Werewolves & Skyrim Gamejam Discussion pt.2

Post » Thu Jun 07, 2012 12:14 pm

I'd like to argue that a slight bit, if you don't mind.

Both werewolves and vampires portray a person losing their humanity, but usually in very different ways. Werewolves are cursed beings who lose their humanity in return for a beastlike form, great power, which overwhelms them and makes them operate on instinct. They're tragic figures because they know what's about to happen to them but they're unable to fight it.

Similarly, vampires lose their humanity in return for great power, but unlike werewolves, they keep their human form and mind. In effect, they are more dangerous because not only can they blend in with their prey, but they can act with all of their rational. Because of that I would argue their better predators.

Regardless, both are severely lacking in Skyrim, which is disappointing.
Ehhhh... I will comment on this because I think werewolves are far more dangerous when it comes to killing and all that, but vampires are the better predator in the sense of stalking the prey since they still look human making it easy for them to hunt in society. Overall I would say werewolves are more dangerous as I would rather come across a vampire than a werewolf because it would probably tear you to shreds in seconds.
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Sarah Edmunds
 
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Post » Thu Jun 07, 2012 11:21 pm

good idea, make a few small differences, maybe a little bit like this? http://skyrim.nexusmods.com/downloads/file.php?id=7169

Yeah something like that i guess. :)

Yes, but they will never be what they could have been. They have our money now. And they are already f^&%ing over Vampires with this Dawnguard Vampire Lord RETCON.

Could be fun, who knows. ONly one way to found out really.
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Jessica Phoenix
 
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Post » Thu Jun 07, 2012 9:22 pm

The heck? When did patch 1.6 come out?.... Seems we have mounted combat now people :D it must be OUR TURN soon!.....
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Kat Lehmann
 
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Post » Thu Jun 07, 2012 10:38 pm

The heck? When did patch 1.6 come out?.... Seems we have mounted combat now people :biggrin: it must be OUR TURN soon!.....
"I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack :wink:"-Vsions. Developer responsible for working on werewolves and the Vampire Lord.

There you go. Celebration time.
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Kirsty Collins
 
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Post » Fri Jun 08, 2012 1:30 am

I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack :wink:
http://www.gamesas.com/topic/1369690-a-call-to-the-wolfpack/page__pid__20851222__st__61

EDIT: ninja'd by werewolfandampire. grr
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Erin S
 
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Post » Thu Jun 07, 2012 11:00 pm

"I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack :wink:"-Vsions. Developer responsible for working on werewolves and the Vampire Lord.

There you go. Celebration time.
I just responded to this on the Dawnguard thread. I hope this means wild werewolves, forced lunar transformations, and a werewolf faction that we can join.
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AnDres MeZa
 
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Post » Thu Jun 07, 2012 10:01 pm

"I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack :wink:"-Vsions. Developer responsible for working on werewolves and the Vampire Lord.

There you go. Celebration time.

I think I just......
CREAMED....
IN
MY PANTS!

o_o holy....it's gunna happen, it's gunna happen oh my god it's actually gunna happen SOMETHING is gunna happen o_o...... Oh god oh god oh god it could be the net or so patch o_o...... I think my heart is racing!!!

I just responded to this on the Dawnguard thread. I hope this means wild werewolves, forced lunar transformations, and a werewolf faction that we can join.

Any of those would be cool and a helpful addition to the feeling of the Werewolf.
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Hayley O'Gara
 
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Post » Fri Jun 08, 2012 12:05 am

... there already is a werewolf faction
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Anne marie
 
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Post » Thu Jun 07, 2012 6:11 pm

... there already is a werewolf faction
Not the Companions because once you finish that questline there is only one other werewolf. I want a new faction, or group that has quests to hunt down other werewolves or something like that.
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lacy lake
 
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Post » Fri Jun 08, 2012 12:22 am

Not the Companions because once you finish that questline there is only one other werewolf. I want a new faction, or group that has quests to hunt down other werewolves or something like that.
Why do they have to hunt down other werewolves? Maybe they can hunt down the Vigilantes of Stendarr.
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Ryan Lutz
 
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Post » Fri Jun 08, 2012 2:10 am

Why do they have to hunt down other werewolves? Maybe they can hunt down the Vigilantes of Stendarr.
I was using that as an example, and maybe it is because they are encroaching on their territory. I would like some quests to hunt down Vigilants of Stendarr too.
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Margarita Diaz
 
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Post » Fri Jun 08, 2012 3:18 am

Why do they have to hunt down other werewolves? Maybe they can hunt down the Vigilantes of Stendarr.

