Anyone else prefer Fallout 3 to New Vegas

Post » Sun Mar 06, 2011 2:40 pm

NO, not really.


Then I give up, lest you bludgeon me with facts as to why my opinion is wrong. :shrug:

(DC is no mere dungeon for me, it is splendour and sadness and danger and stark, monochromatic beauty. Coming up for air from the metro tunnels and seeing the slate sky...)
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Mandy Muir
 
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Post » Sun Mar 06, 2011 9:39 am

NV>FO3 by a large margin.

Better storyline.
Better factions.
Less cliches.
More depth.
More fallout-y.
Better game.
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 10:11 am

Then I give up, lest you bludgeon me with facts as to why my opinion is wrong. :shrug:

(DC is no mere dungeon for me, it is splendour and sadness and danger and stark, monochromatic beauty. Coming up for air from the metro tunnels and seeing the slate sky...)

Your reaction highlighted why some people like FO3: that is because it is their first fallout and/or they are emotionally tie to it.

I never question the art and visual of FO3, but merely anolysis and compare them from RPG preceptive.
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Tinkerbells
 
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Post » Sun Mar 06, 2011 1:42 pm

Fallout NV is definitely a better game for me.

I like the mystery and the characters and the dialogs.

But they got to get rid of the bugs and fix a few things and a tiny bit of improvement in energy weapons would be nice too since they come in late.
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mollypop
 
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Post » Sun Mar 06, 2011 9:14 am

NO, not really.

There is the matter of personal opinion, but there is also subjective assessment you can do to see if Downtown DC Ruin is *good* or *okay* dungeon.



Isn't personal opinion and subjective assessment almost the exact same thing?

I mean subjective assessment is one's own personal assessment. Subjective – is a statement that has been colored by the character of the speaker or writer. It often has a basis in reality, but reflects the perspective through with the speaker views reality. It cannot be verified using concrete facts and figures.
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Miss K
 
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Post » Sun Mar 06, 2011 10:51 am

The story in fallout 3, Just ripped off the first two, But I did'nt know this til I actually played the first two games.
Since then I've hated FO3..

But Vegas at least has an Original story, And brought us closer back to the originals. (Seriously, Instead of being on the other side of the RSoA (Ruined States of America lol.) We're pretty close to where the originals took place.

So no, I hate FO3, And love Vegas. :intergalactic:
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lillian luna
 
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Post » Mon Mar 07, 2011 12:17 am

Fallout 3's story could have been written by a three year old.

Basically

Fallout 3:

Better exploration
More Unique quests

Fallout New Vegas:

Better Story
Better character development
More exciting gameplay

I could post more but i thought i'd keep it simple. I prefer NV over Fo3.
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Jade Muggeridge
 
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Post » Sun Mar 06, 2011 1:35 pm

the only reason fo3 is better in any way...is cause it was first lol.


That does sound likely; I think everyone is going to be attached to their first Fallout game.

I do have to say that whenever people talk about Fallout 3's awesome game world I end up scratching my head. I grew up on adventure games (including the Myst series), so having extensive experience with a genre that focuses almost entirely on exploration I didn't find the game world of Fallout 3 particularly good. It was incredibly disconnected, most dungeons felt very samey and lacked any worthwhile variety, and I didn't really feel like the rewards made the monotony of plowing through generic leveled enemies in repetitive corridors worth the effort. People point out all of these "amazing details", but honestly they were few and far between. For every one skeleton in a bathtub with a toaster you had to fight legions of mindless raiders, mercenaries, super mutants and feral ghouls in unimaginative locales. Now I liked Fallout 3, but I do feel many people here are placing it on a undeservedly high pedestal just as some of them often accuse older Fallout fans of placing the original games on undeservedly high pedestals.

If some people prefer the kind of experience Fallout 3 offers that's fine, but I just don't see how it has a vastly superior game world. That's my two cents, anyway.
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sw1ss
 
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Post » Sun Mar 06, 2011 5:51 pm

NO, not really.

