what a ripoff!

Post » Mon Dec 13, 2010 3:56 pm

Good point. But remove the collars and you've got an expansion pack that would take a lunch hour to get through at most.


But you cannot remove it, and even if there is a mod to do it, I wont use it, it completely destroy the reason of the DLC,
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Add Meeh
 
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Post » Mon Dec 13, 2010 5:39 am

Dead money challenged you and made you take it slow. HH, I discovered almost all locations, it was way too short.
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Stay-C
 
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Post » Mon Dec 13, 2010 12:29 pm

Dead money challenged you and made you take it slow. HH, I discovered almost all locations, it was way too short.


Some people like to rush all the way and just search for looting and cool stuff, sometimes I wonder if they even bother to aprecciate the landmark and story
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Richard Dixon
 
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Post » Mon Dec 13, 2010 7:24 pm

But you cannot remove it, and even if there is a mod to do it, I wont use it, it completely destroy the reason of the DLC,

Yes but it's a catch 22. Dead Money was longer. But it was a result of the collars. That isn't a content stand point. There weren't an over abundance of side quests waiting to be done. The collars destroyed the ability to do any meaningful exploration. I understand your point, but saying DM is longer when it's a result of the collars is kind of counter point to the actual story providing length. The collar isn't really story so much as restriction.
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Causon-Chambers
 
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Post » Mon Dec 13, 2010 5:25 pm

Yes but it's a catch 22. Dead Money was longer. But it was a result of the collars. That isn't a content stand point. There weren't an over abundance of side quests waiting to be done. The collars destroyed the ability to do any meaningful exploration. I understand your point, but saying DM is longer when it's a result of the collars is kind of counter point to the actual story providing length. The collar isn't really story so much as restriction.

It's a matter of gameplay. Dead Money was designed with that sort of gameplay in mind. It was never meant to be rushed through.

The collars were a great way of assuring us that we take our time and think things through before we act and potentially blow our and our companions heads off. Dead Money obviously isn't the right DLC for everybody, some people just can't stand to take their time and think before they act.

BTW: You are aware that you were free to do any exploring after the quest was over that you missed out on previously? Me, I didn't have any problem exploring during the DLC...even while wearing that collar.

I haven't finished Honest hearts yet, but from what I've seen so far it was designed with a whole different style of gameplay in mind...and I intend on taking full advantage of it.
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Matt Gammond
 
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Post » Mon Dec 13, 2010 10:41 pm

BTW: You are aware that you were free to do any exploring after the quest was over that you missed out on previously? Me, I didn't have any problem exploring during the DLC...even while wearing that collar.

Yes, but for me the fun of exploring is doing it in place of story. The beauty of the Fallout series is that you are able to whatever you want when you want to do it. When a restriction is added to that(ie no exploration until after the main storyline is over) it impacts the overall experience. But as you said the game was designed for that particular style of game play. My point is that if you had the option of getting a DLC where an explosive prolongs it's length or getting a DLC that is the same length without something that forcibly alters your style of play to slow things down there's no question which of the two I would be getting. In other words, don't use a restricting device as a substitute for content.
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Ann Church
 
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Post » Mon Dec 13, 2010 9:41 am

im proper gutted, from the start of the dlc everyone i met was aggressive, soo i play as normal shooting everyone that shot at me, i explored like nearly 80% of all locations, whilst looking for any quests, coz i thought that it was MEANT to be like this, but it turns out ive wasted my whole last 2 hours searching everywhere! what a [censored] on! i cba to go "explore" everywhere again. hahah soooo am i supposed to talk to some guy after my team gets killed at the start or something??
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Katy Hogben
 
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Post » Mon Dec 13, 2010 11:11 am

hahah soooo am i supposed to talk to some guy after my team gets killed at the start or something??

After the bridge there is a White Leg up on the cliff, don't kill him, Follows-Chalk will kill him for you and then initiate dialogue.
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TOYA toys
 
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Post » Mon Dec 13, 2010 6:22 pm

After the bridge there is a White Leg up on the cliff, don't kill him, Follows-Chalk will kill him for you and then initiate dialogue.

ah okay cheers, I'm actually sure that they both fell off that cliff and died, but i thought they were running at me to kill me, so, i thought i was just lucky! haha
instead, ive been very bloody UNlucky.
It's annoyed me that much, that i have to explore everywhere again, that i probably wont even try it for a few days, possibly weeks once i get LA Noire on friday. even thought ive waited for New Vegas dlc for months now. ARGHH

i finally realised that something had to be wrong, when a NPC called Daniel attacked me, coz it wud be stupid to give a random cannonfodder NPC a name like Daniel haha
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Nadia Nad
 
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Post » Mon Dec 13, 2010 2:05 pm

Hey, don't bring me into this. I'm just lurking. :)

Lold. Good to see you guys are watching over us. The DLC is awesome btw tell your guys to keep it up.
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CSar L
 
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Post » Mon Dec 13, 2010 10:47 pm

