Anyone else prefer Fallout 3 to New Vegas

Post » Sun Mar 06, 2011 9:42 pm

Obsidian did pretty much what I expected and I'm pleased. There is this kind of chirping sound in one of the ambient wasteland tracks that throws me right into FO2. THANKS FOR THAT GUYS.

I think I like NV just a little more but it's probably a nostalgia thing. I apprteciate all the honorable mentions by most NPCs that have a back story. While NV appears to have many more scripting errors, I haven't had nearly as many CTDs as FO3 gave me. Not even close. Maybe 6 in 150+ hours. I really like all the interconnecting quests and side quests and there appears to be something for everyone, though some of the "somethings" get killed by scripting errors. A valiant effort but it really needs a lot more play testing, or more creative play testers. Am I the only person who ever
Spoiler
screwed Benny then killed him in his sleep?
Theres a serious problem with the end of that one. I've posted about it in the help / spoilers forum with no results. Which brings me to the "advlt themes". YES!!!!!!!!!!!!!!!!!!! More of them. I'm not looking for aniporm but I appreciate that most NPCs have the same vocabulary that I do. If I was an NPC in this game you'd probably have to check some box somewhere in the settings just to let him speak.

All things considered I'd have to give them a B+ for NV. FO3 gets an A simply for taking the plunge into the FO world and coming close enough (and sometimes surpassing) the originals. And I could never, ever critique either of these games honestly without bringing up one thing. The physics of Gamebryo / Havok (whatever) svckS. It SHATTERS THE ILLUSION and games like this are all about illusion.The grades I just gave the 2 games DO NOT in any way take the physics into consideration. I think both Beth and Obsidian did really great jobs with the crap engine. And now you have added Steam which makes it a Steaming pile of crap. As a matter of fact, the more I write, the more I want to drop those grade points.
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Amie Mccubbing
 
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Post » Sun Mar 06, 2011 3:55 pm

well i woulndnt give up on the game within a hour but if i wonder the waste for hours i do get kinda bored on nv unlike fo3, i spent over 400 hours on two names on fo3 and nv im on hour 80 and its a lil hard to keep wondering {but i havnt beat the game yet so i guess im fine}
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Heather Dawson
 
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Post » Sun Mar 06, 2011 12:04 pm

I love the feeling of Fallout 3 and somehow I think the side quests are more enjoyable compared to Fallout New Vegas. Most of Fallout New vegas's sidequests are run from point b to a and this gets frustrating after a while lol. One thing I like better in Fallout New Vegas is -

NO METROS! Yay!
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Jimmie Allen
 
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Post » Sun Mar 06, 2011 3:52 pm

Fo3 felt special Fnv just feels very good i think fo3 had an amazing atmosphere it felt like the world was dying and it was in a sense but new Vegas is a western not post apocalyptic in my opinion




YES!!!!!

I could not agree more :fallout: 3
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Karine laverre
 
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Post » Sun Mar 06, 2011 8:03 am

YES!!!!!

I could not agree more :fallout: 3 svcks more than batman and robin...

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Julie Serebrekoff
 
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Post » Sun Mar 06, 2011 11:00 am

Fallout 3 is a different game than Fallout. It's more of a spinoff...I hate to say this, but Fallout 3=Fallout: BoS done by Bethesda. New Vegas=Van Buren basically. Fallout 3 is nothing like a Fallout game save for post-apocalypse (FO:BoS is nothing like a Fallout game save for post-apocalypse). FO:BoS had a poor storyline (Hey noticing similarities?). Fallout 3 wasn't set even remotely close to the originals (neither was BoS!). Oh and pretty much everything about New Vegas is Van Buren (the cancelled Fallout 3) material.

Sorry buddy, but to quote deadliest warrior, "I have to give the edge to New Vegas!"

