Weapons, Mods and Ammo Mega-Thread #11

Post » Tue Dec 07, 2010 9:20 pm

I think putting a scope on a BB gun could be fun, especially with Boone as your companion if you put him on passive.

*fft*

*dink*

*RAAAWR*

"Spotted."

*BOOM*

"Got him."
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Heather Kush
 
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Post » Wed Dec 08, 2010 4:00 am

There wasn't any confirmation that every weapon has 3 mods, it has been confirmed that every weapon has a max. of 3 mods. That means the GECK won't alow you to put anymore mods into them and the gun with more mods in the game will have the max. of 3 mods.

he has a point and you dont need the GECK you can use the weapon mods on consoles too.
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Sherry Speakman
 
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Post » Wed Dec 08, 2010 5:25 am

Sorry if this has been asked/answered but with 11 threads, I don't have that kind of time lol.

Is it known where the player will acquire the recipes to make new ammo types?
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Myles
 
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Post » Tue Dec 07, 2010 4:47 pm

There wasn't any confirmation that every weapon has 3 mods, it has been confirmed that every weapon has a max. of 3 mods. That means the GECK won't alow you to put anymore mods into them and the gun with more mods in the game will have the max. of 3 mods.

Why wouldn't there be a mod for it? You're stubbornly resisting the idea that a BB gun can be modded, for what?! You are arguing for arguings sake, and haven't presented a legitimate reason for the BB gun to be a piece of crap in a game where crap-cannons are deadly... stop arguing.
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TOYA toys
 
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Post » Tue Dec 07, 2010 10:50 pm

Because there is no reason to mod a useless weapon, that's my point dude, it maybe just my opnion or just common sence. I don't think there will be a mod that makes the BB gun a powerfull and usefull weapon and I see no reason why do you think there will be a mod like that. I'm not resisting the idea that it can be modded, I'm simply saying that it won't.
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Invasion's
 
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Post » Tue Dec 07, 2010 10:06 pm

What is his point? He said that every gun in the game has 3 mods and I denied. Simple as that.

Thats what i put? *looks* oops, Every gun CAN HAVE* three mods. So why not one for the BB gun?
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Jeffrey Lawson
 
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Post » Wed Dec 08, 2010 6:41 am

Why wouldn't there be a mod for it? You're stubbornly resisting the idea that a BB gun can be modded, for what?! You are arguing for arguings sake, and haven't presented a legitimate reason for the BB gun to be a piece of crap in a game where crap-cannons are deadly... stop arguing.

i think he means basically they put the BB gun in the game because it was funny that said i cant say that the BB gun absolutely most definatly can not be modded but dont hold your breath because it wasnt meant to be a real weapon just for s##ts and giggles.
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Len swann
 
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Post » Tue Dec 07, 2010 11:05 pm

It's not much more than that.

Whatever floats your guys boat, it's not like it'll make it into the game at this point, though it would be pretty funny to go on a killing spree with a BB gun.
*runs in to raiders*
Raider:Look, fresh meat.
*pulls out bb gun*
Raider: *laughs* Awww, Look at that wee little thang'"
*boom*
*other raiders stand and stare, then run*

How do you know it's not already in the game, hmmm?
Eheheheh

What, a desperate watelander could turn the BB gun into a lethal weapon? First, he wouldn't be desperate if he knew how to turn his toy into a high-power weapon. He would have done it form the start instead of waiting until getting to a critical point. And dude, belive me, the BB gun will most likely be a no-mod, weak weapon, if it ever comes to appear in the New Vegas.

Look, you're out of ammo, and on the run from a bunch of centaurs. Thankful that they're so slow, you duck into a warehouse and barricade the door. You look for ammo, but all there is, is a bunch of junk, a BB gun, and a workbench.

The centaurs are pounding on the door. Now, functional fixedness will tell you that your BB gun is useless. Might as well just give up and get eaten. But a creative, desperate mind will say "hmm, what can I do with this pneumatic system here" and create a monstrosity of a weapon out of a humble BB gun.

The centaurs burst open the door, and promptly, their heads burst open as well. There, a weapon created in a moment of desperation, that will continue to serve you.

There wasn't any confirmation that every weapon has 3 mods, it has been confirmed that every weapon has a max. of 3 mods. That means the GECK won't alow you to put anymore mods into them and the gun with more mods in the game will have the max. of 3 mods. And what did you won? It's not like this is a competition or something and someone had setup the teams. I'm just trying to prove my point from the start that is: the BB gun is useless (or not...) in Fallout and there will be most probably be no mod because of the simple reason that was already explained.


You have a point, it has not been confirmed that every weapon has at least 3 mods, however, it is expected. And if it's not in the game, even though I am buying it for 360, I will get a new PC and buy New Vegas for it, just to mod in some high power mods for my BB gun.

