Will Bethesda ever fix atomic Nirnroot glows?

Post » Fri May 04, 2012 1:44 pm

Your nirnroot-fix is coming!
I believe the new v1.5.26.0.5 includes this fix...
At least it's fixed perfectly in my (PC) game.
(However it could have been the unofficial patch USKP v1.3, which fixes pages & pages of stuff)
Anyway it's fixed, and it will soon reach your platform as well.

The fix isn't in 1.5x, it's in the USKP. And the fix in the USKP is from a mod that fixed it in early Feb. (which in turn was based on soft fixes for it going back to Dec. before the CK was released). So that means, including 1.5, we're now going to have gone thru two official patches that don't address the problem (a game breaking problem) and, meanwhile, PC users have had access to fixes.

As console users, I don't think we're being impatient nor self-entitled in clamoring for an official fix.
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Allison Sizemore
 
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Post » Fri May 04, 2012 12:18 pm

The fix isn't in 1.5x, it's in the USKP. And the fix in the USKP is from a mod that fixed it in early Feb. (which in turn was based on soft fixes for it going back to Dec. before the CK was released). So that means, including 1.5, we're now going to have gone thru two official patches that don't address the problem (a game breaking problem) and, meanwhile, PC users have had access to fixes.

As console users, I don't think we're being impatient nor self-entitled in clamoring for an official fix.

Right if it was something minor like clipping of clothing or what ever ya, but the atomic nirnroot, garbage that gets left around, keys that clone themselves in you inventory, all cause game breaking save bloat after long periods of not cleaning up while I play, which I shouldn't have to do in the first place. If the PC community was able to fix the issue from almost day one of release then Beth. has no excuse other then they are ignoring the problem and hoping it goes away, or that us console players give up on the matter.
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Emilie Joseph
 
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Post » Fri May 04, 2012 5:11 pm

This is why you never EVER buy TES for the console. Beth simply does not make complete games. They make a shoddy game with a lot of potential and let modders fix it.
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Steph
 
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Post » Fri May 04, 2012 4:14 pm

This is why you never EVER buy TES for the console. Beth simply does not make complete games. They make a shoddy game with a lot of potential and let modders fix it.

I had both Morrowind and Oblivion for xbox and really didn't find em that bad( but I had the GOTY editions). And Beth. should realize that if they release a game on console it's up to them to fix issues or at least test the game fully before sending it to console. But it does speak volumes of their craftsmanship/work ethic when they leave it to PC players to fix the issues themselves by modding and what not. Even some of the fixes that where in earlier patches came from the mod community, so I hope Beth. wakes up and fixes the issues that have been plaguing consoles from day one.
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sas
 
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Post » Fri May 04, 2012 1:58 pm

I can't see asking Bethesda to fix a game-debilitating bug that's been around for quite a while as impatient or self-entitling, especially given the fact that the modders community took care of it on the PC for free months ago.
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James Shaw
 
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Post » Fri May 04, 2012 6:29 pm

Just bumping this post to keep it on the front page.
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Sanctum
 
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Post » Fri May 04, 2012 2:37 pm

I had both Morrowind and Oblivion for xbox and really didn't find em that bad( but I had the GOTY editions).
You haven't played long enough, the famous A-Bomb bug in Oblivion affects everybody after few hundred hours of gameplay. There are fixes for it on PC but Beth never released a patch that fixes it.
That's why I'm not very optimistic about the nirnroot glow stacking ...
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Dan Stevens
 
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Post » Fri May 04, 2012 11:35 pm

They have no excuse not to fix that.

On the subject of the A-bomb, (this may contradict my above statement..) at least they fixed the FormID bug, which was a another critical game killing bug, and happens earlier than the A-bomb.
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April
 
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Post » Fri May 04, 2012 11:42 am

They have no excuse not to fix that.