No offense, but you're just being a troll, right now. You must be out of your mind if you're comparing Fallout 3 to BoS. You're trying to fit in with the elitist crowd a bit too much, don't you think (yes, it shows; you're trying to fit in, I can tell)? Prefer New Vegas if you want, but the person who compares Fallout 3 to that piece of garbage that doesn't deserve to be considered a game loses all credibility. By the way, Van Buren was never released. You have no clue how it would have turned out, regardless of how close it supposedly is to the originals. If something isn't a Fallout game and is comparable to crap simply because it isn't a carbon-copy of the originals, then I don't know what to tell you other than play the game before you even dare to compare Fallout 3 to that piece of [self-censored] and that things change, so get used to it. Bethesda is the future of Fallout and that's a sterling example irrationality and rabid devotion at its finest if you truly believe the crock of garbage in your post. The "not a Fallout game" argument is a pathetic excuse people bring up when they lack any credible argument material.
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RaeAnne
 
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Post » Sun Mar 06, 2011 10:07 pm

I have over 1000 hours (yes, 1000...not a typo) on my favourite character in F3. It's a great game...it keeps on giving.

FNV for me has been blighted by bugs....

I enjoy them both, and I guarantee that I will have a specific long-term character in FNV as well once the game-killing bugs are sorted.

The issue with FNV vs F3 is very simple....many of the people here have played both. Excluding bugs, FNV takes a while to get to the guts of the story...once you are in it, it's great. Part of the issue is the faction system. Basically F3 was very simple...you were either good or bad karma wise, although there was greay in between, and that determined how everyone saw you...FNV has karma, plus faction recognition. Not only does your overall behaviour count for something, but so does how you treat individuals in a clearly defined group matter.

Like most, if not everyone, I killed the *ssholes involved in my shooting (before Victor dug me up)...but that doesn't mean I hate the Khans....in fact, I quite like them. In the real world, being a cop, and a very 'black and white' one at that, I'd like to hunt them down and shoot every one of them...but in FNV, they are simply a bunch of dudes doing the Jack and Dianne thing (listen to the song) and really, that is their society. Shooting them all would be genocide, and that is in my view, morally and ethically wrong. If there is someone who I do find distasteful in the game, it's Moore. I can't comment here on what I think she needs... Hanlon, in my view, is a cool dude who has tasted blood, been around, survived, and tries his best to maintain his principles...while he watches the 'morality' and the entire reason for his 'faction's' existance being whittled away for convenience sake. The problem with 'hard*sses', as was said to me once, is that they have priniciples, and every time they look at you, you just know that they're judging you....(the answer to that comment is, "Yes...we do"...it may mean you get sidelined, but truly prinicpled warriors see that as a badge of pride).


Which do I prefer? Neither or both...

That's not a cop-out, it's simply a statement that I enjoy both. F3 is a way-post apocalyptic sci-fi world in a very anarchaic environment...FNV is a way-post apocalyptic sci-fi world in (judged from current real world events) a third world country. F3 is great for non-politically savvy players, FNV is designed for those of us who enjoy a bit of philosophy with our mole-rat steak.
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Yvonne Gruening
 
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Post » Sun Mar 06, 2011 1:49 pm

talonfire:

my experience w FO3 was very good, very few bugs, especially compared to FONV. Although I did NOT ever play "The Pitt" - did all the other DLC w no problem but didn't want to go naked into a new area. And there was never a problem like FONV had with the Saves files - THAT was AWFUL!!


Now see, I've had the exact opposite experience. I've had more issues with Fallout 3 than I have New Vegas, but I don't know... maybe I've just been lucky.

btw I just had Veronica take a flying leap, a la Wonder Woman, down a sloped hill to smack a bark scorp - she must have flown 20 feet over my head to land another 50 feet down the hill. I've seen lots of people and monsters "floating" a few feet off ground


That's not what I'm talking about. At times I'd be walking through the wasteland in Fallout 3 (often a relatively flat area) and all of a sudden a radscorpion or deathclaw would fall out of the sky from a great height.
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Mylizards Dot com
 
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Post » Sun Mar 06, 2011 4:48 pm

I do prefer FALLOUT3 over NEW VEGAS, but not by much. And the fact that I'm indifferent to the cowboy vibe does contribute a bit, as does the experience of FO3 being bugged to the point on constant lock-ups - whereas NV runs almost 100% perfect. (This on the same rig)

I've modded NVEGAS to my taste (night sky, HDR, perk, XP suppressor) and am having a good time.

