Almost 5 months later... what do you think of Skyrim?

Post » Mon Jun 11, 2012 4:24 am

I love Skyrim but I'm getting bored,Nothing I do really matters.Everything is so beautiful but there is nothing behind it.
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Saul C
 
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Post » Mon Jun 11, 2012 1:17 pm

The game is shallow it has no branching narrative which makes questing extremely linear.There is little to no decision making or consequences the world does not notice what you have accomplished or treat you based on what you have done.The NPC's are the most wooden shambolic NPC's I have seen in a long time,picking a race does not mean diddly squat in the long term face it it's as shallow as it gets.
This

However despite that I will say, while I still had Skyrim, I found it to be very fun time and worth the $65 I paid for it.
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Dean Ashcroft
 
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Post » Mon Jun 11, 2012 5:28 am

It's garbage, possibly the worst game in the series... I've mostly decided that it's worse than Oblivion.

Every questline was pathetically shallow and hardly made sense. Interaction of characters felt as forced or worse than in previous games. The lore was extremely underdeveloped. Just look at the UESP pages describing different characters and factions of Skyrim, and compare them to previous games. Dialogue was shallow, unintelligent, and inconsistent. Characters lacked any "fleshed out" histories or personalities.

Unique items almost don't exist. When they do, they're either leveled items or so bad that you already have better items.

The balance is terrible... some skills/perks are either completely useless or completely "cheating", depending on level.

Level scaling and randomized enemies and loot still exist, and make most of the action in the game predictable, easy, and lacking in uniqueness.

All skills (with the exception of smithing/repair which could have been pushed a lot more still) were stripped down even more than in previous games.
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Spooky Angel
 
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Post » Mon Jun 11, 2012 7:26 am

I like it; 160 hours in on my 11/12 character; still haven't finished the main questline. I'm actually getting a better rig built so i can enjoy it even more..that and my current rig is acting a little oddly. No complaints. Been some bugs but I worked through them; have always loved the Nords and I love how they created their homeland.
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Naazhe Perezz
 
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Post » Mon Jun 11, 2012 1:53 am

I do not mean to be rude and everyone is entitled to their own opinion but have you actually played any other games?Skyrim the best game you have every played?

The thing I don't understand is how all these people who hate the game can stay that it svcks compared to other games. What other games? Name the games within the past five years that offer the same quality of experience? Please don't mention games you can only play once or twice for under 100 hours. The same people keep mentioning old TES games but in their universe, they refer only those once they have been heavily modded. The old TES vanilla version were much worse than Skyrim ever was. I played since Daggerfall. Also, for a modded TES version, no modded game is the same for any player. People mix and match mods. So no one has any idea when they say a modded Morrowind is better, what this really means - what set of mods are you using? Also, when they compare a modded Morrowind to Skyrim, they always refer to the vanilla Skyrim, never the modded one. The modded Skyrim is already leaps and bounds better than vanilla, or haven't you notice?

As for depth, there are so many accounts of people playing for 300+ hours. Don't disrespect those people by saying Skyrim shallow and has no depth. They were not sitting there making iron daggers for 300 hrs. It has no depth for you because you gave up on it.

Skyrim, compared to the heavy weights of RPGs like Ultima, Wizardry, Daggerfall, Balders Gate sets a standard that other companies will find nearly impossible to match.
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sally coker
 
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Post » Sun Jun 10, 2012 11:07 pm

The thing I don't understand is how all these people who hate the game can stay that it svcks compared to other games. What other games? Name the games within the past five years that offer the same quality of experience? Please don't mention games you can only play once or twice for under 100 hours. The same people keep mentioning old TES games but in their universe, they refer only those once they have been heavily modded. The old TES vanilla version were much worse than Skyrim ever was. I played since Daggerfall. Also, for a modded TES version, no modded game is the same for any player. People mix and match mods. So no one has any idea when they say a modded Morrowind is better, what this really means - what set of mods are you using? Also, when they compare a modded Morrowind to Skyrim, they always refer to the vanilla Skyrim, never the modded one. The modded Skyrim is already leaps and bounds better than vanilla, or haven't you notice?

As for depth, there are so many accounts of people playing for 300+ hours. Don't respect those people by saying Skyrim shallow and has no depth. They were not sitting there making iron daggers for 300 hrs. It has no depth for you because you gave up on it.

