Why is the creation Kit taking so long?

Post » Wed May 16, 2012 8:08 pm

http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/comment-page-1/#comment-219667

Its at the top.

Not getting the CK this week.

So get all your anger out of your system, but can it please be contained to this one thread o_o?
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Sierra Ritsuka
 
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Post » Wed May 16, 2012 5:55 pm

http://www.bethblog.com/index.php/2011/11/28/skyrim-1-2-update/comment-page-1/#comment-219667

Its at the top.

Not getting the CK this week.

So get all your anger out of your system, but can it please be contained to this one thread o_o?


Not angry at all. We waited for Skyrim for five years, we can wait for the CK a few days more.
Take your time, Bethesda.
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Aaron Clark
 
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Post » Thu May 17, 2012 6:19 am

Not angry at all. We waited for Skyrim for five years, we can wait for the CK a few days more.
Take your time, Bethesda.

Hopefully it won't turn into weeks.
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Sam Parker
 
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Post » Wed May 16, 2012 9:12 pm

As long as it works, they can take all the time they need as far as I'm concerned.
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George PUluse
 
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Post » Wed May 16, 2012 4:33 pm

The CK is co-dependent on the game and vice-versa. The game has just recently been released and they are working to patch it. In doing so they may be doing things that have an impact on the CK (adding/removing parameters, changing in game semantics, etc.). It would be pretty bad form to release a CK and have it out of date three days later when you release a patch.

Or they are tired and need a break.

Or they are still working to polish the CK to an acceptable degree.

Or there are logistical reasons to release the CK and the patch at the same time.

Take your pick or make up another one. Something good like a nefarious Microsoft plot. Something insulting like complete indifference on the part of Bethesda. Maybe a secret petition from all of those nasty console users who don't want PC players to have their beloved CK. Those are much more fun than reasonable explanations :)
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Stacey Mason
 
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Post » Wed May 16, 2012 7:45 pm

The CK is co-dependent on the game and vice-versa. The game has just recently been released and they are working to patch it. In doing so they may be doing things that have an impact on the CK (adding/removing parameters, changing in game semantics, etc.). It would be pretty bad form to release a CK and have it out of date three days later when you release a patch.

Or they are tired and need a break.

Or they are still working to polish the CK to an acceptable degree.

Or there are logistical reasons to release the CK and the patch at the same time.

Take your pick or make up another one. Something good like a nefarious Microsoft plot. Something insulting like complete indifference on the part of Bethesda. Maybe a secret petition from all of those nasty console users who don't want PC players to have their beloved CK. Those are much more fun than reasonable explanations :)


Okay in that case, i think, it was the freemasons.
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koumba
 
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Post » Wed May 16, 2012 7:33 pm

Okay in that case, i think, it was the freemasons.
My mom is a freemason.

...I'll grab the frying pan.
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Taylah Illies
 
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Post » Thu May 17, 2012 7:06 am

http://www.youtube.com/watch?v=VtUf3Xadmwg&feature=feedrec_grec_index




It′s not in any way. The render engine is a completely new one, it supports DirectX11 and basically does everything different (and better) than gamebryo. Of course there are things they kept, they made gamebryo for huge open world games and what do we got here? Anyway, we have nextgen graphics and oblivion had not. Creation is not Gamebryo.
Everything I've read is that this is an updated version of the Gamebryo engine. You'll note that people are able to open Skyrim files with Oblivion tools for a reason.

When Obsidian licensed the NWN engine to develop NWN2, they rewrote the renderer considerably, but it was still an updated version of the NWN engine.
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Star Dunkels Macmillan
 
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Post » Wed May 16, 2012 6:34 pm

No CK this week by the look of things. An update on Bethblog by Gstaff. No comment posted in the CK thread here as yet though.
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Kelvin
 
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Post » Wed May 16, 2012 7:48 pm

My mom is a freemason.

...I'll grab the frying pan.
Women cannot be Freemasons. It is a male-only order. I know as I am a member.

She could belong to the Order of the Eastern Star.
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I love YOu
 
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Post » Thu May 17, 2012 2:21 am

Everything I've read is that this is an updated version of the Gamebryo engine. You'll note that people are able to open Skyrim files with Oblivion tools for a reason.

