Bethesda - Bringing Mods to the Console.

Post » Sat Jun 02, 2012 3:45 pm

Bethesda can't do this as Sony and Microsoft won't let them. Sony and Microsoft want to personally inspect anything that goes near their consoles and they have no real interest of going through free user produced content like that.
They would lose money in the long run... :confused:

Imagine this... Sony and Bethesda make a agreement and PS3 users get mods. It's 5 months later and the PS3 version is full of highly played mods. Bethesda decides to release "Skyrim: Hircine's Hunting Grounds" as DLC. The problem is...there's already 5 mods that do exactly this. Less people would buy the dlc and Sony would lose money.

As far as Microsoft is concerned, they would never agree to something like this. All they care about is money...money, money, money!
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Adriana Lenzo
 
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Post » Sat Jun 02, 2012 2:43 pm

Bethesda want it but free content does not compute with M$ no matter what BS excuse they give about it not being possible ATM.
If this has any chance of seeing light of day on console, Sony will have to be the ones to bring it in and show M$ what they are missing.
Saying that though, I'd put money on it that we won't be seeing anything in the form of Bethesda's creation kits for console until the next gen's have been out for a few years at least.
They could easily test the mods, make them compatible, and sell them for Ms points, easy peasy, people would pay, i know i would, oh no, 3 dollars here, 5 dollars there, better than handing out 5 thousand dollars for a gaming computer, and having to uprade it every 3 months. and by the way, this game was developed for the 360 / ps3, and ported to the PC, so im pretty sure they could deliver these mods NO problem, pc users are so dense somtimes.
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Sierra Ritsuka
 
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Post » Sat Jun 02, 2012 10:20 am

Mods can be done on consoles, there is no technical reason it cant happen. Its financial, security and quality that stops it happening. Financial because SOMEONE has to pay for the storage space and the service for players to download them. Secuirty because its all to easy for someone to create a malicious program disguised as a mod, so they would ALL need to be verified safe and again someone has to pay for this. And quality because mods can and do break games all to frequently, meaning again they would all have to be verified as working properly and someone would need to pay for this.

Bethseda are not about to pay MS and Sony oodles of cash just so "Marty the modder" can release his "NeKiD PeEpS" mod on consoles.
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Mrs shelly Sugarplum
 
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Post » Sat Jun 02, 2012 5:20 am

Seconded. :facepalm:


Sounds nice, but I don't know how that would even work out. Don't you have to type for console commands? I would buy the keypad for it but it would be a hassle for others wouldn't it?

a simple menu option would fix this
start
open console

you dont need a keyboard for it, just takes longer to type stuff out.
also for 360 any usb keyboard works fine.
and just to throw more out, it could work if there is a set limit ( console processing/ram) for CK, that way a PC mod could be ported to console with little/no issue.
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Sunnii Bebiieh
 
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Post » Sat Jun 02, 2012 12:43 pm

What about next-gen consoles? Todd said that the team at Bethesda would be able to do much more in future games on next-gen consoles, who knows what possibilities they can bring?

You'll never see TES mods as they are today on a closed console system whether this gen or next gen. As long as the CK gives as much freedom in modifying the game as it has previously (thus the potential for utterly imploding the game itself), the need for third party apps to manage conflicts, load orders, etc, and the ability to introduce custom meshes/textures that would either bring the consoles to a quick and fiery death and/or make a MS marketing rep blush in shame they'll never allow it.

That doesn't mean I don't think the next series of Beth games won't have "mods" on consoles. In fact I think they very much will, they'll just have to strip all functionality out of the CK to prevent any and all of the above before doing so. It won't be TES mod'ing as it has been for the last decade, no, but the CK (aka glorified map maker by that point) will allow mods to go onto the consoles.

And of course there is already a readily available way for anyone who wants to use mods to use them. Buy the PC version.
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james reed
 
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Post » Sat Jun 02, 2012 8:37 am

NO. How about you console players convert to PC so game companies can stop STREAMLINING games (read: making them too easy) to satisfy the most casual player?
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K J S
 
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Post » Sat Jun 02, 2012 6:08 pm

NO. How about you console players convert to PC so game companies can stop STREAMLINING games (read: making them too easy) to satisfy the most casual player?
how about no.
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Laura
 
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Post » Sat Jun 02, 2012 1:09 pm

NO. How about you console players convert to PC so game companies can stop STREAMLINING games (read: making them too easy) to satisfy the most casual player?
Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.
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Jonathan Windmon
 
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Post » Sat Jun 02, 2012 1:45 pm

NO. How about you console players convert to PC so game companies can stop STREAMLINING games (read: making them too easy) to satisfy the most casual player?

How about you stop being an elitist who thinks console gamers are below him.

But there is one truth, if you want mods, get the game on PC. And I am playing Skyrim on console.

I don't believe in console equality, and I don't believe that console should get mods, considering how poorly it'd be implemented anyways.
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Paula Rose
 
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Post » Sat Jun 02, 2012 6:14 am

NO. How about you console players convert to PC so game companies can stop STREAMLINING games (read: making them too easy) to satisfy the most casual player?

