You dun' goofed, Bethesda.

Post » Mon Nov 19, 2012 10:36 pm

How about you join the college, goto saarthal, get rid of all that crap and then leave and never come back? PROBLEM SOLVED.

You're not paying attention. My character is a warrior, and if I want to get rid of these items, everyone is going to keep treating me like I'm Gandalf or something.

I can tell this kinda thing wont bother someone like you though. Might as well be explaining this to a brick wall.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Tue Nov 20, 2012 3:02 am

It's a RPG, not action adventure!! People like making a character and sticking to a roll. Being the leader or member of every guild is poorly thought out.
User avatar
Sophie Payne
 
Posts: 3377
Joined: Thu Dec 07, 2006 6:49 am

Post » Tue Nov 20, 2012 10:00 am

You don't have to join the college for the DLC, you just have to talk to a kid in Dragon Bridge, js...
User avatar
Anna Krzyzanowska
 
Posts: 3330
Joined: Thu Aug 03, 2006 3:08 am

Post » Tue Nov 20, 2012 2:38 am

You don't have to join the college for the DLC, you just have to talk to a kid in Dragon Bridge, js...

The quest marker points to the college! The smart thing to do would of been multiple markers and the player can choose who to talk to.
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Tue Nov 20, 2012 5:17 am

Wow... just... wow. Doesnt this make you want to just take a taxi down to bethesda studios and march around with complaint signs? Hopefully not but that would be hilarious to watch.

Protest #1: We need jobs!
Protest #2: We need healthcare!
Protest #3: We want our fictional characters in an imaginary world to have more options!

Arent there more important things to whine about?

Wow... just... wow. Doesnt this make you want to log onto the forum and start posting?

Protest #1: We need jobs!
Protest #2: We need healthcare!
Protest #3: We need to tell people on a computer game forum they're saying the wrong thing

Arent there more important things to whine about?


....Swings both ways doesn't it?


And I agree with what the OP's saying. Bethesda have developed a real habit of railroading people, limiting their choices and making their role playing game not very supportive of role playing. Their game design is deteriorating and I don't think it's a bad thing if players start pointing this out.
User avatar
Myles
 
Posts: 3341
Joined: Sun Oct 21, 2007 12:52 pm

Post » Tue Nov 20, 2012 9:04 am

Well Skyrim has been out for what 6-7 months now. Bethesda was assuming that their customers would be able to finish the 20hr long main quest in 7 months.

I haven't. I've chosen not to. Don't plan to any time soon. I thought that sort of flexibility was what their games were supposed to be about?
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Nov 20, 2012 12:47 am

:shakehead:

The fact that people are against not being forced down a certain route in an RPG makes me so sad. TES has always (up until lately, anyway) been about choice. We're losing more, and more, choices, how are people okay with that?

Not to mention how needlessly hostile your post was.

Honestly, thats just the problem with story structure. To have a truely immersive, tightly written, connecting, and grand story, some points of it have to be forced. Its a big double edged sword really, do you have complete freedom to do whatever and ignore everything, or do you attempt to have a concise joined plotline. Skyrim, for me, walks the line on that, I honestly believe it should lean a bit more towards the heavy story though.

It's always been the problem with Elder Scrolls games. While my favorite franchise, we can all agree the story is just not as good as say, Dragon Age Origins. That is do to the actual lack of forced story points in Skyrim. It's an incredible hurdle to get past, giving the freedom Elder Scrolls has become known for, and giving the epic stories games are now becoming expected to have. It's a hurdle I don't believe most people recognize or think about.

Yes Bethesda could use some work on it I will agree with you on that, but I'd just like to suggest we sit back and be a bit more understanding of them. Up untill now they never really attempted having questlines quite like they do now, they were all very mission based and seperated in past games. Lets just cut them some slack, as a development team we have personally seen them grow throughout the years, and they need a bit more time, as anybody would, to iron out the kinks of the immense task they have.
User avatar
Melung Chan
 
Posts: 3340
Joined: Sun Jun 24, 2007 4:15 am

Post » Tue Nov 20, 2012 10:36 am



The quest marker points to the college! The smart thing to do would of been multiple markers and the player can choose who to talk to.
Why need hand holding? You ever play morrowind? No quest markers at all. Don't [censored] because you don't know how to explore or talk to people about rumors.
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Tue Nov 20, 2012 9:56 am

Why need hand holding? You ever play morrowind? No quest markers at all. Don't [censored] because you don't know how to explore or talk to people about rumors.


