I only played DW so here my Feedback. A DW Attack seems to drain (only a "ballpark number) ~50 Stamina, maybe less. As far as I know it deals twice the weapon Damage plus Perks. Let's say ~1500 with dual swords, maces or axes. Thus one 25 absorb would equal roughly 750 Damage. This exceeds any single enchantment by far - especially considering you would have to spend quite a lot of additional perks in maximizing the enchant. Even if the attack would drain 100 or 200 stamina the absorb enchant would be stronger DPS-wise.
Insightful post.
I'm assuming your numbers are with fortify 1h potions taken into consideration? Cause at base 1h's maxed damage is somewhere around 500? My 2h deadric greataxe is barely breaking 600 at max without fortify 2h potions. As Jerich mentioned way back, we don't really need potions for the majority of the battles. In light of this observation, I will suggest drawing up 2 templates, one set of enchantments at base and one set for potions buffed, set it against the various context that the game throws at us and fine tune it from there?
I have to agree that DW does edge out 2h by virtue of a few things:
i.) base damage is multiplied, but that's not a massive improvement over 2h
ii.) Dual Savagery is where it counts, as both 1h and 2 have access to Critical Charge
iii.) possibly uses less stamina than 2h per single swing, but more combined? Offset by absorb stamina in each weapon
iv.) DW offers 4 enchantment slots over 2h's 2 enchantment slots.
Will definitely test this out against my 2h build.
Revisiting another issue, I've come to accept that most helms in Skyrim are ugly. The only one I truly appreciate is the deadric helm that makes my toon looks like a dark knight from Final Fantasy. My current project is to have maxed AR on a non matching set of fur armour + scaled boots + scaled gloves + a circlet. This creates 2 problems, namely that I cannot take advantage of Matching Set and Custom Fit. Allow me to first stress that I think https://www.youtube.com/watch?v=pJ9m7owVg_w&feature=related, but I have no qualms about using it nor do I make apologies about it in a current state where magic resistances are broken.
Now I can naturally take 4/5 ranks of Agile Defender, and it should (not tested yet) still hit the cap. But that does not address the magic resistance issue and the earliest we're going to be witnessing a fix is next Monday,
assuming no further snafus on Beth's part and I can always roll back a save file where I didn't mess around with the resoration glitch.