When Obsidian licensed the NWN engine to develop NWN2, they rewrote the renderer considerably, but it was still an updated version of the NWN engine.
Actually..Fallout Tools. Unless you're counting TESsnip.
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Nana Samboy
 
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Post » Thu May 17, 2012 12:28 am

It′s not in any way. The render engine is a completely new one, it supports DirectX11 and basically does everything different (and better) than gamebryo. Of course there are things they kept, they made gamebryo for huge open world games and what do we got here? Anyway, we have nextgen graphics and oblivion had not. Creation is not Gamebryo.
It doesn't support DirectX11, they said so in an interview. The game uses mostly DX9. :rolleyes:

If the engine isn't Gamebryo then how come modders were able to use FNV fixes with only minor modifications? Such as the Large Address Aware patch.
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james reed
 
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Post » Wed May 16, 2012 6:14 pm

It doesn't support DirectX11, they said so in an interview. The game uses mostly DX9. :rolleyes:

If the engine isn't Gamebryo then how come modders were able to use FNV fixes with only minor modifications? Such as the Large Address Aware patch.
Large address aware isn't restricted to Gamebryo.

Creation engine, according to interviews with TH, was built specifically for Skyrim.
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meghan lock
 
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Post » Thu May 17, 2012 8:28 am

Creation engine, according to interviews with TH, was built specifically for Skyrim.
I know, and I got excited too. It's a load of bs of course, but it sounds really nice. :goodjob:

No, the Creation Engine is nothing but an updated version of Gamebryo. Anyone with basic understanding of game engines can see that.
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leigh stewart
 
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Post » Wed May 16, 2012 9:24 pm

It doesn't support DirectX11, they said so in an interview. The game uses mostly DX9. :rolleyes:

If the engine isn't Gamebryo then how come modders were able to use FNV fixes with only minor modifications? Such as the Large Address Aware patch.

Actually, the game uses only DX9. Bethesda did say that DX11 is used to increase performance, but fans who anolyzed the game discovered that it never accesses neither DX11 nor DX10.
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Kayleigh Mcneil
 
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Post » Thu May 17, 2012 6:37 am

If the engine isn't Gamebryo then how come modders were able to use FNV fixes with only minor modifications? Such as the Large Address Aware patch.
No, the Creation Engine is nothing but an updated version of Gamebryo. Anyone with basic understanding of game engines can see that.

It's an updated version of their previous engine, which had the Gamebryo rendering engine. The Gamebryo part of the game has been removed and Bethesda created their own custom rendering engine. So no, it's not an updated Gamebryo engine.

This is like saying when a car gets a brand new engine that it still has the same engine because the wheels are the same.
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Ellie English
 
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Post » Wed May 16, 2012 10:03 pm

I keep reading, seeing and hearing people talk about. "PC Gaming is only a small percentage of the market.... That is why the creation Kit is not out yet."

You ever see the Staples "Easy" Button. A friend of mine has one that say B%$# S%$#. Well I am calling BS. For all the people out there that say that the PC gamers are in the minority. I want to ask you this. Look at all the top mods from Oblivion, how many of those ideas made there way into Skyrim???? The Modding community helps drive the game designers. I am tired of getting the short end of the stick.

Look at the past, what games can you say are still being played today that are older than 5 years that can't be modded? I am still playing Morrowind and Oblivion. I fully expect to be playing Skyrim for years to come.

If it seems like I am complaining it may be because I AM.


I have been waiting patiently for the Creation Kit. I just hope it is not like Fable 2 I waited and waited for it to be released for the PC. Then found they weren't going to release it. SO I bought an XBOX (Big Mistake) played the game and found it wasn't worth the time. Now I have an XBOX 360 collecting dust. I don't get rid of it because you never know that might be my only choice to play a new game....
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Mike Plumley
 
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Post » Thu May 17, 2012 1:51 am

↑ ↑
Not complaining, just out of interest





Didn′t they use it to make the game anyway? So, basically it should be finished already, isn′t it?
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*Chloe*
 
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Post » Thu May 17, 2012 12:25 am

I don't think the creation kit is going to be released. It was a ploy to get more PC buyers and older ES fans, but they have no intention of releasing it, most likely.
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The Time Car
 
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Post » Thu May 17, 2012 3:22 am

I'm starting to feel a little impatient - not about it not being available yet, but just the lack of update - I'd just like to know whether we're looking at a couple of weeks or a couple of months (or longer)! Just some indication would be good. I have ideas for a couple of small projects for my own use (and maybe for release if I can get them to a standard that I think is worthy!) and I'm keen to start tinkering with things, but I do need the CK for that as I wouldn't know how to start without it.


Look at the past, what games can you say are still being played today that are older than 5 years that can't be modded? I am still playing Morrowind and Oblivion. I fully expect to be playing Skyrim for years to come.


