The Werewolf Situation 2: Werewolf Harder.

Post » Mon May 14, 2012 4:52 pm

I can't imagine how I would feel if I had to find this out the hard way and have my character's roleplay ruined. :smile:

You'd probably love having to deal with a new and unexpected situation. Something you're now going to miss out on because you won't even go near them...
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Danny Warner
 
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Post » Mon May 14, 2012 6:23 pm

Not necessarily. Ever played "The Witcher"? Geralt has the choice of sparing a werewolf because it was actually someone using their curse to hunt down the "real monsters", criminals and other bad folk.

Never played The Witcher, but that's a good point. However, I am basing my character off the Inquisition from Warhammer 40,000. (Not surprising, considering my avatar, huh? :tongue) If you know about the Imperium of Man in Warhammer 40,000, they are extremely intolerant of aliens, mutants and heretics and can be incredibly discriminating. Warhammer 40k does have some kind of werewolves in it, and some of them are tolerated, but only by their own brothers. I don't think the Inquisition will take very kindly to them at all, considering the Space Wolves themselves are already under scrutiny by the Inquisition.

That might be a little too much 40k stuff, so I'll bring it back to Skyrim. I definitely want my character to be more tolerant of these kind of things so as to prevent missing out on a lot of content. (Daedric quests, for example). However, I still want to do it in a way that it feels in-character. (Keeping away from the more evil Daedras, like Mehrunes Dagon or Molag Bal)

Do I have to become a werewolf eventually if I join the companions? Or can I rise up the ranks but not become one?

EDIT: @dannythefool I doubt I'd love it. I don't want to have built a bond with the guild and then be forced to kill them because of a roleplaying decision. I will probably go crazy trying to make a decision and waste a lot of time. However, I'm not going to stay completely away from them. I am certainly considering joining them still if I don't have to become a werewolf myself and if they are using their lycantrophy for a good cause.
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Sweets Sweets
 
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Post » Mon May 14, 2012 2:16 pm

I'd definitely tone down the 40k inquisition stuff for Skyrim. After all your dragonborn abilities are a gift from Akatosh, and the gods are not easily ignored in The Elder Scrolls games. Plus, the Imperium? Yeah those guys are bad***es, but they BURN EVERYTHING EVER. You might as well just go on a killing spree throughout all of Skyrim :gun:
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Mimi BC
 
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Post » Mon May 14, 2012 11:53 am

I cant wait till Werewolf Situation 3: Werewolfier
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Hot
 
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Post » Mon May 14, 2012 11:56 pm

Never played The Witcher, but that's a good point. However, I am basing my character off the Inquisition from Warhammer 40,000. (Not surprising, considering my avatar, huh? :tongue) If you know about the Imperium of Man in Warhammer 40,000, they are extremely intolerant of aliens, mutants and heretics and can be incredibly discriminating. Warhammer 40k does have some kind of werewolves in it, and some of them are tolerated, but only by their own brothers. I don't think the Inquisition will take very kindly to them at all, considering the Space Wolves themselves are already under scrutiny by the Inquisition.

That might be a little too much 40k stuff, so I'll bring it back to Skyrim. I definitely want my character to be more tolerant of these kind of things so as to prevent missing out on a lot of content. (Daedric quests, for example). However, I still want to do it in a way that it feels in-character. (Keeping away from the more evil Daedras, like Mehrunes Dagon or Molag Bal)

Do I have to become a werewolf eventually if I join the companions? Or can I rise up the ranks but not become one?

EDIT: @dannythefool I doubt I'd love it. I don't want to have built a bond with the guild and then be forced to kill them because of a roleplaying decision. I will probably go crazy trying to make a decision and waste a lot of time. However, I'm not going to stay completely away from them. I am certainly considering joining them still if I don't have to become a werewolf myself and if they are using their lycantrophy for a good cause.

