Almost 5 months later... what do you think of Skyrim?

Post » Mon Jun 11, 2012 7:58 am

I starting playing KoA and having a lot of fun with it. Skyrim was really good but it's on the shelf until some DLC or new patches come out.
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Krystina Proietti
 
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Post » Mon Jun 11, 2012 2:05 pm

Or you're just a bit narcissistic, think your opinion is always the right one, and think other people's preferences are incorrect because they don't agree with yours. take your pick
nothing personal, it's just a likely alternative
I actually think if Skyrim were a band they would be Nickelback that is all.Do you think Nickelback is a good band if so you have no idea what music is meant to be.
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Baylea Isaacs
 
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Post » Mon Jun 11, 2012 6:18 am

Do not own a console so I can't comment.Maybe Halo or Call Of Duty :biggrin:

hmmm. sorta what i thought.

which, sorta makes your post a touch rude and useless.
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Robert Devlin
 
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Post » Mon Jun 11, 2012 8:54 am

I actually think if Skyrim were a band they would be Nickelback that is all.Do you think Nickelback is a good band if so you have no idea what music is meant to be.
Would you like to elaborate on that? When you just say it's bland and has "no depth" it's hard to tell what you're basing your opinion on.
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Franko AlVarado
 
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Post » Sun Jun 10, 2012 11:48 pm

hmmm. sorta what i thought.

which, sorta makes your post a touch rude and useless.
I think you took this comment the wrong way it was a attempt at humour.
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X(S.a.R.a.H)X
 
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Post » Mon Jun 11, 2012 2:55 pm

Absolutely agree. Almost 3 months on (Japanese release) and Skyrim is still screwing with my social life.

Some of the initial wonder has worn off (but just a bit) and it didn't meet every expectation that I had but that is my fault for having higher than reasonable expectations.

Now I'm starting to learn how to mod I know another 4 months of life will be taken over.

Without a doubt it's definitely the best game of 2011.
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Darlene DIllow
 
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Post » Mon Jun 11, 2012 8:40 am

I feel like Skyrim hasn't even close to lived up to the hype, and that it could have been so much more. Too much streamlining and the NPCs are really forgettable and bland.
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(G-yen)
 
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Post » Mon Jun 11, 2012 8:32 am

I think you took this comment the wrong way it was a attempt at humour.

nah, it's fine with me. i thought it was a good play on words, but, i'm not sure joking about a subject like a person's favorite game of all -time or goty, etc. is the way to go.
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Rhi Edwards
 
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Post » Mon Jun 11, 2012 2:01 pm

5 months? Its been just over 3, actually...
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Tanya Parra
 
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Post » Mon Jun 11, 2012 11:44 am

I think you took this comment the wrong way it was a attempt at humour.
your sense of humor is defective. please take it in to the nearest repair station for a tune-up. While you're there, be sure to pick up some knee armor. never know when those arrows will go hunting
OT: I still like Skyrim. I particularly love wandering around at night looking for the best scenic views, then leaving stuff there
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Andres Lechuga
 
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Post » Mon Jun 11, 2012 1:58 am

Would you like to elaborate on that? When you just say it's bland and has "no depth" it's hard to tell what you're basing your opinion on.
The game is shallow it has no branching narrative which makes questing extremely linear.There is little to no decision making or consequences the world does not notice what you have accomplished or treat you based on what you have done.The NPC's are the most wooden shambolic NPC's I have seen in a long time,picking a race does not mean diddly squat in the long term face it it's as shallow as it gets.
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rae.x
 
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Post » Mon Jun 11, 2012 8:54 am

The game is shallow it has no branching narrative which makes questing extremely linear.There is little to no decision making or consequences the world does not notice what you have accomplished or treat you based on what you have done.The NPC's are the most wooden shambolic NPC's I have seen in a long time,picking a race does not mean diddly squat in the long term face it it's as shallow as it gets.

Guy has a point, and I blame the 100% full voice acting blowing their budget. That, and the stupid 11/11/11 deadline. Branching text dialogue would have added so much more depth to the characters and story-- you know, options to select besides the ONE you're presented with half the time. It'd also be nice to see persuade / intimidate show up more than 3.2% of the time.
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Lucy
 
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Post » Mon Jun 11, 2012 4:50 am

The game is shallow it has no branching narrative which makes questing extremely linear.There is little to no decision making or consequences the world does not notice what you have accomplished or treat you based on what you have done.The NPC's are the most wooden shambolic NPC's I have seen in a long time,picking a race does not mean diddly squat in the long term face it it's as shallow as it gets.
This is all true. However, while these aspects of the game are quite shallow, it is still quite fun to play. To be honest I can't think of any Bethesda game that has done any of those things since Morrowind. Now that I think about it, I can't think of many games that have done any of those things at a complex level in an open-world game...ever...outside of having more interesting NPCs (which isn't hard to do). I'm getting the feeling that you're comparing Skyrim to the game you wish it was rather than comparing it to a game that actually exists. Complex, branching narratives with unlimited freedom aren't required for a game to be enjoyable.

