Why Did Beth Take Out Unlock Spells, It's not like you could

Post » Wed Jun 06, 2012 2:13 am

yes there were spells that werent in all 3 games but hardly any spells were cut they just didnt add them in the next game
No, plenty were cut. See above. And thats not even ll of the cut ones.
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Eire Charlotta
 
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Post » Wed Jun 06, 2012 11:24 am

No, plenty were cut. See above. And thats not even ll of the cut ones.
I just named a few there are indeed several more fun and useful spells.
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Jesus Sanchez
 
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Post » Wed Jun 06, 2012 9:48 am

I just named a few there are indeed several more fun and useful spells.
but my point is spells were never removed from the game they just werent added
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Shaylee Shaw
 
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Post » Wed Jun 06, 2012 2:06 am

but my point is spells were never removed from the game they just werent added
They was not added in the sequel to two great game with awesome magic systems. They should have been added in with spell creation.
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Dawn Farrell
 
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Post » Wed Jun 06, 2012 3:05 pm

Levitation
Open Lock
Night Eye

and a bunch of others, and all this started with that stinking Oblivion.
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Jack Moves
 
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Post » Wed Jun 06, 2012 7:12 am

but my point is spells were never removed from the game they just werent added
You'd have a point if this was ES II. But its not. They say they want to put the magic back in magic. Which apparently means having less spells than have ever been in an ES game. This is a series. They were left out.
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Josee Leach
 
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Post » Wed Jun 06, 2012 1:11 pm

Levitation
Open Lock
Night Eye

and a bunch of others, and all this started with that stinking Oblivion.
Oblivion is where the great dissection of the series began.
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Sheila Esmailka
 
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Post » Wed Jun 06, 2012 1:00 am

"Oblivious" as some may call it;

Skyrim's really an indication that the designers were not up to the task of making "limited" magic unique and compatible in an open world. As many had hoped before release.

Almost as bad as Dungeon Lord's magic? maybe.. maybe :laugh:
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Tiffany Castillo
 
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Post » Wed Jun 06, 2012 9:43 am

They should have just added in 2 additional types of locks in my opinion. A type that only magic can open, and a type that only picks could open...for more variety.
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Rachel Hall
 
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Post » Wed Jun 06, 2012 2:21 am

"Oblivious" as some may call it;

Skyrim's really an indication that the designers were not up to the task of making "limited" magic unique and compatible in an open world. As many had hoped before release.
That is what they tried to lead us to believe now we have a spell system that cannot make it off the floor its so badly designed and lacks any depth. We need the old feature set applied to what is in Skyrim than magic would once again be amazing.
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Milad Hajipour
 
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Post » Wed Jun 06, 2012 8:01 am

That is what they tried to lead us to believe now we have a spell system that cannot make it off the floor its so badly designed and lacks any depth. We need the old feature set applied to what is in Skyrim than magic would once again be amazing.
I do agree that there should be more spell effects but I think they did the right thing getting rid of spellmaking, but they didnt go all the way they need to make it so spells level with you that way the system will be much more dynamic and feel like magic
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Kelly James
 
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Post » Wed Jun 06, 2012 6:03 am

I do agree that there should be more spell effects but I think they did the right thing getting rid of spellmaking, but they didnt go all the way they need to make it so spells level with you that way the system will be much more dynamic and feel like magic
With spell making we could manipulate the magic however we wished. It has been practiced threw out the land for a very long time they even create spell at the College and you cannot.
It feels more like magic when you can scientifically and magically study the arcane arts and unravel the power of Aetherius.
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Jack Bryan
 
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Post » Wed Jun 06, 2012 2:31 pm

With spell making we could manipulate the magic however we wished. It has been practiced threw out the land for a very long time they even create spell at the College and you cannot.
It feels more like magic when you can scientifically and magically study the arcane arts and unravel the power of Aetherius.
but you cant really manipulate spells that much all that you can really control is the damage area and duration, wouldnt it be better if you just had spells that leveled up with you with different areas, duration, and ways of casting, like what Skyrim has, however these spells are not viable at every level, the system would be so much better if all the spells were the best that they could be for your level so flames could be used at level 1 and level 50
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loste juliana
 
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Post » Wed Jun 06, 2012 2:16 pm

but you cant really manipulate spells that much all that you can really control is the damage area and duration, wouldnt it be better if you just had spells that leveled up with you with different areas, duration, and ways of casting, like what Skyrim has, however these spells are not viable at every level, the system would be so much better if all the spells were the best that they could be for your level so flames could be used at level 1 and level 50
Also area of effect.
I liked the level of control you had over your spells you could have any combination you wanted.
You could make custom spells like these.

http://www.uesp.net/wiki/Oblivion:Useful_Spells

It was great for RP options and customization.
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AnDres MeZa
 
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Post » Wed Jun 06, 2012 9:25 am

Sigh. i got to page 3 of this thread, and then realized that every time something got settled some troll would come back and rehash it. :brokencomputer: So... i'm just gonna say that if a warrior is bashing and the chest is trapped they didnt get rid of the trap. They just blew up. :banghead: And knowing the magic of the Elder Scrolls to be less than subtle, half the crap in the chest would be either broken or the chest would be on the other side of the room, alerting every bandit in the dungeon to your position. :facepalm:
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Carlos Rojas
 
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Post » Tue Jun 05, 2012 11:45 pm

Oblivion is where the great dissection of the series began.