How about you grow up and realise that people play on more than one system? I have a gaming PC and still play on my console because I choose to do so. And Skyrim wasnt "dumbed down" for consoles, it was streamlined and a lot of reduncancies were removed as were broken or bad game mechanics. Thats what developers do when they make a new game based on an old one.
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Kate Schofield
 
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Post » Sat Jun 02, 2012 3:47 pm

Uhh, how about no, id rather have a game which is tested thoroughly and not have to spend 4 thousand dollars on a good gaming pc every 6 months. Console is for real games, much more gaming variety, PC is for people that replace their lives with games. I can buy a used car for the price of a gaming pc, hell, I could buy a lot more practical stuff than agamng pc with 4 - 6 thousand dollars.

Well the good news is, thanks to consoles, the game industry moves forward so slowly to remain within the confines of what the current console generation can do that you can buy a $600-800 PC and have it last you for 4-6 years or so, as long as all you are using it for is gaming (most games anyway, you still see folks like Dice that will push the envelope once in a while). The video game industry is so far behind the PC hardware industry that there is no reason to bother keeping up with current hardware standards.
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Angela Woods
 
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Post » Sat Jun 02, 2012 5:40 am

Its just no possible, consoles could not handle the mods. They are not user friendly, you never know what 2 will do together, unless you know what your doing, in which case you would have this game for PC.
Exactly, even on the PC when installing mods. You have to keep test playing the game too make sure they are working properly. There are alot of good modders and some that make half assed ones missing meshes and textures. So it would be impossible for a console. Plus all that info I doubt would fit on 360 or PS3.
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yessenia hermosillo
 
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Post » Sat Jun 02, 2012 5:55 am

I've been playing every game that's come out in the last 4 years on my HP laptop. It cost $1000.

I'm an advlt. PC games don't take up my life.

Two myths debunked.

Please don't say TES was NOT dumbed down (even more) for console gamers this time around. If you truly think that, you've never played a TES game. Do I hate the game? Yes. And no. It's a love/hate thing that will be alleviated with mods. And if you want mods, come join the PC gamers. We welcome you. We welcome you because then games can be fun AND challenging and actually have depth again.
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Oscar Vazquez
 
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Post » Sat Jun 02, 2012 3:43 pm

Todd Howard says a lot of things.

We should all know this by now.
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James Rhead
 
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Post » Sat Jun 02, 2012 1:04 pm

So it would be impossible for a console. Plus all that info I doubt would fit on 360 or PS3.

I can fit 110gb+ of data on my 360 and bigger HDD's are available. PS3 HDD's can be swapped out for higher capacity models easily. Again there is NO technical reason for not getting mods on console.

Please don't say TES was NOT dumbed down (even more) for console gamers this time around. If you truly think that, you've never played a TES game. Do I hate the game? Yes. And no. It's a love/hate thing that will be alleviated with mods. And if you want mods, come join the PC gamers. We welcome you. We welcome you because then games can be fun AND challenging and actually have depth again.

Wrong. I have morrowind & all expansions and oblivion and all expansions on the PC. I modded Oblivion like nuts and loved it, but I still prefer the ease of playing on consoles. The game is challenging and fun on all systems. If you really think it was dumbed down for consoles, explain how Oblivion was essentially the same on PC as console? These kinds of statements about dumbing down are stupid, because they show a lack of understanding on the development process of games.

Oblivion had many broken game mechanics and huge amount of redundancy. Whats the point of having a lockpicking skill and minigame that requires to to level up to be good, when a simple magic spell can do the work automatically EVERY SINGLE TIME. Thats a broken mechanic, hence why the spell was removed.
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Angela
 
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Post » Sat Jun 02, 2012 6:00 am

sony/microsoft already said they wouldnt do it

No surprise, since they wouldn't make any money off it.
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Josh Sabatini
 
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Post » Sat Jun 02, 2012 10:01 am

I've been playing every game that's come out in the last 4 years on my HP laptop. It cost $1000.

I'm an advlt. PC games don't take up my life.

Two myths debunked.

Please don't say TES was NOT dumbed down (even more) for console gamers this time around. If you truly think that, you've never played a TES game. Do I hate the game? Yes. And no. It's a love/hate thing that will be alleviated with mods. And if you want mods, come join the PC gamers. We welcome you. We welcome you because then games can be fun AND challenging and actually have depth again.

I truly think that Skyrim hasn't been dumbed down, and I've been playing TES since Morrowind.

There's a 3rd myth debunked.

So again, stop being an elitist that acts like console gamers are beneath you.
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Yvonne
 
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Post » Sat Jun 02, 2012 7:49 am

consoles can handle mods what do you think DLCs are?
Not mods.
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Dean Brown
 
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Post » Sat Jun 02, 2012 4:08 pm

I can fit 110gb+ of data on my 360 and bigger HDD's are available. PS3 HDD's can be swapped out for higher capacity models easily. Again there is NO technical reason for not getting mods on console.