I kill and eat them every chance I get.
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GPMG
 
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Post » Thu Jun 07, 2012 11:57 am

Yep i don't like vigilantes they're too rude and feel too entitled to strike down anyone even "good vampires" but no one attacks me :verymad:
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Lauren Dale
 
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Post » Thu Jun 07, 2012 4:12 pm

Yep i don't like vigilantes they're too rude and feel too entitled to strike down anyone even "good vampires" but no one attacks me :verymad:

o.o That is because everyone LOVES you! 83
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hannaH
 
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Post » Thu Jun 07, 2012 6:44 pm

The flying Vampire Lord?..... what the hell? They're doing it in the Dawngaurd star thing o_o the the DLC.... oh my god.... that seems so much awesome. I bet you vampire people are so excited about it 8O
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Ana Torrecilla Cabeza
 
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Post » Thu Jun 07, 2012 3:25 pm

The flying Vampire Lord?..... what the hell? They're doing it in the Dawngaurd star thing o_o the the DLC.... oh my god.... that seems so much awesome. I bet you vampire people are so excited about it 8O

I didn't even know the trailer was out for it until today, and all I gotta say is :banana: :banana:

But once I did see it.... it occurred to me that,
"I cant tell you guys enough how much I love reading your adventures and roleplaying with werewolves. That is one of my favorite things to work on. His paired kill which grabs an npc's head and throws them is my personal favorite. I wish i had had more time because I wanted to actually put in different werewolves based on your race and traits, but hey, you gotta finish the game sometime right? Anyway the future looks bright for men and women of the pack :wink:"-Vsions. Developer responsible for working on werewolves and the Vampire Lord.

There you go. Celebration time.

had been posted in my topic on werewolves, which got the old gears turning..... Perhaps the " Dawnguard " in the up coming DLC are a faction of werewolves who hunt vampires, kinda like " Underworld " :shrug: Just a thought, after Visions posted in my topic I start to drum up ideas, but after watching the DLC trailer a " Underworld " plot came to mind :happy:
So what do you guys think? Are us werewolves gonna be pitted against the Vamps with a clan of Vamp hunting wolves? And vise versa for Vamps, become a Vamp lord, join a vamp clan and destroy your werewolf hunters?
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Joe Alvarado
 
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Post » Thu Jun 07, 2012 9:24 pm

had been posted in my topic on werewolves, which got the old gears turning..... Perhaps the " Dawnguard " in the up coming DLC are a faction of werewolves who hunt vampires, kinda like " Underworld " :shrug:
Hopefully not. There's no reason for werewolves to group together to fight vampires, and the whole "Dawnguard" thing doesn't fit the style. The powers you get as a werewolf aren't suited for being in an organized defense force that needs to protect people from a big threat. Being in beast form is too volatile, and not something that can be controlled. Your mind is not your own when out hunting.

I'd expect the werewolf stuff vsions was referring to is either a future DLC, or free patch content.
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Noely Ulloa
 
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Post » Thu Jun 07, 2012 11:17 pm

Hopefully not. There's no reason for werewolves to group together to fight vampires, and the whole "Dawnguard" thing doesn't fit the style. The powers you get as a werewolf aren't suited for being in an organized defense force that needs to protect people from a big threat. Being in beast form is too volatile, and not something that can be controlled. Your mind is not your own when out hunting.

I'd expect the werewolf stuff vsions was referring to is either a future DLC, or free patch content.