Still, I won't replay it. Ever. Whereas I might have another playthrough in DC a few years from now.

If i can make such a silly comparison, I still to this day play DAGGERFALL. I won't ever touch MIGHT AND MAGIC6 or LANDS OF LORE3 again. Some games just have "it".
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Laura Simmonds
 
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Post » Sun Mar 06, 2011 8:08 pm

Now see, I've had the exact opposite experience. I've had more issues with Fallout 3 than I have New Vegas, but I don't know... maybe I've just been lucky.


That's not what I'm talking about. At times I'd be walking through the wasteland in Fallout 3 (often a relatively flat area) and all of a sudden a radscorpion or deathclaw would fall out of the sky from a great height.


I don't think I ever saw it raining radscorps in either game; I have noticed that upon loading a game sometimes me and companions seem to be "landing" from some vertical drop - may be related to way monsters ( and npcs) are spawned - created, THEN put into right place/elevation?????
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No Name
 
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Post » Sun Mar 06, 2011 9:14 pm

I love the feeling of Fallout 3 and somehow I think the side quests are more enjoyable compared to Fallout New Vegas. Most of Fallout New vegas's sidequests are run from point b to a and this gets frustrating after a while lol. One thing I like better in Fallout New Vegas is -

NO METROS! Yay!


Strange I don't really recall much quests in FO3 the weren't fedex or as you say run to point b and kill stuff then return to point a.

Hell FO3 had 2-3 repeatable quests that are fedex ones. Two of those are the same too (find and return scrap metal)
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Dylan Markese
 
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Post » Sun Mar 06, 2011 9:09 am

I don't think I ever saw it raining radscorps in either game; I have noticed that upon loading a game sometimes me and companions seem to be "landing" from some vertical drop - may be related to way monsters ( and npcs) are spawned - created, THEN put into right place/elevation?????


Flying deathclaws, Radscorps walking on there heads, Protectrons launching into the air. You name it I seen it happen in FO3. :P
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Robert Bindley
 
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Post » Sun Mar 06, 2011 2:36 pm

Andius...Been there, done that...I'm with you bro....
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Da Missz
 
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Post » Sun Mar 06, 2011 10:01 am

Flying deathclaws, Radscorps walking on there heads, Protectrons launching into the air. You name it I seen it happen in FO3. :P


I've seen lots of ants "walking on their hands" I'd guess you'd call it (FONV). Sounds like I'm missing out on a lot of good stuff
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^~LIL B0NE5~^
 
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Post » Sun Mar 06, 2011 9:25 am

Fallout 3 is a different game than Fallout. It's more of a spinoff...I hate to say this, but Fallout 3=Fallout: BoS done by Bethesda....

Prefer New Vegas if you want, but the person who compares Fallout 3 to that piece of garbage that doesn't deserve to be considered a game loses all credibility....

I would compare them, (and have several times in the past). I think he is right in some respects ~and I'll list a few points of my own.
  • Much as I like NV (and even bits of FO3), the games have almost nothing in common with the series, but for some of the names and the Vault Boy mascot. FO3 & NV are great on their own merits, but they offer nothing and little (respectively) of the experience I would expect and seek out in a Fallout series game. :shrug:
  • If you look at FOBOS and then at FO3, FO3 looks a heck of a lot more like FOBOS than it does Fallout 1 or 2. and plays like FOBOS in quite a few ways (Some I didn't realize until just now as I watched in surprised amazement). If I didn't know any better (and I do), it would appear that FO3 could have been directly derived from FOBOS, and made first person instead of overhead ISO style.
    * It was not based on FOBOS (was it?), and they don't play identically, but they play a lot closer to each other than either does to FO2.