ALSO, remember, Sawyer said that every "guns" category ammo type has more than one weapon that fires it, except for one. .50MG has already been confirmed to be the lone ammo type, only being fired by the Anti-materiel rifle.

Which meeeeeans, that there is more than one BB weapon, unless Sawyer was telling a lie. Are you calling Sawyer a liar?
Now the way I see it, this could go a few ways. There might be a BB pistol. You might also be able to use BBs as a "slingshot" ammo for the Dart Gun.

OR, perhaps there is a high powered air rifle in the game as well.
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Louise Andrew
 
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Post » Wed Dec 08, 2010 8:08 am

i think he means basically they put the BB gun in the game because it was funny that said i cant say that the BB gun absolutely most definatly can not be modded but dont hold your breath because it wasnt meant to be a real weapon just for s##ts and giggles.

This is Fallout, and in Fallout, every gun CAN kill. Rock-it launcher is example.
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Sabrina Schwarz
 
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Post » Wed Dec 08, 2010 8:18 am

This is Fallout, and in Fallout, every gun CAN kill. Rock-it launcher is example.

true lol
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Adam
 
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Post » Tue Dec 07, 2010 11:04 pm

Thats what i put? *looks* oops, Every gun CAN HAVE* three mods. So why not one for the BB gun?

Dude, I don't know, seriously, I just don't think there will be a mod for it, just my expetations. I don't think there will be, and most likely it won't. Why would the devs want to mod it? If want poison dart, you pick the dart gun, that will most likely be in the game. If you want a powerfull sniper rifle... well... there is always the Anti-meteriel rifle. Seriosuly, do you really belive there will be a BB gun mod?
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Alyna
 
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Post » Wed Dec 08, 2010 4:54 am

Because there is no reason to mod a useless weapon, that's my point dude, it maybe just my opnion or just common sence. I don't think there will be a mod that makes the BB gun a powerfull and usefull weapon and I see no reason why do you think there will be a mod like that. I'm not resisting the idea that it can be modded, I'm simply saying that it won't.

There is no reason to mod a useless weapon? How about to make it useful?

Dude, I don't know, seriously, I just don't think there will be a mod for it, just my expetations. I don't think there will be, and most likely it won't. Why would the devs want to mod it? If want poison dart, you pick the dart gun, that will most likely be in the game. If you want a powerfull sniper rifle... well... there is always the Anti-meteriel rifle. Seriosuly, do you really belive there will be a BB gun mod?

But see, that's the thing, why use the sniper rifle when the Anti-materiel rifle exists?
Because that is a late game weapon. There's a reason weapon tiers exist, so you can progress through more and more powerful weapons.
At the lower tiers, you have to be creative to make the best of what you have, and that's why I think modding a BB gun to get some use out of it makes sense.


Also, please don't forget the less lethal aspect, the BB gun might be useful for knocking people out. Maybe you can get rubber BBs for just that purpose.
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kristy dunn
 
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Post » Wed Dec 08, 2010 8:36 am

Dude, I don't know, seriously, I just don't think there will be a mod for it, just my expetations. I don't think there will be, and most likely it won't. Why would the devs want to mod it? If want poison dart, you pick the dart gun, that will most likely be in the game. If you want a powerfull sniper rifle... well... there is always the Anti-meteriel rifle. Seriosuly, do you really belive there will be a BB gun mod?

It makes more sense for there to be a mod for ghe exact reason that it IS weak, and needs an upgrade.
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Dean Ashcroft
 
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Post » Wed Dec 08, 2010 1:17 am

I think putting a scope on a BB gun could be fun, especially with Boone as your companion if you put him on passive.

*BOOM*



More like *BIP*

There will be at least three mods per each weapon.
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Hilm Music
 
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Post » Tue Dec 07, 2010 11:09 pm

More like *BIP*

There will be at least three mods per each weapon.

You don't understand, he's so used to his gun going "boom" that he says it whenever he shoots.

The gun goes *bip*, but he goes *BOOM*.
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Cayal
 
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Post » Wed Dec 08, 2010 10:00 am

More like *BIP*

There will be at least three mods per each weapon.

Confirmed?
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jeremey wisor
 
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Post » Wed Dec 08, 2010 12:00 am

You don't understand, he's so used to his gun going "boom" that he says it whenever he shoots.

The gun goes *bip*, but he goes *BOOM*.

Oh, thought he meant the impact or something.
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Jade Barnes-Mackey
 
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Post » Wed Dec 08, 2010 10:16 am

It makes more sense for there to be a mod for ghe exact reason that it IS weak, and needs an upgrade.

