Removal of classes, attributes and birthsigns. The continuation of the GPS compass. The poor story line. The poor guilds. I could list more but I'm really tired of people asking why when the reasons have been posted so many times on the forums that even those who hate RPG's should know them.
HOLY [censored], CAN I CALL 'EM, OR CAN I NOT?
Exactly what I was expecting - the same tired old arguments. YOU DO NOT HAVE TO HAVE CLASSES OR ATTRIBUTES TO BE AN RPG.
Do you even know what the letters RPG stand for? Of course you do - they mean "
Role
Playing
Game." Skyrim is a Role Playing Game because it's a game where you can play a role - and the presence or absence of attributes and classes is utterly irrelevant. Classes and Attributes are common
mechanics that many RPGs
use, but their absence does not mean the game isn't an RPG, and it's absurd to insist otherwise. Role-playing game - it's what RPG means.
And you can create your own class in this game, but you aren't stuck with it in any way as you progress. You can spend the first ten levels fighting hand-to-hand, then run into the College at Winterhold, and say "You know what? I'm sick of wearing heavy armor and getting hit with sharp objects. I'm gonna be a wizard." And you can go do it, without being saddled by the limitations of the class system, where you pick a class at the beginning of the game and are committed to that class UNTIL YOUR CHARACTER IS DEAD AND IN THE GRAVE.
Attributes were nothing but a way to play the game system instead of playing the game, and that's exactly why people complain at their absence; because all they were doing is trying to find exploits in the game mechanics, instead of just
playing the game.