
The fact that people are against not being forced down a certain route in an RPG makes me so sad. TES has always (up until lately, anyway) been about choice. We're losing more, and more, choices, how are people okay with that?
Not to mention how needlessly hostile your post was.
Honestly, thats just the problem with story structure. To have a truely immersive, tightly written, connecting, and grand story, some points of it have to be forced. Its a big double edged sword really, do you have complete freedom to do whatever and ignore everything, or do you attempt to have a concise joined plotline. Skyrim, for me, walks the line on that, I honestly believe it should lean a bit more towards the heavy story though.
It's always been the problem with Elder Scrolls games. While my favorite franchise, we can all agree the story is just not as good as say, Dragon Age Origins. That is do to the actual lack of forced story points in Skyrim. It's an incredible hurdle to get past, giving the freedom Elder Scrolls has become known for, and giving the epic stories games are now becoming expected to have. It's a hurdle I don't believe most people recognize or think about.
Yes Bethesda could use some work on it I will agree with you on that, but I'd just like to suggest we sit back and be a bit more understanding of them. Up untill now they never really attempted having questlines quite like they do now, they were all very mission based and seperated in past games. Lets just cut them some slack, as a development team we have personally seen them grow throughout the years, and they need a bit more time, as anybody would, to iron out the kinks of the immense task they have.