Bethesda - Bringing Mods to the Console.

Post » Sat Jun 02, 2012 5:45 am

Eh? If that means what I think it means then you're probably stretching the reality of it a bit dude. The next generation of consoles, will invariably use close to what is the best availiable PC tech at the time. If the new consoles get released in 2013 then $600 spent now (in 2011) will generally out-perform the current consoles but it aint going to match the new ones.

Presumably you meant a $600 PC purchase just prior to release of the next gen of consoles?

With any luck consoles will be able to use DX10 so we can finally get out of this DX9 age.
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Adam
 
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Post » Sat Jun 02, 2012 3:16 am

Eh? If that means what I think it means then you're probably stretching the reality of it a bit dude. The next generation of consoles, will invariably use close to what is the best availiable PC tech at the time. If the new consoles get released in 2013 then $600 spent now (in 2011) will generally out-perform the current consoles but it aint going to match the new ones.

Presumably you meant a $600 PC purchase just prior to release of the next gen of consoles?

Yeah, the 360 came out in what, 2005? He's trying to say a PC will last 6-12 years? That's not even remotely true!
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Devils Cheek
 
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Post » Sat Jun 02, 2012 6:35 pm

You're talking about intelligence, yet you can't use punctuation?

A simple mistake in punctuation is not a description of overall intelligence. However yours in general seems to be somewhat...dimminshed.

Try again?
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Antonio Gigliotta
 
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Post » Sat Jun 02, 2012 6:50 pm

Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.

Look I really don't care whether you use a console or not but quit exagerating about how much gaming computers cost. Yes you can drop 5 grand on a hot rod of a gaming computer if you feel like it. You can also get decent ones which will play games for around a grand or less on sale. I got my 'gaming' pc 3 years ago for 999.99 +tax. Haven't bothered to upgrade anything and am still able to play Skyrim and any new game that's out now just fine. Yeesh.
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glot
 
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Post » Sat Jun 02, 2012 3:53 pm

Closed for a clean up.

K, I have deleted and edited a lot of posts. Deliberate trolling, platform bashing and attacking other members for their opinions are not allowed on the forums. This topic is rather redundant as there will be no user made mods allowed for console use, whether it will happen in the future no one has any idea - at least no one posting on the forums, that will be decided by the "big guns".

So guys, keep it to a civil and respectful discussion. Thanks.
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Darren
 
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Post » Sat Jun 02, 2012 4:32 am

Everytime I play on PC though...I wind up going off on a tangent with Internet...and last time My Laptop took a nose dive due to a really huge virus that went out awhile ago.

So thanks to being a "Multi-Media", I used my laptop for Work and world of Warcraft mostly. I surf very few websites, mostly Video Game Forums, Facebook/Myspace (at the time). Mostly used it for WoW. And well Deviant Art got smashed with [censored] links, bugged my laptop to the point I couldn't enter Safemode to fix it...I had to completely wipe it...which means all my hard work I put in, all my downloads for mods, all of my game saves for Morrowind and Oblivion...gone.
yea...thats my real issue with PC gaming because I won't use it just for gaming, which is higher risk involved.
I must have lost so many Guildmates because my only contact with them was in game...

All because of a stupid Virus that broke through. I don't get that with consoles, never have (I keep Surfing the web on my new PS3 to a bare minimum if at all).

So I'll keep to consoles so I don't have to shell out for Virus Blockers that are like insurance companies any more these days lol

Take it how you want, but Its out of my comfort zone...-shrugs- I played DCU On PC when it first came out, moved to PS3, never been happier.
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Lizzie
 
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Post » Sat Jun 02, 2012 7:23 am

My point was, if I built/bought(not gonna happen) a gaming rig 5 years ago, it wouldn't run almost anything now.

Actually a five year old gaming rig would run Skyrim just fine on high/ultra settings. Probably not a game where the developers were ambitious like BF3 (at least not at those settings), but since we are relating all this to Skyrim, yeah a 5 year old gaming rig will do just fine. After I built my last PC a year or so ago, I gave my nephew my old PC which by that point was already 4 to 5 years old. He plays Skyrim on high settings with a number of the hi-res textures packs without any performance issues I don't also experience on my much newer and more powerful rig.
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ruCkii
 
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Post » Sat Jun 02, 2012 11:16 am

Some games, not all.

http://www.pcgamer.com/2011/01/06/total-war-shogun-2-system-specs-revealed/

A gaming rig 5 years ago probably wouldn't run Shogun 2 for example. Did you have a core i5 processor back then?

Never heard Shogun 2 running on consoles anyway.

The point is, most PCs bought few years ago can run multi platform games perfectly, most of the times better than consoles.