    http://www.youtube.com/watch?v=EDhhklxurr0

    Its uncanny how the levels play out, and the loading screens fall on the same moments, even some of the animations look similar, and my jaw dropped when I saw that the dialog menus in FO3 are practically cloned from FOBOS; nothing at all like conversation in Fallout 1 or 2. In FO the barter menu was a table; the concept was to bring what you have to the table, and trade. In FO3 its a FOBOS style menu without trade... You sell stuff for caps ~in FO you traded, and could trade stuff without any caps at all. Caps were just an equalizer.

  • Fallout 3 always appeared to me as TES 4.5 in a Fallout disguise complete with Bottle caps; the BOS, Supermutants, and Enclave ~but also Fatman portable nukes, the silly Megaton cult, and Butch and his greaser gang. To me, these constitute a gross misunderstanding of the setting and complete apathy towards the series gameplay (just like FOBOS).

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Vincent Joe
 
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Post » Sun Mar 06, 2011 6:33 pm

I would compare them, (and have several time in the past). I think he is right in some respects ~and I'll list a few points of my own.
  • Much as I like NV (and even bits of FO3), the games have almost nothing in common with the series, but for some of the names and the Vault Boy mascot. FO3 & NV are great on their own merits, but they offer nothing and little (respectively) of the experience I would expect and seek out in a Fallout series game. :shrug:
  • If you look at FOBOS and then at FO3, FO3 looks a heck of a lot more like FOBOS than it does Fallout 1 or 2. and plays like FOBOS in quite a few ways (Some I didn't realize until just now as I watched in surprised amazement). If I didn't know any better (and I do), it would appear that FO3 could have been directly derived from FOBOS, and made first person instead of overhead ISO style.
    * It was not based on FOBOS (was it?), and they don't play identically, but they play a lot closer to each other than either does to FO2.

    http://www.youtube.com/watch?v=EDhhklxurr0

    Its uncanny how the levels play out, and the loading screens fall on the same moments, even some of the animations look similar, and my jaw dropped when I saw that the dialog menus in FO3 are practically cloned from FOBOS; nothing at all like conversation in Fallout 1 or 2. In FO the barter menu was a table; the concept was to bring what you have to the table, and trade. In FO3 its a FOBOS style menu without trade... You sell stuff for caps ~in FO you traded, and could trade stuff without any caps at all. Caps were just an equalizer.

  • Fallout 3 always appeared to me as TES 4.5 in a Fallout disguise complete with Bottle caps; the BOS, Supermutants, and Enclave ~but also Fatman portable nukes, the silly Megaton cult, and Butch and his greaser gang. To me, these constitute a gross misunderstanding of the setting and complete apathy towards the series gameplay (just like FOBOS).


If something isn't a Fallout game and is comparable to crap simply because it isn't a carbon-copy of the originals, then I don't know what to tell you other than play the game before you even dare to compare Fallout 3 to that piece of [self-censored]...


You focus on merely aesthetic things such as menus and compare Fallout 3, and subsequently TES series, to BoS? BoS was a piece of crap. All you (and Kalarn) are implying is that Fallout 3 is like BoS, the game infamous for being as bad as it is. A few superficial similarities mean nothing, especially as Kalarn is trying to separate Fallout 3 and New Vegas, which share far more similarities than Fallout 3 and BoS. Once again, those who compare Fallout 3 to BoS lose all credibility, in my eyes. BoS is widely recognized as crap and all Kalarn is doing is trying to give substance to a claim that Fallout 3 is also crap. I can't tell what you're doing defending such shallow thoughts that are so clearly designed to be a shot at Fallout 3 as a game, especially by not even drawing the same type of similarities as who you are defending. Surely you realize what his/her comparison was made for, don't you?
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Stace
 