You can complete the storyline for the Companions without becoming a Werewolf. They just offer you a chance to become one, one with the Circle, similar to how an offer is made for you to become a Vampire in Oblivion for the Dark BroHood.
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BethanyRhain
 
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Post » Mon May 14, 2012 3:36 pm

You can complete the storyline for the Companions without becoming a Werewolf. They just offer you a chance to become one, one with the Circle, similar to how an offer is made for you to become a Vampire in Oblivion for the Dark BroHood.

That's great news for me, thanks! Can I become part of the circle or the higher ranks without becoming a werewolf, though?

Right now I actually feel like becoming a werewolf. I'd imagine a Werewolf Witchhunter would make for a much more interesting character...but I still have some doubts, mostly due to my fascination with Warhammer 40k which has a huge influence on my backstory for my character. :spotted owl:
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Kellymarie Heppell
 
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Post » Mon May 14, 2012 7:23 pm

That's great news for me, thanks! Can I become part of the circle or the higher ranks without becoming a werewolf, though?

Right now I actually feel like becoming a werewolf. I'd imagine a Werewolf Witchhunter would make for a much more interesting character...but I still have some doubts, mostly due to my fascination with Warhammer 40k which has a huge influence on my backstory for my character. :spotted owl:

I think becoming a part of the Circle can only be done by becoming a Werewolf--the achievement/trophy relating to the event leans that way. I could be wrong though. Also, if you become a Werewolf Witchhunter, you'd be like Van Helsing.
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jessica robson
 
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Post » Mon May 14, 2012 11:42 pm

I don't think they're evil. I saw....something, where one saves you, then talks to you, as a werewolf.
Spoiler
He also calls it a blessing. 'the Blessing of the Beastblood', or something like that
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rheanna bruining
 
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Post » Mon May 14, 2012 8:46 am

That's great news for me, thanks! Can I become part of the circle or the higher ranks without becoming a werewolf, though?

Right now I actually feel like becoming a werewolf. I'd imagine a Werewolf Witchhunter would make for a much more interesting character...but I still have some doubts, mostly due to my fascination with Warhammer 40k which has a huge influence on my backstory for my character. :spotted owl:
The Companions have no "true" leader. The circle is really just a group of more experienced members that happen to be werewolves.
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Andrew
 
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Post » Mon May 14, 2012 3:03 pm

No. Werewolves, part of the companions or not, are not evil. Hircine, the Prince of the Hunt, patron of man-beasts is not a benevolent prince, but he is as harsh as humans are. Would a man hunting a deer for food be called evil? No. Man is stronger, smarter and has more capabilities than the deer and therefore superior, but it doesn't make him evil. Werewolves in the Elder Scrolls, as far as gameplay has it, need to kill people to survive. The beast within hungers for flesh and blood, something called "The calling of the beast blood." or something along those lines. If werewolves do not kill a person, they suffer dramatic health loss and can even risk dying from it. Therefore they kill to survive, hardly evil at all.

It's like calling a wolf evil for eating caribou, or a fox evil for hunting and devouring a rabbit.
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Nicola
 
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Post » Mon May 14, 2012 9:27 am

I think becoming a part of the Circle can only be done by becoming a Werewolf--the achievement/trophy relating to the event leans that way. I could be wrong though. Also, if you become a Werewolf Witchhunter, you'd be like Van Helsing.

Hmm...okay. Van Helsing, I don't really know much about him, except that he looks incredibly cool and has an awesome name. :tongue: If anything, mentioning him makes me feel more like becoming a Werewolf Witchhunter! :foodndrink:

Still worried about the responsibilities and problems that will come with being a werewolf though. Do I become a werewolf every night, or can I control it? (Ring of Hircine? I read that it exists in Skyrim, tried not to spoil myself too much, but I guess I have to do this in order to properly plan my character's background without having it screwed up mid-game.)
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Curveballs On Phoenix
 
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Post » Mon May 14, 2012 9:31 am

Yeah but a person killing another person is considered evil. Not to mention it's cannibalistic to a degree. Therefore a lot of people find being a werewolf to be a curse. I just look at it like Vincent Meis from The Witcher (why am I using the witcher as a reference so much? If you can't tell I like how the Witcher approaches morality when it comes to monsters and such). I'll only use my werewolf powers to kill criminals and other assorted "evil" people.
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Kerri Lee
 