Well, I think you 2 have apoint now. If it's useless, why not make it usefull? But see, to make it usefull you got to have "X" amount of caps, and getting a new weapon "Y" amount of caps. Like when you have something that is broken, but that is broken in such a way that would be more expensive to upgrade it than to buy a new, better one. But that really depends, in the BB gun case, I really think that it would be more expensive to buy a mod to make it powerfull than to Kill a convict and take his weapons. If you wonder how to kill him if he is armed, in the start of the game you get a 9mm pistol (That is, by the way, better than BB gun), and if you run out of ammo, you have a golf club with which you can hit him in the nuts... My point is if, in the begginig of the game "you start with something you are good with" (Josh Sawyer words) and that is better than the BB gun and, until you find a BB gun, you will most likely have even more powerfull guns, why would you want to switch it back to the lame, useless BB gun?
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Alexander Lee
 
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Post » Wed Dec 08, 2010 6:59 am

Well, I think you 2 have apoint now. If it's useless, why not make it usefull? But see, to make it usefull you got to have "X" amount of caps, and getting a new weapon "Y" amount of caps. Like when you have something that is broken, but that is broken in such a way that would be more expensive to upgrade it than to buy a new, better one. But that really depends, in the BB gun case, I really think that it would be more expensive to buy a mod to make it powerfull than to Kill a convict and take his weapons. If you wonder how to kill him if he is armed, in the start of the game you get a 9mm pistol (That is, by the way, better than BB gun), and if you run out of ammo, you have a golf club with which you can hit him in the nuts... My point is if, in the begginig of the game "you start with something you are good with" (Josh Sawyer words) and that is better than the BB gun and, until you find a BB gun, you will most likely have even more powerfull guns, why would you want to switch it back to the lame, useless BB gun?

For fun. And, because it's a quiet weapon, that could potentially even be more powerful than a .22 silenced depending on the mods and ammo and poisons you put on it.
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xxLindsAffec
 
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Post » Tue Dec 07, 2010 9:54 pm

More like *BIP*

There will be at least three mods per each weapon.

No, there won't be "at least" three mods per weapon because first: to be "at least", it got to be the least and, in that case, it's not. And second: It hasn't been confirmed that there will be 3 mods per weapon. It has been confirmed that every weapon has a max of 3 mods, depending on if you change on GECK or use Vanilla F:NV, the max is 3.
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A Dardzz
 
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Post » Tue Dec 07, 2010 11:14 pm

My point is if, in the begginig of the game "you start with something you are good with" (Josh Sawyer words)

I preordered the caravan pack and may need a medium range gun. And the BB Gun & BBs are dirt cheap, as will be the mods, most likely.
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kirsty joanne hines
 
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Post » Wed Dec 08, 2010 2:05 am

I saw the updated http://fallout.wikia.com/wiki/Fallout:_New_Vegas_. Looking good!
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abi
 
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Post » Wed Dec 08, 2010 5:56 am

I preordered the caravan pack and may need a medium range gun. And the BB Gun & BBs are dirt cheap, as will be the mods, most likely.

They are cheap, but rare. And, belive me, if they made for the pre-order a pack with guns and armor, it's because they are worth it, and you will have no problems using them (at least in the start). And the BB gun isn't the best exemple of precision.
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Tiffany Carter
 
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Post » Wed Dec 08, 2010 1:58 am

Maybe Hop up isn't the right word to use, the term hop-up refers to the extended range you get while using it, hence hopping up the range/impact.
I'm thinking of more a high pressure system, a system that compresses the air more when you pump up the gun, allowing the BBs to be fired at very high velocities.

energy=mass x velocity2 For a .177 BB to attain the same energy as a .357 magnum, it would have to travel at a pretty increadible speed. I would do the math, but i could not find how much a BB weighs in grains very easily, and I'm lazy.

And yes, I read it, i was using the argument I know to prove my point that has been the same from the start, that, besides making it able to poison someone, a BB gun mod is useless. A scope or a extended magazine for exemple, the first one would be useless as the weapon is not precise enought for long range use and the second is just pointless, why would you want a extended magazine on something that fires about 45 bullets per/min and is able to hold 50 bullets?

Since usefulness is subjective to the user's needs and perception, you can only aver it is useless to you. Others may find it differently.
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chirsty aggas
 
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Post » Wed Dec 08, 2010 6:19 am

No, there won't be "at least" three mods per weapon because first: to be "at least", it got to be the least and, in that case, it's not. And second: It hasn't been confirmed that there will be 3 mods per weapon. It has been confirmed that every weapon has a max of 3 mods, depending on if you change on GECK or use Vanilla F:NV, the max is 3.

Well if your right that is a shame, though to me this is all about wording by the devs saying this correctly.

But still mods for the BB gun still holds water.
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Emily abigail Villarreal
 
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