Abolishing the Term "dumbing down"

Post » Thu Jun 07, 2012 4:25 am

I enjoyed it.

Not in a laughing way, but in an exploration hardened traveller in a hard world way. I guess that`s why i remeber places like that still where i forget other rpgs.

Sometimes, something has to be tiring, difficult or annoying to be memorable, even like just walking to and from a location because you don`t have the money to pay for it.

However, I was glad when I discovered mark and recall, but still often walked everywhere.

the differnece with Morrowind to all the others (Oblivion, FO3, Skyrim) is that everything had a LOGICAL means; you PAID for a silt strider, you PAID for a boat or cart and you PAID or stole a mark and Recall.

I hate the FTs in later games because you just whizz there with no reason at all how or why. It`s like standing in the shopping mall and just thinking `home` and instantly your home - illogical crap.

Except that fast travel in Oblivion and Skyrim is totally optional, you don't have to use it, and Skyrim includes "pay for" fast travel with carriages...

So the fast travel is literally a non issue. Because if you don't want to use it, you don't have to, and Skyrim offers you the roleplay forms of fast travel in carriages, which are exactly the same as Morrowind's form of fast travel.
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Emzy Baby!
 
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Post » Thu Jun 07, 2012 8:55 am

thats why you leave the mark at the aslander camp and use the other methods to move around..oh and you could fortfiy jump and use slow fall to treverse the map.

Again, 70% of the map wasn't near any town or mode of fast travel requiring me to use my Mark/Recall spellss on other htings.
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no_excuse
 
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Post » Thu Jun 07, 2012 11:21 am



board elitist? wut?
Yeah, wanting everything for everybody makes me elite somehow. Having mods or console commands that will fix most any beef I have with Skyrim (need a spell creation mod though), yet staying here to stand up for vanilla console players, as a PC player makes me an Elitist. Id say that's the opposite of elitism. Until we actually start talking about Spell Creation, then I will actually become a living God.
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Elena Alina
 
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Post » Wed Jun 06, 2012 7:08 pm

Except 90% of the things they removed did have some replacement.

Still, we're missing 10%
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Carlos Rojas
 
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Post » Wed Jun 06, 2012 10:37 pm

{EDIT} no longer need this post.
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Lifee Mccaslin
 
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Post » Thu Jun 07, 2012 5:17 am

I prefer "stripped" myself. Since Bethesda seem so intent on removing things from the game without giving back anything worthwhile to replace it.

Spell creation: gone, "replaced" with dual-casting (as if).
Reputation: gone, replaced with hot air and bellyaching that means nothing.
Attributes: gone. "Replaced" with perks (though perks already existed in Oblivion).

They gave plenty to replace what was lost. Read my post on page 4.

Just because you don't prefer it doesn't mean it wasn't replaced, and doesn't mean it's "dumbed down".

It is a FACT that they replaced what they removed. Your preference is subjective.
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Cassie Boyle
 
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Post » Thu Jun 07, 2012 6:54 am

Here is a post I put up in a thread on a different forum about the subject.

There are the causes.


"The single biggest cause of the "dumbing down" everyone always complains about comes from graphics.

The problem is DVD space hasn't increased in the years, but graphics have. As graphics get better they take up more space, the most space the graphics take up the less room there is on the disk, the less room there is on the disk because of graphics the less complexity there will be in games.

It wouldn't be hard for Bethesda to make a game as expansive or deep as Morrowind, its just that it would have to look like ???? to do so.


It also doesn't help that when companies bring up the idea of multiple disks, allowing for greater depth in their games people tend to flip out and claim its unreasonable. For all their claims of wanting depth most people simply refuse having to switch disks throughout the game.

Faulty argument, Compression abilities also increase with time, Skyrim was only just above 5 gb in size (5.12 if I remember right) current dual layer discs hold around 6.8 gb (7.95 without formatting), they could have packed in well over a gb of more stuff

I will agree with your final point though
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Nicole Mark
 
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Post » Thu Jun 07, 2012 1:27 am

To start this statement is an exceptionally hackneyed expression on these forums despite the fact that it is the least intelligent way to express a sentiment. In addition, it exhibits that you have not put in the time to come up with a reasonable objection to a feature of the game and that you are just merely attacking it with a trivial, overused statement. If you are going to criticize the work that Bethesda put into making the game, at least take the time to articulate your complaint thoroughly and with adherence to the rules of grammar. Don't complain about something that took massive effort to achieve without at least putting some time in come up with a respectable argument.
You really want me to justify dumbed down for Skyrim...send me a private mail and i ll post a lost. Last time someone cryed about this i posted 78 reasons why OBLIVION wasn t satisfying. And since Skyrim is a dumb down of Oblivion you better hold your socks..
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Emily Graham
 
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Post » Thu Jun 07, 2012 8:09 am

Yeah, wanting everything for everybody makes me elite somehow. Having mods or console commands that will fix most any beef I have with Skyrim (need a spell creation mod though), yet staying here to stand up for vanilla console players, as a PC player makes me an Elitist. Id say that's the opposite of elitism. Until we actually start talking about Spell Creation, then I will actually become a living God.

It is elitism when you use terms like "dumbed down" and talk in condescending fashion towards the people who do like the changes.

Which you do.
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Cassie Boyle
 
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Post » Thu Jun 07, 2012 3:23 am

Again, 70% of the map wasn't near any town or mode of fast travel requiring me to use my Mark/Recall spellss on other htings.

the game is about exploring do you really want to wisked away to every part the map at anytime.
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Eibe Novy
 
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Post » Thu Jun 07, 2012 8:27 am

Still, we're missing 10%

A good portion of that 10% was useless or broken.

another part of that 10% made its way into the game as something else.