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Post » Sun Mar 06, 2011 6:09 pm

You focus on merely aesthetic things such as menus and compare Fallout 3, and subsequently TES series, to BoS? BoS was a piece of crap. All you (and Kalarn) are implying is that Fallout 3 is like BoS, the game infamous for being as bad as it is. A few superficial similarities mean nothing, especially as Kalarn is trying to separate Fallout 3 and New Vegas, which share far more similarities than Fallout 3 and BoS. Once again, those who compare Fallout 3 to BoS lose all credibility, in my eyes. BoS is widely recognized as crap and all Kalarn is doing is trying to give substance to a claim that Fallout 3 is also crap. I can't tell what you're doing defending such shallow thoughts that are so clearly designed to be a shot at Fallout 3 as a game, especially by not even drawing the same type of similarities as who you are defending. Surely you realize what his/her comparison was made for, don't you?

Mine is not the intention to call FO3 crap... but I cannot overlook that it really does seem to be a derived (and vastly improved FOBOS 2). :shrug:
The similarities seem to run deep and are not just about menus, even developer motives appear similar (and I am excluding profit as motive ~that's the same in almost every game on the shelf).

Most of Fallouts charm [IMO] was cast aside in the recent games.
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Emmie Cate
 
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Post » Sun Mar 06, 2011 1:56 pm

Mine is not the intention to call FO3 crap... but I cannot overlook that it really does seem to be a derived (and vastly improved FOBOS 2). :shrug:
The similarities seem to run deep and are not just about menus, even developer motives appear similar (and I am excluding profit as motive ~that's the same in almost every game on the shelf).

Tell me, was BoS a lengthy, fun game with a beautifully designed gameworld ripe for exploration which took a dedicated development team four years to make?
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Jordan Fletcher
 
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Post » Sun Mar 06, 2011 7:59 pm

You focus on merely aesthetic things such as menus and compare Fallout 3, and subsequently TES series, to BoS? BoS was a piece of crap. All you (and Kalarn) are implying is that Fallout 3 is like BoS, the game infamous for being as bad as it is. A few superficial similarities mean nothing, especially as Kalarn is trying to separate Fallout 3 and New Vegas, which share far more similarities than Fallout 3 and BoS. Once again, those who compare Fallout 3 to BoS lose all credibility, in my eyes. BoS is widely recognized as crap and all Kalarn is doing is trying to give substance to a claim that Fallout 3 is also crap. I can't tell what you're doing defending such shallow thoughts that are so clearly designed to be a shot at Fallout 3 as a game, especially by not even drawing the same type of similarities as who you are defending. Surely you realize what his/her comparison was made for, don't you?


[Real Fallout Fan] I'm sorry what is this "F:BoS" you speak of ? I do not believe it exists. You should never mention it again. :P

Ya but I agree with Seti18. BoS shouldn't even be mentioned among the same lines as Fallout 3.
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Beulah Bell
 
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Post » Sun Mar 06, 2011 8:41 am

Tell me, was BoS a lengthy, fun game with a beautifully designed gameworld ripe for exploration which took a dedicated development team four years to make?
Would it matter? I said (and not seriously either), "derived from" and "vastly improved".

*** Also... My assessment of it is purely from what I see in the Youtube videos of FOBOS and Dark Alliance... I've never owned a PS2 or Xbox. :shrug:
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KU Fint
 
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Post » Sun Mar 06, 2011 10:45 am

I would compare them...

http://www.youtube.com/watch?v=EDhhklxurr0

Its uncanny how the levels play out, and the loading screens fall on the same moments, even some of the animations look similar, and my jaw dropped when I saw that the dialog menus in FO3 are practically cloned from FOBOS; nothing at all like conversation in Fallout 1 or 2. In FO the barter menu was a table; the concept was to bring what you have to the table, and trade. In FO3 its a FOBOS style menu without trade... You sell stuff for caps ~in FO you traded, and could trade stuff without any caps at all. Caps were just an equalizer.


