I think you are all upset over the capabilities not existing that did before. Now, don't you think Bethesda spent some time perusing through various forums (and theirs) gathering data on how people exploited their game? In Morrowind, you had the levitate potion or spell that went bye-bye in Oblivion. Why? Could it be because everyone used it to fly instead of walk or use fast transportation? Not to mention the various ways people abused trainers to level up. I know I did it. What about the chameleon enchantment? It was there in Oblivion and gone in Skyrim. Could it be because all one had to do was enchant clothing articles with 20% - 25% chameleon to achieve 100% and be essentially invisible? You don't think that looked at all of that?
I like that the spells are standardized -- not to mention the shouts. The shouts are fun.
I like that that it's not necessary to learn alchemy if you focus on enchanting and restoration. You don't have to lug around a ton of potions with you if don't want to. But, I'm sure some of you do and are potion-holics. Always downing a potion in the middle of a fight instead of trying to manage your resources.
I like that you never have to delve far into the main quest and can spend hours doing guild quests and side quests.
I like that you control when dragons appear in the game. You never have to visit Whiterun.
You don't have to start the civil war. You can put off the legion and stormcloaks for a long time.
I don't like that the best armors -- appearance wise -- are awarded to you. I'd like to craft my own thief's guild armor and enchant it to fit my style. I'd like to be able to craft better looking leather armor. But, that won't happen.
This game is not as awful as you "die-hards" say it is. Bethesda created a huge open world that looks way better than Morrowind or Oblivion. It could be you're tired of seeing the same old enemies and want to know where your Minatour is or something? I don't miss them. They don't have to do it all in the base game. They have tons of room for DLC material. So, give it time. Not everyone playing wants your ideal "immersion". Many people just want to play the game and not spend tons of hours collecting ingredients, mining for ore, or walking everywhere.
I like that the spells are standardized -- not to mention the shouts. The shouts are fun.
I like that that it's not necessary to learn alchemy if you focus on enchanting and restoration. You don't have to lug around a ton of potions with you if don't want to. But, I'm sure some of you do and are potion-holics. Always downing a potion in the middle of a fight instead of trying to manage your resources.
I like that you never have to delve far into the main quest and can spend hours doing guild quests and side quests.
I like that you control when dragons appear in the game. You never have to visit Whiterun.
You don't have to start the civil war. You can put off the legion and stormcloaks for a long time.
I don't like that the best armors -- appearance wise -- are awarded to you. I'd like to craft my own thief's guild armor and enchant it to fit my style. I'd like to be able to craft better looking leather armor. But, that won't happen.
This game is not as awful as you "die-hards" say it is. Bethesda created a huge open world that looks way better than Morrowind or Oblivion. It could be you're tired of seeing the same old enemies and want to know where your Minatour is or something? I don't miss them. They don't have to do it all in the base game. They have tons of room for DLC material. So, give it time. Not everyone playing wants your ideal "immersion". Many people just want to play the game and not spend tons of hours collecting ingredients, mining for ore, or walking everywhere.
No, because most of what you say is sheer nonsense.
This isnt an MMO, nor is it halo.
Levitation was taken out due to closed cells for cities. It had nothing to do with 'cheating' as that is a nonsensical way to look at the wonderful freedom levitation provided. There is no set path to a goal in Morrowind, by design, this is not a linear shoot-em-up.
All these things you mention never got adressed in patches because all of them were intentional design decisions.
100% magicka reduction in Skyrim is also here to stay, because the game is designed for it.
Calling an optional feature in a single-player game an exploit or cheat is remarkably unimaginitive and I will never understand the need to be boxed in with all these rules, regulations and laws.
The loss of spellmaking is horrible, just awful.
A TES game traditionally has the best magic out there, and Skyrim fails to deliver on that.
Other games by other companies have better magic, and its a crying shame.
Apart from all the sorely missed effects such as waterwalk, cure disease, open lock, the lowest tier spells become obsolete too fast and the master ones
never become useful.
I hate having to recast my magelight every minute, I want the spellmaker so I can edit its duration.


