There lies your problem. Skyrim's quests are closer to reality than any other game so far. They don't always follow the traditional, "talk to npc, get journal update, and hunt it down" formula. Many of them are subtle, easy to miss, and amazing. They are real quests nonetheless.
[censored] hell. You AGAIN ignored my point to talk about that little bit.
And then, you put words in my mouth. It's not about the "talk to npc, get journal update, and hunt it down" formula, it's about the definition of quests. Finding flawless gems for someone isn't a heroic deed or something that requires a lot from the hero. Did you even read your link? And your logless quests are those who fit the less within that definition too.
Plus, those logless quests are just exploration quests. Not quests with definite goals, which are the closest to the traditional quest definition. Finding a treasure that his on your map doesn't have a particular goal, besides you finding a treasure. It's not about helping someone with something, or doing a specific thing for you as the character, like trying to unite every artifact possible or learned what happened to the Falmer. Those are just curiosity adventures, the quests which are the farthest from the real definition. You want quests closer to reality? Just make your own quests. That doesn't mean everything you can do are quests.
And seriously, you must be [censored] if the directions were that hard to follow in Morrowind.