There is the matter of personal opinion, but there is also subjective assessment you can do to see if Downtown DC Ruin is *good* or *okay* dungeon.

For example, most Downtown DC metro is a one way tunnel; you can argue a lot of "classic dungeon only have on entry and exit, but you can't deny the lack of divergence in most of them.

Takoma Factory is *poor* because: a ) it is *rail road* and make up of large unoccupied space; b ) right across the river, is the Nuker Cola factory which is ten times better (get keys from robot, take employee badge to avoid robot being hostile and passing the flooded factory floor).

Nuker Cola factory did not make Dojon La Grandiose because it lack of something like the "Legend of Star" quest chain to tide things up.


Summer has expertly pointed out that Personal Opinion is pretty much the informal brother of subjective assessemant.

I really do not understand your generalised term of DC ruins as a dungeon, I feel as if this classification is horribly out of context. DC is in part built like one big massive area with the parameters of inaccessible buildings and heaps of rubble meaning the Metro is your only way in, the Metro is an excellent tool to hybrid the FO canon into the DC canon so from there you could loosely call it a "Dungeon". I feel as if you are getting this context from one of the developers other games, I am sorry I have never played any other games than FO3 and F:NV, so I can't really comment on your perspective.

DC was largely the greatest part of FO3 for me, I loved the Capitol Hill, the Washington Monument because I got to see what the developers imagination of an apocalyptic disaster in one of the biggest capitalist areas in the world. Going underground to the various different zones was quite frustrating at first but your not supposed to know how to get around DC if you were born and grew up in a vault.

From the outer Wasteland and DC Ruins perspective, yes I miss that "RPG" feeling of wandering amicably down to Capitol Hill while Mutants battle it out with Enclave and Mercenaries and your strolling with a Fat Man.

EDIT: In hindsight I would have loved to wander down The Strip(A real version) and saw broken Eiffel, Damaged Caesar Palace(for CL, no pun intended there!) and a battered Bellagio.

Reno
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Leonie Connor
 
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Post » Sun Mar 06, 2011 5:46 pm

Fallout 3's story could have been written by a three year old.

Basically

Fallout 3:
Crappy story that was copy/pasted with an added dad that runs away to make you cry.
Better exploration
More Unique quests

Fallout New Vegas:

Better Story
Better character development
More exciting gameplay

I could post more but i thought i'd keep it simple. I prefer NV over Fo3.

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Amy Gibson
 
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Post » Sun Mar 06, 2011 7:06 pm

Isn't personal opinion and subjective assessment almost the exact same thing?

I mean subjective assessment is one's own personal assessment. Subjective – is a statement that has been colored by the character of the speaker or writer. It often has a basis in reality, but reflects the perspective through with the speaker views reality. It cannot be verified using concrete facts and figures.

I wonder how I pass literature in high school.

But on the otherhand, seeing video games as a genre of art, "objective" maybe too cold and inelegant for it.

Anyways, ain't the forum exist for players to communicate? I found it sad some players abandon NV in flavor to go back to FO3 because of nostalgia; I am just trying to come up with arguments to hope them enjoy NV like the rest of us and discuss more about NV.

Otherwise, they can talk about FO3 at the FO3 board.

Summer has expertly pointed out that Personal Opinion is pretty much the informal brother of subjective assessemant.

I really do not understand your generalised term of DC ruins as a dungeon, I feel as if this classification is horribly out of context. DC is in part built like one big massive area with the parameters of inaccessible buildings and heaps of rubble meaning the Metro is your only way in, the Metro is an excellent tool to hybrid the FO canon into the DC canon so from there you could loosely call it a "Dungeon". I feel as if you are getting this context from one of the developers other games, I am sorry I have never played any other games than FO3 and F:NV, so I can't really comment on your perspective.

