Really?
I can't disagree with this more. And not only because the "storyline" of this game is more than just the strict mainquestline.
Written by a highschooler? :laugh: Some highschooler there.
One of the short stories I wrote in Grade 11 was published in a magazine. Can I have a cookie?
Lastly, why should I get extra experience for killing the 50th bug, mutant or any other critter. Why should I get more experience for continuing to use a handgun etc etc. You need the perks so I guess that is a trade off. It does give your character more depth, but it somewhat annoys me.
Just my opinion so far....but I still love it.
If I'm understanding what you are referring to (the 50/50 Bugs killed, 100/100 Stimpaddict, etc.) I thought this was appeasing some of the TES fans. I never played them, but I was under the impression that if you went around in sneak mode, your sneak skill increase. Shoot an arrow and your bowmanship increases. This extra experience award seemed to be an abstracted throwback to those who liked the 'levelling by using the related skill' concept in those games - without the ability to manipulate them. I.E. Jumping everywhere for no reason to raise Agility.
It's something I don't understand, either, but they probably don't understand our point of view. :shrug: Personally, I think games exist to be played, not anolyzed for flaws in believability, but that's just me, and Fallout was never very believable to begin with, in my opinion.
See:
Softnerd's post. His reply accounts for pretty much everything I could have said on the subject. In a nutshell, belief of the extraordinary is easier if the story presented is cohesive with what is generally considered ordinary. Quick example: It is nothing to accept Superman can fly, stop bullets with his eyelids and shoot laser beams because the story does a reasonable job of explaining why he is capable of these feats. It is, however, a break in the immersion when he dons a low-rent pair of glasses and no one who is presented with an acceptable IQ comments that Clark Kent bears a striking resemblence to the Man of Steel. We are expected to just accept it and that can be difficult to get past for some - negatively impacting the immersion (enjoyment) of the story. One instance is usually ok, but pile enough immersion breaking moments together and it can ruin the experience.
Using a quick Fallout 3 example: It's a desperate & hostile world with giant radscorpions, deathclaws, slaving raiders and cannibals. A war between giant mutated beasts, well armoured soldiers and a mysterious government agency is ongoing throughout the region. But a group of kids holed up in a cave (who's location is known to the largest slaving force in the area) can exist indefinitely. Moreover, they are completely ignorant about the threats & hardship that supposedly exist. This screams inconsistent - and is one of many examples like it in FO3. Each location on it's own was often interesting and 'fun' to explore, but too many locations needed a heavy dose of 'just roll with it' which - combined - made the 'desperate post-apocalypse world' unconvincing.
Mmmm, I think FO3 had better overall content, but I like the crafting and stuff from NV. I was more than a bit peeved to realize how small and linear NV actually is, with virtually nothing in the way of freely explorable random locations. Especially after all the hype on how NV had more locations than FO3...yeah, there's more map markers, but they aren't anything but map markers. Many of them don't even have mob spawns. Hell half the map is walled off and unused.
Fallout 3 was massive and well fleshed out, with tons of optional content. Fallout New Vegas is point A to Point B and if you try to deviate from that you will run into mobs way above you because you're on rails and that's that. And don't worry about those empty, boarded buildings, the lack of underground, the few one hall two room dungeons, just stay on those rails and like it.
Point A to Point B? At one point I had over 13 Quests ongoing at the same time - each with a
minimum of 2 ways to solve them - often more. Only 4 of those had anything I could remotely consider related to the Main Quest.