what would you like to add or change in skyrim?

Post » Fri May 04, 2012 1:07 am

The killcam may be nice to some but I would prefer a toggle to turn it off if you wish. For players like me who prefer first person view and to "become" the character while playing, it's a total immersion breaker. I don't want to see a third person view of my arrow hitting someone, nor do I want to see a third person view of my finishing blow with the sword.

Personally, I would want it off even in third person. I find it offensive as it glorifies killing someone.
Yes, it's war and killing is inevitable in the game but there are limits IMO. I have done some of the dungeons and even the sepulchre without killing anyone with one of my characters, he only kills other humanoid characters when attacked or when the storyline demands and tries to remain unseen as much as possible. The Falmer are TOO easy to sneak past though, I know they are blind but surely they are not deaf as well.


Glorifies killing someone??? hahaha daft comment there.
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Teghan Harris
 
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Post » Fri May 04, 2012 4:43 am

I only ask for one thing:

Difficulty Setting sliders for each skill to bring balance to the levelling system.

Everything else i love.
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Ebony Lawson
 
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Post » Thu May 03, 2012 9:40 pm

50 is just a few? wow, i wonder what "a lot" is.

I have a wish list :P

Some of these hopes are just a tad far fetched....
Personally, i'd like more fetures focusing on the enconomy. Something that forces you to make money, instead of just blindly picking coins up. Like a farm or buisness. You have to invest money into land or building, invest in the goods being produced and sold, invest in upkeep, and then NPCs could buy shares from your buisness, or even buy the whole buisness. (okay its a bit far fetched and Farmville-ey but hey its pretty cool :tongue:)
I'd also like the god 'ol fashioned canvas map, instead of the Google Maps one. I know its cus of the 3D mountainous landscape, but contour lines could be used.
Underwater combat is a bit silly, but i think limited combat or shouting when at the surface of the water would be good.
A hardcoe mode would be nice too. Obsidian did it in New Vegas, so its obviously possible AND effective.
OOH! And a better yeild mechanic. I loved the block and comunicate one in Oblivion. If it didnt work, it would tell you. In Skyrim, you just put away your weapon and try to talk to an attacker. If he doesnt yeild, you've just lost 60% of health!

51. Argonians should be able to do a bite attack underwater.
52. All khajit should have an aversion to water and be unable to swim.

*cough*

Todd indicated in a pre-launch interview that we would be able to sabotage a skyrim economy. I never saw any evidence of this in the game. I tried really hard to set the mill on fire. It would be nice to be able to make money as a merchant of a sort rather than resort to plunder and pillage or exploitation of smithing and enchanting skills.
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cutiecute
 
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Post » Fri May 04, 2012 6:18 am

I want more to do in Blackreach! We were given a large, beautiful world, but only given two quests. Wouldn't the knowledge of a huge, underground, inhabitable, ore-rich, strategically-placed (if you include all the lifts above-ground) realm spur a sort of gold rush for colonization? I would add a new questline where Dovahkiin gets to lead a group of colonists into Blackreach to erradicate the Falmer. At the end of the questline, maybe you could become the Jarl of a new realm?
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Tanya Parra
 
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Post » Thu May 03, 2012 2:07 pm

I want more to do in Blackreach! We were given a large, beautiful world, but only given two quests. Wouldn't the knowledge of a huge, underground, inhabitable, ore-rich, strategically-placed (if you include all the lifts above-ground) realm spur a sort of gold rush for colonization? I would add a new questline where Dovahkiin gets to lead a group of colonists into Blackreach to erradicate the Falmer. At the end of the questline, maybe you could become the Jarl of a new realm?