On the subject of the A-bomb, (this may contradict my above statement..) at least they fixed the FormID bug, which was a another critical game killing bug, and happens earlier than the A-bomb.
well excuse or no, they haven't fixed it. five patches later and counting.

they'll probably wrap the fix in some buggy ass dlc.
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Jade Payton
 
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Post » Fri May 04, 2012 8:31 pm

You haven't played long enough, the famous A-Bomb bug in Oblivion affects everybody after few hundred hours of gameplay. There are fixes for it on PC but Beth never released a patch that fixes it.
That's why I'm not very optimistic about the nirnroot glow stacking ...

What's the A bomb? I played Morrowind for 7-8 years without any problems and Oblivion for 6 years without any problems other then the usual stuff like clipping, being able to see where two textures meet, you know the normal little glitches. Never had any where as many bugs as I do in Skyrim, my main toon in Oblivion ran for 1530hr with no major problems but my main toon in Skyrim went 240ish hours and I had to ditch that save file to free up the other ones cause it seems like the problems kinda filter into other games with extra long load times, game crashes, glitchy textures etc...etc... so I hope Beth doesn't sweep this under the rug and forget about it, I would like to be able to enjoy more then 240hr of game play at a time and I would like to officially give Beth my resignation of my janitorial duties in the game I will no longer waste my time trying to keep the game "clean" as I play, I just SHOULD NOT HAVE TO is all.
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Juanita Hernandez
 
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Post » Fri May 04, 2012 10:42 pm

For us console users who can't rely on mods to fix our in-game woes, we are completely at Bethesda's mercy when it comes to fixes. According to the patch notes for 1.5, Nirnroot glow stacking was not listed as one of the bugs that was receiving a fix.

As I'm sure most of you are aware, the problem with Nirnroot glows not disappearing after being picked and the glows of Nirnroots stacking can cause bloated saves and lead to laggier gameplay and freezes/crashes. Not to mention having your very own in-game Chernobyl as evidenced in this picture:

http://media.photobucket.com/image/skyrim%20nirnroot%20glow/MarkQuinn2k9/Skyrim_Nirnroot_Glow.jpg

My current character has already started to notice glows stacking on Nirnroots that I haven't picked, as well as the glow not going away after picking them.

Bethesda, it would be awesome to see a fix for this problem soon, and preferably one that does NOT require me to create a brand new character just to reap the benefits. Already been down that road with 1.4.


wait what are you talking about ?????????
i'm confused i have no idea what your talking about here as i have never seen any thing like this ever happen.
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James Shaw
 
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Post » Fri May 04, 2012 3:00 pm

What's the A bomb?
I played Oblivion for 6 years without any problems
my main toon in Oblivion ran for 1530hr with no major problems

Were you playing OB on xbox or PC? I played on the 360 (GOTY edition) and *every* character I played (or tried) got hit by the A-bomb between 200-250 hrs. It was an animation bug that crippled the game. So, e.g., opening a door would take minutes, casting a simple fire spell would leave the animation on screen for minutes or longer, etc. There was no workaround and it wasn't a random bug, in that you couldn't go back to an older save to prevent it -- at best you might delay it's appearance for a couple/few hours. Once it hit, you were screwed.

It took PC modders a while to track it down. If I recall correctly, there was a hex file that simply stored a byte counter that certain animations would increment, and once it topped, the bug hit. The mod(s?) that fixed it for PC simply reset the byte in that hex file back to zero. I don't know that they ever figured out the purpose for that counter to begin with, but resetting it never caused any problems for PC players, so the console community was flabbergasted as to why BS wouldn't fix it in an official patch (they mostly ignored it and on the rare occassion of acknowledgement, never gave an explaination for not fixing it).

Thus, for those of us demoralized by that OB bug and BS's (lack of) reaction to it, there's a bit of deja vu so far with the glowstacking issue.
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Jodie Bardgett
 
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Post » Fri May 04, 2012 8:55 pm

That Nirnroot got WAAAY too much fertilizer...
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Juliet
 
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Post » Fri May 04, 2012 11:40 pm

Hey guys just wanted to let you know I sent a PM to Gstaff a few days ago and I got a response from him. He said, and I quote:

"I've shared the information you've provided (as well as info from other members) on this matter with the team. If there's any updates for the issue, we'll let folks know."