What other open-world games would you compare Skyrim unfavorably to in these areas? Keep in mind that having branching outcomes to sub-plots becomes exponentially more difficult the more in-game elements are interacting with one another, so a fair comparison would only be with another game of similar scope and openness.
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Hella Beast
 
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Post » Mon Jun 11, 2012 3:26 am

For me it's the best in ther series since Morrowind. Morrowind was great, but it's outdated. Oblivion was good, but it had its faults. And those faults are much bigger than Skyrim's. Skyrim has it's problems too, but I love the game and try to look past the problems and avoid them if I can.
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Mandy Muir
 
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Post » Mon Jun 11, 2012 11:54 am

Gosh my opinion on Skyrim has come full circle since it came out. When Skyrim 1st came out I thought it was the greatest thing since Sliced Bread, now after reflection, Skyrim is still great but not a masterpiece. Skyrim's got too many problems and it's a very shallow RPG. The Writing is also a problem.
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Kieren Thomson
 
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Post » Mon Jun 11, 2012 11:13 am

While I do agree that the NPCs are rather shallow and quite forgettable, the overall detail of the world of Skyrim overall makes it up for me. You CAN have interesting NPCs, game-changing decisions and better gameplay but if you have a limited amount of time to develop a game, the game world suffers somewhat as a result. Take a look at mass effect: it has really detailed NPCs and much better decision making but you can't interact with almost 80% of what is on the screen all the time and the levels are just cleverly designed corridors. In case of skyrim, you can interact with practically everything, from picking up an apple from a table to entering every house you see. This level of world building has always been Bethesda's strong suit, and I think that they've outdone themselves with Skyrim this time.
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Baylea Isaacs
 
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Post » Mon Jun 11, 2012 9:04 am

Well now that it's been some time I think it's overrated, overhyped, unbalanced, unrewarding, badly written, badly design, tedious, repetitive, annoying oh and not my cup of tea.
Unfortunately^^ this^^
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BrEezy Baby
 
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Post » Mon Jun 11, 2012 11:33 am

5 months? wow i have a beard. The light burns my eyes. Gotta go. Need to get back to living! In skyrim.
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Tina Tupou
 
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Post » Mon Jun 11, 2012 2:02 pm

This is all true. However, while these aspects of the game are quite shallow, it is still quite fun to play. To be honest I can't think of any Bethesda game that has done any of those things since Morrowind. Now that I think about it, I can't think of many games that have done any of those things at a complex level in an open-world game...ever...outside of having more interesting NPCs (which isn't hard to do). I'm getting the feeling that you're comparing Skyrim to the game you wish it was rather than comparing it to a game that actually exists. Complex, branching narratives with unlimited freedom aren't required for a game to be enjoyable.

What other open-world games would you compare Skyrim unfavorably to in these areas? Keep in mind that having branching outcomes to sub-plots becomes exponentially more difficult the more in-game elements are interacting with one another, so a fair comparison would only be with another game of similar scope and openness.
I admit I did want the game to be more but as a RPG I think the game should have had at least some of those things I mentioned.Everything about the game was aimed at the causal audience and I think for alot of people that is where the problem lies.It may make sense from a money point of few releasing a causal game like Skyrim but what about people who want a rewarding RPG experience?
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Jade Barnes-Mackey
 
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Post » Mon Jun 11, 2012 10:37 am

I admit I did want the game to be more but as a RPG I think the game should have had at least some of those things I mentioned.Everything about the game was aimed at the causal audience and I think for alot of people that is where the problem lies.It may make sense from a money point of few releasing a causal game like Skyrim but what about people who want a rewarding RPG experience?
I'm one of those people. I used to GM pen-and-paper RPG campaigns and overall I've been fascinated by the genre since I played The Bard's Tale in the '80s. That said, hardcoe RPGs are becoming fewer and further between. It's disappointing, yes, but the fact that the RPG-ish aspects of some games are being watered down and streamlined doesn't mean the games can't be enjoyed. Skyrim has enough strengths that it's kept me interested longer than most recent games have. The weaknesses are, sadly, glaring at some points, but I've found other aspects of the game to be a lot of fun. I'm playing it as more of an action/adventure/RPG-lite type of game. I look elsewhere to have my hardcoe RPG itch scratched. :shrug:
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m Gardner
 
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Post » Mon Jun 11, 2012 10:50 am

It's pretty, and it is less dull than Oblivion was.

But still, I find the majority of NPCs, not to mention the companions, to be utterly dull.

As an RPG it doesn't hold a candle to Fallout: New Vegas. You'd think after Obsidian's parade of memorable characters Bethesda would of taken a hint, but no, not really. I still could not care less what happens to any of the characters I have met in Skyrim.

Stunningly prettty but shallow.
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Justin Bywater
 
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Post » Mon Jun 11, 2012 2:50 pm

I just started a week ago. Enjoying it a lot.
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Marion Geneste
 
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Post » Mon Jun 11, 2012 10:33 am

Morrowind is still better ..
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R.I.p MOmmy
 
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Post » Mon Jun 11, 2012 1:35 am

It has only been approximately 3 months 18 days here. Definitely not 5 months or even 4.

I actually have not played in 2 weeks or so now. I just now picked uo New Vegas Ultimate Edition and have been enjoying that. I like it A LOT more than FO3. Havn't got around to DLC yet besides part of Dead Money, but I heard Old World Blues was very good. I saw something about a toaster and I love toast so I looking forward to toast.

Yeah waiting on Skyrim Expansion also.
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D IV
 
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Post » Mon Jun 11, 2012 2:08 pm

Good, but not great.

Way too many things cut out, from skills (hand to hand?????!) to shortswords. The forced kill animations were a real dealbreaker for me, but overall I enjoyed playing.. I still have stuff to do but have kinda done the meat of the game.
i take it you opted out of killmove+?

Vanilla is just about as good as any other TES title vanilla, not as good YET* as previous titles with mods, but just wait and see. also, 500+ hours of gameplay across a few characters
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Lisa
 
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