But when it comes to PC exclusive games, developers won't have to worry about making a game that runs on a 5 years old console, so they can increase the specs dramatically to allow modern PCs to perform their duty and show their capabilities.

This also shows why a lot people say console game is holding back gaming technologies in general.
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City Swagga
 
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Post » Sat Jun 02, 2012 4:34 am

This also shows why a lot people say console game is holding back gaming technologies in general.

What next, people with lower spec PCs are holding back gaming tech, too? A return to the "you must have a great GPU to even run this" days might be nice for some of you, but not everyone.

This whole PC/console argument is so old and tired it needs to be taken out and shot already. No matter what platform you find superior, you do not need to spend literally a hundred thousand threads arguing with someone else about it.
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Kate Norris
 
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Post » Sat Jun 02, 2012 6:32 am

What next, people with lower spec PCs are holding back gaming tech, too? A return to the "you must have a great GPU to even run this" days might be nice for some of you, but not everyone.

This whole PC/console argument is so old and tired it needs to be taken out and shot already. No matter what platform you find superior, you do not need to spend literally a hundred thousand threads arguing with someone else about it.

the highlighted part has already begun BF3 did not support DX9 for PC it only supported DX10 and DX11 the verison for the 360 is DX9 and is not the main game it was a port. Developers can only do so much till they are done with limitations the 360 wasn't top of the line when it came out the 720 or whatever won't be either already developers have and stated are stepping away from such limitations DICE has done such another example Ubisoft which stated about 8 months ago that they won't make a new game for consoles until next gen comes out. Beth has said the same (at least for BGS).
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Kayla Keizer
 
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Post » Sat Jun 02, 2012 5:38 pm

What next, people with lower spec PCs are holding back gaming tech, too? A return to the "you must have a great GPU to even run this" days might be nice for some of you, but not everyone.

This whole PC/console argument is so old and tired it needs to be taken out and shot already. No matter what platform you find superior, you do not need to spend literally a hundred thousand threads arguing with someone else about it.

People are so sensitive these days. I merely said it shows why someone do something. And now it's like I'm the one who's doing those things.

And besides, the relation of developers and gamers is never one sided. The developers have to think of and care for the hardware for most of their gamers, while gamers also have to adjust to what the developers do sometimes(i.e. Their hardwares are too old so they have to upgrade it).

But here on console games, gamers do not have to adjust to what the developers do and developers cannot do many things they want to do sometimes. This is where the relation becomes one sided and something is bound to be halted.
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Hussnein Amin
 
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Post » Sat Jun 02, 2012 4:05 am

I actually like the fact that the consoles are 'holding back gaming.' I spent 1000$ on a pc back in 2007 and I can still run Skyrim on high. The game looks nice and the only complaints I have with it aren't about poor graphics. I remember when 1000$ of pc would last 2 years, maybe. The consoles can hold us up as much as they want, because I'll have more money in my wallet.
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Chris Jones
 
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Post » Sat Jun 02, 2012 4:12 pm

Creation Kit won't come onto consoles. EVER. It's not because of elitism or anything, simply due to two facts. One is that Microsoft and Sony are the greediest companies in the universe when it comes to this kind of stuff and won't allow free content. Second and more importantly is because Creation Kit would be nearly impossible to operate using a controller. Can you imagine scripting 1000 lines of dialogue using an XBOX controller? Not very fun.

However, mods, if Microsoft and Sony suddenly say yes, can come onto consoles. It's not Bethesda's call. It's Microsoft and Sony. But both companies are known for their extreme greed so...don't hold your breath.

But if mods do come onto consoles, I can imagine something like this:

PC users make the mods and publish them. When they do publish the mods, they can also publish it onto consoles (I don't know how that will work for mods that require script extender but I'm guessing it could be a free download on the marketplace). When they publish the mods onto XBOX marketplace (or Sony place), the console users can download it for free.

I can also imagine something like if a friend who's on console wants a mod real bad but can't download it for some reason through marketplace, a USB option might be available?

But this whole thing won't come out until Elder Scrolls X: The Moon.
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Spooky Angel
 
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Post » Sat Jun 02, 2012 6:18 pm

Even better would be if we could hack save data (without J-tags - so, flashdrives and computer utilities, basically) and allow users to port their own content into the game.

Yea?
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Richard Thompson
 
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Post » Sat Jun 02, 2012 12:49 pm

Creation Kit won't come onto consoles. EVER. It's not because of elitism or anything, simply due to two facts. One is that Microsoft and Sony are the greediest companies in the universe when it comes to this kind of stuff and won't allow free content. Second and more importantly is because Creation Kit would be nearly impossible to operate using a controller. Can you imagine scripting 1000 lines of dialogue using an XBOX controller? Not very fun.

You do know that modern consoles have USB ports. They support those things. With the buttons and the numbers. Not that it'd be any less of a pain Now, without a mouse? That's something else entirely.

