Not in a laughing way, but in an exploration hardened traveller in a hard world way. I guess that`s why i remeber places like that still where i forget other rpgs.
Sometimes, something has to be tiring, difficult or annoying to be memorable, even like just walking to and from a location because you don`t have the money to pay for it.
However, I was glad when I discovered mark and recall, but still often walked everywhere.
the differnece with Morrowind to all the others (Oblivion, FO3, Skyrim) is that everything had a LOGICAL means; you PAID for a silt strider, you PAID for a boat or cart and you PAID or stole a mark and Recall.
I hate the FTs in later games because you just whizz there with no reason at all how or why. It`s like standing in the shopping mall and just thinking `home` and instantly your home - illogical crap.
Except that fast travel in Oblivion and Skyrim is totally optional, you don't have to use it, and Skyrim includes "pay for" fast travel with carriages...
So the fast travel is literally a non issue. Because if you don't want to use it, you don't have to, and Skyrim offers you the roleplay forms of fast travel in carriages, which are exactly the same as Morrowind's form of fast travel.

I feel asleep after the first sentence.