What the flying [censored]? I downloaded The game cheated me! This is what happened: i got to Zion. I threw a 'nade, it bounced off a wall and it killed Jeb. The next objective was to get a map. i got the map. I left Zion. The DLC was over. The Hell?
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Tammie Flint
 
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Post » Mon Dec 13, 2010 10:35 am

Gotta say I was underwhelmed with this DLC. there werent even any what I would consider new enemies (That I know of) They used the Fallout 3 bear, and some new textured humans :/, oh wait they had a new gecko, but still. I played it slowly (exploring, setting up elaborate kills/traps, etc.) on purpose because I wanted to get my monies worth out of it but I still beat it around 5 hours. To me it seemed like it really lacked the spice (IMO) of DLCs in fallout 3 such as fighting alongside Liberty Prime in broken steel, the creepy tone of point lookut, or the sort of lesson on human greed in Dead Money(which by the way I would have really enjoyed if it werent for the speakers and collar thing). To me it felt like another smuck across an empty wasteland with little to do or see but help these tiny tribes settle their differences.
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Kristina Campbell
 
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Post » Mon Dec 13, 2010 6:41 pm

DLC was worth it just for the Survivalist's journal entires, IMO.
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Leticia Hernandez
 
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Post » Mon Dec 13, 2010 1:13 pm

Some people like to rush all the way and just search for looting and cool stuff, sometimes I wonder if they even bother to aprecciate the landmark and story

i dont think people play fallout for the landmarks or the "history", i know i play it because it gives an example of a nuclear attack on the usa and im a big fan of the nuclear/zombie survival.

edit: plus fallout has what 300 years of fictional history to it? (if its more or less dont crucify me ive only played 3 and nv)
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LittleMiss
 
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Post » Mon Dec 13, 2010 6:38 pm

It was horrible. Way to short for my $10 and I didn't rush through it. I feel ripped off not because of the short amount game play time with this, I feel ripped off because of the lack of character development.

I'm not sure what happened, but on my way to get the bad guy everyone became hostile to me and I had to kill everyone. :/ Is that a glitch or did I shoot someone I shouldn't have? Everyone I shot was red on me.

The most important part of the game to me is story line. I can play black ops for my shootum-up and I do, but Fallout always has a story to tell. That's why I have played them since before it was fallout and called "Wasteland".

Don't get me wrong, its a must have. It tells part of the story and I would wonder if I hadn't gotten it. (I didn't get "The Pit" and I really wish I had.) My point is that I think that the story didn't develop very well.

Things I would have like to have seen...

More critters.
More about "Happy Trails".
More costume variation between factions.

I can't just blow in a gripe without telling you what would have made me happier. Thanks for the effort Bethesda. Your grade is a solid C.


I'm kind of getting mixed signals here. It was horrible... But it's a must have? It's horrible but you play Fallout for the storyline? I don't understand what your problems are. I mean, character development? There's plenty of character development. Joshua has a deep backstory that you can talk to him about. The two companions also have fairly deep backstories, along with their own companion quests. Heck, even the caravaneers
Spoiler
who die five minutes in
have a fair bit of development for their role. And the survivalist? He has more character development than nearly any character in FO3, and he's been dead for two centuries!

Storyline? HH's story doesn't seem particularly bad to me? What is the problem you had with it?

...And yeah, everyone going hostile is a glitch, I guess. It didn't happen to me unless I stole from one of the tribes or shot at them by mistake.

I've got to be honest(excuse the pun), I was disappointed with Honest Hearts. When I see a new DLC for Fallout I get it for two reasons, story and exploring. Maybe I was spoiled with the expansions for Fallout 3, I don't know.


I've got to admit this made me lol, considering that the only Fallout 3 DLC that actually featured exploring in any real sense was Point Lookout. Maybe Pitt too if you consider a scavenger hunt for iron bars to be exploring. But Broken Steel? No exploration there. All the quests have markers that lead you directly there and there are no new areas that aren't involved in the main questline. Anchorage? Zeta? Duuuuur.

Good point. But remove the collars and you've got an expansion pack that would take a lunch hour to get through at most.


Use movetoqt and you can complete every quest in five minutes! Clearly this means that every quest in both FO3 and NV and their respective DLCs is too short! Both games suxx0r!

Man, I don't know what it is about these boards, but standards of criticism are just terrible. Where are the people actually giving well-reasoned opinions with the justifications behind them? I am disappointed. :(
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Georgine Lee
 
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Post » Mon Dec 13, 2010 5:46 pm

i dont think people play fallout for the landmarks or the "history", i know i play it because it gives an example of a nuclear attack on the usa and im a big fan of the nuclear/zombie survival.

edit: plus fallout has what 300 years of fictional history to it? (if its more or less dont crucify me ive only played 3 and nv)


Its Fallout, I play it for the plot,setting and lore, whats the point of just looting, I have MMORPGS for that, but for Fallout?, aswell any other RPG in existence?, nope

And I said story not "history", it has 2 different meanings
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Brian Newman
 
