I'm really tired of people either misinformed, or blatantly lying about the quests in Skyrim. The common complaint goes something like this:
"Skyrim just holds your hand for everything."
"Unlike Skyrim, I miss the way Morrowind made you actually think to solve a quest."
"I don't like that Skyrim uses a map marker for every quest."
I don't know any easier way to say it: These statements are just blatantly false! Skyrim has a metric ton of quests that do absolutely no hand-holding at all. In fact, most of the quests in my journal have no map marker associated with them. If you look closely at the ones that DO have quest markers, it's because the quest giver actually already knew exactly where you needed to go so, therefore, it makes sense that your map would point you there.
I've seen treasure maps, stories in books, mysterious notes, and overheard conversations about quests that can be done without any journal entry at all. Some do give me a journal entry with no map marker, some do not. The point is that there is no basis for this insane criticism that "Skyrim spoon-feeds your quests". It's simply not true.
Euh... you gotta be kidding. I have a [censored]load of quests in my journal and I don't remember a single one that asked you to go to a specific location without a quest marker. The only quests without them are those you need to find fire salts, jewels and such, something you can find in numerous locations. Otherwise, you 98% of the time have a quest marker. And you can't go around it, unless you're asked to go to a known city, the quest giver might not even tell you where to go! OFTEN they just tell you ''I need to retrieve this'', and your journal says retrieve x item from x location, location which was never actually given. In Morrowind, you had only cities marked on the map, you had to ask the directions (and/or location) from someone or get them from the quest giver. In Skyrim, 5% (random number which I think is more or less close to the real one) of the quests have someone guide you partly, or the whole way through, somewhere, and/or get actual directions. Most of the locations are given by telepathy.
Treasure cards are nice, but they are no quests. I got a quest from reading a book, but even if its location was not written, I still had the ruin marked on my map... Why can't I ask a scholar about its location? And why should everyone who wants you to fetch something from some obscure ruin would necessarily know EXACTLY where it was? It's not because you know something you need is from somewhere, that you know where that somewhere is. Not everyone who are looking for specific items are adventurers roaming the wilderness, half of the reason to ask your services is because they are not adventurers. And when you need to talk to someone, why is he marked? The guy has a schedule and all, why does he get marked as if the guy knew where he was all the time? Why can't you ask him where he lives/works or hangout? Hell, they did that in Oblivion and there were markers...
As much as I like Skyrim and think it's a massive step up from Oblivion, it still lacks, is even worse, in the quest department. The map isn't even a real one, you can't see the main roads, or the river names, the regions. Every single location you find gets marked on the map, etc. I wish the journal was a real journal. Something which I could open up to read my character's thoughts to know what I'm doing, but there's [censored]load of missing information. Only what I need to do is written, not even the location, I have to press the ''see location on the map'' button in order to do so. It was so much better in Morrowind, you could get additional updates when asking more things from the quest giver or others, the location, the directions (not always). Bethesda just needed to make it possible for you to insert notes or page keepers, add markers yourself on the map and tie them with a journal page number or something. Many found Morrowind's journal confusing, but it just meant there was place to improve it, to make it easier to follow quests and more immersive in the process. Instead they turned it into a quest log which only got more simpler. In Oblivion, it could be called a journal since there were actual journal entries even if it was a quest log, but in Skyrim, there's no journal entries at all, it's a quest log in the purest and most simplistic sense.
The criticism is entirely warranted. I guess you didn't play Morrowind to say this. And you can even know you're going to discover a location before actually finding it...