So really it was less then 10%
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-__^
 
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Post » Thu Jun 07, 2012 10:31 am

Again, 70% of the map wasn't near any town or mode of fast travel requiring me to use my Mark/Recall spellss on other htings.
That's why you had Almsvi and Divine Intervention spells.
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lauren cleaves
 
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Post » Thu Jun 07, 2012 3:22 am


Because the statement isn't "we don't like this game, we think X game did it better", the statement is "this game is dumbed down, and meant to appeal to the masses who don't want to think" which comes with implications - that the people who do enjoy the game are "dumber", of lesser intelligence, and just generally inferior.

It is an insulting term.

You want to talk about sensationlist arguments? Look at your own. I happen to agree that the game has been dumbed down (though I don't feel strongly positive or negative about the simplifications), but I still enjoy it. I don't consider myself an idiot for enjoying it, nor do I consider anyone else to be an idiot for enjoying it either. The game has been simplified so that some people of lesser intellgence aren't as lost. That much as clear, but if I personally refer to it as "dumbed down" I'm in no way insinuating that everyone who enjoys must therefore be a moron. If you want to take it that way, that's your problem, and you're wrong.
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GRAEME
 
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Post » Thu Jun 07, 2012 12:02 am

It is elitism when you use terms like "dumbed down" and talk in condescending fashion towards the people who do like the changes. Which you do.
I couldn't care less about the people that like the changes. Ah salute, to them. That's something you can never get through your head, even though Ive stated it many times. I'm here to defend against the cutting, not attack those who enjoy the game.
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Nancy RIP
 
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Post » Thu Jun 07, 2012 11:05 am

A good portion of that 10% was useless or broken.

another part of that 10% made its way into the game as something else.

So really it was less then 10%

They also removed choices and consequences, what did they do with that percent?
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SHAWNNA-KAY
 
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Post » Wed Jun 06, 2012 11:57 pm

the game is about exploring do you really want to wisked away to every part the map at anytime.

I have no problem with exploring.

I have a problem with intentionally misleading directions and having to spend 2-3 hours trying to find something that should only take 10-15 minutes to get to


They also removed choices and consequences, what did they do with that percent?

As if Morrowind or Oblivion's quests choices had any more impact on the game world... here's a hint they didn't.
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Adrian Morales
 
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Post » Thu Jun 07, 2012 10:04 am

As if Morrowind or Oblivion's quests choices had any more impact on the game world... here's a hint they didn't.

They sure as hell did, at least in those games people started addressing me accordingly.
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SEXY QUEEN
 
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Post » Wed Jun 06, 2012 7:42 pm

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Cathrin Hummel
 
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Post » Thu Jun 07, 2012 1:14 am

I have no problem with exploring.

I have a problem with intentionally misleading directions and having to spend 2-3 hours trying to find something that should only take 10-15 minutes to get to




As if Morrowind or Oblivion's quests choices had any more impact on the game world... here's a hint they didn't.

In 500 some hours I spent on morrowind "intentionally misleading directions" never came up.
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Kira! :)))
 
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Post » Thu Jun 07, 2012 11:23 am

They sure as hell did.

No they really didn't, all they did was change was random dialog you hear and skyrim's quests do that too.


In 500 some hours I spent on morrowind "intentionally misleading directions" never came up.

So a person saying its south of X and West of Y when it was really like 1 square to the west and like 40 squares south isnt misleading?

They gave no magnitudes on the directions at all, the "directions" covered a massive amount of game world half the time.

A direction without magnitude is worthless.
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adam holden
 
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Post » Thu Jun 07, 2012 12:39 am

As if Morrowind or Oblivion's quests choices had any more impact on the game world... here's a hint they didn't.
Is that any excuse to not build on the consequences of the player's actions in Skyrim?
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Jessica Phoenix
 
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Post » Thu Jun 07, 2012 3:49 am

It is elitism when you use terms like "dumbed down" and talk in condescending fashion towards the people who do like the changes.

Which you do.

My professor who knows more about quantum physics than I do talks down to me. That's because he's ABOVE me on that subject. It would be more insulting to see him strain not to break my fragile fragile ego.
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Auguste Bartholdi
 
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Post » Wed Jun 06, 2012 9:49 pm

To start this statement is an exceptionally hackneyed expression on these forums despite the fact that it is the least intelligent way to express a sentiment. In addition, it exhibits that you have not put in the time to come up with a reasonable objection to a feature of the game and that you are just merely attacking it with a trivial, overused statement. If you are going to criticize the work that Bethesda put into making the game, at least take the time to articulate your complaint thoroughly and with adherence to the rules of grammar. Don't complain about something that took massive effort to achieve without at least putting some time in come up with a respectable argument.

Huh? :confused: I feel asleep after the first sentence.
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DAVId MArtInez
 
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Post » Thu Jun 07, 2012 5:40 am

I bring this up in every thread like this, so I'll do it again. Another regression is in the in game book department. Go read Daggerfall and Morrowind in game books, then read Skyrim exclusive books. The writing styles, complexity, maturity and technical differences are night and day.
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Fanny Rouyé
 
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Post » Wed Jun 06, 2012 7:46 pm

Is that any excuse to not build on the consequences of the player's actions in Skyrim?

No but it's no excuse to claim Skyrim is somehow inferior to previous game because of it


I bring this up in every thread like this, so I'll do it again. Another regression is in the in game book department. Go read Daggerfall and Morrowind in game books, then read Skyrim exclusive books. The writing styles, complexity, maturity and technical differences are night and day.

Funny thing is most of Skyrim's books come form previous games word for word and the new books, the few there are, aren't lesser in any way.
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Georgia Fullalove
 
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