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Post » Mon May 14, 2012 2:13 pm

Gosh dang! The transformation is amazingly cool, by far better than i thought it would look. HYPEMETER +10
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Dan Wright
 
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Post » Mon May 14, 2012 1:04 pm

im 100% sure werevolves are in bethesda hiding from us to suprise us :brokencomputer:
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Riky Carrasco
 
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Post » Mon May 14, 2012 5:52 pm

Yeah but a person killing another person is considered evil. Not to mention it's cannibalistic to a degree. Therefore a lot of people find being a werewolf to be a curse. I just look at it like Vincent Meis from The Witcher (why am I using the witcher as a reference so much? If you can't tell I like how the Witcher approaches morality when it comes to monsters and such). I'll only use my werewolf powers to kill criminals and other assorted "evil" people.

Not when self defense or the will to survive. And cannibalism is when a human eats another human. As far as I am concerned, werewolves are no longer really human when they transform, but a larger, more brutal wolf-like beast with no trace of humanity left. That in and of itself is not human, so therefore cannibalism is a poor choice of words. And even so, think about the plane crash in the Andes plane crash where survivors had to devour the flesh of their fallen friends after they were stranded on a frigid mountain after the plane crash. They needed to survive. It's not evil at all.

The majority see it as a curse, the rest see it as a gift. Extra strength, speed, stamina. The ability to have enhanced senses, resistance to diseases both mundane and divine(Werewolves impervious to corprus disease). Sure, killing criminals would indeed by the logical choice for a kill, because we hardly count criminals as humans( I don't anyways). But say you are traveling somewhere, a remote farm and you happen to transform. What will happen to the helpess young maiden working in the barn? She will be devoured. Was the werewolf evil for killing her? No, it was hungry. It wasn't doing it out of malice, just animal hunger.

Now when humans hunt, that is something different. In the west back in the day, buffalos were hunted by cowboys. 70 or more were killed off. Two or three were skinned for their fur/pelt while the rest where left to rot. That is not benevolent in any shape or form and can be considered outright evil, because the hunter is not doing it out of nescessity, but rather, pride of sport.
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Danger Mouse
 
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Post » Mon May 14, 2012 8:14 pm

Has anyone heard anything about respawn times on enemies and such, indoors and outdoors.

Only asking cause if its like it was in the past where we have to feed on a person at certain points (I'm guessing we'll be allowed some voluntary transformations but every now and then we'll have a forced one, just a guess), then I'd like to be able to make a list of places I can go.

Really not a fan of killing named NPCs unless its for a quest, I just start to feel like theres less in the world then.
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XPidgex Jefferson
 
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Post » Mon May 14, 2012 8:19 am

Not when self defense or the will to survive. And cannibalism is when a human eats another human. As far as I am concerned, werewolves are no longer really human when they transform, but a larger, more brutal wolf-like beast with no trace of humanity left. That in and of itself is not human, so therefore cannibalism is a poor choice of words. And even so, think about the plane crash in the Andes plane crash where survivors had to devour the flesh of their fallen friends after they were stranded on a frigid mountain after the plane crash. They needed to survive. It's not evil at all.

The majority see it as a curse, the rest see it as a gift. Extra strength, speed, stamina. The ability to have enhanced senses, resistance to diseases both mundane and divine(Werewolves impervious to corprus disease). Sure, killing criminals would indeed by the logical choice for a kill, because we hardly count criminals as humans( I don't anyways). But say you are traveling somewhere, a remote farm and you happen to transform. What will happen to the helpess young maiden working in the barn? She will be devoured. Was the werewolf evil for killing her? No, it was hungry. It wasn't doing it out of malice, just animal hunger.

Now when humans hunt, that is something different. In the west back in the day, buffalos were hunted by cowboys. 70 or more were killed off. Two or three were skinned for their fur/pelt while the rest where left to rot. That is not benevolent in any shape or form and can be considered outright evil, because the hunter is not doing it out of nescessity, but rather, pride of sport.