Falmer are scary... and its not just one tribe or so of them but their entire race. And whats more what happened to the Falmor (i.e. the blindness, sealed over eyes, snouts, ugliness, etc) is a result of living underground... no thanks.
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Tom
 
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Post » Fri May 04, 2012 5:10 am

No essential NPCs - greater repercussions for your actions. Killing someone changes/opens more quests/new characters and closes old ones. Also a lot more variation in terms of weapons, armour, dialogue options etc.
I agree, it was like that in morrowind, if you were messing around and murdered the wrong person guess what? It sent you a message saying the world is doomed and its *YOUR* fault.
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Jason Wolf
 
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Post » Thu May 03, 2012 5:46 pm

Falmer are scary... and its not just one tribe or so of them but their entire race. And whats more what happened to the Falmor (i.e. the blindness, sealed over eyes, snouts, ugliness, etc) is a result of living underground... no thanks.
I dont agree with what they said happened to the Falmer, I've spent enough time delving into dwemer ruins and caves to point out that there certainly seems to be enough light to where for the most part you dont even need a torch.
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Siobhan Wallis-McRobert
 
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Post » Fri May 04, 2012 12:16 am

I dont agree with what they said happened to the Falmer, I've spent enough time delving into dwemer ruins and caves to point out that there certainly seems to be enough light to where for the most part you dont even need a torch.

I hear you but lets look at the dwarves, also elves... yep. Ugly too. So, lets conclude that if you're an elf you shouldnt live underground if you value your good looks. And red mountains are not good for you either. And magic affinity seems to correlate with receding hairlines in both men AND women... Forests are good... forests and elves mix. Orcs, if you consider them a type of elf
Spoiler
Orc blood needed in Oghma quest to mimic dwemer DNA to open the lock. Orc is a type of elf as are the dwemer apparently.
are also ugly as a rule of thumb.

The only thing you could grow underground is probably fungi and mushrooms. Thats not a very healthy diet. Long term underground living is not good for you. The Falmer are a hyperbole that asserts the dangers of environmental aspects forcing undesirable evolution.
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adame
 
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Post » Thu May 03, 2012 11:10 pm

I really do hope they put a killcam toggle in. It didnt bother me before, when I'd sneak up on somebody and get a throat cutting scene. However, since they've added it to spells I've been killed more than enough time to hate it all together. Examples:
1.Using a double handed firebolt, goes into slow motion, at the last second the enemy sidesteps and the bolt keeps going...and going...and going until it hits something, meanwhile I'm still getting attacked and theres nothing I can do about it, and, if I launch it at someone uphill from me or on a palisade, the bolt just keeps flying up in the sky and that a big sign to just go ahead and load my last save.
2. Using a spell, it going into kill cam, hitting the target, and not killing it. all the while still being attacked, and killed by other enemies or the enemy I attacked.
3. It going into kill cam when I use a spell, it kills the enemy but I have to sit through 4-5 seconds of the guy flying through the air on fire, when I get killed by someone else.

So I would definatly appreciate a toggle for it.
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Raymond J. Ramirez
 
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Post » Fri May 04, 2012 6:37 am

Much longer questlines with real choices, do one thing exclude possibility of doing others.
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Charlotte Henderson
 
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Post » Thu May 03, 2012 10:43 pm

I'd like werewolf, wolf form armor, or some new perks or upgrades to your lupine form at higher levels since well, werewolves are fun and awesome at low levels but hgiher levels it seems to be outclassed easily.
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Carlos Rojas
 
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Post » Thu May 03, 2012 2:23 pm

I'd bring many things from the skyrim jam video into the game.
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Sabrina Schwarz
 
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Post » Thu May 03, 2012 6:51 pm

When you click on the favorites tab and thus freeze time, I would like to move the camera all around my character instead of it being stuck firmly behind him/her. This way you could better assess the battlefield and determine what actions to take according to the threats presented. This would also allow for some awesome mid combat screen shots to be taken, also screen shots for consoles.

Opportunity to alter characters appearance before leaving initial starting cell, and make a save just before to roll back to. I am always starting new characters and am simply bored [censored]less of the beginning of the game. Most Bethesda games prior to Skyrim had this simple feature and it is an utter annoyance it has(for some reason)been removed. Also one should be able to alter hair, facial hair, dirt and war paint during the game by clicking on a dresser in the bedroom once player has acquired a house(or by some other means).

