Why is the fun of this game slowly fading away?

Post » Wed Dec 14, 2011 7:06 pm

not i. There's plenty of people who are "finished" with the game after doing the 4 main side quests and the Main quest. Which just means while you enjoy ES you aren't getting very much out of it. THe beauty of the game is you don't need to do any of those to have fun yet alot of people feel that the Bigger quest lines are the only ones that matter. I mean hell im having amazing fun running around doing Daedric shrine quests and just random ass side quests but i see where you can be coming from

Either way i'd like to know how much time have you spent on the game already? If you passed 7-14 hours you already made it worth more than most single player games out anymore. all worth 60 bucks just if you play skyrim to its full you can get hundreds of hours.


I agree with you there.I have played 150hrs have explored and found more than 250 places.There are so many quests to do in the world I can't believe people would only do 5 main quests and think there is nothing else.Trust me it's only the beginning as I have upto 20 main quests to do in my quest log and over 30 side quests and they just keep increasing as I find new places and people.I have found so many beautiful little Gems of places that take my breath away as I walk in a discover them.
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Rebecca Dosch
 
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Post » Wed Dec 14, 2011 8:19 pm

Is it possible to spoil quests when exploring caves etc. randomly?

usually major quest dungeons cant be entered. if you find something quest-related in a dungeon but dont have the quest yet, you can just give it to the quest-giver and have it finished, but this may cause bugs in not that few cases. also entering a dungeon can start a quest.

so, no.

also, i am 140 hrs in, have completed the mages guild (now got some additional missions from there, not misc) and dont have far to go in the thieves guild, am halfways through MQ and civil war and have barely started fighters guild and dark brotherhood. so i guess theres a [censored]load to do in tes.
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Rodney C
 
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Post » Wed Dec 14, 2011 11:31 pm

Simple...


You want to try everything but you don't want to level up three different characters.
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Nany Smith
 
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Post » Thu Dec 15, 2011 12:20 am

The problem is that this game has too few skills, no attributes, no spellmaking and poor character customisation.

Its a good dungeon crawler though.
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Miss K
 
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Post » Wed Dec 14, 2011 1:03 pm

usually major quest dungeons cant be entered. if you find something quest-related in a dungeon but dont have the quest yet, you can just give it to the quest-giver and have it finished, but this may cause bugs in not that few cases. also entering a dungeon can start a quest.

so, no.

also, i am 140 hrs in, have completed the mages guild (now got some additional missions from there, not misc) and dont have far to go in the thieves guild, am halfways through MQ and civil war and have barely started fighters guild and dark brotherhood. so i guess theres a [censored]load to do in tes.


Thank you I can now wander and explore to my heart's content!
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Kellymarie Heppell
 
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Post » Wed Dec 14, 2011 1:27 pm

theres more than questlines in tes. set yourself a goal.

find all places, kill all dragons, learn all shouts, find all dadric artifacts, find all dragon masks, loot all houses, pickpocket all people, collect book series, smith the best armor, onehitkill a strong enemy with poison, find out how secret dwemer mechanisms work, become thane of all cities, buy houses, make weapon collections, climb the highest peaks aaaand so on...



THIS!! this is the difference between people that play the game for years, and do EVERYTHING, and people who burn through the quests, fast travel everywhere, become horribly overpowered with smithing and enchanting, and then complain the game is broke/crap.

Roleplaying also massively increases the life span of this game.
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Aaron Clark
 
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Post » Wed Dec 14, 2011 7:22 pm

As several of you have noted, I think the key to continued enjoyment is to not overdo fast travel, and also to take the time to stop and enjoy the between-quest little things like doing some alchemy, smithing, reading a book, etc. I've found that when I start fast traveling too much and get in too much of a hurry, I start enjoying the game less. One rule of thumb I've been using lately is to only fast travel when going between the hold capitals. By doing this not only do I get a better feel for the land and all its myriad places and secrets it has to offer, but also you will often have interesting experiences and encounters when traveling by foot or by horse. For example, when taking my horse from Iverstead to Windhelm I discovered that absolutely breathtaking mountain range with its beautiful waterfalls, as well as the Sarethi Nirnroot farm which looks so cool at night with all its glowing nirnroots. Also, when traveling from Morthal to Solitude I got a dog. The 'Angel' in the game is definitely in the details. :)
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SaVino GοΜ
 