Let's hope this is a good sign for the future. Again, feel free to post your experiences, pics or videos if you can upload them, etc.
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Mrs. Patton
 
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Post » Fri May 04, 2012 7:11 pm

It'd be nice to get some legitimate feedback from them, especially a confirmation that they intend to fix it at some point. Between this thread and a couple lengthy threads in the 360 forum (where we did our best to disect the problem), there isn't much more I can contribute at this point. Just have to wait and see (and hope), I guess.
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Melanie
 
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Post » Fri May 04, 2012 10:31 pm

Never experienced the A-bomb bug in oblivion..but I do have the GOTY edition for ps3
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Jeffrey Lawson
 
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Post » Fri May 04, 2012 5:19 pm

I got another PM from Gstaff, asking if this problem occurred with every instance of nirnroot, and whether or not I would be willing to provide save files (I'm a 360 user) in which this problem occurred. I mentioned this thread as a possible source of additional save files as well, provided someone from Bethesda asks for and you provide your save files to them. I think anolyzing and testing against a wide sample of save files would be better than just from one or two, so...

I intend to provide my save files, and while there's no guarantee of it happening, I'm hoping Gstaff or someone else from Bethesda will look at this thread and send some PM's to some of the members who have posted in this thread about encountering this problem and ask for copies of their save files as well. At the very least you can take it as proof that Bethesda is aware and working on the problem, which is always a good thing.

Keep your fingers crossed.
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Ownie Zuliana
 
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Post » Fri May 04, 2012 5:57 pm

I'm happy for Gstaff or anyone from Bethesda to have a look at my 360 save files.

Here's a pic of the glow of the root outside of Whiterun's south wall, the problem is quite apparent now. What's even worse, is that there is no actual root there, it was picked a while ago: http://img7.imageshack.us/img7/3417/20120406155.jpg
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April
 
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Post » Fri May 04, 2012 9:59 pm

Wow this is horrible, I've about had it with Bethesda on all of these bug issues and the worst thing is, modders have already solved the problem. Beth needs to get there act together on getting rid of the bugs or I'm done supporting them. I mean we get [censored] like new Killcams, yet we still have [censored] Louis multiplying, Hiroshima Nirnroot glitch that modders have already fixed, Markarth is still glitched with Forsworn Conspiracy, only way to get rid of the problem is to insert the Stormcloaks, Thieves Guild is still glitched, weapons and shields not going away. That last one is unexcusable and the Nirnroot is also unexcusable, I shouldn't have to waste extra time picking that stuff up and putting it back into the corpses, I should be able to play the game how I see fit without having to worry that my save file is going to explode. If modders can already fix the stuff that needs to be fixed, then it's unexcusable that Beth can't fix the stuff right away, Softworks has to have the worst [censored] debugging team I've ever [censored] seen. They are very lucky that Game Studios makes great games otherwise I don't think people would be able to deal with the bugs and issues just to play a game. Get the issues fixed Beth or I'm done.

I was able to forgive you for New Vegas because the Ultimate Edition was excellent, you were able to fix the problems that the game had (Besides Boone) but fool me once shame on you, fool me twice shame on me. Fix Skyrim or I'm done. There are plenty of other game companies out there that make great games and aren't as bugged down as yours. Only reason why I think Beth games are superior is that you can create your own character and tell their story within a world. A majority of other games you can't do that but that number is slowly rising.
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willow
 
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Post » Fri May 04, 2012 12:31 pm

I'm happy for Gstaff or anyone from Bethesda to have a look at my 360 save files.

