Bethesda - Bringing Mods to the Console.

Post » Sat Jun 02, 2012 11:56 am

I wonder what it would take to get Bethesda to take votes for the best mod of any given month and release the winning mod as DLC on the consoles. This way Bethesda could make sure there are no game breaking bugs as well.
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Benito Martinez
 
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Post » Sat Jun 02, 2012 4:17 pm

I have followed a lot of the interviews and other comments made on this topic since June. Mods for consoles is possible and have been done by Todd Howard and other staff members especially with oblivion. This was done using a dev kit version of the 360. Now this issue is how to deliver mods. It is highly doubtful sony or MS will allow it to happen via the PSN/XBL in the traditional sense, because of a lot of security, quality, and content issues. Now how they could make them available would more than likely be an interface done in game from the title screen which has been done with I think one of the quake games if memory serves. However again security, content rating, and quality comes into play well what this would mean in the end is console players would only have limited access to mods. Ones that are not truly advlt in nature, do not touch on copy written material, not loaded with system breaking bugs, and so on. You would mostly get a dumb down version of modding something that is streamlined for quality control and would probably in the end better have served as DLC.

Now there is an alternate route my brother jail broke his PS3 for what reasons still escaped me, but was able to set up a mod on his PS3 just so he could finish the cure vampirism quest which was broken on oblivion. I do not recommend this route as it takes a lot of know how and risks too much for such little reward.
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Devin Sluis
 
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Post » Sat Jun 02, 2012 1:17 pm

DLC is nothing compared to mods.

Shivering isles doesn't compare to something like FCOM.
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James Smart
 
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Post » Sat Jun 02, 2012 6:40 pm

while i like the kits i dont want it 4 ps3 ill probably by any of the dlc s or say add ons the people come up with though
make some weapons and armor that were used in history modders
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Elea Rossi
 
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Post » Sat Jun 02, 2012 5:55 am

I wish we could but I don't think it will happen for a looong time.
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Bones47
 
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Post » Sat Jun 02, 2012 7:31 am

May it never happen and everything will be fine.
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josie treuberg
 
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Post » Sat Jun 02, 2012 3:34 am

There is a simple truth behind why Microsoft and Sony don't want third-party mods on their consoles.

It is the same reason Apple doesn't want third party Flash apps on there devices (and hence why flash is banned).


To a non-techie gamers (and lets face it, the majority of them are on consoles not PC) could download a mod and try and use it. If something goes wrong, be it a savegame corruption or even ruining the console they often don't blame the author of the mod, they blame Bethesda or the site they got the mod from or even Microsoft/Sony themselves. Say a user loads a mod that ruins their console..... Microsoft isn't going to repair it or replace it....and it a real possibility of that happening. By outlawing mods, they are only protecting themselves from the idiots.
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Jonathan Windmon
 
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Post » Sat Jun 02, 2012 6:26 am

sony/microsoft already said they wouldnt do it
Do you have a source for this? Never read a official statement from Sony/Microsoft to this topic.
And as far as I know, Unreal Tournament 3 indeed has Mod support at least on the PS3 :shrug:


:facepalm:
DLC′s are professionally designed add ons or changes to a game made by a professional and organized team of developers, usually the same team that made the game
Mods are add ons made by a bunch of people all over the world with varying level of skill not organized in any way shape or form and had nothing to do with the original development of the game
Still from a technical perspective for the Bethesda games DLCs and Mods are the same. There is nothing different in how they are implemented, just different in who made them.
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Miss K
 
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Post » Sat Jun 02, 2012 7:26 am

There is a simple truth behind why Microsoft and Sony don't want third-party mods on their consoles.

It is the same reason Apple doesn't want third party Flash apps on there devices (and hence why flash is banned).


To a non-techie gamers (and lets face it, the majority of them are on consoles not PC) could download a mod and try and use it. If something goes wrong, be it a savegame corruption or even ruining the console they often don't blame the author of the mod, they blame Bethesda or the site they got the mod from or even Microsoft/Sony themselves. Say a user loads a mod that ruins their console..... Microsoft isn't going to repair it or replace it....and it a real possibility of that happening. By outlawing mods, they are only protecting themselves from the idiots.

Exactly... there is ways around the issue it could cause as said before Unreal supports mods on the PS3 however in this case with a game like skyrim and the CK giving a lot more freedom than I suspect was given in Unreal it just makes that risk more a reality. Even doing all that can be done to insure quality control over mods the bigger question is will it be worth the effort? I am not saying it isn't just because I think mods should be PC exclusive I would love to see mods on consoles however most console players are given access to a wide verity of games and quantity of games that most console players will give skyrim maybe a few hundred hours of game play then move on till the next expansion then go back finish that and move on.