Appearance of dragons after completion of main quest line should be minimal and extremely rare, not every 100 yards which seems to be the case with the one character I have which has actually started the main quest.
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Chloe Mayo
 
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Post » Thu May 03, 2012 9:21 pm

Option to reset and redistribute perk points.
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no_excuse
 
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Post » Thu May 03, 2012 5:43 pm

I want something simple and reasonable: bring back the paperdoll in the inventory so I can really enjoy my character! In fact, bring back a functioning inventory. (Thank goodness for Sky UI mod.)

I also agree with many of the things stated above, including darker caves, greater consequences for one's actions, more variety to quests and the parchment looking map from Oblivion (it looked like it belonged in a medieval game, unlike the 3D monstrosity we have now).

It would be nice to have a Summon Follower feature, as well. I hate going back to retrieve one I've parked in the rear.
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Wayne Cole
 
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Post » Fri May 04, 2012 5:14 am

Where to begin

1. Add an option to skip the tutorial, you'll be able to change your race and choose Hadvor or Ralof. Your starting equipment will be based on what person you pick. If you pick Ralof, expect an Iron Axe, Hide Shield, Stormcloak Armor set (Minus the helm), 5 minor health potions, 15 lockpicks, expect similar gear with Hadvor.

2. Add the ability to choose what 5 skills you want to raise 5 points (one of those 5 you can raise 10 points).
3. Add Spell Creation
4. Add the attributes from Morrowind/Oblivion but have a better system similar to Fallout.
5. Add more skills, I would bring back Blade and Blunt, Speech and Mercantile, Medium Armor as a start.
6. You can do the Civil War without starting the main quest
7. Have a magic mirror where you can make changes to the face but your race and gender are locked

8. Add Weapon/Armor Degradtion, I would have it be exactly like Kingdoms Of Amalur Reckoning. Repair Hammers would be back and those would fully repair an equipment piece then break.
9. Bring Open Spells back and Waterwalking too.
10. More Preset items in the world, that also means adding in stronger enemies too.
11. Add the ability to optionally choose Two Traits at the beginning.
12. Add better, more beneficial perks
13. Daedric Artifacts would be much more powerful
14. NPC's would say hello to you instead of "I'm Nills".
15. Merchants would have more money available
16. Dragonbone Weapons
17. Alduin would be a real fight and not a cakewalk
18. There would be no Radiant Story, Runil would always have you go to the same location and other characters too.
19. NPC's would give directions, real directions such as Stoney Creek cave is north of Riften.
20. I would tweak Smithing, if you make an item and then make the same item later on, you get less exp each time you do so such as Iron Daggers, make a 2nd Iron Dagger and you'll get less exp, eventually getting to the point where it'll take you 100 Iron Daggers just to raise Smithing up one point.

21. Skills would take longer to level up
22. Max Level cap would be 50 and you select one perk at the beginning, skills would still raise up to 100 after hitting 50. You would be able to choose 50 perks.
23. No Health Regen
24. Birthstones would only last 24 hours ingame time instead of indefinitely.
25. The NPC's that are essential would be changed to still essential but with the exception of the Dragonborn. Meaning the Dragonborn can kill who ever they want.
26. Add Spears, Crossbows, Throwing Daggers. The Daggers would do a set amount of damage, raised higher if you use a forge.
27. Forbidden Legend can be completed without joining the College Of Winterhold, I would have the Drauger guy moved to another Draugr Ruin.
28. Add Goldbrand as an additional Daedric Artifact.
29. Weather affects combat.
30. Add the option to destroy the Thieves Guild and Maven Black-Briar.
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Benji
 
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Post » Thu May 03, 2012 7:03 pm

I would like more skill checks to advance in quests and more secret areas, with unique loot.
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Robert
 
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Post » Thu May 03, 2012 4:00 pm

Falmer are scary... and its not just one tribe or so of them but their entire race. And whats more what happened to the Falmor (i.e. the blindness, sealed over eyes, snouts, ugliness, etc) is a result of living underground... no thanks.

Yes. They are scary. And if the questline was done in a really awesome way, you may even be able to come to a sort of inner circle of Falmer that were never enslaved by Dwemer. Regardless, being a Jarl would be cool, but which kingdom would you take? Do you get to choose between Haafingar? Hjaalmarch? The Reach? To me, that causes too much controversy. It would be awesome if there were some realm that was virtually empty and potentially productive (not to mention lucrative)...