I knew someone would say this! This isn't Morrowind and there are quest markers? Duh. I did play Morrowind btw.
User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Tue Nov 20, 2012 12:57 am

And let's not forget, if you want to join the civil war, well, you have to be the Dovahkiin :(
If you want to buy 3 ouf of 5 homes, well, you have to be the Dovahkiin
if you want to fight Dragons, well, you have to be the Dovahkiin
User avatar
Evaa
 
Posts: 3502
Joined: Mon Dec 18, 2006 9:11 am

Post » Tue Nov 20, 2012 11:12 am

http://i1.kym-cdn.com/photos/images/original/000/243/561/afc.gif

Fixed.
User avatar
Avril Louise
 
Posts: 3408
Joined: Thu Jun 15, 2006 10:37 pm

Post » Tue Nov 20, 2012 12:58 am



I knew someone would say this! This isn't Morrowind and there are quest markers? Duh. I did play Morrowind btw.
If you played morrowind you should be able to get aroun without quest markers and explore, instead of just going directly there.
User avatar
Lil Miss
 
Posts: 3373
Joined: Thu Nov 23, 2006 12:57 pm

Post » Tue Nov 20, 2012 3:41 am

Deal with it.
is that why you joined the forum? to write comments like that?
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Tue Nov 20, 2012 1:47 pm

is that why you joined the forum? to write comments like that?

A number of people have sadly. It's their only form of constructive criticism.

I had like 6 years to do Oblivion's MQ and I never got around to it.

I've had what...ten years to complete Morrowind and I only did that once.

I also only completed Oblivion once as well...still haven't gotten around to beating Skyrim yet however...maybe in a few more years...
User avatar
Jeffrey Lawson
 
Posts: 3485
Joined: Tue Oct 16, 2007 5:36 pm

Post » Tue Nov 20, 2012 11:49 am

Same I have never completed Morrowind I spent all my time typing in console commands, and with oblivion I only beat the DB mages guild and main quest once.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Tue Nov 20, 2012 11:33 am

If you played morrowind you should be able to get aroun without quest markers and explore, instead of just going directly there.

What you on about? I can go around and explore lol. That has nothing to do with it. The guy gives a quest, there is the quest marker at the college, you don't just walk around chatting to random people when you already know where to go lol. You can't assume the developers included more choice either. If the marker points at the college you assume that's the only place to go. Multple markers lets people know that there are other options. Don't blame me because Bethesda included the map markers. The better option would be the quest giver saying you need to go to the mages college but since you don't want to go there (for whatever reason) to talk around town for someone who may know as well. Then the player knows there are other options and you can do some RP too.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Tue Nov 20, 2012 6:38 am

Are you kidding me, Bethesda? Who thought it was a good idea to tie, not an optional part, but the whole. bloody. thing. to the MQ? What's that? I can just go talk to the guys at the College? Yeah, the Guild Master of the Thieves Guild just became an apprentice at the College. Thanks for that. Really great idea, it's just like when Brynjolf used to run up to us and force us to start the TG storyline. We all loved that, didn't we?

I just don't even know what to say. In theory, attaching the DLC to the rest of the world is great. Except for the fact that, unless you've already done the MQ on your character (or are a mage), it forces you to do something you don't want to do. I thought the whole point of an open-world game was freedom of choice?

For the love of God, don't force us into something we might not want to do in the next DLC. Connect it to the rest of Skyrim so that it feels like it belongs, but don't pull some asinine stunt and pigeonhole us into a certain path.

Please, tell me I can just go get the scroll without starting any quests... I'll make up a reason for how he knew, and weave it into my RP, but I just don't want to go power through the MQ I haven't touched yet, miss most everything just so I can finish Dawnguard, nor do I want to join the College. I don't want the guards referring to me as that guy from the College, I don't want the "First Lessons" quest in my log.

To sum up my entire post; :swear:
To get the Elder Scroll you can head straight to Septimus Signus and get the quest. To get the guy who reads the scrolls, you can ask anybody, like a carriage driver or tavern keeper. So their not forcing you to do anything, which being like most people, you just did not think very far ahead or find a work-around. Think about what your saying before you complain over something thats common sense.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Tue Nov 20, 2012 6:32 am

A number of people have sadly. It's their only form of constructive criticism.



