what would you like to add or change in skyrim?

Post » Fri May 04, 2012 1:01 am

First thing [as always] is going to be adding Spellmaking.

Other than that.

Improved Stealth:
I do hope water arrows make it in.
I would also like a non-lethal stealth take-downs [unarmed backstab alternative].
And wall hugging.
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IsAiah AkA figgy
 
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Post » Thu May 03, 2012 10:04 pm

@Re123: nitpicking, aren't we? ;) while some of your suggestions are valid, some are just silly - the idea of removing novice difficulty altogether, re-aligning all difficulties and changing their names, for example. If you want a harder difficulty, why not say 'add a harder difficulty'? it would seem that you don't like Skyrim, judging by your various posts across the forum.
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Daramis McGee
 
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Post » Fri May 04, 2012 6:18 am

@Re123: nitpicking, aren't we? :wink: while some of your suggestions are valid, some are just silly - the idea of removing novice difficulty altogether, re-aligning all difficulties and changing their names, for example. If you want a harder difficulty, why not say 'add a harder difficulty'? it would seem that you don't like Skyrim, judging by your various posts across the forum.

I am "let down" by it. There is a difference. And I contest the need for the novice difficulty as it is currently, as I honestly cannot fathom anyone being that terrible to require it. Does a game really need a difficulty easier than "easy"?
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SiLa
 
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Post » Thu May 03, 2012 11:18 pm

Max level cap 50, perks every other level. Max 26 perks at cap.

Could not disagree with you more. Especially with the current perk tree system where you have to pick one perk to unlock another. You may think that not granting a lot of perks encourages "specialization," but it really just places restrictions on your character that I would really rather not have. It's stifling.

I'd like to see the reverse: more skills, the ability to get higher levels (as well as your enemies to level up more too), more perks, more perk points, and some way to get more perks once you reach level cap.
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Frank Firefly
 
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Post » Fri May 04, 2012 4:56 am

Could not disagree with you more. Especially with the current perk tree system where you have to pick one perk to unlock another. You may think that not granting a lot of perks encourages "specialization," but it really just places restrictions on your character that I would really rather not have. It's stifling.

I'd like to see the reverse: more skills, the ability to get higher levels (as well as your enemies to level up more too), more perks, more perk points, and some way to get more perks once you reach level cap.

The real problem is that they tethered everything to a tree, instead of opting for them to be more free-form like in Fallout 3/NV. That is in addition to the perks in general lacking in overall creativity and impact.
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Ann Church
 
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Post » Thu May 03, 2012 6:47 pm

I am "let down" by it. There is a difference. And I contest the need for the novice difficulty as it is currently, as I honestly cannot fathom anyone being that terrible to require it. Does a game really need a difficulty easier than "easy"?

I've been playing on novice for 129 hours. It's not a thing of being terrible, it is a thing of what's fun and what's not. Getting plastered on Master is not what I call fun.
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Tanya
 
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Post » Thu May 03, 2012 8:39 pm

I've been playing on novice for 129 hours. It's not a thing of being terrible, it is a thing of what's fun and what's not. Getting plastered on Master is not what I call fun.

Who said anything about forcing you to play on master?
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Caroline flitcroft
 
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Post » Thu May 03, 2012 3:54 pm



I am "let down" by it. There is a difference. And I contest the need for the novice difficulty as it is currently, as I honestly cannot fathom anyone being that terrible to require it. Does a game really need a difficulty easier than "easy"?

So because you don't feel that novice is a challenge, then it should be completely removed? I played on novice for quite some time, and was paranoid when I heard a dragon in the distance.

I can understand if you don't like some aspects of the game, but they shouldn't cloud your vision to how fantastic the game is. And if you're s 'let down' that you need to let everyone know as often as possible on the forums, couldn't you also mention what you ENJOY? The scenery, the quests, the cities, the NPCs, the opportunities, for example.

Anyway, back on topic. I'd also like to be given more control over the guild once you complete it's questline. As Arch-Mage, I'd like to have to teach a class every so often, or welcome new apprentices or conduct research. Simple things like that! :)
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LijLuva
 
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Post » Fri May 04, 2012 4:52 am

So because you don't feel that novice is a challenge, then it should be completely removed? I played on novice for quite some time, and was paranoid when I heard a dragon in the distance.

I can understand if you don't like some aspects of the game, but they shouldn't cloud your vision to how fantastic the game is. And if you're s 'let down' that you need to let everyone know as often as possible on the forums, couldn't you also mention what you ENJOY? The scenery, the quests, the cities, the NPCs, the opportunities, for example.

Anyway, back on topic. I'd also like to be given more control over the guild once you complete it's questline. As Arch-Mage, I'd like to have to teach a class every so often, or welcome new apprentices or conduct research. Simple things like that! :smile:

I see it as superfluous, sorry. I started my game on expert because I knew ahead of time, from playing previous Bethesda games that the normal difficulty would not be enough for longer than somewhere past the introduction, and switched to master by around level 9. My experience is colored as such.

As to your other point, I can agree with that. It's largely disappointing guilds continue to be mostly static once you finish them. I would have liked to see the possibility of recruitment, instructing new inductees, inter-member competition/conflict, and inter-guild rivalries, that became very complicated if you were the leader of multiple guilds.

I enjoy the environment, but I am jaded on the rest, as the whole realized, open world thing is nothing new to Bethesda, and it is by now something I expect them to do well, it is the other areas that they have consistently fallen short, or failed to truly improve in.
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Doniesha World
 
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Post » Fri May 04, 2012 1:51 am

That if you decide to dual-wield you can see both weapons. Choosing where they are drawn from would also be a nice addition.
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Rachel Cafferty
 
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Post » Thu May 03, 2012 11:38 pm

I would like to be able to make and enchant arrows. I was a little disappointed that I couldn't forge my own arrows. Dragon weapons would have been nice too. I was also a little let down when I saw that the upper end armors only had one variation, as opposed to the lower tiers (fur has three variations, steel has two).

