If you understood my sentiment at all, it makes perfect sense. I think I would be a little upset to go through all of that work and they saw that happen with Morrowind and Oblivion. People not even getting out of the tutorial were jumping into the CS or downloading mods from the first day.
And trust me, the chef does mind. They all do. But at the risk of offending their mostly ignorant customer base you would be hard pressed to find a restaurant that does not have salt and pepper shakers already on the table.
The cook shouldn't give a rats butt if I put salt on my food or not. I paid for it, the cook can stuff it.
Having said that, I can see how some developers might be discouraged if they see people completely changing what they made and they saw as a work of art. However, that's how it works. They should (and do, I'm sure) expect that.
On top of that, modding provides them a way to spend less money. It extends the games life, the community fixes bugs.
I hear people talking about the percentage of customers who play on PC. Here are some numbers from a quick google search:
First two days: 3.4 million copies total:
XBOX: 59 % - - 2,006,000 copies
PS3: 27% - - 918,000 copies
PC: 14% - - 476,000 copies
+ Unknown number of digital purchases not included above.
I didn't see the post above mine. I expect over time the % of purchases on PC will rise as more people who were waiting for fixes and features buy. Also, if anyone is buying this game new years down the road from now it's probably going to be on PC. But, I doubt it will ever be more than 25% or so PC users. That's still a tone of money. The game may not be built for PC users, but I doubt gamesas would want to alienate purposefully 15-20% of its customer base unless it was dang sure they would switch to a different platform.
15% isn't a lot, but it's too much to believe they would ever just decide to skip releasing the CK or anything like that. Would be a poor business move if they ever plan on releasing another TES game down the road.
That's not including digital sales like steam, afaik. A lot of people will buy it off of steam, especially since that's where it ends up anyway. Also, the console purchases are going to be greater than the PC purchases. It's almost always a given, and that's why a ton of games made now are basically console ports if they end up on the PC (One of the few things pisses me off to no end if I think about it, and gets me started on a rant about consoles - but that doesn't have it's place here so I'll move on).