Can access the code of the game to change stuff thats hard coded. In theory, could be used to directly access the source code.
I
strongly doubt this. Do you have any evidence for this claim?
I know for a fact that the devs lamented some things being hard-coded in Oblivion, that proved annoying to work with once they got to editing things in the CS (the magic effects were one of them).
Has third partys tools for modelling/textures. Bethesda is licensed to only have them for their use, they can't distribute them, so they have to be removed.
This is accurate.
Probably isn't in an easy to use package (ie, one icon to click and start with a few additional library files.
It probably also isn't streamlined in its operation. It does need to be usable by people with no coding experience
Unlikely; even if every content developer had such skills (which they may), things are simply
faster and
more efficient if it just does its job.
I have seen this stated multiple times, but I've yet to see any evidence as to its veracity. The notion doesn't even make much sense. Building proprietary or licensed technology into something that is intended to be released to the general public would be completely counter productive--particularly since such technologies tend to come with a suite of tools of their own. The CK is really about manipulating and arranging the various assets available into something that resembles a game.
They have confirmed this for previous games. I do not know of any particular claim of the same for Skyrim, but I doubt things have changed.
Your claim about productivity are dubious; having everything in one place is undeniably more efficient. Considering the sheer
amount of work that needed to be done, it makes sense to make sure the tool they're using is thorough and quick/easy to use.
Time spent after release to remove these things again costs them much less than time spent before.
I have to disagree with the bolded text,this game can only last me so much as 150 hours at the most without restarting and mods will be the only thing making this game good in the long run,plus CK isn't beneficial to a small percentage of users but a rather large one in fact i think that 80% of the users use mods and would be happy as hell if they would release the CK already.
You would be wrong. I doubt more than 5% of Oblivion owners ever used a mod — and plenty of those who did, bought the game not knowing it was even an option, or having no interest in doing so. It's not a major selling point for them.
I don't think the creation kit is going to be released. It was a ploy to get more PC buyers and older ES fans, but they have no intention of releasing it, most likely.
On the other hand, reneging on promises is a PR nightmare, plus really, the devs have done a fair amount of work supporting the mod community over the years (and it's never been a major selling point), so someone over there must like us.