PC gamers well I have been gaming since the 80s console and PC and well myself and many of my friends over the years have often felt a serious lack in quality and quantity of many PC games. There is a lot of great ones out there, but compared to consoles I'm sorry to say it falls short. This is where mods really bring out PC gaming when a great game comes out when its over we are not left with an expensive paper weight waiting for something decent to come out we have mods which breaths new life in older games and keeps them fresh and exciting for years. Basically all im saying is consoles getting mods would be great, but it isn't really needed chances are 70% of people who play TES on console wont be playing it as long as PC gamers so what incentive is there to do all the work needed to bring mods to consoles?
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Lovingly
 
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Post » Sat Jun 02, 2012 9:34 am

They could easily test the mods, make them compatible, and sell them for Ms points, easy peasy, people would pay, i know i would, oh no, 3 dollars here, 5 dollars there, better than handing out 5 thousand dollars for a gaming computer, and having to uprade it every 3 months. and by the way, this game was developed for the 360 / ps3, and ported to the PC, so im pretty sure they could deliver these mods NO problem, pc users are so dense somtimes.

Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.

Which is it? 4 thousand? 5 thousand? 6 thousand? And what about duration? 3 months or 6. Make up your mind here fella, before you make a post. You seem to have the mindset that just because a new video card arrives, we PC gamers have to rush out and buy it. That's simply not true. Just because you have to have the next gen gaming console, because that's what you're given, doesn't mean we are required to update/upgrade our systems every three(six?) months. I've been rockin' a Core i7, 6 Gigs of Ram and a 295 GTX for the better part of two years now, and it's not slowing down.

Wait, a tested game? But so far, all the issues I've seen that are completely game-breaking are primarily on the PS3. The 90 hour mark I believe? How is that "tested thoroughly" when the PC doesn't seem to have that issue by comparison?

The reason it was made for 360/PS3 and then ported to PC was to make more money on the game. However, getting these Mods to console won't make them a dime, and it's not cost effective to test them all out just so a few of you will spend your allowance to get that horse armor you've been pining for. Honestly, this whole argument is lame though, because a game for Xbox is the same game for PC. How are consoles for "real gaming" again when you can play the same game cross-platform? What's the difference? You use a controller? I can do that too, as a PC gamer.

Mods. Most of them are crap, or aren't even implemented well. Occasionally you get that diamond in the rough, and it's something incredible and worth testing, uninstalling and reinstalling just to get it right. How can you do that on a console? How can you move files to their proper directory?

Regardless, if the men who make the money say no, then it's a no. Even from a technical standpoint, if it can be done, the money makers apparently have said no, and that's the answer. Does it svck? Yes. Do I understand why? Absolutely. Either way, in the end it's up to the guy who stays up in the penthouse suite and plays putt-putt all day long.

This is not a what's better than what debate either. I'm not a PC elitist, I prefer it. I prefer it because I can use Mods. I prefer it because I can multitask with it. And in no way am I bagging yours or anyone else's preference either, but I am bagging your "facts" with a little correction here.

So maybe use that money that you saved on getting a PC and getting something practical, like you said. I suggest getting a clue.


Well the good news is, thanks to consoles, the game industry moves forward so slowly to remain within the confines of what the current console generation can do that you can buy a $600-800 PC and have it last you for 4-6 years or so, as long as all you are using it for is gaming (most games anyway, you still see folks like Dice that will push the envelope once in a while). The video game industry is so far behind the PC hardware industry that there is no reason to bother keeping up with current hardware standards.

This guy gets it.
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Trevor Bostwick
 
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Post » Sat Jun 02, 2012 6:33 am

If you want mods, just go with PC. Sony and Microsoft won't allow for PC-like customisation on their consoles :shrug:

And I think concerns over the price of PC gaming are way overblown. You don't need an uber gaming rig that'll cost you $2000+; I'm playing perfectly fine on a normal laptop that cost around $300, which is around the price of a normal console (or less, I don't know how much consoles cost?)

Edit: after reading some posts of people who bash pc gaming by suggesting that you need to buy a gaming rig worth thousands of dollars every 6 months, and that it's for 'people who replace their lives with games'... WOW. Have you ever even touched a computer for anything besides facebook? Do you know anything at all about pc gaming? I presume not.

