You can become vampire lord? Hey, what is the catch? YEAH TH

Post » Sun Nov 18, 2012 7:09 pm


They did cut out first person view for riding a horse and becoming a werewolf.
You had first person view on a horse in Oblivion and first person view for werewolf in Morrowind so..

I'm sure they will keep first person view for next The Elder Scrolls but I don't think they will continue to support it, they will probably make new features, forms, ways of travel (all in third person view -forced style-)
If elder scrolls ever went 3rd person only I wouldn't play it. And I think they would lose alot of players.
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Ilona Neumann
 
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Post » Sun Nov 18, 2012 12:06 pm

If elder scrolls ever went 3rd person only I wouldn't play it. And I think they would lose alot of players.

I agree to a point, I'd hate to see first person entirely removed. That's a big part of what sets TES apart from the crowd for me!
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Len swann
 
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Post » Sun Nov 18, 2012 9:32 am

I agree to a point, I'd hate to see first person entirely removed. That's a big part of what sets TES apart from the crowd for me!

The chances of that happening are slim-to-none. The OP is clearly affected by Chicken Little Syndrome, a rare but terminal disease that causes you to run around screaming about the sky falling until you explode.
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lucile davignon
 
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Post » Sun Nov 18, 2012 4:00 am

The chances of that happening are slim-to-none. The OP is clearly affected by Chicken Little Syndrome, a rare but terminal disease that causes you to run around screaming about the sky falling until you explode.
Right because it's not true that they had first person view for riding horse and being a werewolf in previous games?

Now in the future, they can't do it. What the [censored]? That is just lazy or bad design call, that bring me to the point of what other bad design call is in store, heh. Not hard to imagine.

But yeah, it's hard to take up these point on their forum as there are some real fan boys here that just run out in the road to defend Bethesda.
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Saul C
 
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Post » Sun Nov 18, 2012 1:30 pm

Imagine the conversation going like this:

Mr Todd, Mr Todd! I have a question for you!

Interviewer: Will there be possible to ride a horse like you did in Oblivion?

Mr Todd: Yes, of course! We are bringing all of that back in the game, making it even better.

Interviewer: How will it be better?

Mr Todd: Well, you will now be able to ride a horse in third person view!

Interviewer: But you could do that in Oblivon as well.
Interviewer: What about first person view?

Mr Todd: We didn't create first person view for that, no. But the third person view is there, you won't have any other options but it's really really good.


*FACEPALM!*
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Olga Xx
 
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Post » Sun Nov 18, 2012 3:57 pm

Right because it's not true that they had first person view for riding horse and being a werewolf in previous games?

Now in the future, they can't do it. What the [censored]? That is just lazy or bad design call, that bring me to the point of what other bad design call is in store, heh. Not hard to imagine.

But yeah, it's hard to take up these point on their forum as there are some real fan boys here that just run out in the road to defend Bethesda.

Yeah, the slippery-slope argument doesn't work anywhere.
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Jack
 
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Post » Sun Nov 18, 2012 8:08 pm

Wow. This is your second post about the first person view. It's not even that big of a deal. I'd much rather have Bethesda fix bugs than waste their time on first person views.
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Jason Rice
 
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Post » Sun Nov 18, 2012 6:12 am

It doesn't effect me so i will keep quiet after this post... I only play in third person..

But you yourself have expressed dis-satisfaction over this DLC. Why should anyone consider your issues important, if the problem you have doesn't affect them?
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Guinevere Wood
 
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Post » Sun Nov 18, 2012 10:09 am

I hate third person forcing, I should have a choice.
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FLYBOYLEAK
 
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Post » Sun Nov 18, 2012 6:40 pm

Oh, come on!

The WW and VL look INCREDIBLY COOL! It seems to me that switching from third to first would RUIN it.

Am I the only person who really digs it when my WW guy tears into somebody like a psychopath and I can actually SEE it? It's AWESOME!

