Unofficial Morrowind Patch Thread

Post » Sat Jun 22, 2013 7:24 am

Unofficial Morrowind Patch


Questions that will probably be frequently asked




What is the Unofficial Morrowind Patch?

The Unofficial Morrowind Patch, henceforth referred to as the UMP, is a mod to address the plentiful errors in Morrowind left after the latest official patch, 1.6.1820. It will do this using only the methods available from within the confines of The Elder Scrolls Construction Set. It seeks to correct problems with quests, scripts, dialogue, spelling, items, item placement and meshes and textures where applicable. If needed, some external work to models and textures will be done.

What is an error is arguably questionable and largely subjective. The word 'fix' is used pretty loosely and there are plenty of little 'fix' mods that aren't exactly what they claim. I aim to be as unintrusive to the original game as possible and leave the rest to balancing mods and the like, even if some of those figures really don't make sense or are inconsistent.

Wait, UMP? MPP? What is the difference? I'm confused.

As you should be! And you know what? So am I! The previous author decided to change the name to Morrowind Patch Project for unbeknownst reasons, though the version number incremented as normal.

What version should I use then?

1.6.3b and 1.6.5 Beta (BTB Edit) are the recommended versions. 1.6.4 and the 1.6.5 Beta by quorn, the previous author, have both been pulled as explained by him http://www.gamesas.com/topic/1118992-morrowind-patch-project-bug-report-thread/page__view__findpost__p__16679155.

Note that you need both expansions to run these. There is a version for those that don't have any expansions, and that is 1.2.2b. You should never run two versions together.

Please note, that I will not be maintaining a version for those without expansions. It's a mess enough as it is, and there really isn't any fair reason to not have the expansions at the present time. Many things require the expansions, so you're missing out if you don't have them, even if the expansion content doesn't appeal to you.

Where can I get it?

1.2.2bhttp://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2082
1.6.3bhttp://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=2083
1.6.4 http://mw.modhistory.com/download--7128
1.6.5 Beta http://mw.modhistory.com/download--7127
1.6.5 Beta (BTB Edit) http://btb2.free.fr/morrowind.html

Is this compatible with the Morrowind Code Patch (MCP)?

Yes. While they do similar things, they do them in entirely different ways and some things can only be fixed with it. There shouldn't be any conflict, and you should use both. The MCP can be found http://morrowind.nexusmods.com/mods/19510.

Note: It is very important that you read the documentation and that you don't just enable all the patches. It can change a lot of things and you need to be aware of and understand the changes.

Do I need anything else?

With any of the above versions there are some other mods that can run alongside. I will direct you to the Morrowind Patch Compilation, which includes BTB's version of the MPP. This includes many other patches though, so do read about it.

http://www.gamesas.com/topic/1366587-morrowind-patch-compilation-beta/

What can I do to help?

Post any errors you find in this thread.





Current Status


I've begun organizing the bugs into a readme of sorts and will start fixing things from there using it as a guide. It's pretty tiring to document thoroughly, and I'm taking a break again.

I plan to just start from scratch, and call it a v2.0, as well as change the name back to UMP. I plan to make at least two versions, one being more intrusive in that it will address things that are less clearly defined but without being a drastic change. A modular version will be available for those that wish.

Also, if anyone knows how to contact quorn, I'd really like to get in touch since I know he was still finding errors that were not included or posted anywhere that I know of. I've sent a PM ages ago, though I never got word from him. He hasn't been back here since his last post.

This post will be updated as needed.
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Nicholas
 
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Post » Fri Jun 21, 2013 10:10 pm

...
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Jennifer May
 
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Post » Sat Jun 22, 2013 5:00 am

Well, I'm glad to have checked this thread again. I didn't saw BTB's 1.65b edited version, so I'm replacing the original for that one /smile.png' class='bbc_emoticon' alt=':)' />

Regarding cell names....well, if the worst thing it could happen is another mod renaming them back, then it isn't such a big issue (I remember having CTD problems when changing cell names in my MW modding days, but it could have been my fault, or unrelated as well....was a long time ago). In any case, 1.65 has hardly ever caused a problem for me, so I'd say to give it a try.
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Christie Mitchell
 
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Post » Fri Jun 21, 2013 9:59 pm

The problem with renamed cells is that other mods could reference them by the old names (e. g., in PositionCell in scripts; by the way, I consider referencing ext cells by name a bad idea, since there is the Position command for exts), and these mods would be incompatible with the patch. There is also the problem with renamed dialogue topics, which also cause incompatibilities with mods. I prefer not to use mods that change much in vanilla Morrowind (except patches and some LGNPC stuff), so I'm not in a position to tell whether these conflicts are frequent or not, but the possibility is certainly there.

I'm also doing fine with 1.6.5. I'm not using BTB's edit, but I'm using my own fixes instead, which repair the Bloodmoon mainquest. I don't care much about Threads of the Webspinner since there are merchants selling the same spells in Mournhold (and I consider the Threads quest more of an easteregg anyway).
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FoReVeR_Me_N
 
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Post » Sat Jun 22, 2013 2:45 am


What's wrong with Bloodmoon's MQ? I went though it lots of times with 1.65b, and I never had any problem...

Anyway, does your patch (v.0.2) fixes it? I plan to install it anyway...
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Ross
 
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Post » Fri Jun 21, 2013 7:31 pm

Oops, not MQ. I meant the East Empire questline. The bar brawler wouldn't appear in the tavern with 1.6.5. Yes, it is fixed in my v0.2 (and even 0.1; it was the very reason why I started my patch).