No need to get insulting, especially if you begin talking trash without knowing anything substantial about what you're bashing.
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aisha jamil
 
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Post » Sat Jun 02, 2012 4:37 am

If you want mods, just go with PC. Sony and Microsoft won't allow for PC-like customisation on their consoles :shrug:

And I think concerns over the price of PC gaming are way overblown. You don't need an uber gaming rig that'll cost you $2000+; I'm playing perfectly fine on a normal laptop that cost around $300, which is around the price of a normal console (or less, I don't know how much consoles cost?)


The exaggerated PC pricing comes from a decade or so ago where pc gaming meant spending a couple thousand upfront or update every year just to keep up. Now someone said that consoles have slowed what video games can do graphics and the like for PCs not really true want to point a finger point it at many MMOs especially the top grossing ones. Many have pointed this out for a couple of years now that because MMOs have been popular and bring in loads of money developers for said MMOS are not going to make a lot of drastic leaps in computer requirements, some do, but a lot do not. mainly because if they do many will just scoff and stay with WoWor any other MMO they have established themselves in mainly because they know chances are requirements will not rise dramatically or at all. This becomes an issue for non MMO devs because if they push too many limits which is often expected for PC gaming alot of the younger generations who bring in alot of money will often say " I have to spend x amount just I can play y game? the hell with that time to go back to WoW.
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Marine Arrègle
 
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Post » Sat Jun 02, 2012 2:55 am

No surprise, since they wouldn't make any money off it.

And my pc cost like 700 dollars...
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Elizabeth Lysons
 
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Post » Sat Jun 02, 2012 12:15 pm

I'm a pc player and I would like to see the console folks enjoy user made mods too. Those two big companies want full control or nothing at all it seems. They're the type of scumbags that would rather see food rot in the cellar than to give it to the needy.
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Antonio Gigliotta
 
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Post » Sat Jun 02, 2012 10:40 am

If you want mods, just go with PC. Sony and Microsoft won't allow for PC-like customisation on their consoles :shrug:

And I think concerns over the price of PC gaming are way overblown. You don't need an uber gaming rig that'll cost you $2000+; I'm playing perfectly fine on a normal laptop that cost around $300, which is around the price of a normal console (or less, I don't know how much consoles cost?)

Edit: after reading some posts of people who bash pc gaming by suggesting that you need to buy a gaming rig worth thousands of dollars every 6 months, and that it's for 'people who replace their lives with games'... WOW. Have you ever even touched a computer for anything besides facebook? Do you know anything at all about pc gaming? I presume not.

No need to get insulting, especially if you begin talking trash without knowing anything substantial about what you're bashing.

Kudos to you. I'm still gaming with a 3-year old Core2Quad Q8300, a 1.5 year old GPU (460GTX) and 4GB DDR2 RAM. The cost is about $500-600 and I can maximize most games out there and I will still be playing games on this rig 2 years in the future (even though probably not maxed settings anymore). Technology is slowing down because 'mid-range' cards are too damn powerful and powerful enough to take in the most beautiful graphics in games out there, you don't need high-end cards that much anymore, unless you have like 3 monitors with Eyefinity or something.

$500-600 for Maximum graphics, able to play games from 1990s-onwards, mods, hindered by consoles because of ports. = PC
$300 for Lowest graphics, able to play games from 2005-onwards, no mods, technical restriction for PC users (Developers are porting games from consoles to PC most of the time) = Xbox360.

You people who are calling us PC gamers, PC elitists and accusing us of PC elitism :

You are the elitists here. We PC folks are having inferior games because developers are preferring consoles and PC games are being ported from consoles 99% of the time. Skyrim could have been much much much better if it was a PC to console port (maybe having some things missing in consoles because they probably wouldn't be able to take it) and then no one would have lost because PC gamers would get the game quality they deserve (worthy of $500+ system) and consoles would get the game quality they deserve (worthy of 300$ system).

And please stop spreading those "$2000-$4000" PC outrage prices myths. I bet you didn't buy a PC because you thought it would cost you $2000+ and you went with a $300 console system instead, because you were ill-informed.
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HARDHEAD
 
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Post » Sat Jun 02, 2012 6:43 pm

2 http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=6968675&CatId=3669 = $1000
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=5688415&Sku=P33-6110 = $40
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=7073161&CatId=6988 = $220
http://www.tigerdirect.com/applications/SearchTools/item-details.asp?EdpNo=253060&Sku=TSD-1000AS6 = $60

TOTAL : $1320.