I'm sure a mod will come along and help out the folks who really want that 1st person view. After all, to each his own. If that's what some folks feel will help them enjoy the game more, who can really argue with that preference?

But in the meantime, guys, enjoy it. You have to admit - the 3rd person animation/rendering/rastering of the VL and WW look pretty spectacular.
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Andrew Perry
 
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Post » Sun Nov 18, 2012 5:18 am

I couldn't care less about werewolf or vampire lord first-person, but I really, really want 1st-person horse-riding.
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Monique Cameron
 
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Post » Sun Nov 18, 2012 4:53 pm

Oh, come on!

The WW and VL look INCREDIBLY COOL! It seems to me that switching from third to first would RUIN it.

Am I the only person who really digs it when my WW guy tears into somebody like a psychopath and I can actually SEE it? It's AWESOME!

I'm sure a mod will come along and help out the folks who really want that 1st person view. After all, to each his own. If that's what some folks feel will help them enjoy the game more, who can really argue with that preference?

But in the meantime, guys, enjoy it. You have to admit - the 3rd person animation/rendering/rastering of the VL and WW look pretty spectacular.

I want to see my prey move with my own eyes, not through what appears to be a camera in a helicopter for a National Geographic program.

I want to see the look of terror on a Thalmor agent's face as I come sprinting at him and leap at him in the air, knocking him to the ground, and tearing out his throat.

I want to actually feel like the predator I've become, not like I'm watching something do all the killing while I tell it what to do.

Nobody would want to play a Rocky game where you played Mickey and just told Rocky what to do from outside the ring, but that's what playing a werewolf currently feels like to me, and this is coming from someone who plays in third person quite a bit.

I'm curious as to how not being forced to look at something you've seen 100 times would ruin it for you? Sure they look cool, but with camera always locked behind them (at least for werewolves, not sure about vampire lords) you don't get to really look at them all that much anyway. I don't find a werewolf's tail to be particularly visually striking.
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Justin Hankins
 
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Post » Sun Nov 18, 2012 9:26 am

but with camera always locked behind them (at least for werewolves, not sure about vampire lords)

Vampire Lord camera can be rotated like the normal player 3rd person camera (when no moving or in a combat stance).

Agreed it would be interesting to have the 1st person option. Still not exactly sure how the game is coded as to whether it's possible, but then you can easily say that since Werewolves were in vanilla Skyrim it should've been coded to handle it.
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alyssa ALYSSA
 
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Post » Sun Nov 18, 2012 8:33 am

I have to admit that being forced into 3rd person, especially at that distance, is one of the things that kept me from becoming a werewolf more often. I'd like to choose, please.
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Erich Lendermon
 
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Post » Sun Nov 18, 2012 10:28 am

You can zoom the camera in and out on both the vampire lord and werewolf both very very close and very far if you want.
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Vahpie
 
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Post » Sun Nov 18, 2012 8:29 am

This times ten. Otherwise it would not have made it in. Laziness has nothing to do with it. In fact, alot of work went in to get their current iterations for the fans to enjoy, which many do. We do try to listen to fans. I would hope that things like the werewolf perk tree would demonstrate that, among the many other fan requested things that we put in :smile:
At some point its either laziness or just plan no desire. Look at the options with the werewolf form compared to VL....in that there are none:(. With VL you get all these cool powers plus the ability to change back and forth with a button press. With a werewolf you get to howl. You don't even have an option for the werewolf's to have nighteye. Not trying to insult anyone just saying its easy to see why people would pass these things off as laziness.
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SUck MYdIck
 
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Post » Sun Nov 18, 2012 5:11 am

Look at the options with the werewolf form compared to VL....in that there are none:(. With VL you get all these cool powers plus the ability to change back and forth with a button press. With a werewolf you get to howl. You don't even have an option for the werewolf's to have nighteye.