DC was largely the greatest part of FO3 for me, I loved the Capitol Hill, the Washington Monument because I got to see what the developers imagination of an apocalyptic disaster in one of the biggest capitalist areas in the world. Going underground to the various different zones was quite frustrating at first but your not supposed to know how to get around DC if you were born and grew up in a vault.

From the outer Wasteland and DC Ruins perspective, yes I miss that "RPG" feeling of wandering amicably down to Capitol Hill while Mutants battle it out with Enclave and Mercenaries and your strolling with a Fat Man.

Reno

I like the Metro in FO3 actually, but I am disappointed at its implementation, being one way tunnel and railway to the next station is often blocked, and feel some member of forum exaggerate the adventure they had. I am not frustrated going through metro, in fact, I found it too linear, thus my disappointment.

Again, I never say Capitol Hill was bad if you *read* my post.

I don't really know how Metro "hybrid the FO canon into the DC canon".
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Bereket Fekadu
 
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Post » Sun Mar 06, 2011 7:13 pm

They're some things I like about Fallout 3, More Openworld, More Perks, More Dungeon type areas to explore, easier in certain areas. They're some things about New Vegas that I also like such as, The Iron Sights mode, hardcoe Mode, The More Dark Content, Its harder then Fallout 3, The more expanded main quest, more guns. If I had to pick one I'd pick New Vegas because of the Iron Sights mode but I don't think you can compare the two until we get all the DLC's from New Vegas.
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.X chantelle .x Smith
 
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Post » Sun Mar 06, 2011 11:52 pm

I don't think you can compare the two until we get all the DLC's from New Vegas.


Pff, You mean the Xbox gets the DLC.

:swear:
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Alex Vincent
 
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Post » Sun Mar 06, 2011 1:46 pm

[quote name='The Ouroborus' date='18 November 2010 - 06:29 PM' timestamp='1290122955' post='16697598']
Agreed. FONV feels like a DLC to Fallout 3. Aside from companions that you end up killing anyway, there's absolutely nothing different about this game than the last. They could have at least given us an improved character creator. Same old crappy one as before. Small map and really, really, really (did I mention really?) short story line that seems written by a high schooler. FONV is a DLC delivery device aimed at pushing XBox sales (and the wallet svcking LIVE content) for the holidays.

SHORT STORY LINE... omg you're so right.... as a brawler when i meet that jerk named Benny... I took my Oh Baby super sledge and wipe his A%?
get the platinium chip kill everyone else in the casino.... raid the fort of Caeser and actually kill him without knowing it was him.... and well... by the time i reach lv 16 me and my army of securitron wipe out NCR and legion.... that wasn't much of a challenge... so in 2-3 days i completly lost my interess about fallout... and where are those tons of side quest that were in F3?
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Taylor Thompson
 
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Post » Sun Mar 06, 2011 11:18 am

Really?

I can't disagree with this more. And not only because the "storyline" of this game is more than just the strict mainquestline.

Written by a highschooler? :laugh: Some highschooler there.


One of the short stories I wrote in Grade 11 was published in a magazine. Can I have a cookie?

Lastly, why should I get extra experience for killing the 50th bug, mutant or any other critter. Why should I get more experience for continuing to use a handgun etc etc. You need the perks so I guess that is a trade off. It does give your character more depth, but it somewhat annoys me.
Just my opinion so far....but I still love it.


If I'm understanding what you are referring to (the 50/50 Bugs killed, 100/100 Stimpaddict, etc.) I thought this was appeasing some of the TES fans. I never played them, but I was under the impression that if you went around in sneak mode, your sneak skill increase. Shoot an arrow and your bowmanship increases. This extra experience award seemed to be an abstracted throwback to those who liked the 'levelling by using the related skill' concept in those games - without the ability to manipulate them. I.E. Jumping everywhere for no reason to raise Agility.

It's something I don't understand, either, but they probably don't understand our point of view. :shrug: Personally, I think games exist to be played, not anolyzed for flaws in believability, but that's just me, and Fallout was never very believable to begin with, in my opinion.