I've had what...ten years to complete Morrowind and I only did that once.

I also only completed Oblivion once as well...still haven't gotten around to beating Skyrim yet however...maybe in a few more years...

Yup it's unfortunate how the gaming community doesn't really "get" games like Skyrim.

I remember when I was a kid, we used to say that we had completed a game. Nowdays the kids say they "beat" games.

Beat it and trade it in, yessir. People really appreciate and savour their free time with their videogames.
User avatar
Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Tue Nov 20, 2012 7:57 am

To get the Elder Scroll you can head straight to Septimus Signus and get the quest. To get the guy who reads the scrolls, you can ask anybody, like a carriage driver or tavern keeper. So their not forcing you to do anything, which being like most people, you just did not think very far ahead or find a work-around. Think about what your saying before you complain over something thats common sense.

It's been pointed out already, you can only head straight to Septimus if you happen to be psychic and know where he is hanging out. Most people playing the game for the first time unfortunately are not psychic, and needed to ask directions from the College.
User avatar
Kanaoka
 
Posts: 3416
Joined: Fri Jun 16, 2006 2:24 pm

Post » Tue Nov 20, 2012 2:41 pm

Why need hand holding? You ever play morrowind? No quest markers at all. Don't [censored] because you don't know how to explore or talk to people about rumors.

Lets ignore the fact that the vast majority of quests in Skyrim ONLY have the markers as a source of direction so that this post seems credible.

I see where the OP is coming from. I'm not as much of an RPer as he is, infact I barely RP at all, but I have played many RPG games and Skyrim simply isn't one. It's an action adventure game. If I did want to RP I would not do it in Skyrim because my chracter direction would be broken so often.
User avatar
Rach B
 
Posts: 3419
Joined: Thu Mar 08, 2007 11:30 am

Post » Mon Nov 19, 2012 10:21 pm

It's been pointed out already, you can only head straight to Septimus if you happen to be psychic and know where he is hanging out. Most people playing the game for the first time unfortunately are not psychic, and needed to ask directions from the College.
People playing the game for the 1st time shouldnt place so much "attempted perfection" into their 1st character, you will screw up and you have nobody to blame but yourself
User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Tue Nov 20, 2012 4:23 am

People playing the game for the 1st time shouldnt place so much "attempted perfection" into their 1st character, you will screw up and you have nobody to blame but yourself

Actually we can blame Bethesda for deviating from their usual design modus operandi and making bad choices.

How can a player blame himself for not being psychic? I'm not following this logic.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Tue Nov 20, 2012 10:52 am

Actually we can blame Bethesda for deviating from their usual design modus operandi and making bad choices.
The Elder Scroll is the POINT of the game titled THE ELDER SCROLLS, of course multiple quests are going to involve it. THINK for once
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Tue Nov 20, 2012 8:49 am

Yup it's unfortunate how the gaming community doesn't really "get" games like Skyrim.

I remember when I was a kid, we used to say that we had completed a game. Nowdays the kids say they "beat" games.

Beat it and trade it in, yessir. People really appreciate and savour their free time with their videogames.

I generally keep all of my games in case I want to get back to them...I get the feeling I'm part of a dying breed... :sadvultboy:

People playing the game for the 1st time shouldnt place so much "attempted perfection" into their 1st character, you will screw up and you have nobody to blame but yourself

I've remade my main character so many times now it's not even funny... :shrug:

Really with games like Skyrim it feels like you need to make numerous characters before you really find your niche in what kind of character you actually like to play.

The Elder Scroll is the POINT of the game titled THE ELDER SCROLLS, of course multiple quests are going to involve it. THINK for once

Malice, I think your sarcasm detector may be faulty...just a tip...
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Tue Nov 20, 2012 1:08 pm

I generally keep all of my games in case I want to get back to them...I get the feeling I'm part of a dying breed... :sadvultboy:



I've remade my main character so many times now it's not even funny... :shrug:

Really with games like Skyrim it feels like you need to make numerous characters before you really find your niche in what kind of character you actually like to play.



Malice, I think your sarcasm detector may be faulty...just a tip...
OB, FO3, FONV, and Skyrim i have remade my main multiple times in each of these because we all make decisions we end up regretting
User avatar
Poetic Vice
 
Posts: 3440
Joined: Wed Oct 31, 2007 8:19 pm

PreviousNext

Return to V - Skyrim