And that's where Blackreach enters.
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Lexy Dick
 
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Post » Fri May 04, 2012 6:34 am

Having Good Characters' rewards and Evil Characters's rewards to be on similar playing field. Most Deadric Quests involve evil activities, which sometimes i cant justify my character doing those things.

Theres alot more id add or change, but this is one i havent seen
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biiibi
 
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Post » Thu May 03, 2012 6:42 pm

Remove Bow enchantments and add arrow enchantments. Bow enchantments make no sense. On the other hand, if you could enchant a pack of 20 dwarven arrows with a specific enchantment...
This would be much more versatile and useful than the system we have now. This way, no more "oh-[censored]-my-bow-has-a-fire-enchantment-that-do-no-[censored]-to-this-ancient-fire-dragon" moments, you could, mid-battle, change between various enchanted arrows.

Oh, and add arrow weight. It is just ridiculous to carry around 2000 iron arrows.


Another thing: You can destroy again itens with the same enchantment as you already know, so when you try to enchant an item with that specific enchantment, it will be stronger.
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Roanne Bardsley
 
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Post » Thu May 03, 2012 3:22 pm

I have a wish list
sounds interesting... can you PM it to me?
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SamanthaLove
 
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Post » Thu May 03, 2012 5:22 pm

24. Birthstones would only last 24 hours ingame time instead of indefinitely.

Or just bring back Birthsigns. Which I would prefer. Cause I would hate that 24hrs b.s. Birthsigns.
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Jade
 
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Post » Thu May 03, 2012 6:15 pm

Improved writing
More diverse questlines
Consequence on questlines (loosing a folower for example)

Less gold / expensive items / low sell prices (even with high speech) / much more limited carry capacity for the character

More diversity on weapons, spells and monsters

Darker dungeons

Removal of smithing and implementation of a repair perk tree

Spellmaking

1st person horse riding
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Donald Richards
 
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Post » Thu May 03, 2012 8:19 pm

The single most irritating thing in the game to me is that all guards automatically know everything about you, like they're on the internet, complete with videos of you doing things in places where there's just you and the bad guys. Add to that the fact that nobody else knows ANYthing about you, and it's a recipe for "Aww, come on."

I'd love to be able to tell Delphine to shut the hell up. I don't work for you, woman, you work for me!

There is a long list of things I'd like to see changed or implemented or dumped, and a lot of them have already been mentioned by others.

But, overall, if I didn't love Skyrim, I wouldn't complain about it, I'd find something else to do.
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Ronald
 
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Post » Thu May 03, 2012 2:30 pm

