Skyrim has roads too.
Im saying that people give directions like people, and in that they often add a lot of fluff and nonsensical or counterproductive things.
Just like when people talk to people is very different from people talking in a book.
Even if someone marked their ancestral cave on my map they would likely go: You just follow that road until about that landmark and then veer off into the woods.
Skyrim does not do that.
It just marks it on your map like a GPS.
Thats a missed opportunity as far as Im concerned, to flesh out the world and the people living in it.
Ok, you make perfect sense, but think about what you are asking for. Would people really complain less if Skyrim both marked the map AND explained how to get there? Or would you see people complaining even
more.
Like Johnny, I don't think you are wrong on this. People do that. However, I don't think gamers would like it very much. Part of the challenge is in figuring out the way to get to that spot that you were shown. I prefer to just check the map to see where the spot is, and then go.
Now if the journal just... added some entries with general directions somewhere for me to look at that would probably be fine. I hate this journal that we have. It keeps track of exactly nothing about the quest I'm on. I think it's the worst "journal" that's ever been in a TES game. Most of the time I look back at a quest entry in my journal and it's something like "Talk to Henry about Mark."
Thank the almighty LORD for
that, Bethesda. Who the heck are these people again? Where did I meet them? Have I even met either of them? Why am I doing any of this, exactly? What did this quest giver actually
say? So little information in the journal that it's absurd.
So if you want more text in the journals and fleshed out stories for the quests, then I'm 120% in agreement.
Most? I doubt that. Otherwise don't you think it would be weird to refuse directions to retrieve something for someone? You still need to get there. If you want to go ''skyrimming'', you don't need quests to do so. Or you can just ignore the directions. I like exploring the wilderness, but when doing quests, I like it to know where I'm heading. I like to know if I should stick to some important road, rather than just going east where I need to. I think quests are a great way to know more about the region and how it ties itself together. Pure adventure and exploration is there otherwise.
I think this post addresses this as well.