Bethesda, I really hope Dawnguard isn't your "big" D

Post » Fri Jun 22, 2012 5:54 am

Shivering Isles was an expansion. Bloodmoon was an expansion. Dawnguard is..well, Dawnguard is 20 bucks. It's 10-20 hours of content, I'm wagering 10 per side, so really just 10.

10 hours of content. Lol. Who hopes Dawnguard isn't the "big" DLC that Bethesda has hinted at for a long time now? Who wants Shivering Isles/Bloodmoon quality/size DLC?


All I'm saying is, Dawnguard is not even near the size of SI and BM in terms of content, at least not from the hours we're being told. I want a proper EXPANSION. Please?

This just in from E3 , MQ is 10-20 hours and are you seriously saying your only going to do that story each side once ? no different playthroughs ? no different builds ? no trying on master ? no running through on novice to be a trololo god ? he said there is a lot of side content , MQ in Skyrim is if took your time 10 hours and the civil war maybe what 5 ? but yeah this DLC is no where long enough :P ( sarcasm )
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Travis
 
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Post » Fri Jun 22, 2012 5:25 am

OP, it depends on what you actually do in the DLC.

Let's take some examples:

The Pitt - People complained that The Pitt was too short, for some it was 1 hour. Why? Cause they didn't care for taking their time, listening to people, admiring the beatiful art design and scavenging for the iron bars. I got 5 hours out of it.

Point Lookout - I've been there 3 times, all three times have been around 10 hours each.

Operation: Anchorage - Yes it's linear, but I've been in the simulation 5 times, each time ranged from 3 hours to 6 hours. So on average I got 20+ hours out of the DLC despite it's linear design.

The DLC's are going to give you as much gameplay time as you make them give you.
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DarkGypsy
 
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Post » Fri Jun 22, 2012 4:44 am

OP, it depends on what you actually do in the DLC.

Let's take some examples:

The Pitt - People complained that The Pitt was too short, for some it was 1 hour. Why? Cause they didn't care for taking their time, listening to people, admiring the beatiful art design and scavenging for the iron bars. I got 5 hours out of it.

Point Lookout - I've been there 3 times, all three times have been around 10 hours each.

Operation: Anchorage - Yes it's linear, but I've been in the simulation 5 times, each time ranged from 3 hours to 6 hours. So on average I got 20+ hours out of the DLC despite it's linear design.

The DLC's are going to give you as much gameplay time as you make them give you.

Oh this !


However I wish there will be some major-huge-amazing EXPANSIONS for Skyrim which add High Rock.
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Dorian Cozens
 
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Post » Fri Jun 22, 2012 4:09 am

i just wish they would make a SI sized dlc but you would be in the IC. and since the water front, arcane university, and the prison is out side of the city they would have to add the whole island or maybe even all of lake rumare. and since the bridge gose over the lake they might have to put in weye to. maybe you can start there do a few quests before you go or before you can go to the IC or any where else on the island.
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Kayla Bee
 
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Post » Fri Jun 22, 2012 10:48 am

I think OP made a fair point, but presented it badly, and ignored responses correcting him. Example

OP: "DG is only going to be 10-20 hours"

Other people: "actually, that's just the MQ, there's going to be side quests, but we don't know for sure how long it will all be"

OP: "...but it's only going to be 10-20 hours!"

See? That'll get you flamed anywhere unfortunately :P

Anyway, I do agree with OPs sentiments, I am hoping for a massive expansion like SI. :D
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Loane
 
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Post » Fri Jun 22, 2012 12:12 pm

You dont think DG is big...you havnt seen it and that shows
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Erin S
 
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Post » Fri Jun 22, 2012 6:44 am

Considering you can pay $50 or more for a game that has only ten hours worth of content.

10-20 hours for a DLC ain't bad.