  • Non linear dungeons.
  • More refined combat system that rewards tactful play, instead of spamming potions and mouse 1.
  • Opponents/encounters that cannot be brute forced and require strategy to defeat.
  • Harsher penalties for crime. (For example, get over 5k bounty in a hold too many times, and they won't care how much you pay, you are no longer wanted there.)
  • Completely redo the shout system, adding more varieties of shouts, making them harder to fully unlock, and having them be a viable play style of using only shouts At cost elsewhere.
  • Antagonists that are actually competent and menacing. (Alduin had the personality and capability of a saturday morning cartoon villain, and couldn't fight his way out of a wet paper bag.)
  • Actual, meaningful loot and rewards, instead of everything being overshadowed by broken crafted gear.
  • Enemies that actually utilized racial abilities, and team work to try and bring down the player.
  • More deadly traps that deal percentage based damage to the player.
  • Contested skill/stat/armor/resist/enchanting/damage checks, and soft caps on all of them.
  • Dragons that are actually difficult, and use more than one shout. (a level 20 dragon, ought to feel like fighting a level 35 anything else)
  • Stop lazily trying to randomize/automate everything....it CLEARLY DOES NOT WORK.
  • Completely scrap and redo the entire Alduin fight from the ground up.
  • Content/areas that are specifically designed to challenge high level/optimized/level capped players
  • Invest in better writing. Both for npcs and overall plot
  • Get rid of immortal npcs
  • More unique weapons/armor, with appearances and statistics that cannot be replicated with enchanting/smithing
  • More varieties of enemies
  • Remove lockpicks from being sold by anyone but thieves, and even then make them non-respawnable
  • Make Morokei, immune to non magic based damage, so you actually have to have formidable magic abilities to defeat him
  • Remove pausing and potion/food/equipment changing/using aside from changing weapons
  • Make potions all heal over time, or have a limit of x amount per 15 seconds.
  • Lower the power of enchanting/smithing, adjust enemies to compensate
  • Remove all 1 shot kills, for both the player and npcs. Player and enemy must fall to 1 health, becoming incapacitated followed by a kill cam death if applicable
  • GREATLY improve stealth detection Ai. allow them to cast detect life if alerted, if there is a dead body they never 100% reset etc
  • Bring back spellmaking, but don't just tack it back on, make it better
  • Allow lock bashing, and open lock spells, but add penalties to both (open lock spells generate light and noise to attract enemies, bashing has a chance of breaking items and making noise)
  • Racial bonuses that mean something. (Not just a 1 a day thing, but something that can drastically alter the entire character's repertoire of abilities)
  • More varieties of light/cloth armor, and more weapon varieties in general, both enchantable and non-enchantable
  • Quests with multiple outcomes/waves of achieving our end goal
  • Make speech actually important, instead of completely sidelined and worthless
  • Redo the entire perk selection to be interesting, instead of just +% to this and that
  • Allow enemies to do backstabs and go into stealth
  • Tone down the amount and sensitivity of random greetings from npcs
  • Tone down insistent quest dialog ("Use dragonrend, Dovahkiin!")
  • More unique locales, less random dungeons, more sprawling dungeons like Blackreach, more npcs that are unique etc (QUALITY over QUANTITY)
  • Add extremely high damage enemy counter attacks to punish spamming
  • Add extremely high damage, unblockable attacks to punish turtling
  • Add the ability for the enemies and players to counterspell/countershout
  • Make enemies leash or otherwise take cover if they cannot reach the player, to combat perching/camping behavior
  • Have enemies use powerful no-target-required explosion type spells, and exploding alchemy flasks to flush players out of hiding
  • Make dragons ignore a percentage of a player's armor rating and resistances, and reduce incoming damage to dragons by 70% unless you hit vital areas
  • Max level cap 50, perks every other level. Max 26 perks at cap.
  • Reduce starting health/stamina/magicka of players to 25, change gains per level to 5
  • Re-align difficulty modes. Novice = Apprentice, Apprentice = Adept, Adept = Expert, Expert = Master, Master = higher
  • Improve writing. (Yes, I added this twice, because a big world is pointless if you don't care about anyone or anything in it in my opinion.)
  • Ditch radiant quests, or make them a lot more diverse so they are not incredibly lame and boring.
  • Make stamina and magicka usage more tactical, have them regenerate a lot faster, but go down much faster as well as being able to go negative.
  • Remove regeneration once you go under 60% health, magicka, or stamina
  • Give enemies actual armor rating, and not just inflated hps
  • Adjust damage reduction formula
  • Double the falling distance before death, and allow jumping while sprinting
  • Allow for a hide helm option, and some ability to modify facial features
  • Allow for a quick start option, that puts the player at Riverwood
  • Make encumberance affect sound generated while sneaking, and movement and weapon swing speed when it exceeds 40%
  • Remove all rare materials for crafting from most merchants, leave them on specific merchants but have them be non-replenishable
  • Allow players to remove quests from their journal
  • Add in an option to open visited destinations list in the map screen, for quicker access
  • Change all weapon and spell damage to have ranges, instead of straight up values
  • Add more unique, and interesting boss encounters that are not copy+pasted forms of other enemies with higher stats and no new strategy
  • Add team attack penalties when facing multiple enemies at once. (Being swarmed by 3 or more enemies, even if they are low level causes damage escalation so they are still a threat in great numbers damage wise, but can be taken down easily.)
  • Make lockpicking/container interaction real time.
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Dewayne Quattlebaum
 
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