Here's a pic of the glow of the root outside of Whiterun's south wall, the problem is quite apparent now. What's even worse, is that there is no actual root there, it was picked a while ago: http://img7.imageshack.us/img7/3417/20120406155.jpg

I've passed along information to folks on the team so they can give it a look. If there's any changes, they'll be noted in release notes for future updates. Thanks guys
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Crystal Birch
 
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Post » Sat May 05, 2012 12:42 am

Funny, I was just playing around with these last night. I found several nirnroots around Whiterun that had literally 6 or 7 glows around them. I too was intentionally not picking them, thinking that was the better thing to do (turns out it is the worst thing to do). With the ones I found last night, I picked the root and used markfordelete on the additional 7 glows until it was gone. Im gonna keep an eye on the spots in question to see what happens when they grow back.

I am waiting for the unofficial patch to fix the innumerable things that may not be fixed officially, but I really feel for the console players who's very games are at the mercy of such simply-fixed bugs.
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Angelina Mayo
 
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Post » Fri May 04, 2012 10:38 am

I got another PM from Gstaff, asking if this problem occurred with every instance of nirnroot, and whether or not I would be willing to provide save files (I'm a 360 user) in which this problem occurred. I mentioned this thread as a possible source of additional save files as well, provided someone from Bethesda asks for and you provide your save files to them. I think anolyzing and testing against a wide sample of save files would be better than just from one or two, so...

I intend to provide my save files, and while there's no guarantee of it happening, I'm hoping Gstaff or someone else from Bethesda will look at this thread and send some PM's to some of the members who have posted in this thread about encountering this problem and ask for copies of their save files as well. At the very least you can take it as proof that Bethesda is aware and working on the problem, which is always a good thing.

Keep your fingers crossed.

I did as well, but I am having an impossible time getting the file off my older xbox elite 120. The save says its 19MB, but when I copy it off the xbox to an external drive, the xbox says the dive needs to be configured... OK - I do that then select the game and copy.... I wind up wit 18 file totaling 17 gigabytes of data! None of which matches the size of my save! I want to help them and get help in return, but this ain't working'. I could never send that with my poet dsl connection, which throttles back speed after a while!

I'm bummed!
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Harry Leon
 
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Post » Fri May 04, 2012 11:43 am

I got another PM from Gstaff, asking if this problem occurred with every instance of nirnroot

This bug is obvious to anyone who plays the game.It's also a very well documented bug and can be read about or seen in umpteen threads and youtube videos.

I cant believe they are asking for details on it.
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Maya Maya
 
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Post » Fri May 04, 2012 7:29 pm

I'm happy for Gstaff or anyone from Bethesda to have a look at my 360 save files.

Here's a pic of the glow of the root outside of Whiterun's south wall, the problem is quite apparent now. What's even worse, is that there is no actual root there, it was picked a while ago: http://img7.imageshack.us/img7/3417/20120406155.jpg

Great picture, you can clearly see the different "layers" of glow that have been added over time (I'm assuming it's caused by each time the cell is reloaded, another layer of glow is added). Thanks for uploading, hopefully Bethesda will have a fix released soon.
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rae.x
 
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Post » Fri May 04, 2012 9:47 am

I did as well, but I am having an impossible time getting the file off my older xbox elite 120. The save says its 19MB, but when I copy it off the xbox to an external drive, the xbox says the dive needs to be configured... OK - I do that then select the game and copy.... I wind up wit 18 file totaling 17 gigabytes of data! None of which matches the size of my save! I want to help them and get help in return, but this ain't working'. I could never send that with my poet dsl connection, which throttles back speed after a while!

I'm bummed!

Could you go into more detail about how you are trying to copy your save files to an external flash drive? I know that the Xbox automatically uses 512 MB of any flash drive you first try to use (that whole configure thing you mentioned), but assuming you are using at least a 1 GB flash drive, that should be plenty of space for a few save files if each one is less than 20 MB in size. I use a flash drive to store Dragon Age: Origins save files since the game stupidly has a 10 character creation limit, and never had any problem like what you're describing.
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Connie Thomas
 
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