Why is the creation Kit taking so long?

Post » Wed May 16, 2012 9:56 pm

Pete Hines, community manager of Bethesda games has said he doesn’t know if the latest patch will fix all the reported bugs, saying “We will fix as much as we can for your platform. I don’t know if it will fix -your- bug. Takes a while to test/fix/regress. Hang in there.”, he is also unsure of when the patch will be released. The creation kit to allow custom content and the bug fixes are both being worked on at the same time.

http://myona.com/2011/11/17/skyrim-patch-release-date-unclear-bethesda-works-creation-kit-fixes/

from the 17th Nov
As of the 25th, he said the patch should be out the first half of this week.

https://twitter.com/#!/DCDeacon/status/140087655558950912

Hopefully the CK won't be far behind.
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Julie Ann
 
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Post » Thu May 17, 2012 7:36 am

The version they use includes software they can't redistribute, they have to remove all that stuff before we get it.

I have seen this stated multiple times, but I've yet to see any evidence as to its veracity. The notion doesn't even make much sense. Building proprietary or licensed technology into something that is intended to be released to the general public would be completely counter productive--particularly since such technologies tend to come with a suite of tools of their own. The CK is really about manipulating and arranging the various assets available into something that resembles a game.

I expect that the delay is mostly about polish and last minute bug squishing, and there is likely one lonesome dude over at BSG whose responsibility it is to take care of the CK.
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aisha jamil
 
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Post » Thu May 17, 2012 6:40 am

I'll tell you what it is. For the last 6 months leading up to release the entire team of nearly 100 was working 60-100 hr weeks. They hadn't had a vacation in 2011 so it's likely that upon release most everyone was given 2 weeks vacation and honestly, it was well deserved. They are probably just now getting back to it, so show some heart and humility for those hard working people that poured everything they had for so long into this game. They are only human and need time to rest so that means it's going to be a bit still before we get the tools. Be patient, they will come and in the meantime we can all get very intimate with the vanilla game. It's not like there isn't more content to enjoy than ever before so let us have at it.

Until such time as the weary at Beth have recovered and returned to give us the greatest gift of all, I think we should be grateful for what we have, the greatest game hour per dollar ratio on the planet.

Agree 100%, I'm just happy we get the CK at all to be honest.
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Grace Francis
 
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Post » Wed May 16, 2012 8:59 pm

I would think it obvious they're going to wait for the patch first, but would expect it if not with the patch then soon after. Saying that they haven't stated this so maybe it has nothing to do with the patch?
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Karl harris
 
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Post » Thu May 17, 2012 12:42 am

I have seen this stated multiple times, but I've yet to see any evidence as to its veracity. The notion doesn't even make much sense. Building proprietary or licensed technology into something that is intended to be released to the general public would be completely counter productive--particularly since such technologies tend to come with a suite of tools of their own. The CK is really about manipulating and arranging the various assets available into something that resembles a game.

I expect that the delay is mostly about polish and last minute bug squishing, and there is likely one lonesome dude over at BSG whose responsibility it is to take care of the CK.


Don′t think so. They have a way better workflow if they have their modelling/texturing suites included in the creation kid so they can instantly put new models in game, re-texture in real time etc....
Wait a minute... I got the Collectors Edition, why didn′t I look at the Bonus DVD yet? Todd probably explains that stuff in the Making Of, might check it out.

Also, i don′t think they have only one dude working on the Creation Kit, that thing is something fantastic, and they know we want it.
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Elisabete Gaspar
 
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Post » Wed May 16, 2012 7:24 pm

The game has been out for 17 days. That isn't exactly an eternity, especially given that 4 of those days were a holiday weekend.

I'd ask a counter-question instead. Why do people expect things to happen instantly?
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Anthony Santillan
 
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Post » Wed May 16, 2012 8:35 pm

The game has been out for 17 days. That isn't exactly an eternity, especially given that 4 of those days were a holiday weekend.

I'd ask a counter-question instead. Why do people expect things to happen instantly?

"Not complaining, just out of interest"

Man, does anyone read thread subtitles?
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ILy- Forver
 
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Post » Thu May 17, 2012 12:36 am

double post
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chirsty aggas
 
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Post » Wed May 16, 2012 8:45 pm

I have seen this stated multiple times, but I've yet to see any evidence as to its veracity. The notion doesn't even make much sense. Building proprietary or licensed technology into something that is intended to be released to the general public would be completely counter productive--particularly since such technologies tend to come with a suite of tools of their own. The CK is really about manipulating and arranging the various assets available into something that resembles a game.
Even if the middle-ware does come with it's own tools, bridges would have to be built between the CK and those programs. Those bridges must be removed before we get the tools. Watch the making of videos for OB and FO3 for they both elude to such.


"Not complaining, just out of interest"

Man, does anyone read thread subtitles?
If not quoted directly then a comment isn't necessarily directed at the OP'ster but rather everyone posting and reading the thread.
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City Swagga
 
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Post » Thu May 17, 2012 4:42 am

The word 'GameBryo' describes the rendering engine, the back-end scripting and whole data file system has never been Gamebryo. They made a new rendering engine, so nothing in the game is now using GameBryo, so now it's in effect all their own custom engine.

But most of what we'd work with in the CK isn't new.
Wrong

You really don't have to dig deep into the game files too see that the engine is just Gamebryo. ;)
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Manuela Ribeiro Pereira
 
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Post » Thu May 17, 2012 4:26 am

I'm guessing that the biggest reason is them not focusing on it. They need the team for patches, hence the CS (a completely optional tool beneficial to a small percentage of users) isn't top priority.