Quite, the games that I have played most over my entire PC gaming life have been Morrowind, Oblivion, CIV 4, and NWN - all games which are relatively easy to mod thanks to tools provided by the developers, and hence have spawned a lot of great work including large successful modding projects, but also user-friendly enough that I can make small adjustments to the game for my own use and pleasure!
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Anne marie
 
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Post » Thu May 17, 2012 7:30 am

I'll tell you what it is. For the last 6 months leading up to release the entire team of nearly 100 was working 60-100 hr weeks. They hadn't had a vacation in 2011 so it's likely that upon release most everyone was given 2 weeks vacation and honestly, it was well deserved. They are probably just now getting back to it, so show some heart and humility for those hard working people that poured everything they had for so long into this game. They are only human and need time to rest so that means it's going to be a bit still before we get the tools. Be patient, they will come and in the meantime we can all get very intimate with the vanilla game. It's not like there isn't more content to enjoy than ever before so let us have at it.

Until such time as the weary at Beth have recovered and returned to give us the greatest gift of all, I think we should be grateful for what we have, the greatest game hour per dollar ratio on the planet.

That's all fine and well, but I'm pretty sure Dwarf Fortress, Minecraft, Civilization, Mount&Blade, and Sim City would add to that statement.
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Nina Mccormick
 
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Post » Thu May 17, 2012 4:51 am

Can access the code of the game to change stuff thats hard coded. In theory, could be used to directly access the source code.
I strongly doubt this. Do you have any evidence for this claim?

I know for a fact that the devs lamented some things being hard-coded in Oblivion, that proved annoying to work with once they got to editing things in the CS (the magic effects were one of them).

Has third partys tools for modelling/textures. Bethesda is licensed to only have them for their use, they can't distribute them, so they have to be removed.
This is accurate.

Probably isn't in an easy to use package (ie, one icon to click and start with a few additional library files.
It probably also isn't streamlined in its operation. It does need to be usable by people with no coding experience
Unlikely; even if every content developer had such skills (which they may), things are simply faster and more efficient if it just does its job.

I have seen this stated multiple times, but I've yet to see any evidence as to its veracity. The notion doesn't even make much sense. Building proprietary or licensed technology into something that is intended to be released to the general public would be completely counter productive--particularly since such technologies tend to come with a suite of tools of their own. The CK is really about manipulating and arranging the various assets available into something that resembles a game.
They have confirmed this for previous games. I do not know of any particular claim of the same for Skyrim, but I doubt things have changed.

Your claim about productivity are dubious; having everything in one place is undeniably more efficient. Considering the sheer amount of work that needed to be done, it makes sense to make sure the tool they're using is thorough and quick/easy to use.

Time spent after release to remove these things again costs them much less than time spent before.

I have to disagree with the bolded text,this game can only last me so much as 150 hours at the most without restarting and mods will be the only thing making this game good in the long run,plus CK isn't beneficial to a small percentage of users but a rather large one in fact i think that 80% of the users use mods and would be happy as hell if they would release the CK already.
You would be wrong. I doubt more than 5% of Oblivion owners ever used a mod — and plenty of those who did, bought the game not knowing it was even an option, or having no interest in doing so. It's not a major selling point for them.

I don't think the creation kit is going to be released. It was a ploy to get more PC buyers and older ES fans, but they have no intention of releasing it, most likely.
On the other hand, reneging on promises is a PR nightmare, plus really, the devs have done a fair amount of work supporting the mod community over the years (and it's never been a major selling point), so someone over there must like us.
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Nitol Ahmed
 
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Post » Wed May 16, 2012 7:29 pm

Sorry to interrupt your pissing match ladies,but could we get back on topic before the thread is locked? How about an update or progress report Beth?,this is BS what you are doing to your fans.
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kelly thomson
 
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Post » Thu May 17, 2012 12:40 am

Yes please, a update on the CK would be nice. We wont kill you for missing a deadline :wink_smile: . Just a rough estimate on when it comes out. This month, next month, next year? Anything will do Bethesda :thumbsup:. At least we can stop spamming the board and safe bandwith on ur end. :celebration:
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Cassie Boyle
 
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Post » Thu May 17, 2012 2:06 am

It's an updated version of their previous engine, which had the Gamebryo rendering engine. The Gamebryo part of the game has been removed and Bethesda created their own custom rendering engine. So no, it's not an updated Gamebryo engine.
Actually, that's not really true. The renderer & co. are still based on Gamebryo (as in it's Gamebryo code). I haven't looked at Fallout 3/NV's but I would say that it would be fairly similar to Skyrim's. They seem to have added much to it through their own engineering though, when compared to Oblivion, but it's all built around Gamebryo v2.2.0.0. The file format version's 20.2.0.7.

PS: And yes, Skyrim only implements the DirectX9 API.

A note in general: When you say Gamebryo, you are only talking about the game's rendering engine and its related code (such as scenegraph implementation, low-level animation code, 3D data serialization viz. the NIF file format, etc).
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Hairul Hafis
 
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