Some mods. Not a 2gb texture replacer that needs a good chuck of it loaded into 512 mb console memory (shared between cpu/gpu) plus the rest of the game. Or all the mods that will need the script extenders/exposers. Beth are going to keep saying we are looking into it. Maybe they are, but as things are maybe a tenth of the PC market use mods, a group they can get ideas and feedback from. That leaves about 95% of all users as a captive audience for every little DLC they sell. Why would they cut into there own profit to allow a mod like Tytanis for all when they can sell 5pck weapons mods to the consoles for $2 a pop. Maybe Beths money men are a lot kinder than most or maybe "but MS/Sony" is a nice excuse. Either way I'm sure console users are going to have to pay for extra content be it offical or mod community.
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N Only WhiTe girl
 
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Post » Sat Jun 02, 2012 3:39 am

What about next-gen consoles? Todd said that the team at Bethesda would be able to do much more in future games on next-gen consoles, who knows what possibilities they can bring?

Its more possible due to it being more open (at least hopefully) depends on what the specs of the next gen is. But even with the next gen it will still need to be regulated by someone which costs money and all parties have to agree with such Sony most likely would agree they are less anol then MS is on who is and what goes in and out of their networks. (if anyone says this is why PSN gets hacked and your on Xbox Live I would keep your mouth shut since currently live is full of holes)

As for the OP in general. Community created content will not be distrubuted or allowed by Microsoft and Sony to many thing can happen to either break your system or worse insert a virus into the network itself retrieving private info. DLC's = primary mods for consoles. Each party gets revenue from DLC again you can "mod" a 360 and PS3 but MS and Sony does not approve such if found modding your game with user created content your account will be terminated.
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Symone Velez
 
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Post » Sat Jun 02, 2012 11:47 am

They would lose money in the long run... :confused:

Imagine this... Sony and Bethesda make a agreement and PS3 users get mods. It's 5 months later and the PS3 version is full of highly played mods. Bethesda decides to release "Skyrim: Hircine's Hunting Grounds" as DLC. The problem is...there's already 5 mods that do exactly this. Less people would buy the dlc and Sony would lose money.

As far as Microsoft is concerned, they would never agree to something like this. All they care about is money...money, money, money!

Or, its five months later and a larger number of people are still playing and/or interested in Skyrim due to the fresh content continuously streaming in from the modding community. The strengthened fan base ends up purchasing considerably more copies of the DLC (and as much as I love mods, I haven't come across many, if any, quest mods that are developed with the same polish that professional DLC are) thereby increasing profits with little or no additional expense.
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Noely Ulloa
 
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Post » Sat Jun 02, 2012 11:26 am

What kind of system access can consoles be given? PC users can fix bad files. Would that even be an option, getting into the OS and system files to fix the game when a mod breaks it?

Anyway, I'm not interested in mods. I have other ways to spend my time than installing and testing half a dozen files just so my water looks nicer or whatever. I can use the game as it stands, even if some things can be improved, and I'm not spending hours ****ing around with it.
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Jason White
 
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Post » Sat Jun 02, 2012 9:02 am

Mods won't come to consoles because MS/Sony can't make money on them. Simple as that. Can you imagine the heads that would explode at those companies if Bethesda tried to convince them to pay to push out new free content that they won't see a dime off of instead of making another DLC? A new console generation is irrelevant to the answer, because the business policies will be the same.

Take a look at what MS and Sony do when a game comes out with new content through a patch or DLC: they advertise the new content heavily and try to get you to give them money. No attempt is made at bringing in new players.

Now take a look at what Valve does on Steam: they put the game on a discount (usually 50%+), often accompanied with a weekend of free play, and advertise BOTH the game and the new content to get new and old players involved again.

Which one of those business models do you think gels with the idea of distributing free content?

What kind of system access can consoles be given? PC users can fix bad files. Would that even be an option, getting into the OS and system files to fix the game when a mod breaks it?

Anyway, I'm not interested in mods. I have other ways to spend my time than installing and testing half a dozen files just so my water looks nicer or whatever. I can use the game as it stands, even if some things can be improved, and I'm not spending hours ****ing around with it.
You're apparently ignorant of how mods actually work. There is no futzing around with anything. Installing a mod consists of:

1) Going to www.skyrimnexus.com
2) Seeing a mod that's interesting.
3) Clicking the link to download it with the nexus downloader. The downloader installs it for you automatically.
4) You play the game.

It's easier to download a mod for Skyrim than it is to log in and post on these forums.
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louise tagg
 
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Post » Sat Jun 02, 2012 4:41 am

consoles can handle mods what do you think DLCs are?


DLC's are made by the devs and tested to work with the console hardware. MODs are not. Maybe on next gen consoles, but still not likely. Those systems are very controlled environments. And thats all MS or sony want are people calling them when [censored] stops working from 3rd party unsupported free mods that could be malware which steal all the info off your console (bank account, XBL accound ect).

Not Likely. Consoles are great if you can't spare the cash. If you can, build a decent PC ($800 will max any game for the next year @ 1080p). People should be buying new comps every 4 years anyway. Maybe throw in a GFX card refresh every 2 years if you must turn the settings up.
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TASTY TRACY
 
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Post » Sat Jun 02, 2012 1:26 pm

It's good to have dreams, but now, this is just ridiculous.
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carrie roche
 
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