You dun' goofed, Bethesda.

Post » Tue Nov 20, 2012 12:45 am

Don't know what you need the Elder Scroll in Dawnguard for, but I can say that the Elder Scroll has nothing to do with the prophecy of the dragons returning in the main quest. It takes you back to the defeat of Alduin, which is history at the time the prophecy of Alduin's Wall is created, not prophecy.

If you're talking about the lyrics to the Song of the Dragonborn, they go:

And the Scrolls have foretold
of black wings in the cold,
that when brothers wage war come unfurled!
Alduin, Bane of Kings,
ancient shadow unbound,
with a hunger to swallow the world!

Note it's Scrolls, plural. So even if we're using this as the base as why we need this scroll for both quests, we're told specifically that multiple Scrolls have this prophecy, so why can't we pursue another?

Also, what do the dragons returning have to do with the vampires trying to blot out the sun? The two don't seem related at all.
I take it you never bothered to listen to the moth priest, he EXPLAINS that the Scroll is part of the prophecy as it is related to the DRAGONS. THAT scroll is directly connected to Alduin and therefore relates to the time when Alduin and the dragons return therefore fulfilling that part of the prophecy
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HARDHEAD
 
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Post » Tue Nov 20, 2012 7:31 am

Before the dlc came out I read threads where people said, I hope Bethesda makes it like Morrowind cause there is to much handholding. Bethesda came out with a dlc where "some" parts of it have no handholding. People are now saying, what? wait? what did you do? fix it? boo-hoo. It is to hard. I cannot figure it out. You asked for it, and they gave it to you.

Before the dlc came ouy I read threads where people said, I hope Bethesda makes more things for vampires and werewolfs to do. We want more dragons. These are not hard enough. Bethesda came out with a dlc that has random attacks with vampires, a vampire tree, a werewolf tree, etc. People are saying, what? wait? what did yoy do? fix it? boo-hoo. We have ghost towns. It is not right. Change it. You asked for it, they gave it to you. Bethesda came out with 2 new dragons. Reverent and Legendary for the "higher-level" players. Either dragon can kill you with one shout. People are now saying, what? where? I cannot find it? Where is it? You asked for it, they gave it to you. A legendary dragon is just that. Hard to find. That is way he is legendary.

The point being, that Bethesda tried to give the fans what they wanted, and the fans do not like the changes, yet they asked for them. Like the saying goes. You can please some of the people some of the time, and all of the people none of the time.
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Suzy Santana
 
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Post » Mon Nov 19, 2012 10:06 pm

It is not a mistake because he is involved in a Daedric quest, you dont have to do the MQ to complete Daedric quests which is the case for ALL TES games. I am done arguing, it seems you are too immature to admit you are lazy and all you want is for Beth to throw apologies at you for your own failings, good luck with that

No I'm not a lazy person at all. I'm willing to start a character over multiple times if necessary. And I'll replay quests a bunch of times to get the best results as well. My problem was that I wasn't psychic, nothing else.

When I found out that you could just walk right up to his place and go in there without being directed I was genuinely baffled as to why the quest had a skippable portion.

But I'm glad for you that you're really awesome and never complain about stuff even if it's badly designed. I used to be like that as well, then I realized that companies really don't give a crap if I defend them or not.
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Scott
 
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Post » Tue Nov 20, 2012 2:00 am

Haven't played Dawnguard, so I don't know all the fundamentals of the story, but it's still seems like a cheeky way of cutting corners. Rather than having the two prophecies separate, they tacked the vampire one onto the dragon one. The only reason I can think to do that is it saves you from having to make a new quest and Elder Scroll.
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xx_Jess_xx
 
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Post » Tue Nov 20, 2012 1:18 pm

Are you saying that all the players who came out of vault 101 and wandered around exploring, accidentally stumbled on Dad and accidentally missed half the main questline, that they were playing it wrong? It's a design fault.

Actually, that was really cool, and made the game seem less linear. Personally I skipped a small section of the MQ but the rest I did in order.

Haven't played Dawnguard, so I don't know all the fundamentals of the story, but it's still seems like a cheeky way of cutting corners. Rather than having the two prophecies separate, they tacked the vampire one onto the dragon one. The only reason I can think to do that is it saves you from having to make a new quest and Elder Scroll.

Actually from what I hear you need all three scrolls in Dawnguard - One basically handed to you via Serana (like in the trailer), One you have to quest for, and the dragon scroll.
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CORY
 
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Post » Tue Nov 20, 2012 1:44 pm

Actually, that was really cool, and made the game seem less linear. Personally I skipped a small section of the MQ but the rest I did in order.