But Vamps and werewolves have been at each others throats for as long as the myths have been around, perhaps upon joining the " Dawnguard " you learn better control of your beast form much like that of a " great " werewolf or a much more senior wolf. I don't mean just like " Underworld " just the war between vamps and werewolves that is depicted in the movie. We all saw the " lycanthropy tree " in the game jam vid maybe having better control over beast form will be in the tree? Anyway, it's just a thought and once vsions posted in my topic the old mouse wheel started spinning is all.
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Jade Payton
 
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Post » Thu Jun 07, 2012 1:43 pm

I didn't even know the trailer was out for it until today, and all I gotta say is :banana: :banana:

But once I did see it.... it occurred to me that,


had been posted in my topic on werewolves, which got the old gears turning..... Perhaps the " Dawnguard " in the up coming DLC are a faction of werewolves who hunt vampires, kinda like " Underworld " :shrug: Just a thought, after Visions posted in my topic I start to drum up ideas, but after watching the DLC trailer a " Underworld " plot came to mind :happy:
So what do you guys think? Are us werewolves gonna be pitted against the Vamps with a clan of Vamp hunting wolves? And vise versa for Vamps, become a Vamp lord, join a vamp clan and destroy your werewolf hunters?

Yeah I'm excited too. but what you're saying DOES make sense, and "could" happen. If it does it would be so amazing!

Hopefully not. There's no reason for werewolves to group together to fight vampires, and the whole "Dawnguard" thing doesn't fit the style. The powers you get as a werewolf aren't suited for being in an organized defense force that needs to protect people from a big threat. Being in beast form is too volatile, and not something that can be controlled. Your mind is not your own when out hunting.

I'd expect the werewolf stuff vsions was referring to is either a future DLC, or free patch content.

It may not be such a defensive force, perhaps more of an attacking wave or verocious hostile Werewolves taking on their deep hearted enemy the Vampire, regardless of human like. But I know for one thing IF the Lycanthropy perk tree is unleashed it's gunna be like the final fight in Van Helsing when I get to sink my claws into a Vampire Lord >8D

But Vamps and werewolves have been at each others throats for as long as the myths have been around, perhaps upon joining the " Dawnguard " you learn better control of your beast form much like that of a " great " werewolf or a much more senior wolf. I don't mean just like " Underworld " just the war between vamps and werewolves that is depicted in the movie. We all saw the " lycanthropy tree " in the game jam vid maybe having better control over beast form will be in the tree? Anyway, it's just a thought and once vsions posted in my topic the old mouse wheel started spinning is all.

Gaining more powers.... perhaps even a more "evolved" form of a Werewolf like the Vampires have a Vampire Lord perhaps Werewolves have a sort of "Alpha"/"Lord" form which may be a BIGGER beastier Werewolf. Who knows, but what ever happens I am so excited about this. and I just know it will be BRILLIANT! And as I said previously Give me a Lycanthrope perk tree before it's release and I'll happily reenact the final Van Helsing fight with Werewolf vs Vampire.... hell I might just reenact Underworld except with1 Werewolf slaughtering an entire Vampire army >8D MWAAHHAHAHAHAHA.....Im so happy o,,o
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A Boy called Marilyn
 
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Post » Fri Jun 08, 2012 3:34 am

Yeah I'm excited too. but what you're saying DOES make sense, and "could" happen. If it does it would be so amazing!



It may not be such a defensive force, perhaps more of an attacking wave or verocious hostile Werewolves taking on their deep hearted enemy the Vampire, regardless of human like. But I know for one thing IF the Lycanthropy perk tree is unleashed it's gunna be like the final fight in Van Helsing when I get to sink my claws into a Vampire Lord >8D



Gaining more powers.... perhaps even a more "evolved" form of a Werewolf like the Vampires have a Vampire Lord perhaps Werewolves have a sort of "Alpha"/"Lord" form which may be a BIGGER beastier Werewolf. Who knows, but what ever happens I am so excited about this. and I just know it will be BRILLIANT! And as I said previously Give me a Lycanthrope perk tree before it's release and I'll happily reenact the final Van Helsing fight with Werewolf vs Vampire.... hell I might just reenact Underworld except with1 Werewolf slaughtering an entire Vampire army >8D MWAAHHAHAHAHAHA.....Im so happy o,,o

This is what I'm thinking the lycanthropy tree will do, and we might get a " Great wolf " or werewolf " lord " that has much more control over his/her transformation( beast form ). And we're being lead down the blood drenched road of the long lasting blood feud between vamps and werewolves. I know " Underworld " gets a :yucky: from most die hard Vamp and werewolf fans but to my knowledge " Underworld " and " Van Helsing " are the only movies to actually delve into the long lasting blood feud between the two and what caused it.
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Adrian Powers
 
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Post » Fri Jun 08, 2012 3:02 am

But Vamps and werewolves have been at each others throats for as long as the myths have been around
No they haven't. There may be the odd story here and there, but werewolves vs vampires didn't become popular until the Underworld movies. Most stories revolved around the vampire having a werewolf as a subservient pet, or the vampire being the werewolf himself, if they even interacted at all.

