I find it amazing that you read one thing and go off on a rant about it instead of reading all the other things. I could continue to add to that list if I wanted but it would do no good as you seem to be happy with an RPG that hands everything to you to the point that no thinking is even involved any more.
It seems that some just don't care about the series and don't care about RPG's that make you think. Congratulations, you have ruined a great series. Be proud of yourselves.
I'm done with this topic.
What "thinking" was there in Morrowind?
I can't comment on Daggerfall - never played it significantly.
But I did play Morrowind significantly. And I absolutely -love- it. Until Skyrim came out, Morrowind was my favorite game ever. Now, I think Skyrim has surpassed it.
So how is Morrowind a "thinking man's game" where Skyrim is a "simple, dumbed down mess"?
Attributes aren't complex. Classes in Skyrim actually require -more- thought. And the journal and "hand written directions" aren't complex enough to call Morrowind deep and Skyrim simple.
Morrowind's "classes" consisted of bunching 10 skills together, under the label of a class name, and leveling them from 1-100. If you didn't like the skills you picked, no problem, you can do your miscellaneous skills just as easily as you can your majors and minors, with no penalty what so ever, and max them all out just the same.
Skyrim's "classes" consist of using whatever skills you want, and each level, investing a perk point in your skills as you level them from 1-100. If you don't like the skills you're using, you -can- just begin using a new skill, but you can't unperk what you've already perked, thus potentially gimping your build if you perk in something you later find out doesn't fit your playstyle.
Skyrim's character building system force you into a specialization more than Morrowind ever did. Where as in Morrowind, every character heads down the road to the same path of being an uber god mastered in everything, Skyrim's leads you don't a path of uniqueness and specialization when your different perk points set you apart from other characters.
When it comes to character development, Skyrim requires -more- thinking than Morrowind, thus by definition, cannot be "dumbed down".
Also, everyone always refers back to D&D mechanics when defining an RPG... D&D isn't the only RPG. Just because D&D was the most famous table top RPG doesn't mean that anything different from D&D isn't an RPG.
Most sports games use numbers to define players and their skills. However, there -are- sports games out there that don't use numbers. It doesn't make them any less of a sports game. It's a different style of accomplishing the goal of making different players stand out.
Attributes are not the be all end all of character definition. TES has decided, at least for now, that they want perks and skills to define characters, and that doesn't make the game any less of an RPG.
I think it's rather lazy for people to compare Skyrim back to D&D, point out where it's different, and say it's not an RPG, when D&D isn't the only method of making an RPG. That is but -one way-.
Even looking back at Morrowind, a game that is nearly 10 years old at this point, and complaining that Skyrim does things differently than 10 years ago is a rather lazy way of condemning Skyrim. I know that my sports games, even sports games in the same series, don't work the way they did 10 years ago, and that doesn't make them any less of sports games. Games evolve, even within the frame of an individual series. Metal Gear Solid 4 on PS3 does not function the same way as Metal Gear on the NES... hell it doesn't even function the same way as Metal Gear Solid 2 or Metal Gear Solid 3 on the PS2. Final Fantasy games are different from installment to installment. Hell, Super Mario Bros. 2 is completely different than Super Mario Bros. That doesn't make it any less of a Super Mario Bros. game.
And Skyrim being different than Morrowind doesn't make Skyrim any less of an RPG, or an Elder Scrolls game.