Or considering you also paid $60 for a game(skyrim) that has more than 100 hours worth of content(multiply that if counting mods), 10-20 hours for a $20 DLC is actually quite bad.
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Danny Blight
 
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Post » Fri Jun 22, 2012 5:07 am

Or considering you also paid $60 for a game(skyrim) that has more than 100 hours worth of content(multiply that if counting mods), 10-20 hours for a $20 DLC is actually quite bad.
1 dollar is about 10 swedish kronors if ignoring the rates of a exchange system.
100 kronors is needed to go to the pictures.
20 dollars = going to the pictures 2 times.
2 films = 3 hours, give or take.
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Gemma Archer
 
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Post » Fri Jun 22, 2012 1:01 pm

im in the beta. its nothing like Shivering Isles or Bloodmoon. dont get your hopes up kids.
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KiiSsez jdgaf Benzler
 
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Post » Fri Jun 22, 2012 1:07 pm



Or considering you also paid $60 for a game(skyrim) that has more than 100 hours worth of content(multiply that if counting mods), 10-20 hours for a $20 DLC is actually quite bad.

Does that 100 hours make up the main quest? No. 10-20 hours is stated as making up dawnguards main quest, *not* counting side quests. This has been stated multiple times in this thread, along with the fact that until DG is out, we don't know for sure how many hours we'll be able to sink into it. Why do people insist on ignoring this?
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JERMAINE VIDAURRI
 
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Post » Fri Jun 22, 2012 11:11 am

im in the beta. its nothing like Shivering Isles or Bloodmoon. dont get your hopes up kids.
He is lying people, he is not in Beta...he just hates Beth
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Stephanie Valentine
 
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Post » Fri Jun 22, 2012 6:48 pm

Im guessing 10 hours per side, 10 for vampires/10 for dawnguard. I wouldn't count on it adding an extreme amount of content because it's just DLC. That being said, depending on how people stretch out the content they're given, it could add 50 or more hours to your gameplay. All depends on whether or not you can make something out of what you get. Me personally? If the questlines are done well and aren't just a bunch of meaningless quests thrown together to get an outcome of one last battle between you and harkon.... then I'll be happy and will do many playthroughs.
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CSar L
 
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Post » Fri Jun 22, 2012 1:00 pm

I'll add that you're not made for any TES game; these games are made for people who like to take their time and somehow "live a life" in the world of the TES.

Oh? For me they are dungeon crawlers. Killing things dead by a variety of exciting ways, and stealing anything that isn't nailed down. And have a crowbar incase the stuff that is is poorly fastened ^_^
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Lucky Girl
 
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Post » Fri Jun 22, 2012 12:48 pm

instead of discussing what he has brought up, all of you criticize him. he even has a point.
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Stryke Force
 
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Post » Fri Jun 22, 2012 5:43 am

That's just it. You are comparing and passing judgement on something that you do not know the full extent of.

People say this about short games all the time, before they're released. It's always a cop-out. There's enough info, especially with the beta, that it isn't some big mystery. TC's point is a fair one, and most people are totally missing it. Dawnguard is not comparable in scope to Bloodmoon or Shivering Isles. TC is saying he wants a true expansion at some point, and not just a brief DLC. I concur. I'd love to see 40-hour experience like Bloodmoon again. Or even a faction that isn't only seven quests long. Dawnguard will surely be fun, but it isn't an expansion by any means.
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Jesus Lopez
 
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Post » Fri Jun 22, 2012 8:15 am

People say this about short games all the time, before they're released. It's always a cop-out. There's enough info, especially with the beta, that it isn't some big mystery. TC's point is a fair one, and most people are totally missing it. Dawnguard is not comparable in scope to Bloodmoon or Shivering Isles. TC is saying he wants a true expansion at some point, and not just a brief DLC. I concur. I'd love to see 40-hour experience like Bloodmoon again. Or even a faction that isn't only seven quests long. Dawnguard will surely be fun, but it isn't an expansion by any means.
Expansion would be defined as something that adds to or changes the current world...DG does that
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naomi
 
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Post » Fri Jun 22, 2012 3:25 am