I guess I'm going not to wait for permissions and fix the bugs in EnderAndrew's patch in my patch too (at least the ones I want to fix). This way a v0.3 can come out today and you won't have to install v0.2 (I have a number of floaters I want to fix, too).
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Spooky Angel
 
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Post » Sat Jun 22, 2013 1:03 am

Please only do actual fixes, not balance changes.
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Cheryl Rice
 
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Post » Sat Jun 22, 2013 7:45 am


Many thanks. I'm just about to reinstall Morrowind, and I'd like to do it with the most recent patches /smile.png' class='bbc_emoticon' alt=':)' />
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He got the
 
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Post » Sat Jun 22, 2013 5:10 am

I never change the balancing beyond fixing obvious bugs (as the door in Assemanu) which may or may not happen to have an effect on balancing.
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Oyuki Manson Lavey
 
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Post » Sat Jun 22, 2013 7:51 am

v0.3 of my patches is out:
http://morrowind.nexusmods.com/mods/36373
https://dl.dropbox.com/u/83265276/arvisrends%20Morrowind%20fixes%20v0.3.7z (I've redirected the old link to the new version, too)
http://download.fliggerty.com/download-55-673 (not approved yet)

Among the most important changes, I've fixed the issue that the persistent corpses file didn't depend on Tribunal and Bloodmoon. That was a really idiot mistake of mine and might have caused problems; sorry for that!
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Gavin Roberts
 
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Post » Sat Jun 22, 2013 12:01 am

Patch updated, many thx!
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Kirsty Wood
 
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Post » Fri Jun 21, 2013 11:36 pm

what were the balancing changes that need to be stripped? i know of the resist paralysis change, which is iffy, but what were the others? i'm guessing some of the autocalculation spells stuff, and some of the prices and enchantment changes?
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YO MAma
 
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Post » Sat Jun 22, 2013 5:47 am

/whistling.gif' class='bbc_emoticon' alt=':whistling:' />
What are you talking about of course it's and such mod fix should always be approved no matter what especially when people like me simple can't play Morrowind without UMP nor mods. /tongue.png' class='bbc_emoticon' alt=':tongue:' />
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Marguerite Dabrin
 
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Post » Sat Jun 22, 2013 2:53 am

It amuses me how what is easily the most widely-used mod I've put out is someone else's multi-year project that I did about two minutes' worth of editing to.
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kelly thomson
 
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Post » Sat Jun 22, 2013 5:53 am

I know the Morrowind Code Patch adds the month of Morning Star to the calendar but does it also juxtapose the number of days in Frostfall & Sun's Dusk (October & November)? Frostfall only has 30 days and Sun's Dusk has 31 days; it should be the other way around if Bethesda is going by the Gregorian calendar. http://www.uesp.net/wiki/Lore:Calendar#Arena_Calendar
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Lil'.KiiDD
 
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Post » Sat Jun 22, 2013 8:52 am

I am looking to re-install Morrowind for the first time in 8 years, perhaps so my wife can play it. However, when I go to some of the recommended mods, including the PES MPP, many of the links don't get me anywhere useful. One problem is, as of May 2012 FilePlanet is shutting down. They have this banner across the top, of the download pages:

Note: FilePlanet is no longer being updated and is in the process of being archived.

When I try to download Better Bodies from them:

Unable to add line
This server is currently full or not accepting new connections at this time.
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Justin Hankins
 
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Post » Sat Jun 22, 2013 8:19 am


They are http://www.gamesas.com/topic/1397934-on-broken-planet-elder-scrolls-mods/, but it might take a while. If the mod you want is a dead link on PES, check for it on http://mw.modhistory.com/search or Morrowind Nexus. Failing that, mention the mod in Mod Detectives here and someone will try to find it.
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dav
 
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Post » Sat Jun 22, 2013 6:53 am

Ummm, isn't PES part of FilePlanet? And therefore being shut-down? That means those links will not be fixed until they find a new host.
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Andy durkan
 
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Post » Fri Jun 21, 2013 5:52 pm

I've uploaded the MPP 1.6.5beta and 1.6.4 on MW Mod History:
http://mw.modhistory.com/download--7127 1.6.5 beta
http://mw.modhistory.com/download--7128 1.6.4
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Fiori Pra
 
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Post » Sat Jun 22, 2013 5:07 am


No, PES has its own servers now. Read the thread by Xargoth that I linked you and get the scoop from the admin of PES. /biggrin.png' class='bbc_emoticon' alt=':D' />
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Chloe Yarnall
 
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Post » Sat Jun 22, 2013 8:18 am

Yeah, I got 1.6.5b BTB from the BTB site, that wasn't a problem. It was the PES links that don't work. Thnx anyway arvythrend though.
Dana some of those PES links work, others bring up the FilePlanet page (from PES), those are the prob.

This will be the first time my wife plays Morrowind, and she has been playing Skyrim, so I want her experience to be the best it can be. If it is too lame, she may reject it.

Unfortunately, I am not getting all the BTB mods either. Bc of the FP fail. Links don't work. I have e-mailed him. OK I may try the mod detectives for them. I am not in a big hurry, she has weeks of gaming to keep her busy 'till then.
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Kortniie Dumont
 
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Post » Fri Jun 21, 2013 10:28 pm


That's correct. It's all detailed in the link I gave you. Hopefully it gets fixed up soon - a lot of people have pitched in to help.
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sam
 
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Post » Sat Jun 22, 2013 7:37 am

Well I just found Better Bodies 2.2 here:
http://morrowind.nexusmods.com/mods/3880
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El Khatiri
 
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Post » Sat Jun 22, 2013 8:34 am

Where can I find the "Morrowind code patch"? When I search for it on this site, the word "code" disappears, giving me many false-positives.
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Javier Borjas
 
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Post » Sat Jun 22, 2013 7:19 am

Official Site
http://morrowind.nexusmods.com/mods/19510/
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ijohnnny
 
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