can you please make dual wield visable?

Post » Fri Jun 15, 2012 7:52 am

http://steamcommunity.com/profiles/76561197988732882/screenshot/650999433831643669?tab=public, but it's very rare.

Man, and it look sooo cool. :D
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Fri Jun 15, 2012 8:01 am

Man, and it look sooo cool. :biggrin:

Yeah, but apparently that showing up is the bug :lmao:
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Fri Jun 15, 2012 3:17 am

If it falls to the third page or so, you may post to bring it forward once after several hours but doing so more than once will get your topic closed and a warning for spam.
[/color][/size]

I would assume that the word daily means that I have waited several hours, of course "several" could mean anything really. But if it would please you or the mods I will not continue to bring up valid game breaking bugs that aren't even mentioned on the website.
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Fri Jun 15, 2012 12:00 am

We shouldnt have to rely on the modding community for something that should be standard in a game of this size. We need to continue to bring up this issue until Bethesda fixes their own game. Like I said this isnt 1995. Dual wielding has been done before it's really nothing special or hard to code in. There is no excuse for these kind of shortcuts to be taken on a game of this size and budget.

We've had to rely on modders since the beginning to have fully functional TES games. If you haven't figured out by now that Bethesda relies on modders to fix their hundreds of mistakes so they can sit on their asses and cherry-pick what they want to work on, I don't know what to tell you.

#SkyrimFirstWorldProblems

You can stop with that "first world problems" [censored] unless you're giving all your money to the poor and needy in third world countries. And since you're on a game forum, and presumably own the game related to that forum, you aren't. So s*t*f*u. and take your tired little meme with you.
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Fri Jun 15, 2012 1:55 am

We've had to rely on modders since the beginning to have fully functional TES games. If you haven't figured out by now that Bethesda relies on modders to fix their hundreds of mistakes so they can sit on their asses and cherry-pick what they want to work on, I don't know what to tell you.

Aint that the truth brother. Bethesda is notorious for releasing games filled with bugs and using their customers as not only beta testers, but developers aswell. Atleast they (usually) give us the tools to fix our own product. There is not one other industry in this world where this would fly, yet game developers do it on routine basis as if it's the norm now. And then when I bring up an issue I'm told I'm spamming the forum. That's the justice of it all.
User avatar
Bird
 
Posts: 3492
Joined: Fri Nov 30, 2007 12:45 am

Post » Fri Jun 15, 2012 8:59 am

Don't worry, mods will fix it.
User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Fri Jun 15, 2012 2:31 am

daily bump
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

Post » Thu Jun 14, 2012 9:32 pm

daily bump
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Fri Jun 15, 2012 8:36 am

Don't get me started on bows and quivers. They levitate in the air an inch or two from your back.
User avatar
Jani Eayon
 
Posts: 3435
Joined: Sun Mar 25, 2007 12:19 pm

Post » Fri Jun 15, 2012 12:20 am

daily bump
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Post » Fri Jun 15, 2012 4:24 am

I'm wondering though, what if Bethesda had serious problems with making dual-wield sheathing visible?

I know it sounds unlikely but it could be possible.

Edit: and I know the modding community fixes a lot of bugs and visual problems in TES games, but I don't have a PC and it would be cool if Bethesda addressed this for the console users. I'm not saying it's a big deal, cause it isn't. I just here every PC user say " there's a mod for that".
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Fri Jun 15, 2012 6:20 am

this is the single biggest annoyance i have with this game..i truly just want it fixed bc i think it'd look super sick to have both my weps on my chars side..but no, i just grab the air in front of me and it just appears lawl..you wouldn't even have to add a new animation, i'd be happy with just making the wep show while sheathed on both sides, and then it appearing in his hand, i'm fine with that.
User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Thu Jun 14, 2012 7:11 pm

It would be great to show both weapons. I don't care if the animation wouldn't work but I want to see both swords
User avatar
Monika
 
Posts: 3469
Joined: Wed Jan 10, 2007 7:50 pm

Post » Fri Jun 15, 2012 5:26 am

Im so sick of this crap BETHESDA FIX YOUR GAME!!!!

daily bump fix your game. stop making your customers fix it for you. this is crap.
User avatar
Naazhe Perezz
 
Posts: 3393
Joined: Sat Aug 19, 2006 6:14 am

Post » Fri Jun 15, 2012 4:15 am

Staffs don't show at all?
User avatar
LittleMiss
 
Posts: 3412
Joined: Wed Nov 29, 2006 6:22 am

Post » Fri Jun 15, 2012 6:39 am

i just talked to vsions about this..he replied to my PM...he said it was just a low priority thing and they just didn't have time to focus on it anymore than they did, so it was scapped..
User avatar
Leticia Hernandez
 
Posts: 3426
Joined: Tue Oct 23, 2007 9:46 am

Post » Thu Jun 14, 2012 9:07 pm

i just talked to vsions about this..he replied to my PM...he said it was just a low priority thing and they just didn't have time to focus on it anymore than they did, so it was scapped..

this is garbage. an immersion breaking bug like this is low priority.

bethesda. FIX IT~!
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Jun 15, 2012 6:33 am

this is garbage. an immersion breaking bug like this is low priority.

bethesda. FIX IT~!

Usually...when it comes to stuff like this, you're gonna probably have to just fix it yourself. It's been done in other games:

http://www.youtube.com/watch?v=jRuRPT-Ce30

So it's probably not impossible to do.
User avatar
Zoe Ratcliffe
 
Posts: 3370
Joined: Mon Feb 19, 2007 12:45 am

Post » Thu Jun 14, 2012 11:10 pm

daily bump
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Thu Jun 14, 2012 8:53 pm

NEW BETA PATCH!

No dual wield fix. Glad to see Bethesda listen to bug reports.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Thu Jun 14, 2012 11:27 pm

you mean..glad bethesda listens to bug reports that impact gameplay? this has no impact on gameplay or quest. so it's obviously 0% priority in terms of what they need to fix NOW.
User avatar
Lily Something
 
Posts: 3327
Joined: Thu Jun 15, 2006 12:21 pm

Post » Fri Jun 15, 2012 8:39 am

Boethiah forbid they fix broken quests or NPC's when you cant see your offhand weapon in its sheath.
User avatar
Sophie Louise Edge
 
Posts: 3461
Joined: Sat Oct 21, 2006 7:09 pm

Post » Thu Jun 14, 2012 11:15 pm

Boethiah forbid they fix broken quests or NPC's when you cant see your offhand weapon in its sheath.

Dual wielding in a game is new and has never happend before and is very hard to fix.
User avatar
jessica Villacis
 
Posts: 3385
Joined: Tue Jan 23, 2007 2:03 pm

Post » Fri Jun 15, 2012 2:34 am

this bothers me a lot as well. i wish shields would go on your back too.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Fri Jun 15, 2012 8:46 am

This lack of a basic animation bugs the crap out of me too
User avatar
laila hassan
 
Posts: 3476
Joined: Mon Oct 09, 2006 2:53 pm

PreviousNext

Return to V - Skyrim