Ha! Was so focused on forgetting that particular piece of [censored] that I didn't even notice this. :laugh:

Oh, the unfun memories...
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Laura Ellaby
 
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Post » Sun Mar 06, 2011 3:16 pm

Would it matter? I said (and not seriously either), "derived from" and "vastly improved".

Yes, it does matter.

"If something isn't a Fallout game and is comparable to crap simply because it isn't a carbon-copy of the originals, then I don't know what to tell you other than play the game before you even dare to compare Fallout 3 to that piece of [self-censored]..."

You compare the two games because they are both different from the originals, and that's all I can sense here. The only similarites you have given me have been aesthetic ones and the differences are very clear. If it's the real-time gameplay, then there are many other games, perhaps some actually bad ones, to compare to BoS. If not, what other similarities are there that aren't also shared with the originals? BoS has an isometric view. Does that make it Fallout 2's successor? How, exactly, did Bethesda misinterpret Fallout? Were the Megaton citizens too wacky for you? I sure don't hear anyone mentioning how Fallout 2 was one, large, pop culture referencing loony bin. The tone I got from even the beginning village of Arroyo were eccentric tendencies. Who was that shaman in Arroyo? He's just as odd as, say, Confessor Cromwell. The BoS in Fallout 3 were clearly made to be known as a separate, rogue faction that branched off from the western Brotherhood. Bethesda didn't get super mutants wrong, they created a different breed created by a different strain of FEV. They nailed the 50's theme far better than the originals ever did. What exactly is your problem with Bethesda's so-called "misunderstanding" of the Fallout universe, that they dared to create anything new at all?
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Ana
 
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Post » Sun Mar 06, 2011 7:37 pm

I played F3 almost exclusively since it was released a couple years ago. I've been playing New Vegas for a month. Ask again in a couple years.
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Nancy RIP
 
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Post » Sun Mar 06, 2011 12:52 pm

It's pretty much a tie for me. I like Fallout 3's atmosphere more though.

Edit: If Fallout New Vegas had Fallout 3's atmosphere I would like it better. For now though, I think Fallout 3 is better.
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Daramis McGee
 
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Post » Sun Mar 06, 2011 9:05 am

You compare the two games because they are both different from the originals, and that's all I can sense here.
They are that, but no, I compare them for their similarities, not the shared differences from Fallout 1 or 2.

The only similarites you have given me have been aesthetic ones and the differences are very clear. If it's the real-time gameplay, then there are many other games, perhaps some actually bad ones, to compare to BoS. If not, what other similarities are there that aren't also shared with the originals? BoS has an isometric view. Does that make it Fallout 2's successor?
Of course not.

How, exactly, did Bethesda misinterpret Fallout? Were the Megaton citizens too wacky for you? I sure don't here anyone mentioning how Fallout 2 was one, large, pop culture referencing loony bin. The tone I got from even the beginning village of Arroyo were eccentric tendencies. Who was that shaman in Arroyo? He's just as odd as, say, Confessor Cromwell. The BoS in Fallout 3 were clearly made to be known as a separate, rogue faction that branched off from the western Brotherhood. Bethesda didn't get super mutants wrong, they created a different breed created by a different strain of FEV.
FO2 started the pattern of deviation from the source... then Tactics, then FOBOS, then FO3.... (see below)

They nailed the 50's theme far better than the originals ever did. What exactly is your problem with Bethesda's so-called "misunderstanding" of the Fallout universe, that they dared to create anything new at all?
They certainly did... funny that. Ever think that WAS one of the mistakes? If Fallout was to have been 50's themed in their present... you'd think they'd of had 50's greaser gangs instead of the Khans, and the Mysterious Stranger would have been Fonzie instead of Max. Nothing in FO was 50's themed that was not pre-war. :shrug: (except perhaps... design theory. Anything in the world would be bulky and durable with a kind of nod to the 50's style).
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Assumptah George
 
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