These two things do bother me. I've never liked that you couldn't switch Howls on the draw in the base game, nor did I like the fact that your werewolf's regular form and beastform lacked Night Eye. I saw that the code for Night Eye for werewolves exists, but it got cut from activation. Do you know why that happened vsions?
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Julie Serebrekoff
 
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Post » Sun Nov 18, 2012 11:31 am

At some point its either laziness or just plan no desire. Look at the options with the werewolf form compared to VL....in that there are none:(. With VL you get all these cool powers plus the ability to change back and forth with a button press. With a werewolf you get to howl. You don't even have an option for the werewolf's to have nighteye. Not trying to insult anyone just saying its easy to see why people would pass these things off as laziness.

Try to understand that skyrim as a whole has far more to it in every way than any of our previous other games. By that I mean everything from tech to polish to things you can do. Im not saying that all of those categories are bigger than that same category in another of our titles, Im saying as a whole far more went into skyrim. Since we are a limited number of people we can only address certain things. The werewolf and VL would not have made it in at all if 1st person had to be put in as well as it would have not been feasible within the time we had. As it is there were thing I wish we had had more time for with both of those forms to make them better. A good example of that would have been selectable howls. Its alot more difficult to do these things than people think. When fans, whos opinions I value deeply, attribute it to laziness, it bothers me. A number of us have worked alot of late nights away from our families to bring you guys this stuff. We know its not perfect and we love constructive feedback but calling us lazy or saying that we are trying to screw the very fans who make us great, well that just stings, know what I mean?


These two things do bother me. I've never liked that you couldn't switch Howls on the draw in the base game, nor did I like the fact that your werewolf's regular form and beastform lacked Night Eye. I saw that the code for Night Eye for werewolves exists, but it got cut from activation. Do you know why that happened vsions?


I dont disagree. There are things I would like to have been different as well. But take your change form at will example. Who do you appease one group without upsetting another? there are alot of people that want forced lunar transformations. Then there are some individuals such as yourself that want to be able to change at will. So we try to find a middle ground as best we can. We also provided the vampire lord form as a beast form that can change at will. I hope that relates some of the things we have to think about :)
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Spooky Angel
 
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Post » Sun Nov 18, 2012 9:43 am

These two things do bother me. I've never liked that you couldn't switch Howls on the draw in the base game, nor did I like the fact that your werewolf's regular form and beastform lacked Night Eye. I saw that the code for Night Eye for werewolves exists, but it got cut from activation. Do you know why that happened vsions?
Or Movarth, the CYrodiilic vampire of the Order, being in Skyrim as a listed Volkihar :P!

Sorry Vsions! I apologize for any rude comments :(. Forgive me?
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Steve Bates
 
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Post » Sun Nov 18, 2012 5:11 am

Or Movarth, the CYrodiilic vampire of the Order, being in Skyrim as a listed Volkihar :tongue:!

Sorry Vsions! I apologize for any rude comments :(. Forgive me?

Of course, I just hope its not too late to call back the band of Dark Brotherhood assassins I hired....
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SHAWNNA-KAY
 
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Post » Sun Nov 18, 2012 6:14 am

No, they are actually pretty smart. Why will they bother paying personel to add addicional content and fix bugs if the modding community can do this for free?

Because not everyone plays on PC. maybe?

It doesn't bother me too much. I'm having too much fun playing bunnyfling, goat toss and bandit hurling :biggrin:

Dat Vampiric Grip.

Nope. I hate to be forced in third person too. I just can't aim/move well in third person view (and I've played GTA games and RDR a lot, but still), and the character animations in Skyrim annoy me (particularly horse animations).

Bleah, the horse animations are just...I mean, come on, a real horse's back legs don't look or move like that when it walks or gallops!

Oh, come on!

The WW and VL look INCREDIBLY COOL! It seems to me that switching from third to first would RUIN it.

Am I the only person who really digs it when my WW guy tears into somebody like a psychopath and I can actually SEE it? It's AWESOME!

