Werewolves & Skyrim Gamejam Discussion pt.2

Post » Thu Jun 07, 2012 6:31 pm

I've been looking around the mod community at different Werewolf mods. Some overhauls some merely visuals. I came across this mod for a full furred Werewolf so I was wondering guys to you how should a Werewolf look? Have a full body of furr of have some skin showing here and there?

Also, there was a form of "enhanced" transformation scene in the mod community showing the player go through alot of pain and loose their clothes THEN standard transformation with bone breaking sound effects. IF you guys could do something like that and put it into a patch what would you do? Hyperthetically speaking obviously.
I wish the werewolves in Skyrim had fur all over their body, except like on their hands and face like they are now. And I wouldn't like making the werewolf transformation that dramatic, even though that is very realistic.
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Alexxxxxx
 
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Post » Thu Jun 07, 2012 1:08 pm

I'd like to say hello again to everyone on this continuation of the previous thread. I hope we again get into some good discussion, general talk and what ever we want to say about anything we saw in Game jam. About Werewolves. Or Vampires. :smile:

To see what has been said in the past for everyone new please go here and follow link to further previous threads. Enjoy

http://www.gamesas.com/topic/1359096-werewolves-game-jam-general-discussion/

I would like a nice civil talk with no flaming, no trolls or else fire spells shall be used...

:smile: Great I look forward to hearing from everyone. Old friends and New friends.

So the people who use the firespells would be labelled trolls as well resulting in more people using fire spells are more people being trolls thus increasing the population of trolls in the world.
*GASP*
YOU'RE A TROLL BREEDER



Sorry bout this, i didnt know anything about the topic but i felt bored anyway. so...
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I’m my own
 
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Post » Thu Jun 07, 2012 5:17 pm

I wish the werewolves in Skyrim had fur all over their body, except like on their hands and face like they are now. And I wouldn't like making the werewolf transformation that dramatic, even though that is very realistic.

Cool, well how would you design the transformation effect/scene?

My only gripe with the Werewolves fur is that "mane" thing they have down their back, if that would cut off maybe down their back I wouldn't mind it so much.
Other than that I'll take what ever fur they've got really, some Werewolf designs look great with fur (like the Van Helsing Werewolf) some look great with less, like Underworld and Dog Soldiers. So.... yeah. o.o hmm
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Lilit Ager
 
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Post » Thu Jun 07, 2012 3:00 pm

It's really not worth it to be a werewolf or vampire for ps3 users in Skyrim at level 81.

100% disease resistance is nice, but I just drink a cure disease potion. You get a bit of a damage increase for both (damage increase not really worth it), and you take more damage.
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Breanna Van Dijk
 
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Post » Thu Jun 07, 2012 11:50 am

It's really not worth it to be a werewolf or vampire for ps3 users in Skyrim at level 81.

100% disease resistance is nice, but I just drink a cure disease potion. You get a bit of a damage increase for both (damage increase not really worth it), and you take more damage.

Well when it comes out we're hoping the Lycanthropy perk tree fixes that and at level 81 (by then alot if not all skills would be 100) a level 100 Werewolf skill with upgrades would be a POWERFUL creature. I'm also hoping "wild werewolves" will be introduced. =D
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OTTO
 
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Post » Thu Jun 07, 2012 3:20 pm

Werewolf transformations are usually painful. Hell, your entire body is shifting to accomodate new bone structures and claws and fangs. Ever read "Physicalities of werewolves?" That's a damn big werewolf speciment he got there. I guess it hurts so much, the person blacks out ala Bloodmoon and wakes up naked a day later, only recalling brief snipperts of their dreams.

In Daggerfall also, the transformation was said to be painful. I thought Skyrim werewolf morphing would have the player character grunt. "Ow, ouch..aahh...muah!"
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louise hamilton
 
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Post » Thu Jun 07, 2012 12:29 pm

If lycanthropy is to become it's own skill, then we need more different lycanthropes in the game. I mean, we have werewolves, but there are so many more in the lore. I could see Werebears (as in the gamejam) and Wereboars in the game. Maybe a few more (I want to see the Wereshark as well) could come in a future DLC?
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Patrick Gordon
 
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Post » Thu Jun 07, 2012 2:20 pm

Werewolf transformations are usually painful. Hell, your entire body is shifting to accomodate new bone structures and claws and fangs. Ever read "Physicalities of werewolves?" That's a damn big werewolf speciment he got there. I guess it hurts so much, the person blacks out ala Bloodmoon and wakes up naked a day later, only recalling brief snipperts of their dreams.