At any rate, there's a lot of hangups involved, and not just "MS and Sony greed" like so many people think. What does the mod contain? Is there anything questionable (nudity, allows child killing, so on)? Any possible rights issues - did someone use copyrighted music, images, textures or models from another game? Does the mod cause issues with something else that could crash the game or mess up quests?

On PC it's pretty much "You're on your own", but a console is more regulated for a reason.
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Cesar Gomez
 
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Post » Sat Jun 02, 2012 6:43 pm

Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.

You have no idea what you are talking about do you? 4k on a PC? seriously? no, just no.

Every 6 months? tell that to my 6 year old Xp that is capable of running Skyrim on low to medium settings. Even my main PC which is an i7 920 running W7 is over 2 years old. 6 months is a complete and utter joke.

More gaming variety ? there are more games on the PC than every console combined.

I've had a PC since 98, certainly has not replaced my life. I think you should think before you type such rubbish next time.

I've owned pretty much all consoles and i won't lie, i prefer PC. That said, i have no problem with mods ever coming to the console market, although i very much doubt it due to Sony/MS.
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Michelle Serenity Boss
 
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Post » Sat Jun 02, 2012 11:20 am

ok after reading almost every thread on this, ' by the way my choice of machine is 360 ' is that the console is where the most money is made. Those on PC just have to accept that until the demand is satisfied for the console players hunger for gaming. The PC will always be a machine thats held back on the age old problem of supply and demand.

There just isn't the same target audience for the game makers to risk making the decision to design their games largely for the PC market. The financial risks aren't worth it. So whether we like this status quo or not its what all gamers have to accept and get on with. On a personal note i have no interest in modding a game as i used to be a PC gamer and had found out to my expense just how frustrating things can be when they go wrong. Which is why perhaps as long ago as 10 yrs ago I switched to console gaming and never looked back since.
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Da Missz
 
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Post » Sat Jun 02, 2012 5:06 am

ok after reading almost every thread on this, ' by the way my choice of machine is 360 ' is that the console is where the most money is made. Those on PC just have to accept that until the demand is satisfied for the console players hunger for gaming. The PC will always be a machine thats held back on the age old problem of supply and demand.

There just isn't the same target audience for the game makers to risk making the decision to design their games largely for the PC market. The financial risks aren't worth it. So whether we like this status quo or not its what all gamers have to accept and get on with. On a personal note i have no interest in modding a game as i used to be a PC gamer and had found out to my expense just frustrating things can be when they go wrong. Which is why perhaps as long ago as 10 yrs ago I switched to console gaming and never looked back since.

Ever heard of backups? When the CK comes out, the first thing I'm going to do is backup the entire Skyrim folder onto a pendrive. FCOM for Oblivion f up my game a couple of times until I got it right, then I learned from my mistakes, backup, always. But yes, if you're not a techie and you don't want sophistication, more options without fiddling a bit around, and want to find everything ready for you then go buy a $500 42" Plasma Screen and a $300 console and enjoy the ride. PC can be very easy to fiddle with, you just have to experiment. At 7 years old I experimented around, clicked around without knowing wtf I was doing and I had no help what so ever because my parents didn't know crap about PCs (we're talking 1995 here, PCs weren't so popular) and nowadays when my parents have problems, I solve them without requesting outside family help, I even install hardware for them and I've never studied about PCs. I just experimented around.
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Milad Hajipour
 
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Post » Sat Jun 02, 2012 11:16 am

Except 99.9% of mods wouldn't be properly optimized for consoles. One example would be adding to many NPC's, or trees, or upgrading a texture pack, it would literally explode the horrible 360's weak fans that can't keep it cool on below low settings. Mods won't be going to this generation of consoles, they are to old, and to weak. Perhaps next next generation but don't get your hopes up kids, they wouldn't make money off of DLC then, and console gamers are the biggest s***k**s when it comes to dishing out money for things that aren't worth it, they want to keep it that way.
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Riky Carrasco
 
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Post » Sat Jun 02, 2012 5:51 pm

ok after reading almost every thread on this, ' by the way my choice of machine is 360 ' is that the console is where the most money is made. Those on PC just have to accept that until the demand is satisfied for the console players hunger for gaming. The PC will always be a machine thats held back on the age old problem of supply and demand.