True. I myself see lycantrophy as a curse. Despite all the blessings you receive, the loss of self control and loss of humanity is a huge price to pay, and there have been werewolves who seek their death, seeing it as freeing them. (Dragon Age: Origins)
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Joey Bel
 
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Post » Mon May 14, 2012 3:10 pm

Who knows, perhaps after you complete the Companions/Circle quests, there will be werewolves everywhere.
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Nicola
 
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Post » Mon May 14, 2012 8:49 am

True. I myself see lycantrophy as a curse. Despite all the blessings you receive, the loss of self control and loss of humanity is a huge price to pay, and there have been werewolves who seek their death, seeing it as freeing them. (Dragon Age: Origins)
Lycanthropy is a blessing think of all the pros of enhhanced speed, strength, stamina, and your senses. The con is one night a month you have to kill one person I could live with that just kill a criminal or bandit. And Dragon Age Origins was not that great and pretty boring.
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Naomi Ward
 
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Post » Mon May 14, 2012 11:00 am

True. I myself see lycantrophy as a curse. Despite all the blessings you receive, the loss of self control and loss of humanity is a huge price to pay, and there have been werewolves who seek their death, seeing it as freeing them. (Dragon Age: Origins)
Even Daggerfall. There was a man who killed himself because he did not like being a Lycanthropy. However, he had a son after he was infected so his son caught the curse. Most werewolves are moody and angry, being "beffudled" by the Beast as a person ingame mentioned. Often going crazy and becoming wandering lunatics or gibbering idiots because they can't cope with being human and beast. Even in their human form, there is still an animalistic entitity within them.
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Bereket Fekadu
 
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Post » Mon May 14, 2012 10:57 pm

I heard we become werewolves early on in the companions questline. So, in Oblivion we fight the Blackwood company. Does this mean our enemies are the Silver Fist? I heard of one werewolf quest following the "Blood Oath" quest. It would be nice to have a branch of werewolf related quests!
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Ezekiel Macallister
 
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Post » Mon May 14, 2012 2:51 pm

Lycanthropy is a blessing think of all the pros of enhhanced speed, strength, stamina, and your senses. The con is one night a month you have to kill one person I could live with that just kill a criminal or bandit. And Dragon Age Origins was not that great and pretty boring.

Well, that's if you are selfish. Eventually, the people you will have to kill to satiate your werewolf hunger will outweigh the value of the werewolf as a person, and thus the werewolf will become a menace to society and civilisation. Unless, of course, the werewolf is actively involved in hunting down criminals or manages to limit his killings to that of criminals.

Even Daggerfall. There was a man who killed himself because he did not like being a Lycanthropy. However, he had a son after he was infected so his son caught the curse. Most werewolves are moody and angry, being "beffudled" by the Beast as a person ingame mentioned. Often going crazy and becoming wandering lunatics or gibbering idiots because they can't cope with being human and beast. Even in their human form, there is still an animalistic entitity within them.

This only makes me see lycanthropy as being more of a curse than a blessing.
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carla
 
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Post » Mon May 14, 2012 10:36 am

I heard we become werewolves early on in the companions questline. So, in Oblivion we fight the Blackwood company. Does this mean our enemies are the Silver Fist? I heard of one werewolf quest following the "Blood Oath" quest. It would be nice to have a branch of werewolf related quests!
I hope we can get upgrades from those quests, Like in bloodmoon.
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Shannon Marie Jones
 
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Post » Mon May 14, 2012 8:56 am

As a werewolf, will we be able to do the Dragon Shouts?
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(G-yen)
 
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Post » Mon May 14, 2012 1:36 pm

That's great news for me, thanks! Can I become part of the circle or the higher ranks without becoming a werewolf, though?

Right now I actually feel like becoming a werewolf. I'd imagine a Werewolf Witchhunter would make for a much more interesting character...but I still have some doubts, mostly due to my fascination with Warhammer 40k which has a huge influence on my backstory for my character. :spotted owl:
What better way to know your enemy than to become him?
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Arrogant SId
 
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