Bethesda - Bringing Mods to the Console.

Post » Sat Jun 02, 2012 2:41 am

I play Skyrim on console but ultimately I don't care very much for mods anymore - having played Morrowindand Oblivion on my gaming rig with various mods. I like the mods that fixed silly things like psychic guards, but for the bigger mods that have quests - they are largely junk and add very little of value to the game.
I wouldn't be bothered if they came to console (they will eventually, but it will be limited to simple mods - which is a good thing),

Reading a considerable number of PC gamers sobbing uncontrollably about how console gamers are ruining their games and saying how anybody who plays a console isn't a true gamer offends me quite a bit. Some people need to get a grip. I'm glad that I've given up on PC gaming - I'd be embarrassed to have any further association with the PC community - and I think a number of the genuine PC gamers out there will feel the same.

I don't know if your comment is targeted at me or not, but I never stated that. What you are (Casual Gamer, hardcoe Gamer, etc) is not my concern, live and let live. If you're happy gaming on a console so be it but I won't stand for console gamers continuing with this "PC Elitism" thing. Basically each time a PC gamer shows he's proud that he's a PC gamer, he gets called a PC elitist. And I never mentioned that consoles gamers are ruining PC gamer's games, but I did mention that, CONSOLES (not console gamers) are ruining PC Gaming because they're damn 6 years behind. FFS Sony and Microsoft, get out of your little caves and release the next damn gen consoles already. And to make it all worse, developers prefer making console-to-pc ports, not the other way around, because they're getting too lazy. The only one that genuinely makes games truly optimized, without performing like [censored] on the PC, is Blizzard.
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Anna S
 
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Post » Sat Jun 02, 2012 2:03 pm

Hence this new 'Workshop' thing Beth have agreed with Valve/Steam. It's early days but I think it's looking quite likely that the plan will be to use Steam as a console mod delivery system at some point in the future. Whether that will involve Sony & MS's consoles only time will tell.
It's possible. Portal 2 on PS3 has Steam integration and other games, perhaps an Elder Scroll game, could follow the same path.
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OTTO
 
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Post » Sat Jun 02, 2012 1:10 pm

DLC is nothing compared to mods.

Shivering isles doesn't compare to something like FCOM.
Expansion which is what SI is.. is not the same thing as a DLC.
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Jonny
 
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Post » Sat Jun 02, 2012 6:44 am

It's possible. Portal 2 on PS3 has Steam integration and other games, perhaps an Elder Scroll game, could follow the same path.

that means potentially the PS line could get mods but what of the Xboxxers is there any steam for them?
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anna ley
 
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Post » Sat Jun 02, 2012 1:44 pm

Expansion which is what SI is.. is not the same thing as a DLC.

You just made his point stronger though. You're like saying :

"Not only mods > DLC, but mods > expansions too."
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Gavin boyce
 
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Post » Sat Jun 02, 2012 11:54 am

You people who love consoles need to realize that the machines you purchase are really nothing more than a form of physical DRM. The appeal of consoles to the consumer is that they're relatively inexpensive, easy to use and will let them play video games; the appeal of consoles to the manufacturer and publishers is that they'll not only be able to sell their content to consumers, but that they'll be able to control it much more easily. The same philosophy applies to iPods, iPads et al.

Thus, you really shouldn't be surprised about certification processes for patches, MS/Sony having the final say on mods (because maybe naked briast mods would hurt their reputation), being charged to play your games online (although Xbox users are no doubt used to this by now), your console being bricked if they decide you're doing something unscrupulous online, and so on. That's a hidden cost of consoles: You don't have nearly as much control over your console as you think.
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Rob Smith
 
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Post » Sat Jun 02, 2012 10:50 am

Mods? Maybe. Creation Kit? No. Because you need a PC to be able to use the Creation Kit fully.
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Vicky Keeler
 
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Post » Sat Jun 02, 2012 7:47 am

You people who love consoles need to realize that the machines you purchase are really nothing more than a form of physical DRM. The appeal of consoles to the consumer is that they're relatively inexpensive, easy to use and will let them play video games; the appeal of consoles to the manufacturer and publishers is that they'll not only be able to sell their content to consumers, but that they'll be able to control it much more easily. The same philosophy applies to iPods, iPads et al.

