Weapons, Mods and Ammo Mega-Thread #7

Post » Sat Feb 05, 2011 7:07 pm

(posted this on another thread and got locked, damn mods)


I have to assume you do realise the game is done, right? I'm not sure I can understand why anyone would wish to ask for anything when the likelyhood of this happening is completely 0%, and I can't understand why someone would make the above quoted rule infraction or call the folks of this thread names and then come post here. But to each his own, and you're welcome to ask away here. I suppose we'll call it "what weapons do you want to add in any DLC, a subsidiary of the Weapons Thread" I would appreciate accordance with the forum rules, please. I have no intention of seeing this thread get locked.
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Suzie Dalziel
 
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Post » Sat Feb 05, 2011 6:25 pm

Gatling Plasma Gun: It could work.

Don't see how it could.
Only automatic energy weapons are flamer, incinerator and gatling laser.
Don't think that anyone has the resources or knowledge to create one.
Maybe with the exception of Shi (Who's not in this game) and Enclave (who's presence is fairly limited).
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Ashley Tamen
 
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Post » Sat Feb 05, 2011 11:57 pm

aight heres a tight idea for a gun.. a regular shotgun thats been not been modified whatsoever but the ammo it uses is instead of your conventional shotgun shell filled with pellets it shoots a shotgun shell but the pellets are highly explosive on contact with whatever surface your shooting at.. so it basically shoots exploding shotgun blasts.. dam thats tight
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Laura Elizabeth
 
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Post » Sun Feb 06, 2011 5:00 am

aight heres a tight idea for a gun.. a regular shotgun thats been not been modified whatsoever but the ammo it uses is instead of your conventional shotgun shell filled with pellets it shoots a shotgun shell but the pellets are highly explosive on contact with whatever surface your shooting at.. so it basically shoots exploding shotgun blasts.. dam thats tight

So explosive pellets then?
Would be better as a craftable/special ammo for regular shotguns.
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Love iz not
 
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Post » Sat Feb 05, 2011 6:30 pm

Don't see how it could.
Only automatic energy weapons are flamer, incinerator and gatling laser.
Don't think that anyone has the resources or knowledge to create one.
Maybe with the exception of Shi (Who's not in this game) and Enclave (who's presence is fairly limited).

A place to find any one of a kind kick-ass/new Energy Weapons (Maybe Plasma Gatling Gun?) will probably be the http://fallout.wikia.com/wiki/Devil%27s_Throat, I really can't wait to find & explore every last bit of that place. :tops:

EDIT: Off-topic but do you think that the Centaurs will have their old look or retain the look from Fallout 3? I was thinking since the earlier vids we saw only had place-holders they could have changed the model for it since then.
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Richus Dude
 
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Post » Sat Feb 05, 2011 7:00 pm

aight i guess if you want to say that then yea explosive pellets... maybe make the shells a bit larger to for a bigger aoe but you gotta admit great idea
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Rudi Carter
 
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Post » Sat Feb 05, 2011 3:29 pm

Don't see how it could.
Only automatic energy weapons are flamer, incinerator and gatling laser.
Don't think that anyone has the resources or knowledge to create one.
Maybe with the exception of Shi (Who's not in this game) and Enclave (who's presence is fairly limited).

I imagine it would be like any other engineering exercise: Making something work faster takes more power and creates more heat. A gatling plasma gun would overcome the heat issue just like all multibarrel weapons do: Use multiple plasma projectors/nozzles (or whatever they're called). The power problem would be more acute. I would expect one to eat up ECpacks at a much faster rate than the other gatling weapons.
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Marnesia Steele
 
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Post » Sat Feb 05, 2011 5:47 pm

We have that if you put the mod on the plasma caster with increased rate of fire. :wink_smile:

Well, thats not really "gatling" style. I was I picturing the regular plasma rifle with three barrels arranged in a triangular fashion, so when rotating a fuel source emits and energy charge to the barrel currently at the top of the arrangement, then rotating, thus eliminating the time between shot that a regular plasma rifle would need to recharge, cool down, whatever it does between shots creating a faster rate of fire. It would still be around the size of a plasma rifle, maybe a bit larger in the front to accept the 3 barrels.
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TASTY TRACY
 
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Post » Sun Feb 06, 2011 3:29 am

I imagine it would be like any other engineering exercise: Making something work faster takes more power and creates more heat. A gatling plasma gun would overcome the heat issue just like all multibarrel weapons do: Use multiple plasma projectors/nozzles (or whatever they're called). The power problem would be more acute. I would expect one to eat up ECpacks at a much faster rate than the other gatling weapons.

So it's not very economical to create such a weapon when there's other cheaper weapons already available?
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Beast Attire
 
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Post » Sat Feb 05, 2011 9:09 pm

So it's not very economical to create such a weapon when there's other cheaper weapons already available?


But if it gets the job done better than the regular rifle then I don't see why not.
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Alyna
 
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Post » Sat Feb 05, 2011 4:58 pm

aight i guess if you want to say that then yea explosive pellets... maybe make the shells a bit larger to for a bigger aoe but you gotta admit great idea

You can't make the shells larger... then they would not fit in the gun. Not really a new idea by any means, its been thrown around quite a bit.
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TRIsha FEnnesse
 
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Post » Sun Feb 06, 2011 12:53 am

But if it gets the job done better than the regular rifle then I don't see why not.

But who has the money for this?
Who has the resources to waste on a weapon that drains ammo at such an incredible rate?
Doesn't matter if it's a lot stronger, it needs to be practical and economical too.
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Liv Brown
 
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Post » Sun Feb 06, 2011 5:46 am

So it's not very economical to create such a weapon when there's other cheaper weapons already available?