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Post » Wed Dec 14, 2011 8:43 am

I've made three characters, got to around level 25 on all of them. One is a Thief / Assassin, the next is a Pure Mage, and the last is a heavy armored Warrior with a two-hander. The Thief / assassin completed the Dark Brotherhood and Thieves Guild, the Pure Mage completed the College of Winterhold, and the Pure Warrior completed The Companions. I haven't even touched the main questline yet on any of those characters, and I lack the motivation to do so. Mainly because i have a strong suspicion that once I complete the main quest on a character, I'll feel satisfied with the game and will stop playing it entirely, due to me already using all of the available types of combat, except for one handed + shield, everything else has been used. Anyone beginning to feel the same way?



Skyrim does not have a super intricate combat system. It is an Exploration game. So I think perhaps you are focused on combat in a game that is not really about combat.
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Scarlet Devil
 
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Post » Wed Dec 14, 2011 5:25 pm

The problem is that this game has too few skills, no attributes, no spellmaking and poor character customisation.

Pretty much this. In general, character development and progression feels incredibly lacking.

The lack of dialogue choices and short faction questlines don't exactly help either.

Its a good dungeon crawler though.

It's a better dungeon crawler than Morrowind or Oblivion, but pales in comparison to Daggerfall.
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Baylea Isaacs
 
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Post » Wed Dec 14, 2011 11:23 am

burn out most likely. i hit that point a few days ago. also, as great a game as skyrim is its not particularly deep. mods will fix that eventually.

i HATED how they did the main quest. not so much that it was bad but that they wasted some great opportunities. there is a certian place you go at the end that i really think they should have had some additional quests for just so you could explore the area some more. the end boss is was also way to easy despite all the buildup concerning him.

another factor is that ive only come across a handful of what appears to be hand placed loot so searching for goodies has become pointless just like oblivion. not to mention that i can craft or buy stuff that just as good if not better than the loot you find. i really wish they had implement a level list of hand placed loot that would be in more treasure chests.
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Tamika Jett
 
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Post » Wed Dec 14, 2011 6:52 pm

I'd have to play the game myself, but if I were to hazard an easy guess (based on my experience with the previous titles and watching Skyrim gameplay videos), it would be that excessively pushed freedom (to the point of servility) and minimal to zero commitment in certain gameplay elements leads to a dull experience after you've seen all the pretty sights at least once.

** A kid may drool for a week at an all day svcker in a candy shop window, but give to him and he'll be sick of it in an hour; and you may find it left on the carpet. A good game says "no" once in a while.
Spoiler

*** A great Twilight zone explains... This hood wanted it all, fortune, power, and ultimate freedom; he was given it... and after a while he couldn't stand it anymore.
Here is how that ended... http://www.youtube.com/watch?v=zSI0cQi2io8

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RAww DInsaww
 
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Post » Wed Dec 14, 2011 3:36 pm

THIS!! this is the difference between people that play the game for years, and do EVERYTHING, and people who burn through the quests, fast travel everywhere, become horribly overpowered with smithing and enchanting, and then complain the game is broke/crap.

Roleplaying also massively increases the life span of this game.


Roleplay what exactly? I can either go into more caves/abandoned forts or murder NPCs in town.
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Meghan Terry
 
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Post » Thu Dec 15, 2011 12:39 am

Try roleplaying and building a story for your characters. Just do not focus on the quest and interactions. Focus on the world and develop your own story, that is what will increase the life of this game for you.
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Myles
 
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Post » Wed Dec 14, 2011 3:31 pm

Try roleplaying and building a story for your characters. Just do not focus on the quest and interactions. Focus on the world and develop your own story, that is what will increase the life of this game for you.


If I'm going to roleplay without relying on interactions that the game provides, why am I even bothering to have the game turned on, when I can just go stare at a wall or pictures and imagine up more exciting environment and situations?

Basically you just told us to learn to enjoy the game without playing the game.
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Quick draw II
 
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Post » Wed Dec 14, 2011 5:54 pm

Why is the fun of this game slowly fading away?