I have to disagree with the bolded text,this game can only last me so much as 150 hours at the most without restarting and mods will be the only thing making this game good in the long run,plus CK isn't beneficial to a small percentage of users but a rather large one in fact i think that 80% of the users use mods and would be happy as hell if they would release the CK already.

There are SO MANY THINGS i want to change with this game and i am just dying to get my hands on CK to create some dungeons and wait for some amazing mods such as province mods and quest mods which make DB,Mages guild,Companions and thieves guild better.

I mean the quests there were absolutely horrible,i finished each one within like 1 - 2 hours...
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Erika Ellsworth
 
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Post » Thu May 17, 2012 5:59 am

Perhaps they are dumming down the creature kit as well.
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Quick Draw III
 
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Post » Thu May 17, 2012 8:12 am

I'll tell you what it is. For the last 6 months leading up to release the entire team of nearly 100 was working 60-100 hr weeks. They hadn't had a vacation in 2011 so it's likely that upon release most everyone was given 2 weeks vacation and honestly, it was well deserved. They are probably just now getting back to it, so show some heart and humility for those hard working people that poured everything they had for so long into this game. They are only human and need time to rest so that means it's going to be a bit still before we get the tools. Be patient, they will come and in the meantime we can all get very intimate with the vanilla game. It's not like there isn't more content to enjoy than ever before so let us have at it.

Until such time as the weary at Beth have recovered and returned to give us the greatest gift of all, I think we should be grateful for what we have, the greatest game hour per dollar ratio on the planet.
I agree give them a break,but it was 200 devs atleast that is what todd said in an interview a few months back.
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cosmo valerga
 
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Post » Thu May 17, 2012 2:08 am

As of the 25th, he said the patch should be out the first half of this week.

https://twitter.com/#!/DCDeacon/status/140087655558950912

Hopefully the CK won't be far behind.

PC + 360 Patch will be out on Wednesday, doesnt mention anything about the CK tho :(
http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/
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Markie Mark
 
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Post » Thu May 17, 2012 5:55 am

Wrong

You really don't have to dig deep into the game files too see that the engine is just Gamebryo. ;)

Games made by the same devs tend to be a lot alike, who knew.
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Kortknee Bell
 
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Post » Thu May 17, 2012 1:13 am

it was 200 devs atleast that is what todd said in an interview a few months back.
I'm afraid your mistaken. It was said that everyone involved with the making of the game including Bethesda Softworks and Zenimax employees world wide totaled at least 200. Bethesda Game Studios employees are around 100.
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Emzy Baby!
 
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Post » Wed May 16, 2012 4:32 pm

"Not complaining, just out of interest"

Man, does anyone read thread subtitles?
I didn't say someone complained. If the question is "why is this taking so long" then I still respond with "why do you expect this to happen instantly?"

17 days isn't a very long time in software development. There have been 8 working business days since Skyrim was released. Assuming they could get the construction set in a release state in 5 business days (perhaps a stretch since we have no idea what that entails) you'd still need a week of QA (5 business days) before you could release.

It took nearly 2 months for GECK to be released after Fallout 3. And yet 8 business days is apparently a long time.

What is your expectation for how long it should take given that you asserted it is taking a long time?
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IsAiah AkA figgy
 
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Post » Wed May 16, 2012 9:05 pm

It's now "the week after Thanksgiving". Bethseda has a window of seven days to ensure delivery of the CK, or they'll end up having to put the bucket on their heads.
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JESSE
 
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Post » Thu May 17, 2012 7:31 am

It's now "the week after Thanksgiving". Bethseda has a window of seven days to ensure delivery of the CK, or they'll end up having to put the bucket on their heads.

http://youtu.be/K27GuSSha0s
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Tai Scott
 
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Post » Wed May 16, 2012 8:43 pm

Wrong

You really don't have to dig deep into the game files too see that the engine is just Gamebryo. ;)

Example please? When people see something that existed in Oblivion as well they immediately shout "Gamebryo", assuming that everything in the Oblivion engine is 100% Gamebryo, which isn't the case as KhaneFlarios pointed out.
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gary lee
 
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Post » Thu May 17, 2012 3:54 am

Id like to know this as well, since we're all calling out Beth anyway. Why not go the whole 9 yards.

So how is this still Gamebryo?
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Jaylene Brower
 
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Post » Thu May 17, 2012 1:54 am

Will Creation Kit be available to consoles too?
Can we use mods in PS3/360?
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Love iz not
 
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Post » Thu May 17, 2012 12:55 am

It's now "the week after Thanksgiving". Bethseda has a window of seven days to ensure delivery of the CK, or they'll end up having to put the bucket on their heads.

They didn't say anything about the CK and the week after Thanksgiving. They said there will be a patch, and there is. All they've said about the CK is "we're working to release it as quickly as possible."

Spoiled gamers have been spoiled.
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Steven Nicholson
 
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Post » Wed May 16, 2012 11:51 pm

Will Creation Kit be available to consoles too?
Can we use mods in PS3/360?
Nope.
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Nana Samboy
 
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Post » Thu May 17, 2012 7:44 am

Will Creation Kit be available to consoles too?
Can we use mods in PS3/360?
http://www.youtube.com/watch?v=VtUf3Xadmwg&feature=feedrec_grec_index


Id like to know this as well, since we're all calling out Beth anyway. Why not go the whole 9 yards.

So how is this still Gamebryo?

It′s not in any way. The render engine is a completely new one, it supports DirectX11 and basically does everything different (and better) than gamebryo. Of course there are things they kept, they made gamebryo for huge open world games and what do we got here? Anyway, we have nextgen graphics and oblivion had not. Creation is not Gamebryo.
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chloe hampson
 
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