Thus, you really shouldn't be surprised about certification processes for patches, MS/Sony having the final say on mods (because maybe naked briast mods would hurt their reputation), being charged to play your games online (although Xbox users are no doubt used to this by now), your console being bricked if they decide you're doing something unscrupulous online, and so on. That's a hidden cost of consoles: You don't have nearly as much control over your console as you think.

This is so true. :intergalactic:
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Paul Rice
 
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Post » Sat Jun 02, 2012 1:41 pm

Todd Howard says a lot of things.

We should all know this by now.

Todd says a lot, but he's a mere apprentice when compared to Peter Molyneux. ;)

(yeah, I know, a little late on the reply)
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Lady Shocka
 
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Post » Sat Jun 02, 2012 11:30 am

Todd says a lot, but he's a mere apprentice when compared to Peter Molyneux. ;)

(yeah, I know, a little late on the reply)

Don't even mention that name!!! :cryvaultboy: :cryvaultboy: :cryvaultboy:
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Lyndsey Bird
 
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Post » Sat Jun 02, 2012 4:48 am

Bethesda want to be able to make mods available to consoles they've always said that, the problem is Microsoft and Sony insist it would break the EULA if people modded the games. Until the two companies change their philosophy Bethesda's hands are tied
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BRAD MONTGOMERY
 
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Post » Sat Jun 02, 2012 3:24 pm

svck it, Trebek. Then go buy a PC. A great big world of modding goodness will open up to you.
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mishionary
 
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Post » Sat Jun 02, 2012 11:13 am

It's possible. Portal 2 on PS3 has Steam integration and other games, perhaps an Elder Scroll game, could follow the same path.

Initially it's being set up so Bethesda can get their finger in the potential cash cow that is the 'mod pie'. It's obvious they plan to make money out of mods in conjunction with Steam. With PC users having to cough up the dough. Whether the plan is to work alongside third party modders or remove them from the equation entirely, remains to be seen.

Once they've layed the foundations the next logical step is a transition of controlled modded content to whatever consoles are top of the pile at the time. Of course this still doesn't bypass the need for MS/Sony certification but breaking down those barriers will only take time.
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Kevan Olson
 
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Post » Sat Jun 02, 2012 12:57 pm

Initially it's being set up so Bethesda can get their finger in the potential cash cow that is the 'mod pie'. It's obvious they plan to make money out of mods in conjunction with Steam. With PC users having to cough up the dough. Whether the plan is to work alongside third party modders or remove them from the equation entirely, remains to be seen.

Once they've layed the foundations the next logical step is a transition of controlled modded content to whatever consoles are top of the pile at the time. Of course this still doesn't bypass the need for MS/Sony certification but breaking down those barriers will only take time.

The whole bethblog post nullifies your argument. They said if you still want to release your mods via other distribution methods and websites; They're cool with it.

I don't think Bethesda has any plans to charge for user-made mods anytime soon.

http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
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Code Affinity
 
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Post » Sat Jun 02, 2012 9:03 am

Its just no possible, consoles could not handle the mods. They are not user friendly, you never know what 2 will do together, unless you know what your doing, in which case you would have this game for PC.

QFT
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Farrah Lee
 
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Post » Sat Jun 02, 2012 6:42 am

The whole bethblog post nullifies your argument. They said if you still want to release your mods via other distribution methods and websites; They're cool with it.

I don't think Bethesda has any plans to charge for user-made mods anytime soon.

http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

Not sure 'nullifies your argument' is the correct phrase there dude, and frankly it just sounds silly.

What I said and what that blog said are not mutually exlusive.

As you said 'anytime soon', and as I said 'remains to be seen' are the operative phrases here.
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Greg Swan
 
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Post » Sat Jun 02, 2012 10:07 am

Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.

You know you spend alot of time calling computer players dense, but the reality is that you have no damn idea what you are talking about.

For one a decent gaming PC doesnt cost 4-6 thousand dollars try about 1,500 dollars and a 1,500 dollar pc will last you a hell of alot longer than 6 months, from experience mine has lasted about 4-5 years and can still play Skyrim on ultra settings.
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Quick Draw
 
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Post » Sat Jun 02, 2012 4:54 am

The cancer is spreading. We must keep the mods safe.
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Nikki Lawrence
 
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Post » Sat Jun 02, 2012 8:15 am

You know you spend alot of time calling computer players dense, but the reality is that you have no damn idea what you are talking about.