Skyrim, compared to the heavy weights of RPGs like Ultima, Wizardry, Daggerfall, Balders Gate sets a standard that other companies will find nearly impossible to match.

FNV is about 100 times better. Probably because it was made by Obisidian. I won't compare to games in other genres... but anyway, it's not about comparison. It's about how much the game is enjoyed at the time of playing it. It's possible to not enjoy -any- game made in the last 5 years, and not think that any of them are up to one's standards. You can also measure aspects of the game objectively. For example, if what you enjoy is very detailed lore with a huge volume of background information and things to be learned, you can clearly compare Skyrim to Morrowind, and see that Morrowind has more of that. Whether or not it's enjoyable is opinion, obviously... but I don't think you can argue something like there being more lore volume, or more character "build" options, or more spellcasting options, or more complex dialogue.

And I don't know exactly what you're getting at with mentioning mods, but why should anyone have to rely on mods to make a game good? And what was wrong with the vanilla versions of the older games?
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Adrian Powers
 
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Post » Mon Jun 11, 2012 8:35 am

As a long-time TES player and fan of Bethesda since Daggerfall, it pains me to say that I traded Skyrim in a long time ago. I just wasn't prepared for the poor dialogue and story lines. The shallow mechanics were bad, but I could live with it. The writing and dialogue, I couldn't. I didn't even explore everything there was to see once it was clear that there was little to nothing worth seeing (but I did see most of it). It's a shame, because they did an excellent job designing the gameworld. Perhaps the best job they've done in that department to date.

Morrowind, Oblivion, Fallout 3, and New Vegas were all definitively superior games in my book.
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Roy Harris
 
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Post » Mon Jun 11, 2012 12:28 pm

With mods coming out, I'm playing again. I had taken over a month off. Hopefully, the navmesh bug in the CK will get fixed so more quests and other fun things can start getting published by modders.
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Amanda Furtado
 
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Post » Mon Jun 11, 2012 1:52 am

jeez 5 months... i hardly believe it has been that long already. Seems like just yesterday i was opening a huge box containing a dragon, a map, and an kick-ass new game!

Well since then, about 75% of my gaming time has been Skyrim (the other 25% goes to Assassin's Creed, MvC3, and dpball). I have created 9 characters so far, most above lvl 20, with one being 50 and done MQ. i believe as of now i'm 80%+ in trophies, and soon to be platinum :)

I have enjoyed Skyrim immensely and have not played so much of game since FFVII (which is still and will always be re-playable for me). Despite quest glitches, some occasional lag, and a few freezes i have not experienced much negative while playing Skyrim. Of course this is far from a perfect game, there are many parts of the gameplay i would probably have preferred to be different, but overall Skyrim is simply Amazing. There is just so much to do and explore in the game, just good fun (which is what gaming is about, having fun!) Certainly, it has become one of my favorites. :banana:
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Shannon Marie Jones
 
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Post » Mon Jun 11, 2012 3:50 am

I love it, but I hate the perk system. I find that whatever character I want to play is always about 5-10 perks short. Since I don't grind, I usually don't advance much further than level 45 or so. I hate the need for perks.
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Mel E
 
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Post » Mon Jun 11, 2012 2:57 am

At first I didn't like the game at all with the too casual features like the compass markers, and the too easy things like the lockpicking not needing any perks. Now that I've heavily modded the game it has become a great action-adventure game. As an RPG it's still too shallow. That's hard for mods to fix.


Even with all the flaws Skyrim is a great game. It gives more hours of enjoyment than most games.
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Albert Wesker
 
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Post » Sun Jun 10, 2012 10:57 pm

It's my favorite game of all time.
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lacy lake
 
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Post » Mon Jun 11, 2012 1:56 am

I still think that Skyrim is a great game. Though there are some things wich should be improved by Bethesda.
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JR Cash
 
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Post » Mon Jun 11, 2012 5:16 am

I love it. Skyrim is nearly equal to Morrowind in my affections. And when modders get cranking on this great game it will most likely surpass even Morrowind as my all-time favorite video game.
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Susan
 
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Post » Mon Jun 11, 2012 7:43 am

Skyrim has 0 replay value due to the game being... well, Skyrim.

- All the new quest systems... and they're so clearly madlibs that it's not even organic

- the writing is non-existant. There's not even a Mass Effect-style choice to be nice or mean about doing the same thing.