Vampires and werewolves on Tamriel have not been at each other throats, in either case. They are created and "led" by two separate Daedric princes who have no reason to fight each other. Any werewolf or vampire that hates a vampire or werewolf would do so for some personal reason. There's no hatred between the two groups, and trying to shoehorn a reason in would do a disservice to both of them.

One could, in fact, go so far as to say they would be on "friendly" terms (as friendly as territorial creatures can be, at any rate). They both give Arkay the finger, and their purposes aren't entirely dissimilar.

perhaps upon joining the " Dawnguard " you learn better control of your beast form much like that of a " great " werewolf or a much more senior wolf.
Which would completely ruin the appeal of werewolves to me. The point of it is that you don't have control over it. You become a beast that hunts and preys upon mortals, that's Hircine's sphere. It's an immense boost in power at the cost of being a wild beast. It's why werewolves are feared. Remove the cost, and it just becomes an ability people would be stupid to reject. The "we made a pact to better control ourselves" angle was done with the Companions anyway, and it already stinks that there's no lunar transformations.

Anyway, it's just a thought and once vsions posted in my topic the old mouse wheel started spinning is all.
I wouldn't expect Dawnguard to contain these implied werewolf improvements. The focus is heavily on vampires here, and werewolf additions would do better as their own thing. There's nothing to imply significant werewolf content in Dawnguard, and enough reason to think they'll take a back seat for now.
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carly mcdonough
 
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Post » Fri Jun 08, 2012 12:20 am

No they haven't. There may be the odd story here and there, but werewolves vs vampires didn't become popular until the Underworld movies. Most stories revolved around the vampire having a werewolf as a subservient pet, or the vampire being the werewolf himself, if they even interacted at all.

Vampires and werewolves on Tamriel have not been at each other throats, in either case. They are created and "led" by two separate Daedric princes who have no reason to fight each other. Any werewolf or vampire that hates a vampire or werewolf would do so for some personal reason. There's no hatred between the two groups, and trying to shoehorn a reason in would do a disservice to both of them.

One could, in fact, go so far as to say they would be on "friendly" terms (as friendly as territorial creatures can be, at any rate). They both give Arkay the finger, and their purposes aren't entirely dissimilar.

Ok you got me there, Vamps VS werewolves started way back in the black and white movies with " Dracula vs The wolfman " but to me that's still a long satnding twist to the lore, not to mention that it makes sense that servants( werewolves ) would stand up to their oppressors, and the fact that by all rights a werewolf would/should be the only thing that stands a chance going toe to toe with a vamp.

Which would completely ruin the appeal of werewolves to me. The point of it is that you don't have control over it. You become a beast that hunts and preys upon mortals, that's Hircine's sphere. It's an immense boost in power at the cost of being a wild beast. It's why werewolves are feared. Remove the cost, and it just becomes an ability people would be stupid to reject. The "we made a pact to better control ourselves" angle was done with the Companions anyway, and it already stinks that there's no lunar transformations.

Why? Both " forced " transformations and " willing " transformations have been recorded for werewolves, or wolf transformations through out time. The ones that can transform willingly are usually the ones who made a deal with an " evil " god or what not like the devil and are only out to indulge in death and bloody murder, then you have those how transform unwillingly and they are the one how have been cursed or according to some cultures, slept out side with the light of the full moon on their face. And why wouldn't you have more control over the beast form as time goes on? Vamps can control theirs, it's just better for movies or scary tales to say that you have no control over your transformations. There have always been shape shifters through out time, and for the most part they control their shape shifting.

I wouldn't expect Dawnguard to contain these implied werewolf improvements. The focus is heavily on vampires here, and werewolf additions would do better as their own thing. There's nothing to imply significant werewolf content in Dawnguard, and enough reason to think they'll take a back seat for now.