I would have liked to be able to copy the model of the guild armors and put custom enchantments on it.(thieves' armor comes to mind.)
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Luis Reyma
 
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Post » Thu May 03, 2012 8:42 pm

I really didnt like how the racial powers were implemented, I never used them at all, especially when I started getting dragon shouts. The one day cooldown also meant I rarely botehred hotkeying it.

Fortunately, great mod tools were provided so I made the changes I wanted :)
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Dorian Cozens
 
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Post » Thu May 03, 2012 8:49 pm

Add a proper skooma, the imported stuff, not that watered down piss :S
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phillip crookes
 
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Post » Thu May 03, 2012 5:35 pm

I would like to delete the dark brotherhood and replace them with the REAL sons of sithis from Oblivion. Other than Lucien's ghost and Cicero everyone in the guild in skyrim is just a pompous thug
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The Time Car
 
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Post » Thu May 03, 2012 8:09 pm

One thing would change about Skyrim is the ability to powerlevel... remove it. It's getting tiresome seeing threads pop up on here saying the same thing "I powerlevelled and now the game is boring"
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Francesca
 
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Post » Fri May 04, 2012 4:29 am

Anyway, back on topic. I'd also like to be given more control over the guild once you complete it's questline. As Arch-Mage, I'd like to have to teach a class every so often, or welcome new apprentices or conduct research. Simple things like that! :smile:
As to your other point, I can agree with that. It's largely disappointing guilds continue to be mostly static once you finish them. I would have liked to see the possibility of recruitment, instructing new inductees, inter-member competition/conflict, and inter-guild rivalries, that became very complicated if you were the leader of multiple guilds.
so far you can put 3 followers into the Blades... so why can't i put Mjoll into the thieves guild or Cicero into the dark brotherhood... oh, wait...
I'd like to be able to send followers to certain factions, as long as it fits with the character's personality. i don't see Aela becoming a member of the college of winterhold, or Mjoll becoming a thief, but Mjoll could become a companion, maybe even a member of the Circle. conflicts between guild members could be fun eg breaking up arguments over dorms etc leading to some secret activity eg skooma trade in the guild that yopu need to stop... or help it, if you prefer. and this would affect the guild

and lyanthropic followers (Aela, Vilkas, Farkas) should be able to transform.
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teeny
 
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Post » Thu May 03, 2012 5:54 pm

I'd like to add custom notes to my map. And a section in the Journal to add in my own notes.
I was almost thinking of writing a plug in or app for this but didn't know if anyone would use it.
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Janeth Valenzuela Castelo
 
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Post » Thu May 03, 2012 10:10 pm

I'd like to add custom notes to my map. And a section in the Journal to add in my own notes.
I was almost thinking of writing a plug in or app for this but didn't know if anyone would use it.
i would use it.
i have [censored] short-term memory, plus notes are very helpful for reference. so if you want to document all of NPC X's dialogue, an in-game notes feature would be handy. and perhaps the ability to export it as a .txt would be nice.
or if you forget where you left your skooma, you could have a note with directions written in it beforehand.
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Jeremy Kenney
 
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Post » Fri May 04, 2012 5:24 am

I would add the Knights of the Nine.
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Phillip Brunyee
 
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Post » Fri May 04, 2012 6:19 am

I would add the Knights of the Nine.
YES that too...just because this game is more viking-ish does not mean we are not still divine crusaders
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lilmissparty
 
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Post » Fri May 04, 2012 4:36 am

how about a faction for vampires, different armors and weapons, maybe a questline were you wipe out the remnants of the imperials or stormcloaks im tired of not being able to wipe out those little stormcloak camps, bring in more variety of wild beasts like rabbid werewolves, ogres, the dreaded cliffracer. Maybe bring goblins into the game and have like a falmer goblin fight for territory, like your exploring a ruin or a cave and you see these guys just go at it to the death or perhaps they work together and raids become more frequent and violent on caravans and they are starting to be seen in the towns at night and throughout a series of missions to put a stop to it you learn more about the falmer like who knows a hierarchy system or something this would be interesting even without adding goblins to the mix. none of this stuff would be real hard to do
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Emilie Joseph
 
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Post » Thu May 03, 2012 10:48 pm

I miss all the daedra. Clannfears, scamps, daedroths, xivillias, spider daedra
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Anna S
 
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Post » Thu May 03, 2012 5:58 pm


-snip-

You mentioned somewhere that lockpicks should only be sold by thieves. Well if that's the case then locked chest in dungeons should have a bash open option or a spell to unlock them. I don't quite agree with just making lockpicks for thieves.
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Destinyscharm
 
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Post » Thu May 03, 2012 4:07 pm

I am "let down" by it. There is a difference. And I contest the need for the novice difficulty as it is currently, as I honestly cannot fathom anyone being that terrible to require it. Does a game really need a difficulty easier than "easy"?
For the gamers Bethesda is catering for we need novice difficulty. I'm a bit let down too. Skyrim just hasn't got that feeling tha other elder scrolls have.
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OJY
 
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Post » Thu May 03, 2012 5:07 pm

I miss all the daedra. Clannfears, scamps, daedroths, xivillias, spider daedra
Also goblins, minotaurs, ogres, lichs, real ghosts etc that were in previous titles.
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Ross Zombie
 
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