- speech is a perfect example of learning the wrong lesson from Fallout 3. We should have had all those extra options (like [Strength], [Heavy Armor], etc) that Fallout 3's system would have had. Instead, we got a system that's even less useful than Oblivion's, and is even less engaging. Why is speech less useful than Fallout 3? I can understand ditching the pie, but... I think I've seen the prompt for speech use 10 times so far.

- Perks, sleeping pills, can't tell the difference.

- Character has no chance to show individuality. Cardboard cut out that you can play dress-up with and toss random trope checkmarks at. "Select here for Thief Trope #47". Ugh. Creates 0 investment in the character.

- Skills are poorly balanced and some (*coughSmithingcough*) are nonsensical in the context of Nirn being a living world. Every *(&^*(&*(&*(&()*& smith in the world can craft normal weapons, but YOU and YOU ALONE can make supergodly Legendary weapons? Really?

- As an example of how bad smithing actually is, it takes approximately 3 seconds to come up with something MORE customized, more sensible for the context, and that actually works with or without the perk system: Item quality is based on skill. Low skill, even with the knowledge of the material = bad item. Say... Crude Iron Dagger. Improvement requires reforging (which strips enchantments without an appropriate perk, maybe?), but enhancement does not: you can add serrated edges, lighten the weight, give it a rounded edge, or adorn the weapon with jewels, runes, and carvings. At higher tiers, you can enchant the blade using some of the adornments. BOOM, a system where your weapon is more unique than it is now, but without the absurd +700% damage improvement mechanic.
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Michelle Chau
 
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Post » Mon Jun 11, 2012 5:51 am

I love the game. It's an awesome new area to explore with the new features and everything provided.

However, I do feel like the quests in general could've been more.. I don't know, intriguing and unique? The guilds could've been much better and longer as well. I think Oblivion did all the guilds a bit better, and quest stories and twists in general really.

But like I said.. I can't help but love the game despite its flaws. I love exploring the worlds Bethesda creates.
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Betsy Humpledink
 
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Post » Mon Jun 11, 2012 3:04 am

It's a good game, just not a good TES game.
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Portions
 
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Post » Mon Jun 11, 2012 9:44 am

The thing I don't understand is how all these people who hate the game can stay that it svcks compared to other games. What other games? Name the games within the past five years that offer the same quality of experience? Please don't mention games you can only play once or twice for under 100 hours. The same people keep mentioning old TES games but in their universe, they refer only those once they have been heavily modded. The old TES vanilla version were much worse than Skyrim ever was. I played since Daggerfall. Also, for a modded TES version, no modded game is the same for any player. People mix and match mods. So no one has any idea when they say a modded Morrowind is better, what this really means - what set of mods are you using? Also, when they compare a modded Morrowind to Skyrim, they always refer to the vanilla Skyrim, never the modded one. The modded Skyrim is already leaps and bounds better than vanilla, or haven't you notice?

As for depth, there are so many accounts of people playing for 300+ hours. Don't disrespect those people by saying Skyrim shallow and has no depth. They were not sitting there making iron daggers for 300 hrs. It has no depth for you because you gave up on it.

Skyrim, compared to the heavy weights of RPGs like Ultima, Wizardry, Daggerfall, Balders Gate sets a standard that other companies will find nearly impossible to match.
Dragon Age Origins both The Witcher games each have good replay value due to branching narrative something Skyrim sorely needs.Having a open world means [censored] all if you full it will rubbish i would rather play a more linear game with a strong story myself each to their own i guess.I personally think Dragon Age Origins and The Witcher games offer a far richer experience.
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Danielle Brown
 
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Post » Sun Jun 10, 2012 10:49 pm

I feel that it's incredibly shallow and disappointing, though entertaining. I'm frustrated with how it turned out.
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Irmacuba
 
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Post » Mon Jun 11, 2012 8:34 am

For my part skyrim lived up to my expectations. I was eagerly awaiting it since it got known it would come, but also tried to keep the hype down as I know too well how being super hyped for a game can destroy the fun. There are elements of Skyrim I wish could have been done better, but none of these are real gamebreakers and a lot of them is already being fixed by mods.