For one a decent gaming PC doesnt cost 4-6 thousand dollars try about 1,500 dollars and a 1,500 dollar pc will last you a hell of alot longer than 6 months, from experience mine has lasted about 4-5 years and can still play Skyrim on ultra settings.
I built my PC 3 years ago, and it cost me £450. It runs Skyrim on High/Ultra settings.
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George PUluse
 
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Post » Sat Jun 02, 2012 1:25 pm

2 http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=6968675&CatId=3669 = $1000
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=5688415&Sku=P33-6110 = $40
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=7073161&CatId=6988 = $220
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=253060&Sku=TSD-1000AS6 = $60

TOTAL : $1320.

And that's like the best PC ever, and it's not even $2000, let alone $4000. Just need to add a Mobo (mouse,keyboard,monitor,case,etc if you have never owned a PC before). svck it up.

Actually:
Nvidia 550ti = 134.99
8 gigs of ram = 39.99
Motherboard = 49.99
Intel core i5-2300 3.1 ghz quadcore cpu = 184.99

Grand total = $409.96

And I can play the game on ultra settings.

So dont listen to the Console Elitist morons that insist you have to shell out thousands of dollars for a good gaming pc. The truth is that your first PC investment will be the the most money you will spend and after that you will just swap out parts as you need it.
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(G-yen)
 
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Post » Sat Jun 02, 2012 12:01 pm

They could easily test the mods, make them compatible, and sell them for Ms points, easy peasy, people would pay, i know i would, oh no, 3 dollars here, 5 dollars there, better than handing out 5 thousand dollars for a gaming computer, and having to uprade it every 3 months. and by the way, this game was developed for the 360 / ps3, and ported to the PC, so im pretty sure they could deliver these mods NO problem, pc users are so dense somtimes.
It's not "easy peasy" is it?

You can't just "make mods compatible". It doesn't work like that.

Gaming computers are cheap, like I mentioned earlier mine was £450 3 years ago. I haven't upgraded it since I bought it and it works fine.

The game was NOT developed on the 360 and was NOT ported to the PC. The interface is designed for a controller, but the game was made for all three platforms at once. If it was a port, then we wouldn't have better quality graphics, the creation kit, the ability to mod it or the console, would we?

How would they chose what mods to select? Compatibility? What about the money they'd need to give to the modders? Mods that rival Bethesda's own DLC? Mods that can break saves? Mods that use the script extender? Need mod managers to work? Add too much to reduce performance?

It's not easy. And because of that it won't happen. End of. I know it would be cool. But when people go "it's easy" and take the mick out of PC users when they know nothing about mods and nothing about the development of the game, it frustrates me.
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Eduardo Rosas
 
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Post » Sat Jun 02, 2012 3:46 am

Actually:
Nvidia 550ti = 134.99
8 gigs of ram = 39.99
Motherboard = 49.99
Intel core i5-2300 3.1 ghz quadcore cpu = 184.99

Grand total = $409.96

And I can play the game on ultra settings.

So dont listen to the Console Elitist morons that insist you have to shell out thousands of dollars for a good gaming pc. The truth is that your first PC investment will be the the most money you will spend and after that you will just swap out parts as you need it.

I spent 300 dollars on a 360 5+ years ago and it plays any game that comes out. Same concept doesn't work with PCs, at all. 8 gigs of ram for 40 bucks? WTF?
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Monika Fiolek
 
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Post » Sat Jun 02, 2012 2:50 am

With the current state of the PS3 platform, adding anything more to the game at the moment would be a bad idea.

I spent 300 dollars on a 360 5+ years ago and it plays any game that comes out. Same concept doesn't work with PCs, at all. 8 gigs of ram for 40 bucks? WTF?

That's because developers have to use static 360/PS3 hardware. Badly I might add, low graphics, terrible framerate, upscaled HD, I pity anyone who chooses consoles over PCs.
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james reed
 
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Post » Sat Jun 02, 2012 2:14 pm

I spent 300 dollars on a 360 5+ years ago and it plays any game that comes out. Same concept doesn't work with PCs, at all. 8 gigs of ram for 40 bucks? WTF?

All games have to be downgraded and crapped on just so the 360 can play them. This doesn't make your console good.
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I’m my own
 
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Post » Sat Jun 02, 2012 1:50 pm

All games have to be downgraded and crapped on just so the 360 can play them. This doesn't make your console good.

Who said it was good? I'm well aware PC gaming is better as that's what I used for many years.

But in terms of money, the console is the better choice. Don't invent arguments to be a part of the PC Master Race.
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ONLY ME!!!!
 
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