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Post » Mon Dec 13, 2010 6:27 pm

i dont think people play fallout for the landmarks or the "history", i know i play it because it gives an example of a nuclear attack on the usa and im a big fan of the nuclear/zombie survival.

edit: plus fallout has what 300 years of fictional history to it? (if its more or less dont crucify me ive only played 3 and nv)


Its Fallout, I play it for the plot,setting and lore, whats the point of just looting, I have MMORPGS for that, but for Fallout?, aswell any other RPG in existence?, nope

And I said story not "history", it has 2 different meanings
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James Smart
 
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Post » Mon Dec 13, 2010 8:08 pm

I'm kind of getting mixed signals here. It was horrible... But it's a must have? It's horrible but you play Fallout for the storyline? I don't understand what your problems are. I mean, character development? There's plenty of character development. Joshua has a deep backstory that you can talk to him about. The two companions also have fairly deep backstories, along with their own companion quests. Heck, even the caravaneers
Spoiler
who die five minutes in
have a fair bit of development for their role. And the survivalist? He has more character development than nearly any character in FO3, and he's been dead for two centuries!

Storyline? HH's story doesn't seem particularly bad to me? What is the problem you had with it?

...And yeah, everyone going hostile is a glitch, I guess. It didn't happen to me unless I stole from one of the tribes or shot at them by mistake.



I've got to admit this made me lol, considering that the only Fallout 3 DLC that actually featured exploring in any real sense was Point Lookout. Maybe Pitt too if you consider a scavenger hunt for iron bars to be exploring. But Broken Steel? No exploration there. All the quests have markers that lead you directly there and there are no new areas that aren't involved in the main questline. Anchorage? Zeta? Duuuuur.



Use movetoqt and you can complete every quest in five minutes! Clearly this means that every quest in both FO3 and NV and their respective DLCs is too short! Both games suxx0r!

Man, I don't know what it is about these boards, but standards of criticism are just terrible. Where are the people actually giving well-reasoned opinions with the justifications behind them? I am disappointed. :(

Sorry I'm not here to impress you. As I clearly said, it was my opinion. If you don't like it, don't agree with it. Opinions are like [censored]s chief. You can figure out the rest.
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Elea Rossi
 
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Post » Mon Dec 13, 2010 2:00 pm

Gotta say I was underwhelmed with this DLC. there werent even any what I would consider new enemies (That I know of) They used the Fallout 3 bear, and some new textured humans :/, oh wait they had a new gecko, but still. I played it slowly (exploring, setting up elaborate kills/traps, etc.) on purpose because I wanted to get my monies worth out of it but I still beat it around 5 hours. To me it seemed like it really lacked the spice (IMO) of DLCs in fallout 3 such as fighting alongside Liberty Prime in broken steel, the creepy tone of point lookut, or the sort of lesson on human greed in Dead Money(which by the way I would have really enjoyed if it werent for the speakers and collar thing). To me it felt like another smuck across an empty wasteland with little to do or see but help these tiny tribes settle their differences.


I agree somewhat. I feel that the story was great but without the fresh enemies that made past DLC's, it just didn't feel new. If I needed to get a somewhat similar (but worse) tommy gun, I'd get a mod considering the fact that I play on PC.
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barbara belmonte
 
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Post » Mon Dec 13, 2010 4:11 pm

Sorry I'm not here to impress you. As I clearly said, it was my opinion. If you don't like it, don't agree with it. Opinions are like [censored]s chief. You can figure out the rest.


See, the nice thing about opinions is that they only really stand when someone can defend them. Can you defend your opinions against criticism? Would you like to try? :3
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louise tagg
 
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Post » Mon Dec 13, 2010 5:52 pm

I've no gripe with the HH content, good story (so far, I haven't finished), nice environment (graphics seem a bit "console" though) and it's seems a big world.

But they're over priced, by the time I've bought all the DLCs, and I will, they will have cost more than the original game, which is ridiculous. Especially when there are mods of bigger scope.
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emily grieve
 
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Post » Mon Dec 13, 2010 6:27 pm

Thank you
yep pretty short
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Marcia Renton
 
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Post » Mon Dec 13, 2010 9:07 am

I don't understand why people don't like it. It has new weapons, perks, area, a place you can return, weather. FO3 is worse in my opinion because a totally different company made it. At least here NV was made by the company that made the first hundred or so games :biggrin: if I'm not mistaken. The story makes sense because they knew the whole thing from the start. I love this DLC.
i loved fallout 3 you cant leave out radiation and destruction....the game is called fallout i think
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sarah
 
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Post » Mon Dec 13, 2010 10:40 pm

i loved fallout 3 you cant leave out radiation and destruction....the game is called fallout i think

They don't have to leave it out but it don't have to be so "in our face" all the time either.
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Devils Cheek
 
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Post » Mon Dec 13, 2010 4:54 pm

They don't have to leave it out but it don't have to be so "in our face" all the time either.

well they left it out of honest hearts
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Alisha Clarke
 
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