The fatman(espicially the MIRV) wasn't very economical, but it was still fun as hell, and got the job done, with a bang.
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Marine Arrègle
 
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Post » Sun Feb 06, 2011 12:49 am

aight just make a new larger shotgun called... "the 'sploder" lol and have it specifically engineered to fire the bigger highly explosive shells.
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Mélida Brunet
 
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Post » Sun Feb 06, 2011 4:21 am

aight just make a new larger shotgun called... "the 'sploder" lol and have it specifically engineered to fire the bigger highly explosive shells.

So. not only do we have to get the materials to craft the bullets, then....craft them. But we also have to find this shotgun, and we can only use it, only with that ammo? No thank you.
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james reed
 
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Post » Sat Feb 05, 2011 4:57 pm

aight than my fallback weapon that i say they should make is the exploding dolphin with a death ray on their head cannon.
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Symone Velez
 
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Post » Sun Feb 06, 2011 1:28 am

So. not only do we have to get the materials to craft the bullets, then....craft them. But we also have to find this shotgun, and we can only use it, only with that ammo? No thank you.

But complex complexity is complexibly fun! :ahhh:
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Charlotte Lloyd-Jones
 
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Post » Sun Feb 06, 2011 6:26 am

aight than my fallback weapon that i say they should make is the exploding dolphin with a death ray on their head cannon.

No.
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Veronica Flores
 
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Post » Sat Feb 05, 2011 4:45 pm

aight than my fallback weapon that i say they should make is the exploding dolphin with a death ray on their head cannon.

It explodes, has a head cannon and a death ray on top of the cannon?
If this was Borderlands I'd call you brilliant.
But it's Fallout, so no thanks. :)
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Rozlyn Robinson
 
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Post » Sun Feb 06, 2011 3:36 am

So it's not very economical to create such a weapon when there's other cheaper weapons already available?

Sure. All things are a compromise. While it would be a very expensive weapon to make and maintain, it sure would deal some serious damage. The question would then be: Is the extra cost worth the greater lethality. The answer to this question throughout history is almost always a resounding yes.
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Roanne Bardsley
 
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Post » Sun Feb 06, 2011 7:17 am

@gabriel77dan thanks for taking the joke man.. lol just messin with ya boss
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Jaki Birch
 
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Post » Sat Feb 05, 2011 8:59 pm

Everyone around here (including me) thinks it's a .308 since 30-06 isn't confirmed to be in game neither is .45 so a thompson, if in, would be in 9 or 10mm.


Aye, i know, it will most likely be in .308, as no .30-06 cartridge was ever announced and .308 is almost as powerful as the 30-06 and yeah yeah i know. Would be an odd twist if it was in .45-70 eh? And if they did include the thompson, i'd rather it be in 10 mil than 9, as the 10 is as powerful as a .357, (in real life that is), i don't know how it will compare in the game. And i mean the 9mm is a great cartridge, but i just like something with a little more kick to it, i shall probably be using the 12.7mm pistol in the game. I've shot the Desert Eagle, and it is one funnnn little gun. :)
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Esther Fernandez
 
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Post » Sun Feb 06, 2011 7:37 am

@gabriel77dan thanks for taking the joke man.. lol just messin with ya boss

I reckon it's time for some seriousness. There a few new folks around here and maybe a fresh perspective will help us out with a little riddle Josh Sawyer gave us a while ago. Josh told us that in each Guns (skill) ammo size, ie: 9mm, 10mm, .357mag, etc.., there would be at least two weapons in all sizes but one. We have narrowed it down to 4 remaining ammo sizes: BB, .45-70 Gov, .50MG and 12.7mm. That means that there are at least three more unannounced weapons out there, and only one of these calibers will have one weapon. This does not include uniques, just the base weapons. (Hunting Revolver and it's unique Ranger Sequoia are only one base weapon type). Unless, of course, there might be unknown ammo calibers also. I doubt it, I think we know all of them, but you never know.
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remi lasisi
 
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Post » Sat Feb 05, 2011 11:04 pm

I reckon it's time for some seriousness. There a few new folks around here and maybe a fresh perspective will help us out with a little riddle Josh Sawyer gave us a while ago. Josh told us that in each Guns (skill) ammo size, ie: 9mm, 10mm, .357mag, etc.., there would be at least two weapons in all sizes but one. We have narrowed it down to 4 remaining ammo sizes: BB, .45-70 Gov, .50MG and 12.7mm. That means that there are at least three more unannounced weapons out there, and only one of these calibers will have one weapon. This does not include uniques, just the base weapons. (Hunting Revolver and it's unique Ranger Sequoia are only one base weapon type). Unless, of course, there might be unknown ammo calibers also. I doubt it, I think we know all of them, but you never know.


About the BB's, what else could they be used for? The only thing I for see the obvious BB gun. Maybe is like a non-lethal round?
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Skrapp Stephens
 
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Post » Sun Feb 06, 2011 6:01 am

About the BB's, what else could they be used for? The only thing I for see the obvious BB gun. Maybe is like a non-lethal round?

I can easily think of possible weapons in each caliber, that's the problem. We can't agree on which it may be.

BB - BB rifle, BB pistol
.50 - AMR, HMG
12.7mm - Pistol, SMG (my money is on the poorly named cybercowpoke SMG is really the 12.7mm SMG)
.45-70 - BFR, any number of single shot rifles or lever-actions.

So if you say there'e no BB pistol, then that means there's a helluva chance there's a .50cal MG. And so on.
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Code Affinity
 
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