Expansion would be defined as something that adds to or changes the current world...DG does that

No. An expansion the way it is known among gamers is a large addon to a game. Yes, you could technically say that anything that adds to the existing game is an "expansion" in the technical sense, but it isn't the case as most people would use the term. Bloodmoon was an expansion. It was really long and there was a ton of detail, exploration and took me a lengthy period of time to complete. It was a bit pricier than current DLC, but it was well worth it. Same with Shivering Isles. Dawnguard is not an expansion in the gaming sense, as it's a brief DLC and doesn't compare in length or scope. (Yes, you could say that you can force it to be longer by taking absurd amounts of time to do it, but most people aren't going to do that.) It's no secret, as the beta is live and I know a couple people playing it. They're pretty enthralled with it, to be sure. But I've heard basically the same thing from both of them -- it's a lot of fun but pretty short. That isn't an expansion in the gaming sense.
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Lucie H
 
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Post » Fri Jun 22, 2012 5:28 am

Yeah. I want a realistic expansion where I can go to CYRODIIL BLACK MARSH MORROWIND HIGH ROCK ELSWEYR AND SUMMERSET ISLES. You know, realistic. (Sarcasm)
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Ebou Suso
 
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Post » Fri Jun 22, 2012 2:29 pm

No. An expansion the way it is known among gamers is a large addon to a game. Yes, you could technically say that anything that adds to the existing game is an "expansion" in the technical sense, but it isn't the case as most people would use the term. Bloodmoon was an expansion. It was really long and there was a ton of detail, exploration and took me a lengthy period of time to complete. It was a bit pricier than current DLC, but it was well worth it. Same with Shivering Isles. Dawnguard is not an expansion in the gaming sense, as it's a brief DLC and doesn't compare in length or scope. (Yes, you could say that you can force it to be longer by taking absurd amounts of time to do it, but most people aren't going to do that.) It's no secret, as the beta is live and I know a couple people playing it. They're pretty enthralled with it, to be sure. But I've heard basically the same thing from both of them -- it's a lot of fun but pretty short. That isn't an expansion in the gaming sense.
You only say that because you think it adds 2 opposing questlines and then ends...how poorly informed you all have become
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Rowena
 
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Post » Fri Jun 22, 2012 1:25 pm

Let's be honest, Bloodmoon, The Shivering Isles et al were all pretty short. Unless you stopped, took your time with it and explored every possibility. Applying that logic to Dawnguard but not the others seems somewhat a fallacy.
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D LOpez
 
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Post » Fri Jun 22, 2012 2:46 pm

You only say that because you think it adds 2 opposing questlines and then ends...how poorly informed you all have become

Well they will add side quests, but not that many and if they do most will be radiant, (go kill this vampire for such and such amount of gold, or go kill dawnguard guy for such and such).
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Yung Prince
 
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Post » Fri Jun 22, 2012 1:11 pm

Well they will add side quests, but not that many and if they do most will be radiant, (go kill this vampire for such and such amount of gold, or go kill dawnguard guy for such and such).
You still see only the questlines...there is so much MORE
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Chica Cheve
 
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Post » Fri Jun 22, 2012 1:10 pm

Let's be honest, Bloodmoon, The Shivering Isles et al were all pretty short. Unless you stopped, took your time with it and explored every possibility. Applying that logic to Dawnguard but not the others seems somewhat a fallacy.

Aye - with Fast Travel, Bloodmoon would considerable shorter these days. Half the fun was just having the new land to explore.
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Alan Whiston
 
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Post » Fri Jun 22, 2012 10:51 am

I do want an expansion which goes to High Rock , even Todd said he wants to make that.
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Hazel Sian ogden
 
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Post » Fri Jun 22, 2012 7:33 am

I do want an expansion which goes to High Rock , even Todd said he wants to make that.

I could dig an expansion that goes to High Rock if it's packed with a lot of political intrigue (which seems to be the order of the day there according to lore).
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Sam Parker
 
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