I'm sure a mod will come along and help out the folks who really want that 1st person view. After all, to each his own. If that's what some folks feel will help them enjoy the game more, who can really argue with that preference?

But in the meantime, guys, enjoy it. You have to admit - the 3rd person animation/rendering/rastering of the VL and WW look pretty spectacular.

Seeing your character pounce-and-slash a person = killcam trigger, you don't need to be in a forced 3rd person POV to see that. And again, why does everyone say "oh a mod will come out for it" when there are plenty of console players that wouldn't do diddly squat for? As far as the forms looking spectacular...the first few times you see them, yeah, it's cool. But I don't need to go 3rd person and be reminded of what I look like in an alternate form every single time I take that form.

You can zoom the camera in and out on both the vampire lord and werewolf both very very close and very far if you want.

That's not really the same thing; it's still a 3rd person POV as opposed to 1st person POV.

I used to not be a fan of 1st person POV in games, but after playing Skyrim for a while, games with no 1st person POV like Silent Hill Downpour and Resident Evil: Operation Raccoon City sorta irritate me now (I've gotten REALLY used to the 1st person POV in Skyrim). While in VL form I tend to take the camera out as far as I can, since the
Spoiler
Detect All Creatures Perk
works best when you can see a large radius around you, but for WW characters I would much prefer having a 1st person option.
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Alister Scott
 
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Post » Sun Nov 18, 2012 4:21 am

Of course, I just hope its not too late to call back the band of Dark Brotherhood assassins I hired....
Werewolf your dead...
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TASTY TRACY
 
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Post » Sun Nov 18, 2012 8:45 am

Try to understand that skyrim as a whole has far more to it in every way than any of our previous other games. By that I mean everything from tech to polish to things you can do. Im not saying that all of those categories are bigger than that same category in another of our titles, Im saying as a whole far more went into skyrim. Since we are a limited number of people we can only address certain things. The werewolf and VL would not have made it in at all if 1st person had to be put in as well as it would have not been feasible within the time we had. As it is there were thing I wish we had had more time for with both of those forms to make them better. A good example of that would have been selectable howls. Its alot more difficult to do these things than people think. When fans, whos opinions I value deeply, attribute it to laziness, it bothers me. A number of us have worked alot of late nights away from our families to bring you guys this stuff. We know its not perfect and we love constructive feedback but calling us lazy or saying that we are trying to screw the very fans who make us great, well that just stings, know what I mean?
Well I appreciate the fact you decided to stop and chat with us Vsions. Last time you ditched us :stare: .
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Emmanuel Morales
 
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Post » Sun Nov 18, 2012 7:03 am

Try to understand that skyrim as a whole has far more to it in every way than any of our previous other games. By that I mean everything from tech to polish to things you can do. Im not saying that all of those categories are bigger than that same category in another of our titles, Im saying as a whole far more went into skyrim. Since we are a limited number of people we can only address certain things. The werewolf and VL would not have made it in at all if 1st person had to be put in as well as it would have not been feasible within the time we had. As it is there were thing I wish we had had more time for with both of those forms to make them better. A good example of that would have been selectable howls. Its alot more difficult to do these things than people think. When fans, whos opinions I value deeply, attribute it to laziness, it bothers me. A number of us have worked alot of late nights away from our families to bring you guys this stuff. We know its not perfect and we love constructive feedback but calling us lazy or saying that we are trying to screw the very fans who make us great, well that just stings, know what I mean?

