I wanted to reply in the "Skyrim is soulless" thread, but that was locked due to post limit.
I'm mildly disappointed. After Morrowind, I started moderating my own expectations of a TES game. There's going to be some intense disagreement, but I play TES games for the beautiful worlds to explore. The quests, for me, are just an excuse to travel to a locale, and on my way there I get to kill high fantasy monsters while checking out the scenary. I've
Spoiler killed the high king for the Dark Brotherhood, restored 2 factions to their former glory, took part in raids and a rebellion for Skyrim's future,
but no emotional attachment to any of the characters are invoked in the processes of being errand boy climbing up a guild's hierachy. All their concerns about the war and dragons are superficial comments. So your mill is threatened by the war? Imperials are enforcing forced take over of your livelihood? Who are you again? Oh another nameless NPC out of a few hundred that I know nothing about. There is only one exception,
Spoiler and that's a rather strong attachment to the men and women of Whiterun. When houses are burning all over and swords are clashing loudly against each other, I find myself worrying about Belthoir and Adrianne. I felt disgust at myself for inflicting chaos on the NPCs that I once traded so heavily with. Contempt and partial shame is what greeted me as I realize the successful overrun of Whiterun is made possible by a Stormcloak sympathizer, and the Jarl's comment about me being part of the rebellion has me questioning my own role as Dragonborn. I was supposed to be impartial to rally the sons and daughters of Skyrim against dragons, but all I've accomplished is to spill the blood of my own brothers in the name of freedom from oppression, when the Thalmor are the true enemies of Skyrim. Are Ulfrich's methods the best for all parties invovled?
http://www.1up.com/do/blogEntry?bId=9092366 While I agree that is an artful manner of using an interactive medium to convey the actions of men with lusts for riches, I can't help but be reminded of Fallout: New Vegas' Democracy Inaction. In both unmarked quests the player is expected to explore and piece together the bits and pieces of evidence himself in order to appreciate the depths of human nature involved in survival. Yet Democracy Inaction has far more exposition and details to it, which makes a TES fan desire more effort to be herded into characterization and plot to further sharpen fans' appreciation of the well established lore in TES.
To be fair though, I was also disappointed by New Vegas' buggy state and the MQ's generic attempt at creating epic scenes of war. Personally I'm more interested in the characters of New Vegas, and to that end I have to comment that Obsidian did a better job at crafting memorable characters that effortlessly builds emotional binds to the player. That said, as former Black Isle people, I'm also of the opinion that New Vegas is hardly their best effort in literature. Adam Miller's Neverwinter Nights mods (Shadowlords and Dreamcatcher) are far superior in writing and any inspiring or working script writer in high fantasy games should give that a spin. I consider his campaign comparable in quality to the writing of Planescape: Torment.
The graphics are about 15% down from Oblivion which means if eye candy and exploration is what I'm after, I will replay Oblivion. I'm looking forward to building a good rig that can run Morrowoblivion. In closing, it means that my infatuation with Skyrim is probably reaching a peak. I hardly see myself replaying it 5 years down the road, unless there is word of a really good story mod from the good PC folks that work hard to increase the longevity of a game.