In Daggerfall also, the transformation was said to be painful. I thought Skyrim werewolf morphing would have the player character grunt. "Ow, ouch..aahh...muah!"

Of course it'd be painful, as you said with all the muscles and bones reconfiguring sometimes lengthening. Sometimes I wonder, how some in fiction who gain control actually allow them sevles to change I mean sure it's a power boost, but still it'd be damn painful. :/ Hmm

Lycanthropy is to become it's own skill, then we need more different lycanthropes in the game. I mean, we have werewolves, but there are so many more in the lore. I could see Werebears (as in the gamejam) and Wereboars in the game. Maybe a few more (I want to see the Wereshark as well) could come in a future DLC?

Werebears might be commig into it like we hope the perk tree is, as for OTHER Lycanthropy forms... who knows really :/ :3 always a possibility
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Doniesha World
 
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Post » Thu Jun 07, 2012 11:40 pm

I thought Skyrim werewolf morphing would have the player character grunt. "Ow, ouch..aahh...muah!"
http://www.youtube.com/watch?v=ZsGuGhtxjzM&t=22m13s
Now put that in a werewolf transformation context. Hell, that terminal video also gives some good werewolf RP/quests ideas.
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Elisha KIng
 
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Post » Fri Jun 08, 2012 12:09 am

http://www.youtube.com/watch?v=ZsGuGhtxjzM&t=22m13s
Now put that in a werewolf transformation context. Hell, that terminal video also gives some good werewolf RP/quests ideas.

That is both good, and creppy. Halo flood always made me cringe because of it's similarities to John Carpenter's The Thing. But yeah, it does work Thanks for linking that :)
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lilmissparty
 
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Post » Fri Jun 08, 2012 2:47 am

Does anyone know any other Werewolf games out in the world or games with Werewolves (perferably that you can be like in Skyrim) I'd really like to have a small collection of "Werewolfing" games :D

And to make sure it's still on topic, I had been wondering why the Werewolves in Skyrim look so much different from their Bloodmoon counterparts. I mean SURE there is graphical upgrades that's to be expected but why such a large redesign?.... Is it intentional are they a seperate subspecies? or is it just an overhaul and all Werewolves would now look like Skyrim werewolves?
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tannis
 
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Post » Thu Jun 07, 2012 2:53 pm

Does anyone know any other Werewolf games out in the world or games with Werewolves (perferably that you can be like in Skyrim) I'd really like to have a small collection of "Werewolfing" games :biggrin:

They don't exist. I've looked extensively, and morrowinds expansion "Bloodmoon" was the only game to feature full 3d werewolf gameplay until skyrim dropped.

Vampires are the favored "classic monster" tale, unfortunately. So they've seen more appearances in games than lycanthropy.
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Charlie Sarson
 
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Post » Thu Jun 07, 2012 8:56 pm

They don't exist. I've looked extensively, and morrowinds expansion "Bloodmoon" was the only game to feature full 3d werewolf gameplay until skyrim dropped.

Vampires are the favored "classic monster" tale, unfortunately. So they've seen more appearances in games than lycanthropy.

Fudge.... I had a look the closest I got, a game I own called "Project Altered Beast" has a sort of Werewolf in it that the play can become.... other than that. Not really many mentions of anything. :( it's a shame really. Plenty of Vampire games with Werewolf boss fights.
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Soph
 
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Post » Thu Jun 07, 2012 1:11 pm

Fudge.... I had a look the closest I got, a game I own called "Project Altered Beast" has a sort of Werewolf in it that the play can become.... other than that. Not really many mentions of anything. :( it's a shame really. Plenty of Vampire games with Werewolf boss fights.

Yeah, it's a shame so many people love those [censored] vampires over werewolves. Vamps are always portrayed the same way. If female [censored]ty/[censored]ey. If male, beyond [censored] creepy.

