It was horrible. Way to short for my $10 and I didn't rush through it. I feel ripped off not because of the short amount game play time with this, I feel ripped off because of the lack of character development.
I'm not sure what happened, but on my way to get the bad guy everyone became hostile to me and I had to kill everyone. :/ Is that a glitch or did I shoot someone I shouldn't have? Everyone I shot was red on me.
The most important part of the game to me is story line. I can play black ops for my shootum-up and I do, but Fallout always has a story to tell. That's why I have played them since before it was fallout and called "Wasteland".
Don't get me wrong, its a must have. It tells part of the story and I would wonder if I hadn't gotten it. (I didn't get "The Pit" and I really wish I had.) My point is that I think that the story didn't develop very well.
Things I would have like to have seen...
More critters.
More about "Happy Trails".
More costume variation between factions.
I can't just blow in a gripe without telling you what would have made me happier. Thanks for the effort Bethesda. Your grade is a solid C.
I'm kind of getting mixed signals here. It was horrible... But it's a must have? It's horrible but you play Fallout for the storyline? I don't understand what your problems are. I mean, character development? There's plenty of character development. Joshua has a deep backstory that you can talk to him about. The two companions also have fairly deep backstories, along with their own companion quests. Heck, even the caravaneers
have a fair bit of development for their role. And the survivalist? He has more character development than nearly any character in FO3, and he's been dead for two centuries!
Storyline? HH's story doesn't seem particularly bad to me? What is the problem you had with it?
...And yeah, everyone going hostile is a glitch, I guess. It didn't happen to me unless I stole from one of the tribes or shot at them by mistake.
I've got to be honest(excuse the pun), I was disappointed with Honest Hearts. When I see a new DLC for Fallout I get it for two reasons, story and exploring. Maybe I was spoiled with the expansions for Fallout 3, I don't know.
I've got to admit this made me lol, considering that the only Fallout 3 DLC that actually featured exploring in any real sense was Point Lookout. Maybe Pitt too if you consider a scavenger hunt for iron bars to be exploring. But Broken Steel? No exploration there. All the quests have markers that lead you directly there and there are no new areas that aren't involved in the main questline. Anchorage? Zeta? Duuuuur.
Good point. But remove the collars and you've got an expansion pack that would take a lunch hour to get through at most.
Use movetoqt and you can complete every quest in five minutes! Clearly this means that every quest in both FO3 and NV and their respective DLCs is too short! Both games suxx0r!
Man, I don't know what it is about these boards, but standards of criticism are just terrible. Where are the people actually giving well-reasoned opinions with the justifications behind them? I am disappointed.