Yeah that's what i meant. It started in Oblivion. To be removed.
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Aaron Clark
 
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Post » Tue Jun 05, 2012 11:28 pm

Mainly because it made lockpicking redundant.

Because lockpicking isn't redundant now?
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Bigze Stacks
 
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Post » Tue Jun 05, 2012 10:40 pm

I see are you trying to debate the ponit of the skill or the lack of options and how a lock and unlock spell could open up those options. The lockpicking skill is useless I can open up any chest with no perks. We do need more choices however and certain spells and spell creation gave us mages that.

Yes, I want the Lock Pick Spells back. The spells would have been much better than the skill tree because it is useless. Not to mention get it high enough and you pretty much have a Skeleton Key.
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Campbell
 
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Post » Tue Jun 05, 2012 11:39 pm

Stop crying, you say that you want to specialize as a mage but start crying when you see something that your mage cant do, it is like calling a hairdresser to do a high precision coupling alignment on a steam turbine, unless he has skills outside of hairdressing odds are he wont be able to do it. Picking locks and pockets, disarming traps and slipping by the enemy undetected are what define the Theif skill set, if you start allowing mages to do everything the theif can do but better then why bother with the Theif skill set at all? If you want to play a pure mage then fine however dont expect your character to be able to do everything that the other archtypes can do but better, and unless you join the Theives Guild (which if you are a pure mage you wont do) you will not be forced into situations that you cant resolve, if you are talking about not being able to access the loot of a locked chest however such is the price you pay for having such a strict stance on character archtypes.

That being said I dont see how having a mage or warrior learn how to pick locks breaks character, there are plenty of reasons why these characters would learn how to pick a lock however if you imagination is limited to creating characters that can only stick to skills that relate to their current archtype then that is your problem.

When my mage could do it previously? Without needing to get hamstrung into Stealth skills?

I care because a choice I had previously is gone. I could pick the lock or magic the lock open. Now I can only pick the lock. Pardon me for getting aggravated when a series that is supposed to be about character freedom tells me I can only do things a certain very specific way. Leave the telling in my quest journal. How I accomplish my objectives is my business, and I don't want the game trying to throw a wrench into the way I want to play.

If I had it my way, every archetype would have its own means to bypass locks: warriors would have lock-bashing, mages would have unlocking spells, and rogues would have lockpicks. This way, this little problem would never come up, because every character would be able to find a suitable means to bypass the lock. Simple to implement, and makes everyone happy.

That is my stand, and my thoughts. Yours obviously do not follow mine, so we have nothing more to discuss.
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Gemma Archer
 
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Post » Wed Jun 06, 2012 10:35 am

Wow you completely missed the point there didnt you champ? Of course removing the open lock spell did not improve the lock picking skill however it did make it more valuable, why pick up the lock picking skill when you can have a magic school that does it better and more? Why play anything other than a mage when they can do everything the other archtypes do better?

But I dont understand what is so "svcky" about picking locks and how a magic spell that bypasses them without effort is any more fun to use?

Or I realized that your point was well pointless. And attempted to show you that artificially raising its comparative value does not make it better in any way, which is what is important in the game. Something lame and svcky is still lame and svcky even if it is the only way to accomplish it. Raising the value of something is a totally irrelevant and moronic thing to care about if it does not actually make it better. A skill devoted to anything as specific as just opening locks will always be svcky unless you are making all skills that narrow and have like 60 skills or something. Your so called point is meaningless, artificially raising the comparative value of something is a pointless goal if it doesn't actually make it better. Do you get that now champ.
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Heather Stewart
 
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Post » Tue Jun 05, 2012 10:31 pm

Yes, I want the Lock Pick Spells back. The spells would have been much better than the skill tree because it is useless. Not to mention get it high enough and you pretty much have a Skeleton Key.
I agree more options is always better.
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Crystal Clear
 
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Post » Wed Jun 06, 2012 9:03 am

I agree more options is always better.

I wish they had included what KotoR had where you could attempt to break into locked chests but with the potential consequence of breaking some, or all, of the contents.

Why in the world, in the fifth TES game, can't we just melt locks as Mages, or smash them with a Warhammer?
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Jessie Rae Brouillette
 
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Post » Wed Jun 06, 2012 1:28 am

I mean really!??!! You decide to dumb down magic so much that its just boring! THERE is like NO spell effects now and its just super boring! and the college of winterhold.... thats pathetic.... Really Beth.... Really???

Edit: one member made a really good point, i forgot how it worked in OB, but I think he is right, but if he isnt then this would be a perfect system.
Because we have a skill called lock-picking. It's like you'd be able to summon a daedric blade with conjuration that didn't draw power from your one-handed skill. (and would be better than anything a smith and one-handed user could use with maxed out skills).
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Alisia Lisha
 
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Post » Wed Jun 06, 2012 2:49 pm

Except that you can open any lock with a lockpick but need to level up Alteration to unlock stronger locks.
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Jessie Butterfield
 
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Post » Wed Jun 06, 2012 11:29 am

Except that you can open any lock with a lockpick but need to level up Alteration to unlock stronger locks.

They could have simply included Open Lock in the current Alteration/Illusion/Whatever
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Markie Mark
 
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