Probably the same reason my girlfriend is not nearly as fun as she use to be; been there done that...
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Laura Tempel
 
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Post » Wed Dec 14, 2011 4:01 pm

I've made three characters, got to around level 25 on all of them. One is a Thief / Assassin, the next is a Pure Mage, and the last is a heavy armored Warrior with a two-hander. The Thief / assassin completed the Dark Brotherhood and Thieves Guild, the Pure Mage completed the College of Winterhold, and the Pure Warrior completed The Companions. I haven't even touched the main questline yet on any of those characters, and I lack the motivation to do so. Mainly because i have a strong suspicion that once I complete the main quest on a character, I'll feel satisfied with the game and will stop playing it entirely, due to me already using all of the available types of combat, except for one handed + shield, everything else has been used. Anyone beginning to feel the same way?

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Josephine Gowing
 
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Post » Wed Dec 14, 2011 1:20 pm

Why is the fun slowly fading

1 same thing over and over again
2 combat predictability
3 skyrim proclivity for menus
4 retarted chase this person then this person than
this person then this item storyline
5 unfocused somewhat overwhelming direction
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Laura Wilson
 
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Post » Wed Dec 14, 2011 4:33 pm

I was burned out too, but then I made a new character (Still a thief/assassin), but didn't rush through any questlines.

Any time I got a quest, I would do it when I felt it was realistic to do so. By this I mean, if it was an URGENT quest, I would get straight to it. If it was a "Could you go here and get this for me, please?" quest, I would take my time in getting to it. While going to quests (be it a guild quest, or the MQ), I always made sure to explore on my way there. Don't fast-travel to quest-points, as that takes all the fun out of the game. Treat each quest like an adventure, and don't get caught up in finishing a quest-line as soon as possible. If you're in a guild, take the next main-quest for that guild, finish it, but DO NOT automatically go and do the next main-quest. Do some side quests for the guild, or just go do some quests that aren't related to the guild at all!

Oh, and explore, regardless of if you're headed to a quest-point or not. Roleplaying your character will pay HUGE dividends in the fun-compartment, so don't shy away from that either. If your character is a thief/assassin, don't be putting perks into the two-handed or heavy-armor trees, and don't advance through a perk-tree too quickly. This will lead to overpowering your character early, meaning that by the time you start to face enemies that will put up a fight, you'll already be bored with the game.

Put some perks into alchemy, speech, and other non-combat related trees sometimes, and you can even come up with some "house-rules" to enhance your experience. For me, I don't allow my current character to use any magic whatsoever (besides dragon shouts). And for the characters that I will allow to use magic, I won't let them use it unless they have the first perk in the school of magic's perk tree. This is my way of saying that my character "learned" to use that school of magic, and makes it so I don't go spending my perks in OP ways.

Skyrim has become more of an action/adventure game, so if you don't find ways to enhance the roleplaying part of the game, then you will get "burned-out" pretty quickly.
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tegan fiamengo
 
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Post » Wed Dec 14, 2011 11:29 pm

I've made three characters, got to around level 25 on all of them. One is a Thief / Assassin, the next is a Pure Mage, and the last is a heavy armored Warrior with a two-hander. The Thief / assassin completed the Dark Brotherhood and Thieves Guild, the Pure Mage completed the College of Winterhold, and the Pure Warrior completed The Companions. I haven't even touched the main questline yet on any of those characters, and I lack the motivation to do so. Mainly because i have a strong suspicion that once I complete the main quest on a character, I'll feel satisfied with the game and will stop playing it entirely, due to me already using all of the available types of combat, except for one handed + shield, everything else has been used. Anyone beginning to feel the same way?



Actually Sterlin, I felt that way with Fallout 3 and New Vegas. I didn't play them much beyond the main quest. With Skyrim, however, there is a dizzying amount of content. I'm playing my second character now and totally avoiding the main quest, and am still finding a lot to do and keep discovering new quests and places to visit.
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Naughty not Nice
 
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Post » Wed Dec 14, 2011 11:26 pm

If I'm going to roleplay without relying on interactions that the game provides, why am I even bothering to have the game turned on, when I can just go stare at a wall or pictures and imagine up more exciting environment and situations?

Basically you just told us to learn to enjoy the game without playing the game.

No that is how you took it not what I said at all or in any terms.

