» Thu Jun 07, 2012 4:03 am
Time and again the NPCs in Skyrim tell me that the job they are doing or sometimes the very life they are living is not what they would have chosen if things had worked out the way they once planed: A vendor who wants to travel but fears persecution or worse from the patrolling soldiers, a warrior who put down their sword and now uses their knowledge of weapons and armor on a market stall, even our favourite meme and the guards favourite story is a tale of change due to circumstance. They are conflicted, complex and why not? It gives the NPCs some character, some history, it makes them interesting.
In real life you may have a talent or a physique suitable for a certain role or you may have an ambition to be a whatever once certain parts of life fall into place. This is all fantastic, if life works out and things go to plan. If things don't work out then you may find yourself doing something that runs totally counter to your natural abilities, training or ambition. This is life for many of us and this is the way I viewed class selection during character creation.
Choose a class, ignorant of the world and the future your character is about to face. If things work out, great. If not then with a little work the story may be even better.
Or perhaps you wish to build the conflict into your character's past:
A warrior sickened by the sight ans smell of death decides to hang up their sword. They still have a warriors physique, a warriors abilities, a warriors attitude but refusing to draw blade they find themselves penniless and out of work. Turning to crime they soon discover they have a lot to learn and starting from scratch they practise light armor, hiding in shadows, pickpocketing. They have no past knowledge of the ways of the thief, no training, no history but slowly and by way of many close calls and great adventures, they learn.
For example.
The entire 'you are what you play' may suit some players and it is certainly, though for all the wrong reasons, politically correct. But it is bland, it is boring, it lacks real world credibility and unforgivably removes one of the earliest and most important moments when the player starts to bond with their character.
tl;dr
Yes I miss picking a class and playing either with or against it, though reading the words of many I think I play a different game.