Werewolves are the perfect predator, and the perfect victim.
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Sista Sila
 
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Post » Thu Jun 07, 2012 11:48 pm

Hmm...

Diablo 2's expansion had a class (the druid) with a werewolf/werebear talent tree.

The WoD MMO might add werewolves at some point (but, of course, are starting with vampires).

I remember one Neverwinter Nights mod that had the PC as a werewolf (or werecat).

WoW has worgen as a player race.

There was a quasi-werewolf type of druid in Baldur's Gate 2. (I don't know whether any of the subsequent games like Icewind Dale kept it.)

Some strategy games allow you to create werewolf units as troops/etc, although in this case you're not playing AS them.

--

Now, if you consider the shapeshifting part optional - you're okay with just "wolf-man" characters - then there are a few more options, but you're not really playing a "werewolf" at that point.
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kirsty joanne hines
 
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Post » Thu Jun 07, 2012 11:49 pm

Hmm...

Diablo 2's expansion had a class (the druid) with a werewolf/werebear talent tree.

The WoD MMO might add werewolves at some point (but, of course, are starting with vampires).

I remember one Neverwinter Nights mod that had the PC as a werewolf (or werecat).

WoW has worgen as a player race.

There was a quasi-werewolf type of druid in Baldur's Gate 2. (I don't know whether any of the subsequent games like Icewind Dale kept it.)

Some strategy games allow you to create werewolf units as troops/etc, although in this case you're not playing AS them.

--

Now, if you consider the shapeshifting part optional - you're okay with just "wolf-man" characters - then there are a few more options, but you're not really playing a "werewolf" at that point.

Perfect World International (aka PWI) has a werebeast race called the Untamed. They've got wolves, panda bears (lol), tigers and some sickley green colored lion with an orange mane. Used to play that MMO until the devs broke the [censored] out of it. Spend $2000 and you can have a character that hits 5 times per second and clear dungeons that used to take 1 hour+ in mere minutes.

One class, and one class only (Assassins) own the field in that game. if you play anything else...you're just a stupid noob.
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rae.x
 
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Post » Thu Jun 07, 2012 6:11 pm

Hmm...

Diablo 2's expansion had a class (the druid) with a werewolf/werebear talent tree.

The WoD MMO might add werewolves at some point (but, of course, are starting with vampires).

I remember one Neverwinter Nights mod that had the PC as a werewolf (or werecat).

WoW has worgen as a player race.

There was a quasi-werewolf type of druid in Baldur's Gate 2. (I don't know whether any of the subsequent games like Icewind Dale kept it.)

Some strategy games allow you to create werewolf units as troops/etc, although in this case you're not playing AS them.

--

Now, if you consider the shapeshifting part optional - you're okay with just "wolf-man" characters - then there are a few more options, but you're not really playing a "werewolf" at that point.

Well those a some okay examples, thanks for them. I'd really like a proper Werewolf like game. Perhaps something similar to The Suffering as far as game style goes. I liked that game series. I don't know. -shrugs- perhaps something someone someday...... maybe
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josh evans
 
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Post » Fri Jun 08, 2012 1:25 am

Well those a some okay examples, thanks for them. I'd really like a proper Werewolf like game. Perhaps something similar to The Suffering as far as game style goes. I liked that game series. I don't know. -shrugs- perhaps something someone someday...... maybe

I've already got the idea how to build a werewolf game in my head (been planning it for years). Sadly, I lack the resources and manpower to accomplish it. :/
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Jack
 
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Post » Fri Jun 08, 2012 1:02 am

Yeah, it's a shame so many people love those [censored] vampires over werewolves. Vamps are always portrayed the same way. If female [censored]ty/[censored]ey. If male, beyond [censored] creepy.

Werewolves are the perfect predator, and the perfect victim.

I'd like to argue that a slight bit, if you don't mind.

Both werewolves and vampires portray a person losing their humanity, but usually in very different ways. Werewolves are cursed beings who lose their humanity in return for a beastlike form, great power, which overwhelms them and makes them operate on instinct. They're tragic figures because they know what's about to happen to them but they're unable to fight it.