Non linearity is very cool, but it has to be consistent I think. I like that you can go right to Dad just for the sheer novelty value, didn't say I didn't like design flaws.

But yeah consistency is everything, if 99% of your quests are rigid and linear, then players will never try and complete quests in an our of the box manner because they're being trained to complete quests in a certain way.

Bethesda used to give players a lot more freedom to complete quests how they wanted. Like in Morrowind, which led to some really cool speed runs. Nowdays everything is much more linear. That's fine too, as long as it's consistent.
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Emmie Cate
 
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Post » Tue Nov 20, 2012 9:32 am

Actually, that was really cool, and made the game seem less linear. Personally I skipped a small section of the MQ but the rest I did in order.



Actually from what I hear you need all three scrolls in Dawnguard - One basically handed to you via Serana (like in the trailer), One you have to quest for, and the dragon scroll.

If that's the case I'll rescind my complaints. I was under the impression that you only had to get one scroll yourself, and it's the same one as you need in the MQ. If I'm mistaken, I apologize, though I still don't see why the one in the MQ has to be tied to Dawnguard, if you still have to adventure for at least one scroll, I suppose it's better than nothing.

I still think it's tying two stories together to keep from having to design another quest. This ties that one Elder Scroll to what? Three quests?
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Cameron Garrod
 
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Post » Tue Nov 20, 2012 5:59 am

I do understand the problem people are having with regard to roleplaying - unless you're really lucky and stumble into the right ruin/cave there's no real way to explain why your character found the scroll. I guess you could have your character explore every dwemer ruin until they found it but this is rather boring and should really be unnecessary. :/
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Penny Courture
 
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Post » Tue Nov 20, 2012 9:27 am

Sorry, there are just so many threads complaining about things like this. I don't particularly like it, seeing as my character hates most magic completely, hence why I just went north.
Awesome contribution. Why are you in this thread, exactly.?
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{Richies Mommy}
 
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Post » Tue Nov 20, 2012 10:06 am

Before the dlc came out I read threads where people said, I hope Bethesda makes it like Morrowind cause there is to much handholding. Bethesda came out with a dlc where "some" parts of it have no handholding. People are now saying, what? wait? what did you do? fix it? boo-hoo. It is to hard. I cannot figure it out. You asked for it, and they gave it to you.

Before the dlc came ouy I read threads where people said, I hope Bethesda makes more things for vampires and werewolfs to do. We want more dragons. These are not hard enough. Bethesda came out with a dlc that has random attacks with vampires, a vampire tree, a werewolf tree, etc. People are saying, what? wait? what did yoy do? fix it? boo-hoo. We have ghost towns. It is not right. Change it. You asked for it, they gave it to you. Bethesda came out with 2 new dragons. Reverent and Legendary for the "higher-level" players. Either dragon can kill you with one shout. People are now saying, what? where? I cannot find it? Where is it? You asked for it, they gave it to you. A legendary dragon is just that. Hard to find. That is way he is legendary.

The point being, that Bethesda tried to give the fans what they wanted, and the fans do not like the changes, yet they asked for them. Like the saying goes. You can please some of the people some of the time, and all of the people none of the time.

Your post doesn't make a whole lot of sense. I want less hand-holding, but expecting me to read minds and know that there's another way (that was never spoken of. At all. Ever.) to do something is just... silly. What they could have done, is (obviously with better writing);

"You're looking for the scroll? I heard there was some guy... Can't remember his name. Way up North, near Winterhold, digging around in some ruins for one. 'Course, you could always just try the College. I'm sure somebody there would be able to help you."

As for the rest of your post, you're treating me like I personally cried and begged for everything you listed. You know where the people are who asked for those things? Playing the game, because they're happy with the changes. I, however, am not. Why was it okay when they were complaining, but not when I do it?
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Sherry Speakman
 
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Post » Tue Nov 20, 2012 6:50 am

It's been pointed out already, you can only head straight to Septimus if you happen to be psychic and know where he is hanging out. Most people playing the game for the first time unfortunately are not psychic, and needed to ask directions from the College.

or you can simply go for a swim then lydia will say "oh a cave, we should check it out!"
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Scott Clemmons
 
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Post » Tue Nov 20, 2012 6:14 am

As someone who always uses magic I was fine with this. HOWEVER I totally see where you're coming from. Bethesda could have easily given us another dialogue option or another way to get in. Sure you could use the cave but the game doesnt support that because everyone acts like you're a member. since skyrim is more of an action adventure game than a roleplayong game, they didnt even think about it. Yet another reason why, despite my love for the game, it's shallow. Just like my signature says.
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Kay O'Hara
 
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Post » Tue Nov 20, 2012 5:03 am

or you can simply go for a swim then lydia will say "oh a cave, we should check it out!"

