werewolf, but also gives you the option to play an underpowered, potentially inconvenient gimped wolf?

There would be a thousand threads about people whining about their stealthy, ninja, mage, werewolf, physics professor being shoehorned into joining a warrior guild to become a non gimped werewolf.

People would be [censored]ing so hard.

Suppose I meant immersion.
Suspension of disbelief is something we're all capable of doing when it comes to werewolves. We can accept them as "real" in this world.
But logical fallacies? No, logic should exist in EVERY world. When there's a serious lack of logic in the game ("Hey let's recruit that nice-looking vampire lord to help us go kill some vampire lords") then that's pretty immersion-breaking, no matter what kind of fantasy setting we're talking about.

Talks about logic, while he's talking about a fictional species..

And your point about the vampire lord, are you talking about Serana? Because I'm sure she has her own reasons for killing the others.

You could always transform yourself whenever there is a fullmoon.

This! ^

You guys like to roleplay alot don't you? Well do some [censored]ing roleplaying.
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Ana
 
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Post » Tue Nov 20, 2012 9:29 am

Talks about logic, while he's talking about a fictional species..

And your point about the vampire lord, are you talking about Serana? Because I'm sure she has her own reasons for killing the others.

Tell me then: what on earth does logic have to do with fiction? Why can't they go hand in hand?
I mean if I wanna tell you a lie and I want you to believe it, I'm probably going to use logic to come up with the lie. If I call in sick for work and say "yeah you know my history of sinus infections. I think it's another one," then look, I've used logic. If I call in sick and say "a bear ate my face," now don't you think this would cause some problems for me, either immediately or in the near future?

There's no reason they (fiction and logic) can't co-exist.
If I wanted to, I could imagine up a fictional creature that, according to all our knowledge of biology, physics, chemistry, evolution etc, makes PERFECT sense in our world and could very well exist and survive on our planet, but simply doesn't because....well, because of pure chance. We're all kind of chance-based, due to evolution.

This idea that fiction and logic can't work together is a joke. They can. VERY easily. It's a lame excuse to claim that "well we've got werewolves so [censored] all logic; our storylines and interactions are gonna make zero sense. Why? Becuz werewolves."
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Silencio
 
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Post » Tue Nov 20, 2012 2:16 pm

What's her reasoning for refusing service?

Can't you like sue her in the Jarl's court for blatant racism?
I don't think I would win the case -_- . Somebody posted that the plastic surgeon she won't work with undead faces.
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RAww DInsaww
 
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Post » Tue Nov 20, 2012 4:01 am

So.. What? Bethesda gives you the option to play a OP superior werewolf, but also gives you the option to play an underpowered, potentially inconvenient gimped wolf?

There would be a thousand threads about people whining about their stealthy, ninja, mage, werewolf, physics professor character being shoehorned into joining a warrior guild to become a non gimped werewolf.

People would be [censored]ing so hard.

This! ^

You guys like to roleplay alot don't you? Well do some [censored]ing roleplaying.
Why would people complain? If they do not want to be the "gimped" wolf as you say then they can join the Companions and be that wolf. But for those of us that want to play a normal werewolf we can contract the normal disease.
But you can't roleplay if YOU have to change on the full moon, besides it is not the same because there still is no drawback to having to kill an NPC, and if you do not you get no penalty.
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Sweets Sweets
 
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Post » Tue Nov 20, 2012 12:05 pm

Tell me then: what on earth does logic have to do with fiction? Why can't they go hand in hand?
I mean if I wanna tell you a lie and I want you to believe it, I'm probably going to use logic to come up with the lie. If I call in sick for work and say "yeah you know my history of sinus infections. I think it's another one," then look, I've used logic. If I call in sick and say "a bear ate my face," now don't you think this would cause some problems for me, either immediately or in the near future?

There's no reason they (fiction and logic) can't co-exist.
If I wanted to, I could imagine up a fictional creature that, according to all our knowledge of biology, physics, chemistry, evolution etc, makes PERFECT sense in our world and could very well exist and survive on our planet, but simply doesn't because....well, because of pure chance. We're all kind of chance-based, due to evolution.

This idea that fiction and logic can't work together is a joke. They can. VERY easily. It's a lame excuse to claim that "well we've got werewolves so [censored] all logic; our storylines and interactions are gonna make zero sense. Why? Becuz werewolves."

Fine then as someone said earlier, why don't you just transform only at night, or the full moon? Whats stopping you?


Oh right! Nothing!

Why would people complain? If they do not want to be the "gimped" wolf as you say then they can join the Companions and be that wolf.

People would complain, because people are insane. My point was that no matter what anyone does, people will [censored], and they will whine no matter what.

But you can't roleplay if YOU have to change on the full moon,

Yes. Yes you can. I thought roleplaying had to do with using your imagination. Does the computer have to do everything for you? Transforming as a "legit" werewolf is nothing simpler than looking at the sky. Noticing that the moon is full or some [censored], and I dunno.. Pressing a button?

Maybe you can act it out to enhance the effect. "Urrghh.. Oh no! I'm not transforming of my free will! ROAR! I can't control the hunger!"

besides it is not the same because there still is no drawback to having to kill an NPC, and if you do not you get no penalty.

There can still be drawbacks. Just pretend that Hircine gives you a wicked tummy ache when you don't slay your daily dose of mortal.
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naome duncan
 
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Post » Tue Nov 20, 2012 3:00 am


People would complain, because people are insane. My point was that no matter what anyone does, people will [censored], and they will whine no matter what.



Yes. Yes you can. I thought roleplaying had to do with using your imagination. Does the computer have to do everything for you? Transforming as a "legit" werewolf is nothing simpler than looking at the sky. Noticing that the moon is full or some [censored], and I dunno.. Pressing a button?



There can still be drawbacks. Just pretend that Hircine gives you a wicked tummy ache when you don't slay your daily dose of mortal.
I will agree with you here that people will complain no matter what because as you said people are insane.

Roleplaying is about using your imagination, but I would like to roleplay a werewolf character where I do not have to change by choice on a full moon, plus it doesn't last all night like it does when normal werewolves transform. I mean it svcks when I have to kill a bunch of people and feed to last the whole night otherwise I end up having to keep re-equipping the Ring of Hircine, and that is very immersion breaking for some people. I like there to be serious drawbacks, like if I don't feed I return to human form very weak with almost no health, and just pretending means I can blow it off if I want to it isn't really a consequence.

Lunar transformations isn't the only thing, I think they should keep more bonuses in human form, like a night eye ability, and enhanced strength.
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CxvIII
 
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