Character creation
I quite like the new system. At first I was thinking why in the name of all that is holy would they remove attributes and classes, but after playing it for close to 300 hours now I hhave grown to like it a lot. The way perks work gives me the possibility to create a much more unique character then in previous games. In Oblivion I would create a thief, at mid level he would be a good thief, and at max level he would be a jack of all trades. Equally good in magic, fighting and sneaking around which never made much of a sense to me from a RPG perspective. The new system allows me to really dig in and specialize my character much more which leads to my character starting out generic, but as the levels are gained he gets more and more unique compared to the previous character.

World and lore
Was really happy to see the settings and what they have based it on. Being a Norwegian the vikings and how they lived has always been fasinating, and seeing them make the game like they did really was a nice thing. The world is a lot more realistic compared to previous games also and some might like that others not, I'm amongst the ones who like it. Lore builds nicely up from the previous games and the books does tell some interesting things about what happened after Oblivion crisis ended.

But Alduin which is the greatest threat to the world of all time is not portrayed in a way that makes me want to run out and chase him down, not sure why but I would have loved to see Alduin be more of a annoyance and threat then he is now. As the story unfolds you never really get the sense that he is that dangerous.

UI and HUD
One thing that was annoying to start with was how the UI and HUD was working, UI was clunky to move around in, but I got used to it. However it was quickly replaced by SkyUI and is now working great. The hud did it's job, but I didn't really like all the quest markers. It was there in Oblivion also so it isn't a big thing, but in Skyrim it was needed due to no description in quest text where to go for the quests. The hud was easy fixed witha few mods like iHud and a mod that adds description of locations to quests.

Factions
Factions could have been improved with more flesh on the bone. Thieves guild is the best quest line, but I would have liked to see them flesh out the thieves guild a lot more. The different NPC's there could have been more fleshed out and given interesting stories that crossed path's with the quest line in the thieves guild. Same with rest of the factions. Would also have liked that they had added some form of micromanagement of the guilds, this could have made factions more interesting.

Quests and stories
Some quests are really well written and has a good background story to them, some are just filler quests. Like the radiant quests are more or less filler quests that are just there to provide you as a player with things to do. No deep background story, simple fetch this kill that quests. There are some quests that you can stumble upon while playing that really are good and also makes you have to look around for clues, but it could have been more of these.
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Marina Leigh
 
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Post » Mon Jun 11, 2012 2:19 am

Dragon Age Origins both The Witcher games each have good replay value due to branching narrative something Skyrim sorely needs.Having a open world means [censored] all if you full it will rubbish i would rather play a more linear game with a strong story myself each to their own i guess.I personally think Dragon Age Origins and The Witcher games offer a far richer experience.
That was the point I was trying to make in my earlier post. As you make the world more open, travel to different areas more non-linear, and generally make things more sandbox-y it becomes more and more difficult to create complex, branching subplots with far-reaching consequences. Having a bunch of complex, branching subplots with tangible effects on the environment interacting with one another in a large, open world is a recipe for bug salad. It's not easy to do both. :shrug:

Bethesda has a history of bland NPCs, so I just expect that, but I do agree that they could have made some aspects of the writing a lot more interesting.
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Kyra
 
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Post » Mon Jun 11, 2012 9:25 am

I think it's a good game. Ridiculously overhyped and disappointing compared to previous Elder Scrolls games, but still good.
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Lindsay Dunn
 
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Post » Mon Jun 11, 2012 7:04 am

lol!

poor writing is just that, poor f jasdfl;ldj in g wrinting.
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Luis Reyma
 
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Post » Mon Jun 11, 2012 8:15 am

I've played Skyrim for more than 300 hours across 4 characters and experienced a lot of content... along with the fair share of bugs and frustrations. I feel that the game, while being quite flawed, is still one of the best games I've ever played, and probably the best open-world RPG of 2011.

What do you think about Skyrim? Was it worth all the hype leading up to 11/11/11? Did it live up to your expectations? What are some things that you feel Skyrim did right and stuff it did wrong?
It's one of the best games I have ever played. Because of my job, I can only really play on weekends, so I look forward to every session. But, my job allows me some time during the week to hang out here, so I guess it's a fair trade-off. :biggrin:
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Cheryl Rice
 
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Post » Mon Jun 11, 2012 11:48 am

It's awesome, and it can and will be so much more (dlc+mods etc.)
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Glu Glu
 
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