See: Softnerd's post. His reply accounts for pretty much everything I could have said on the subject. In a nutshell, belief of the extraordinary is easier if the story presented is cohesive with what is generally considered ordinary. Quick example: It is nothing to accept Superman can fly, stop bullets with his eyelids and shoot laser beams because the story does a reasonable job of explaining why he is capable of these feats. It is, however, a break in the immersion when he dons a low-rent pair of glasses and no one who is presented with an acceptable IQ comments that Clark Kent bears a striking resemblence to the Man of Steel. We are expected to just accept it and that can be difficult to get past for some - negatively impacting the immersion (enjoyment) of the story. One instance is usually ok, but pile enough immersion breaking moments together and it can ruin the experience.

Using a quick Fallout 3 example: It's a desperate & hostile world with giant radscorpions, deathclaws, slaving raiders and cannibals. A war between giant mutated beasts, well armoured soldiers and a mysterious government agency is ongoing throughout the region. But a group of kids holed up in a cave (who's location is known to the largest slaving force in the area) can exist indefinitely. Moreover, they are completely ignorant about the threats & hardship that supposedly exist. This screams inconsistent - and is one of many examples like it in FO3. Each location on it's own was often interesting and 'fun' to explore, but too many locations needed a heavy dose of 'just roll with it' which - combined - made the 'desperate post-apocalypse world' unconvincing.

Mmmm, I think FO3 had better overall content, but I like the crafting and stuff from NV. I was more than a bit peeved to realize how small and linear NV actually is, with virtually nothing in the way of freely explorable random locations. Especially after all the hype on how NV had more locations than FO3...yeah, there's more map markers, but they aren't anything but map markers. Many of them don't even have mob spawns. Hell half the map is walled off and unused.

Fallout 3 was massive and well fleshed out, with tons of optional content. Fallout New Vegas is point A to Point B and if you try to deviate from that you will run into mobs way above you because you're on rails and that's that. And don't worry about those empty, boarded buildings, the lack of underground, the few one hall two room dungeons, just stay on those rails and like it.


Point A to Point B? At one point I had over 13 Quests ongoing at the same time - each with a minimum of 2 ways to solve them - often more. Only 4 of those had anything I could remotely consider related to the Main Quest.
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Nikki Morse
 
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Post » Sun Mar 06, 2011 1:54 pm

One of the short stories I wrote in Grade 11 was published in a magazine. Can I have a cookie?


Sure buddy. But remember, this cookie was baked at the time of the publishing - should've asked it back then. :cookie:

If I'm understanding what you are referring to (the 50/50 Bugs killed, 100/100 Stimpaddict, etc.) I thought this was appeasing some of the TES fans. I never played them, but I was under the impression that if you went around in sneak mode, your sneak skill increase. Shoot an arrow and your bowmanship increases. This extra experience award seemed to be an abstracted throwback to those who liked the 'levelling by using the related skill' concept in those games - without the ability to manipulate them. I.E. Jumping everywhere for no reason to raise Agility.


It's (along with the other challenges) also to provide a sort of incentive for some of the actions you repeat throughout the game, to not stale the gameplay (at least that's how I interpreted them - the TES leveling comparison never even crossed my mind :P). Not something I care in particular as they are mostly like slightly glorified achievements, but the ones that grant perks offer a nice touch in telling that "this particular job is something you now excell at due to your excessive use of it".
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Chris Duncan
 
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Post » Sun Mar 06, 2011 10:36 am

As much as I like Fallout3, I do prefer New Vegas. Despite the similarities to Fallout3, it feels more "Fallout-y".

I actually remarked on this to a mate of mine, and said that New Vegas is really Fallout3, and Fallout3 is Fallout: D.C.
I know that sounds a bit bizarre, but it's like how I feel about Fallout: Tactics. It's a Fallout game, but a stand alone story/spin off, rather than a sequel.
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Julie Ann
 
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Post » Sun Mar 06, 2011 3:29 pm

Sure buddy. But remember, this cookie was baked at the time of the publishing - should've asked it back then. :cookie:


Mmm.... zombie cookie!