And that's like the best PC ever, and it's not even $2000, let alone $4000. Just need to add a Mobo (mouse,keyboard,monitor,case,etc if you have never owned a PC before). svck it up.
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Rude Gurl
 
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Post » Sat Jun 02, 2012 4:31 pm

I can see the enslavement of PC users being forced to make mods for console gamers. We will be at their beck and call and microsoft will charge for the distribution of the new content. PC users will be forced to use the tools that created the game at the request of any console player. A revolution will happen and PC gamers will rise up and overthow their masters and the world will burn. Primarily because most mods require more RAM and consoles would start on fire when using them...
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Bedford White
 
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Post » Sat Jun 02, 2012 7:23 am

Exactly, even on the PC when installing mods. You have to keep test playing the game too make sure they are working properly. There are alot of good modders and some that make half assed ones missing meshes and textures. So it would be impossible for a console. Plus all that info I doubt would fit on 360 or PS3.

Completely agree. I think what most console users don't understand is how sensitive adding mods can be to any game. Its not just a matter of "Oh I want that mod, install done" You have to read the modder's description, make sure that it is compatible with any of you current mods, make sure that you put it in its correct location, make sure that it is compatible with upcoming patches etc etc etc, the list goes on. Any mods that conflict one another can make the game crash/unplayable.

Some more things to consider. Lets pretend for a magical moment this did happen. You found a mod you loved, installed it to your console. A few months go by. The creator of the mod has moved onto other things & is no longer working on said mod. A patch is released that makes the mod no longer work. Guess what, your either 1) Out of the money you spent on the content 2) Your game is now completely unplayable because you have data on your console that corrupted all your files.
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Eduardo Rosas
 
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Post » Sat Jun 02, 2012 11:33 am

I'd pay $5 for a in-game face editor for Xbox.... Beth/Microsoft.... $5.... I'm sure others would want it too and some people will buy anything with Skyrim on it. That's $5*XXXXXXX. Please, I don't care that it wasn't released with the game, I'll forgive you and pay you.


(I'd actually $10 if this also included a complete character edit at the end of the tutorial like Oblivion)
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Project
 
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Post » Sat Jun 02, 2012 9:03 am

I'd pay $5 for a in-game face editor for Xbox.... Beth/Microsoft.... $5.... I'm sure others would want it too and some people will buy anything with Skyrim on it. That's $5*XXXXXXX. Please, I don't care that it wasn't released with the game, I'll forgive you and pay you.


(I'd actually probably pay $10)

:facepalm:
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Eileen Collinson
 
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Post » Sat Jun 02, 2012 10:36 am

I play Skyrim on console but ultimately I don't care very much for mods anymore - having played Morrowindand Oblivion on my gaming rig with various mods. I like the mods that fixed silly things like psychic guards, but for the bigger mods that have quests - they are largely junk and add very little of value to the game.
I wouldn't be bothered if they came to console (they will eventually, but it will be limited to simple mods - which is a good thing),

Reading a considerable number of PC gamers sobbing uncontrollably about how console gamers are ruining their games and saying how anybody who plays a console isn't a true gamer offends me quite a bit. Some people need to get a grip. I'm glad that I've given up on PC gaming - I'd be embarrassed to have any further association with the PC community - and I think a number of the genuine PC gamers out there will feel the same.
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Eric Hayes
 
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Post » Sat Jun 02, 2012 3:11 am

Its called DLC
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Markie Mark
 
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Post » Sat Jun 02, 2012 11:09 am

And I think concerns over the price of PC gaming are way overblown. You don't need an uber gaming rig that'll cost you $2000+; I'm playing perfectly fine on a normal laptop that cost around $300, which is around the price of a normal console (or less, I don't know how much consoles cost?)
Can I ask what kind of laptop, and at what settings you play?
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Alberto Aguilera
 
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Post » Sat Jun 02, 2012 6:36 am

Its called DLC

This. In addition to what I stated above, official DLC released by Bethesda is the only thing console players will be seeing in the near future.
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Lizzie
 
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Post » Sat Jun 02, 2012 3:21 am

sony/microsoft already said they wouldnt do it

Hence this new 'Workshop' thing Beth have agreed with Valve/Steam. It's early days but I think it's looking quite likely that the plan will be to use Steam as a console mod delivery system at some point in the future. Whether that will involve Sony & MS's consoles only time will tell.
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Robert Garcia
 
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