You can build a roleplaying build based off the world and the lore alone. Then if you choose to you can build your character based off of the interactions you have in the game. I start off my characters based off the lore of the world then expand on that. I should have made that more clear.
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josh evans
 
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Post » Wed Dec 14, 2011 3:19 pm

One lesson I learned the hard way, in Oblivion, is the price paid (in terms of enjoyment) when I use Fast Travel.

I have not used Fast Travel once, not a single time, in Skyrim, and I plan to keep it that way. The world seems much larger and full of possibility when I'm not warping around it like a time lord in a tardis.
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Erika Ellsworth
 
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Post » Wed Dec 14, 2011 2:46 pm

No that is how you took it not what I said at all or in any terms.

You can build a roleplaying build based off the world and the lore alone. Then if you choose to you can build your character based off of the interactions you have in the game. I start off my characters based off the lore of the world then expand on that. I should have made that more clear.


Character building as in role/functionality, yes I have already done that.

But still the only thing you can do with all those different characters are 1) murder or 2) go into a cave.

You said to "based off the world and the lore alone", what does that mean? Again, if you are not telling me to roleplay in my head without any assistance from the game, why leave the game on. And if the game assists me here, how so?
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Jay Baby
 
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Post » Wed Dec 14, 2011 12:48 pm

well first off i dont know why you would keep starting over? and the guilds ate a small fraction of the game. I have over 200 hrs on one character and have did all the guilds except the Dark Brotherhood, and have also beat the main quest. I wouldnt say im borred there are still tons of stuff to do and no game is going to be perfect, i would have like to see some bosses other than just different color dragons, but i guess i got spoiled by Dark Souls bosses. I also thought the vampires were just lame in the game and should have been a much bigger deal since they realy havent change much. They could have did the whole ywilight thing and also made it harder to become one as well as becoming a wherewolf and mafe it further into the game.Overall the game is probably the greatest single player RPG of all time but there could have been a bigger focus on the main quest, as well as different looking Dragons and the cities were pretty much the same as far as looks, and well could have been done alot better. The guards looked the same in every town and city, I know im nit picking but too me i like diversity in a game not same thing everwhere you go mountains and snow. Would have been nice to see a desert, tropical forest, etc... as well as more animals although the ones in the game are great. Its like anything in life you eventualy get bored of it nomatter how great the world is thats why they need an onlne element to it like Dark Souls were you are invaded and have to fight other players as well as co- op, than would make a game like this so much better. Just amagine you and say 1-8 of your freinds could play together and get invaded by a team of up to 8 and yoi battle it out in a castle or whatever, well maybe in the next gen console, but multiplayer is the future of every game or at least the option otherwise yes you will get bored because the neverending fethch quests to the same caves you have allready been through is never fun and will get anyone to quit playing any game.
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Shelby Huffman
 
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Post » Wed Dec 14, 2011 11:11 am

I played about 100 hours on my first character, a dual-wield assassin stealth Dunmer that was pretty much pure evil. By the end I was pretty well burned out. I kind of forced myself to make a new character. A female sword and board Nord barbarian type. I decided she was going to be wholly honorable but distrustful of mages. So, no spells, no stealing, no enchanting, no daedric quests outside of killing the quest givers when I stumble on them. Nothing but steel based armors and weapons that I craft myself. Honestly, I'm having a ball now. Changed the game in its entirety.
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Heather M
 
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Post » Wed Dec 14, 2011 3:46 pm

Character building as in role/functionality, yes I have already done that.

But still the only thing you can do with all those different characters are 1) murder or 2) go into a cave.

You said to "based off the world and the lore alone", what does that mean? Again, if you are not telling me to roleplay in my head without any assistance from the game, why leave the game on. And if the game assists me here, how so?


You can do a lot more than that. You can craft, you can collect, you can explore, you can try using skills you rarely -- if ever -- used before, you can read all the in-game written lore items that you can find, you can observe the actions of npc's, you can study the stars, you can pretend that battles you are having (or places you are exploring) have additional levels of interest to your character, etc.

Really, it's up to you. The reason you leave the game on, to specifically answer your question, is because it provides a wonderful experience in its own right and it provides a canvas of activities over which you can layer your own thoughts and ideas. It's hard to explain to a non-rp'er, but if you can get into a game it becomes a lot more than just the pixels on the screen. How you accomplish that is up to you.
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yessenia hermosillo
 
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