And how did you come up with this conclusion? Werewolves and Vampires walk hand in hand, I would venture to say that your wrong on that and that " Dawnguard " is gonna be focused around a vampire & werewolf story and that new benefits will be present in the DLC for both vampires amd werewolves.
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Krystal Wilson
 
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Post » Fri Jun 08, 2012 1:59 am

not to mention that it makes sense that servants( werewolves ) would stand up to their oppressors
Sure, but it's still not something that became popular in recent times until Underworld. Plus, werewolves in TES were never servants of vampires.

Both " forced " transformations and " willing " transformations have been recorded for werewolves, or wolf transformations through out time.
Here on Earth, but not in TES. Other than when having Hircine's Ring, Skyrim's Companions are the first depiction of werewolves that don't have forced transformations and a need to kill, and it's strongly implied because it was a pact with the Glenmoril Witches. And even then, the Companions still become "like wild beasts" when transformed.

And how did you come up with this conclusion?
The fact that there was no werewolf content shown, and there's nothing to say there will be werewolf content in it. An off-handed Dev comment that merely implies more werewolf content sometime in the future does not mean Dawnguard will have anything. Maybe it'll have a small something, but there's nothing yet to indicate that.

Werewolves and Vampires walk hand in hand
Just like in vanilla Morrowind and Oblivion. Morrowind had vampires from the get-go, and it took a handful of DLC and two expansions before werewolves showed up, and when they did, they didn't interact with vampires at all. In fact, the lycanthropy it had was not designed to be used passed the expansion's MQ and back on Vvardenfell. Oblivion had vampires from the start, and never got werewolves.

Skyrim is the first TES game that had werewolves at the start since Daggerfall, over 15 years ago. And in both cases, there were no direct interactions between them except for the odd quest (in Daggerfall there's a vampire quest where you need to clear out a dungeon that a pack of werewolves had moved into, and in Skyrim one of the radiant quests for the Companions may send you to a cave with vampires in it; that's all).
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Krystal Wilson
 
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Post » Thu Jun 07, 2012 12:27 pm

Sure, but it's still not something that became popular in recent times until Underworld. Plus, werewolves in TES were never servants of vampires.


Here on Earth, but not in TES. Other than when having Hircine's Ring, Skyrim's Companions are the first depiction of werewolves that don't have forced transformations and a need to kill, and it's strongly implied because it was a pact with the Glenmoril Witches. And even then, the Companions still become "like wild beasts" when transformed.


The fact that there was no werewolf content shown, and there's nothing to say there will be werewolf content in it. An off-handed Dev comment that merely implies more werewolf content sometime in the future does not mean Dawnguard will have anything. Maybe it'll have a small something, but there's nothing yet to indicate that.


Just like in vanilla Morrowind and Oblivion. Morrowind had vampires from the get-go, and it took a handful of DLC and two expansions before werewolves showed up, and when they did, they didn't interact with vampires at all. In fact, the lycanthropy it had was not designed to be used passed the expansion's MQ and back on Vvardenfell. Oblivion had vampires from the start, and never got werewolves.

Skyrim is the first TES game that had werewolves at the start since Daggerfall, over 15 years ago. And in both cases, there were no direct interactions between them except for the odd quest (in Daggerfall there's a vampire quest where you need to clear out a dungeon that a pack of werewolves had moved into, and in Skyrim one of the radiant quests for the Companions may send you to a cave with vampires in it; that's all).

Ok well we're just gonna have to agree to disagree, I'm open minded to adding/ improving on TES lore, where as it seems that your among the bunch that thinks it's a bad idea to add something new to the lore. Personally I think what I described would add to the epicness of Skyrim not take from it and as a werewolf my hopes for something for us in DLC is high.
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Bellismydesi
 
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Post » Thu Jun 07, 2012 1:50 pm

Ok well we're just gonna have to agree to disagree, I'm open minded to adding/ improving on TES lore, where as it seems that your among the bunch that thinks it's a bad idea to add something new to the lore.
I'm not against adding to or improving lore. The dragons did precisely that for me. But, IMO, shoehorning in a vampires vs werewolves conflict out of nowhere, because of a movie series about people jumping and running around in skin-tight suits, is not really what I'd call an "improvement".

There's plenty of ways vampires and werewolves can be improved, even in relation to each other. But going with the boring (and nonsensical in TES) trope of "vampires and werewolves hate each other" is not that way.
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Georgine Lee
 
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