Tastes like 'teen spirit'.
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Lavender Brown
 
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Post » Sun Mar 06, 2011 5:35 pm

Mmm.... zombie cookie!

Tastes like 'teen spirit'.


Nasty.

I want one in a childs spirit.
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Hussnein Amin
 
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Post » Sun Mar 06, 2011 2:19 pm

Little mold only does good for you guys.
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Janette Segura
 
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Post » Sun Mar 06, 2011 11:25 am

I think that FNV slaughters Fallout 3. In Fallout 3, I was railroaded unto ONE path!! What the heck! I wanted to join the enclave and nuke those idiots at the BOS!

So in this game, I could choose who I wanted to support! I could even support myself! How many games allow you to do that?


But Alex man you must have forgotten, you get to chose to either expose a plot to blow up Megaton or actually BLOW up Megaton? This decision greatly alters the path of the game as it decides which HOUSE you live in! Oh and if you get an "atta boy/girl" or a "bad boy/girl" from dear old dad. Whooo hooo! :rofl:
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Lynne Hinton
 
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Post » Sun Mar 06, 2011 10:55 pm

as i play this game i cant help thinking F3 is better,i could play F3 for hours no problem but with NV in about a hour i get bored,i find F3 a much more enjoyable game and has much better gameplay,sure theyve made some improvements but theres also alot of disapointments in New Vegas


Nope. Completely disagree. New Vegas is much better in almost every respect.
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SEXY QUEEN
 
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Post » Sun Mar 06, 2011 9:15 pm

and really, really, really (did I mention really?) short story line that seems written by a high schooler.


It's longer than the main quest in Fallout 3.

Did you really just say New Vegas has a story that seems like it was written by a high schooler, and imply that Fallout 3 didn't? Hilarious.
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Shelby McDonald
 
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Post » Sun Mar 06, 2011 8:28 pm

It was a slower start, but I find Vegas's world just makes more sense. People are running farms and bars and factories in a dust bowl, whereas in Fallout 3, they had all that stuff just lying there, and everyone went and lived in corrugated iron sheds and ignored the industrial machinery just sitting there saying "yup, just another day in the cold, unforgiving wasteland. Better eat my radroach and talk about radiation , cos, you know, apocalypse".

If Goodsprings had been in DC, it would have been three shacks besieged by an army of pleb baiting supermutants, instead of a living working trade settlement. The world just feels so alive and isn't that the message at the heart of Fallout, that life goes on?


VERY good points I hadn't really considered. Insightful stuff.

In my opinion you may not understand our view but we can understand your view, for roleplayers suspension of disbelief can be difficult, for those just playing a game then the background is not so important as the game mechanics, I not knocking anyone here, we each get our entertainment in different ways.


I think that is the crux of this divide. Not trying to paint it with too broad a brush BUT (I'm going to do just that ha ha), It seems the "FO3 Faction" is made up of more sandbox game types.

The "FONV Faction" seems to have a significant amount of old school RPG types representing. :D

What surprises me is that I'm coming in on the FONV side, putting a bigger premium on immersion and the ability to suspend disbelief. I never played an RPG in my life prior to FO3. My favorite games are probably Grand Theft Auto San Andreas, Saints Row 2 & Mercenaries Playground of Destruction.

Oh well, it appears that thanks to FONV (and FO3 for getting me interested), I am now among the ranks of the RPG "nerds". And I like it. :P

Immersion > Dungeon Crawling
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Dustin Brown
 
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Post » Sun Mar 06, 2011 9:37 am

I prefer NV hands down. The story is a lot better and more open imo. There are some things I like better about fallout 3, but they are few and far between. The main thing i liked about fallout 3 is that I could rush through the terrible main story then go do what I please after the ending.
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CHangohh BOyy
 
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