She does that with all the caves :(
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Justin
 
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Post » Tue Nov 20, 2012 11:16 am

I think i discovered it on the first day of the release. I was testing the boundaries and found a strange "outpost" in the middle of no where. Had to check it out. Crazy guy started talking about an elder scroll.
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Eric Hayes
 
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Post » Tue Nov 20, 2012 10:20 am

Or you could just go north of the college without joining and just talk to septimus. But you know, complaining is so much more fun.

This.

You never have to start the MQ to advance in Dawnguard. There are plenty of work-arounds to where you never have to start the MQ if you don't want to. You also don't have to join the College to find the Moth Priest. Ask any Carriage Driver, City Guards, Inn Keepers, etc. They'll tell you right where to go.

But I guess that would take all the fun out of making a pointless thread.
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Lance Vannortwick
 
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Post » Tue Nov 20, 2012 2:32 am

This.

You never have to start the MQ to advance in Dawnguard. There are plenty of work-arounds to where you never have to start the MQ if you don't want to. You also don't have to join the College to find the Moth Priest. Ask any Carriage Driver, City Guards, Inn Keepers, etc. They'll tell you right where to go.

But I guess that would take all the fun out of making a pointless thread.

You're one to talk about pointless. :rolleyes:

For the last bloody time, because it's getting really [censored] annoying; I had never done the Daedric quest involving Septimus. I had no idea he existed until I made this thread. Stop acting like it was as easy as me just going there, but being too lazy to. After the first person pointed it out, I went straight there.

Also, the game tells you that you have the option to ask the carriage drivers / innkeepers. Herp-a-derp. It never mentions having any other way to get the Dragon scroll, except going to the college. Any work around involves prior knowledge, which not everyone has. So stop acting like we all know what you do.
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Beat freak
 
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Post » Tue Nov 20, 2012 2:28 pm

Pretty sure there is a back door to the college through it's dungeon thing. You can enter through there and not join the college. And OP as a master thief you should have checked all options and points of entry/escape anyway. How did u become the leader of the thieves guild by automatically using the front door? :P
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Jessica Raven
 
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Post » Tue Nov 20, 2012 4:42 am

Pretty sure there is a back door to the college through it's dungeon thing. You can enter through there and not join the college. And OP as a master thief you should have checked all options and points of entry/escape anyway. How did u become the leader of the thieves guild by automatically using the front door? :tongue:
That is Friggin hilarious
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Zach Hunter
 
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Post » Tue Nov 20, 2012 5:32 am

Pretty sure there is a back door to the college through it's dungeon thing. You can enter through there and not join the college. And OP as a master thief you should have checked all options and points of entry/escape anyway. How did u become the leader of the thieves guild by automatically using the front door? :tongue:

I never said I was a good thief. :P Mostly I just keep asking people for their things, to the point where they give them to me just so I leave.
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Heather beauchamp
 
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Post » Tue Nov 20, 2012 10:39 am



Or. You could stop being so butt-hurt about it and go play Dragon Age.
Butt-hurt. Hahah, that's classic
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Laura-Lee Gerwing
 
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Post » Tue Nov 20, 2012 7:58 am

She does that with all the caves :(

...After we come out of them, usually :lmao:
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Liv Staff
 
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Post » Mon Nov 19, 2012 10:40 pm

Pretty sure there is a back door to the college through it's dungeon thing. You can enter through there and not join the college. And OP as a master thief you should have checked all options and points of entry/escape anyway. How did u become the leader of the thieves guild by automatically using the front door? :tongue:

There's a backdoor, but just like mine it's exit only. There's a dropoff which cannot be climbed from the outside.
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Schel[Anne]FTL
 
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Post » Tue Nov 20, 2012 12:47 pm

I am a completionist so i go through the questlines mic job and such with all chars if you dont want to do something or have moral obligation to certain events there r always ways around them
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Leticia Hernandez
 
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Post » Tue Nov 20, 2012 10:57 am

Or you could just go north of the college without joining and just talk to septimus. But you know, complaining is so much more fun.

Talking to septimus is part of the main quest. :bonk:
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ruCkii
 
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Post » Tue Nov 20, 2012 8:29 am

Talking to septimus is part of the main quest. :bonk:
Actually, its part of a daedric quest. :P It just intertwines with the main quest. I usually have already been to Blackreach long before doing much of the main quest.
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мistrєss
 
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