There just isn't the same target audience for the game makers to risk making the decision to design their games largely for the PC market. The financial risks aren't worth it. So whether we like this status quo or not its what all gamers have to accept and get on with. On a personal note i have no interest in modding a game as i used to be a PC gamer and had found out to my expense just frustrating things can be when they go wrong. Which is why perhaps as long ago as 10 yrs ago I switched to console gaming and never looked back since.

exactly this people like to point at consoles and complain that they are what is holding PC gaming back which isn't true it is the market. PC gaming is slowly becoming more affordable, but not nearly as much as needed to make developers put the effort they use to into PC games. The reason being is that cost wise most people will go with consoles. gaming since the 80s i can tell you and others from that period of time can tell you PC gaming got very expensive. Yes you could buy a PC that would last you a few years for gaming, but you still had to spend more in upgrades from cpu, gpu, sound cards, ram hell I remember once needing to upgrade my monitor just so the game's full color display could be seen. Then you had consoles, pay a one time fee for hardware and play whatt games came out for it till the next gen which was 6 to 7 years. (except for when sega tried to keep up with PCs and brought out a new system after 2 years.) Anyway consoles are not to blame it's purely marketing that limits PC games especially when there have been games that were the same game in title and company, but played vastly different depending on machine. These days its more cost effective to make one game playable on everything it can it brings in more money to the developers.

As for mods for consoles I think it would be cool, but ultimately pointless as most console gamers tend to finish a game and move on to the next. They do not need mods to make their games last virtually forever because they always have at the ready a new game with new potential to be great in their own way. In fact two of my friends bought skyrim for the PS3 each logged over 300 hours into the game and is now trading it in not because of the bugs, but simply because they dont see themselves playing it again until a GOTY version comes out with new content. It's not that the game has also grown boring to them far from it they claim it is just that they still have close to a dozen of other games to buy, play, and finish. Every console gamer I know is the same way with games maybe mods will encourage them not to trade in their copy, but doubtful.
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Lily Something
 
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Post » Sat Jun 02, 2012 2:10 pm

Except 99.9% of mods wouldn't be properly optimized for consoles. One example would be adding to many NPC's, or trees, or upgrading a texture pack, it would literally explode the horrible 360's weak fans that can't keep it cool on below low settings. Mods won't be going to this generation of consoles, they are to old, and to weak. Perhaps next next generation but don't get your hopes up kids, they wouldn't make money off of DLC then, and console gamers are the biggest s***k**s when it comes to dishing out money for things that aren't worth it, they want to keep it that way.

This.

PS3 version has problems with vanilla.
Imagine if somebody making mods for it.
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A Dardzz
 
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Post » Sat Jun 02, 2012 7:50 am

ok after reading almost every thread on this, ' by the way my choice of machine is 360 ' is that the console is where the most money is made. Those on PC just have to accept that until the demand is satisfied for the console players hunger for gaming. The PC will always be a machine thats held back on the age old problem of supply and demand.

Actually not necessarily true. Publisher can usually get around 30% when a game is sold in a retail shop(that's not counting royalties paid to Microsoft or Sony). But when a game is sold online(e.g. Steam) they can usually get back 70%.

So for every digital copy of the game sold, the publisher can get more than twice the money of selling a retail copy. And we all know how prevalent digital download is these days on PCs. Even if PC version can't sold as many copies as the console versions, it is likely that the revenue made from PC version is close to or on par with the console versions(or even more).

I think the decision of saying more focused on consoles instead of PC is more like a business decision/excuse, so that they don't have to devote much resources in developing new technologies.
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Naomi Ward
 
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Post » Sat Jun 02, 2012 10:49 am

Except 99.9% of mods wouldn't be properly optimized for consoles. One example would be adding to many NPC's, or trees, or upgrading a texture pack, it would literally explode the horrible 360's weak fans that can't keep it cool on below low settings. Mods won't be going to this generation of consoles, they are to old, and to weak. Perhaps next next generation but don't get your hopes up kids, they wouldn't make money off of DLC then, and console gamers are the biggest s***k**s when it comes to dishing out money for things that aren't worth it, they want to keep it that way.

Well, it's their money, if they are happy so be it, live and let live. I just hope the next gen consoles are powerful enough so they don't hinder PC gaming that much, that way everyone gets their money's worth, because right now us PC gamers are definitively not getting our money's worth. I also don't have problems with consoles having mods, as long as this doesn't hinder PC gaming in any way.
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Brooks Hardison
 
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Post » Sat Jun 02, 2012 5:17 am

Wanna know sometihng amazing? Unreal Tournament III on consoles supports PC mods. It's true! no complications I noticed, either.

Modding a console game is possible. What stops it from being made avaliable? Beats me. Probably the chance that a little kid will download a nvde patch, his mom will walk in, and lawsuits abound?
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Dark Mogul
 
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Post » Sat Jun 02, 2012 6:12 pm

The game is made to use the capabilites of consoles to the max. Stuff got cut out so they could run it.
I dont really think making mods that dont pay any attention to console hardware limitations available for them is a good idea.
You cant even really fix consoles yourself if something goes wrong.
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Claire Vaux
 
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