I hope you didn't take offense to my on-going http://www.gamesas.com/topic/1400513-an-idea-of-how-vampires-and-werewolves-could-have-been-done-thread-5/ about improving Vampires and Lycanthropes. I know that I used some semi-insulting phrases regarding design choices and stuff like that in the opening paragraph, but overall I've had a blast as a werewolf (and I do look forward to trying out the vampires once Dawnguard arrives on the PS3), but it wasn't intended to call you guys out as lazy or anything like that. It was simply a list of things I thought that could be done to give Skyrim players a lot more variety (and fun) when playing as supernatural creatures. I know that the outline I created is probably unrealistic, due to a wide array of factors, such as deadlines and the fact you'd have to create two new "Vampire Race" codes for characters and designate them to be at certain areas of the game world (eg: Volikhar being limited to the Pale, Winterhold, and Eastmarch Holds), and implementing and ensuring that the feeding mechanics worked differently for two vampire strains than it did for another, which sounds like it could be a nightmare, but it seemed to be a way of not only implementing new ideas into the TES series, but also celebrating the lore that's come before. It wasn't meant as a "Boo! I hate you all!" but as a "In a perfect world, here's how I'd envision these mechanics working in Skyrim, and I hope they get closer to this vision."

I dont disagree. There are things I would like to have been different as well. But take your change form at will example. Who do you appease one group without upsetting another? there are alot of people that want forced lunar transformations. Then there are some individuals such as yourself that want to be able to change at will. So we try to find a middle ground as best we can. We also provided the vampire lord form as a beast form that can change at will. I hope that relates some of the things we have to think about :smile:

I understand that it's difficult to juggle what a huge range of fans want, which is part of why my thread is so long, but I think there are ways to keep everyone happy. I, like many others, do want to be forced to transform under a full moon. I've accepted that we can't in Skyrim because the Companions are a modified strain of Lycanthropy, but with the inclusion of wild werewolf encounters, it seems an opportunity was missed to allow those that wanted Lycanthropy to feel like more of a mixed blessing or a downright curse to return to the ways of forced transformations. The Ring of Hircine could still be used by those who wanted to be spared the forced transformations, or they could just join the Companions. That's not to say I want the beast form power removed either. I want both, because then it isn't a matter of that form only being good once or twice a month. It can always be a good power boost or, but once or twice a month, it becomes a liability to the afflicted, since they wouldn't have control over their transformation.

The same goes for vampires and NPC hostility. I understand that some people must have been very vocal about how much they hated vampire debuffs, because they've been toned down substantially in Dawnguard, especially NPC hostility, which to me was the big kicker. Removing NPC hostility at Stage 4 removed any incentive one had to feed, which was weird because you guys made it easier than ever to feed regularly. The lack of aggression became all the more confusing with the glowing eyes, because they just screamed "I'm not normal!" to everyone who looked at them. On a strain of vampires like the Volkihar from "Immortal Blood," that don't socialize and can't blend in, glowing eyes would make a lot of sense and be really creepy and off-putting, but on this new strain it just seems like it'll be weird to play a vampire character, walking among humans, in the midst of vampires attacking towns, and nobody will raise an eyebrow at my glowing eyes.

I don't have a perfect solution. I don't know how hard it is to create a new race in the code, create models for it, and give them their set abilities and whatnot. I think it sounds very hard, but then again, I know next to nothing about this stuff, so it all sounds very hard to me. But it seems to me that the challenge of pleasing one group without upsetting the other comes from there being only one path to choose from. You're either a vampire, or you're not. You're either a werewolf, or you're not. There's no variety to choose from, meaning that someone's always going to be left out in the cold.
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Richus Dude
 
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Post » Sun Nov 18, 2012 10:39 am


I used to not be a fan of 1st person POV in games, but after playing Skyrim for a while, games with no 1st person POV like Silent Hill Downpour and Resident Evil: Operation Raccoon City sorta irritate me now (I've gotten REALLY used to the 1st person POV in Skyrim). While in VL form I tend to take the camera out as far as I can, since the Detect All Creatures Perk works best when you can see a large radius around you, but for WW characters I would much prefer having a 1st person option.

Aye. Maybe it could be patched in if Beth get the time to do so, after addressing some other more pressing matters (making the DLC available to all for example). Even if we don't get this for this iteration of TES, the fact that vsions has responded in this thread shows that this issue is one Beth will bear in mind in future, silver lining to every cloud and all that. :)
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Danii Brown
 
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