Similarly, vampires lose their humanity in return for great power, but unlike werewolves, they keep their human form and mind. In effect, they are more dangerous because not only can they blend in with their prey, but they can act with all of their rational. Because of that I would argue their better predators.

Regardless, both are severely lacking in Skyrim, which is disappointing.
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Your Mum
 
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Post » Fri Jun 08, 2012 3:22 am

I've already got the idea how to build a werewolf game in my head (been planning it for years). Sadly, I lack the resources and manpower to accomplish it. :/

Ooh Cool!.... could you explain how it would have gone.... wait no don't o_o someone might steal the idea.
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Claire Vaux
 
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Post » Thu Jun 07, 2012 5:13 pm

I'd like to argue that a slight bit, if you don't mind.

Both werewolves and vampires portray a person losing their humanity, but usually in very different ways. Werewolves are cursed beings who lose their humanity in return for a beastlike form, great power, which overwhelms them and makes them operate on instinct. They're tragic figures because they know what's about to happen to them but they're unable to fight it.

Similarly, vampires lose their humanity in return for great power, but unlike werewolves, they keep their human form and mind. In effect, they are more dangerous because not only can they blend in with their prey, but they can act with all of their rational. Because of that I would argue their better predators.

Regardless, both are severely lacking in Skyrim, which is disappointing.

I like to think that Werewolfs are always a little more powerful than normal people, however 1-3 nights a month they are extremely dangerous and powerful (much more so than vampires). However the transformations are extremely painful and force them to indulge in their animal instincts.

And vampires are always powerful, however there soul has been lost in the transformation and replaced with something much more sinister that enjoys the power and blood.
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Vincent Joe
 
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Post » Fri Jun 08, 2012 3:49 am

Does anyone know any other Werewolf games out in the world or games with Werewolves (perferably that you can be like in Skyrim) I'd really like to have a small collection of "Werewolfing" games :biggrin:

And to make sure it's still on topic, I had been wondering why the Werewolves in Skyrim look so much different from their Bloodmoon counterparts. I mean SURE there is graphical upgrades that's to be expected but why such a large redesign?.... Is it intentional are they a seperate subspecies? or is it just an overhaul and all Werewolves would now look like Skyrim werewolves?
They are not a sub-species, of that I am sure. The only reason I can think of the massive redesign is that the tech got better and they could do more than they could in Bloodmoon. I preferred the Bloodmoon design, it was beautiful and natural; the Skyrim design looks too monstrous. Along with the advance in tech, I'm thinking that Weres as well as Vamps were rushed in and no one stopped to think of the contrast. This theory is becoming more plausible every day considering that they are still patching the game this long after release. The game was released prematurely and Weres and Vamps were not very high on the list of priorities.
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Richard
 
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Post » Thu Jun 07, 2012 4:01 pm

They are not a sub-species, of that I am sure. The only reason I can think of the massive redesign is that the tech got better and they could do more than they could in Bloodmoon. I preferred the Bloodmoon design, it was beautiful and natural; the Skyrim design looks too monstrous. Along with the advance in tech, I'm thinking that Weres as well as Vamps were rushed in and no one stopped to think of the contrast. This theory is becoming more plausible every day considering that they are still patching the game this long after release. The game was released prematurely and Weres and Vamps were not very high on the list of priorities.

That's true. But atleast we got them right? :-3 I'm sure as the patches and DLC come out both may be expanded more and more. :D
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no_excuse
 
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Post » Fri Jun 08, 2012 1:26 am

That's true. But atleast we got them right? :-3 I'm sure as the patches and DLC come out both may be expanded more and more. :biggrin:
Yes, but they will never be what they could have been. They have our money now. And they are already f^&%ing over Vampires with this Dawnguard Vampire Lord RETCON.
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Brian LeHury
 
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Post » Thu Jun 07, 2012 12:02 pm

Also (without sounding perverted) I think female Werewolves should have a slight alteration to their form, sure enough they're smaller but perhaps less fur than males, as well as "other bits" to show it's female. a more feminine shape...maybe? :I
good idea, make a few small differences, maybe a little bit like this? http://skyrim.nexusmods.com/downloads/file.php?id=7169
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Lisa Robb
 
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